diff --git a/CHANGELOG.txt b/CHANGELOG.txt index e38d499b7..688491638 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -47,6 +47,7 @@ Other Changes: - Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. This is designed to allow CTRL+TAB between Tabs in the future. (#787) - Window: Allow menu and popups windows from ignoring the style.WindowMinSize values so short menus/popups are not padded. (#1909) - Window: Added global io.OptResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495) + - Window: Collapse button shows hovering highlight + clicking and dragging on it allows to drag the window as well. - Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes related to the addition of IsItemDeactivated()). (#1875, #143) - Drag and Drop: Fixed ImGuiDragDropFlags_SourceNoDisableHover to affect hovering state prior to calling IsItemHovered() + fixed description. (#143) diff --git a/imgui.cpp b/imgui.cpp index 945ebb9d6..10f01baee 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -6686,7 +6686,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) // Collapse button if (!(flags & ImGuiWindowFlags_NoCollapse)) - if (CollapseButton(window->GetID("#COLLAPSE"), window->Pos + style.FramePadding)) + if (CollapseButton(window->GetID("#COLLAPSE"), window->Pos)) window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function // Close button @@ -8367,17 +8367,21 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos) ImGuiContext& g = *GImGui; ImGuiWindow* window = g.CurrentWindow; - ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize)); + ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f); ItemAdd(bb, id); - bool ret = ButtonBehavior(bb, id, NULL, NULL, ImGuiButtonFlags_None); - RenderNavHighlight(bb, id); - RenderArrow(bb.Min, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); + bool hovered, held; + bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); + + ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + if (hovered || held) + window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0.0f, -0.5f), g.FontSize * 0.5f + 1.0f, col, 9); + RenderArrow(bb.Min + g.Style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); // Switch to moving the window after mouse is moved beyond the initial drag threshold if (IsItemActive() && IsMouseDragging()) StartMouseMovingWindow(window); - return ret; + return pressed; } void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col) @@ -8769,9 +8773,10 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags { // Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc. ImGuiContext& g = *GImGui; - float button_sz = g.FontSize * 0.5f; ImGuiItemHoveredDataBackup last_item_backup; - if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_sz, window->DC.LastItemRect.Min.y + g.Style.FramePadding.y + button_sz), button_sz)) + float button_radius = g.FontSize * 0.5f; + ImVec2 button_center = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_radius, window->DC.LastItemRect.GetCenter().y); + if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), button_center, button_radius)) *p_open = false; last_item_backup.Restore(); }