Sean Ridenour
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4bad852a78
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Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819)
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2021-12-21 14:32:41 +01:00 |
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Rokas Kupstys
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5c388c39f4
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Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
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2021-12-03 12:28:03 +01:00 |
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ocornut
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440824d431
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
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2021-11-30 21:48:29 +01:00 |
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ocornut
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5ccb66794b
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Backends: WebGPU: Passing explicit buffer sizes as validation layers appears to not do what the in-flux specs says. (#4766
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2021-11-29 12:18:25 +01:00 |
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ocornut
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dde31030e9
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Backends: SDL_Renderer: use SDL_RenderIsClipEnabled() to pass NULL to SDL_RenderSetClipRect (#3926, #4582, #4633)
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2021-10-07 15:07:58 +02:00 |
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ocornut
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e443ea139d
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Backends: SDL_Renderer: Backup and restore modified ClipRect/Viewport. (#3926, #4582)
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2021-10-06 13:41:39 +02:00 |
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ocornut
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fba756176d
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Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926)
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2021-09-21 19:29:48 +02:00 |
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Sylvain
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62b17f928e
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Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
(Squashed 20 commits)
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2021-09-21 19:29:48 +02:00 |
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