mirror of https://github.com/ocornut/imgui
CollapseButton: Added hovering highlight + minor consistency tweaks.
This commit is contained in:
parent
6211f40f3d
commit
f9e8b5c652
|
@ -47,6 +47,7 @@ Other Changes:
|
|||
- Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. This is designed to allow CTRL+TAB between Tabs in the future. (#787)
|
||||
- Window: Allow menu and popups windows from ignoring the style.WindowMinSize values so short menus/popups are not padded. (#1909)
|
||||
- Window: Added global io.OptResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495)
|
||||
- Window: Collapse button shows hovering highlight + clicking and dragging on it allows to drag the window as well.
|
||||
- Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes
|
||||
related to the addition of IsItemDeactivated()). (#1875, #143)
|
||||
- Drag and Drop: Fixed ImGuiDragDropFlags_SourceNoDisableHover to affect hovering state prior to calling IsItemHovered() + fixed description. (#143)
|
||||
|
|
21
imgui.cpp
21
imgui.cpp
|
@ -6686,7 +6686,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||
|
||||
// Collapse button
|
||||
if (!(flags & ImGuiWindowFlags_NoCollapse))
|
||||
if (CollapseButton(window->GetID("#COLLAPSE"), window->Pos + style.FramePadding))
|
||||
if (CollapseButton(window->GetID("#COLLAPSE"), window->Pos))
|
||||
window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function
|
||||
|
||||
// Close button
|
||||
|
@ -8367,17 +8367,21 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
|
|||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize));
|
||||
ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f);
|
||||
ItemAdd(bb, id);
|
||||
bool ret = ButtonBehavior(bb, id, NULL, NULL, ImGuiButtonFlags_None);
|
||||
RenderNavHighlight(bb, id);
|
||||
RenderArrow(bb.Min, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None);
|
||||
|
||||
ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
if (hovered || held)
|
||||
window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0.0f, -0.5f), g.FontSize * 0.5f + 1.0f, col, 9);
|
||||
RenderArrow(bb.Min + g.Style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
|
||||
|
||||
// Switch to moving the window after mouse is moved beyond the initial drag threshold
|
||||
if (IsItemActive() && IsMouseDragging())
|
||||
StartMouseMovingWindow(window);
|
||||
|
||||
return ret;
|
||||
return pressed;
|
||||
}
|
||||
|
||||
void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
|
||||
|
@ -8769,9 +8773,10 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
|
|||
{
|
||||
// Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
|
||||
ImGuiContext& g = *GImGui;
|
||||
float button_sz = g.FontSize * 0.5f;
|
||||
ImGuiItemHoveredDataBackup last_item_backup;
|
||||
if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_sz, window->DC.LastItemRect.Min.y + g.Style.FramePadding.y + button_sz), button_sz))
|
||||
float button_radius = g.FontSize * 0.5f;
|
||||
ImVec2 button_center = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_radius, window->DC.LastItemRect.GetCenter().y);
|
||||
if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), button_center, button_radius))
|
||||
*p_open = false;
|
||||
last_item_backup.Restore();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue