ocornut
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6f287dd16d
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(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
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2024-11-06 17:54:59 +01:00 |
ocornut
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a908d73c16
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Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
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2024-10-24 17:24:47 +02:00 |
ocornut
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06092a9756
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Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
Ref https://github.com/libsdl-org/SDL/issues/10454#issuecomment-2434187317
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2024-10-24 14:47:23 +02:00 |
ocornut
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d885fe4dd0
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(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
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2024-10-14 15:29:24 +02:00 |
ocornut
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0af2c4ef76
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Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
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2024-09-19 16:02:23 +02:00 |
ocornut
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cfae5ac71b
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Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
Backends: Win32: Refactor ImGui_ImplWin32_KeyEventToImGuiKey() logic.
Ref #7672
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2024-09-19 14:10:00 +02:00 |
ocornut
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4832027eb6
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Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
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2024-09-03 19:11:51 +02:00 |
Matt Guerrette
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6a7319543c
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Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807)
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2024-09-03 18:50:10 +02:00 |
ocornut
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214977e5fd
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IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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2024-08-22 20:12:23 +02:00 |
ocornut
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9ff60ae31d
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IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
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2024-08-22 20:11:55 +02:00 |
ocornut
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2d99052d1d
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Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
This will be used to support filtering of events with multi-viewports.
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2024-08-19 14:43:43 +02:00 |
ocornut
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1b61d55079
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Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
+ Misc typo fix.
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2024-08-19 14:43:40 +02:00 |
Anonymous Maarten
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591a18a9c4
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Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
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2024-08-19 13:54:39 +02:00 |
ocornut
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eb72b5a8ee
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Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
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2024-07-22 10:49:22 +02:00 |
ocornut
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c2d21ab04f
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Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. (#7801)
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2024-07-18 14:02:27 +02:00 |
ocornut
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9c2f6003e4
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Backends: SDL3: fixed typo leading to PlatformHandleRaw not being set leading to SHOWNA path not working for multi-viewports.
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2024-07-15 11:17:21 +02:00 |
wermi
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df3a74389e
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Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794)
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2024-07-15 11:16:26 +02:00 |
ocornut
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fb799bba7f
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(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
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2024-07-02 15:48:32 +02:00 |
ocornut
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ae708e3bcd
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Backends: SDL3: add default case to fix warnings. (#7763)
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2024-07-02 12:12:25 +02:00 |
ocornut
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a489585f84
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Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
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2024-07-02 11:37:18 +02:00 |
ocornut
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12f92518bc
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Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
Also updated function signature in SDL2 backend to match and because it is expected we will use that data (as per #7672)
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2024-07-02 11:36:13 +02:00 |
Max Ortner
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ccf3ee674a
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Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754)
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2024-07-01 12:10:00 +02:00 |
ocornut
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7c2476986b
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Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
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2024-06-26 14:45:25 +02:00 |
ocornut
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32f9dfc126
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Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
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2024-06-26 14:32:48 +02:00 |
Gary Geng
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48e7e7bfe8
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Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729)
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2024-06-23 15:26:52 -07:00 |
ocornut
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f8de9fec8c
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Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653)
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2024-06-03 18:25:58 +02:00 |
ocornut
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93daf23223
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Examples: SDL3: updates for latest SDL3 API changes.
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2024-05-15 14:18:48 +02:00 |
kuvaus
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e45efa9951
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Backends: SDL3: Rename SDLK_QUOTE and SDLK_BACKQUOTE to SDLK_APOSTROPHE and SDLK_GRAVE. (#7580)
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2024-05-15 14:11:54 +02:00 |
ocornut
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5e23680454
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Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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2024-05-13 15:07:13 +02:00 |
ocornut
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d15574ce2a
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Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
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2024-05-07 16:53:03 +02:00 |
Green Sky
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fab96a6e59
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Backends: SDL3: Re-enable calling SDL_StartTextInput()/SDL_StopTextInput(). (#7452, #6306, #6071, #1953)
Amend: a7703fe
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2024-04-15 12:25:42 +02:00 |
Robert Edmonds
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da29b776ee
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Backends: SDL3: Fix leak of SDL_GetGamepads() return value (#7381)
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2024-03-11 11:04:56 +01:00 |
ocornut
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891b81fc5d
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Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890)
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2024-02-14 11:37:18 +01:00 |
ocornut
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fd8d6dc5d1
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Backends: SDL2,SDL3: tidying up.
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2024-02-13 15:49:49 +01:00 |
ocornut
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c6ec69c7c1
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Using nullptr in remaining examples/backends locations. (#6313, #7071, #4537)
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2023-11-28 19:29:17 +01:00 |
ocornut
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3733b5064e
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Backends: SDL3: Fixed unused variable warning on master on some targets. (#7000)
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2023-11-17 12:28:25 +01:00 |
ocornut
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add915bdc4
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Backends: SDL3: Updates for recent API changes. (#7000)
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2023-11-13 16:21:18 +01:00 |
ocornut
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001f102f38
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IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921)
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2023-10-05 21:26:07 +02:00 |
ocornut
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b0758c86d8
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Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
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2023-10-05 20:39:49 +02:00 |
ocornut
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357f752bed
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
ocornut
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162f8e01aa
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Backends: SDL3: fixed typo in 1e17d59 (#6735)
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2023-08-21 13:12:50 +02:00 |
ocornut
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1e17d59965
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Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
e.g. WebGPU users use a similarly named functions from GLFW backend.
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2023-08-15 12:48:46 +02:00 |
ocornut
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33e13c85e1
|
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
|
2023-07-13 11:27:52 +02:00 |
ocornut
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5dc6013713
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Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391)
|
2023-05-04 17:06:36 +02:00 |
Gereon V
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055e71518e
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Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
|
2023-04-17 14:57:12 +02:00 |
Michael Martz
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506f7e0074
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Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
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2023-04-11 11:33:50 +02:00 |
ocornut
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9203883bbe
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Comments + Metal using SetTexID(0) for consistency.
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2023-04-11 11:22:42 +02:00 |
ocornut
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a7703fe6f7
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Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953)
Amend 734c6af187
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2023-04-06 19:12:10 +02:00 |
ocornut
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f070497cbd
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Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
|
2023-04-04 20:19:01 +02:00 |
ocornut
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8a6911b894
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Backends: Fixes zealous warnings (#5760)
|
2023-03-23 18:18:52 +01:00 |