mirror of https://github.com/ocornut/imgui
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@ -42,6 +42,8 @@ examples/*.out.wasm
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examples/example_glfw_opengl3/web/*
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examples/example_sdl2_opengl3/web/*
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examples/example_emscripten_wgpu/web/*
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## Dawn build dependencies
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examples/example_emscripten_wgpu/external/*
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## JetBrains IDE artifacts
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.idea
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@ -0,0 +1,103 @@
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# Building for desktop (WebGPU-native) with Dawn:
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#
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# git clone https://github.com/google/dawn dawn
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# cmake -B build -DIMGUI_DAWN_DIR=dawn
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# cmake --build build
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#
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# The resulting binary will be found at one of the following locations:
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# * build/Debug/example_emscripten_wgpu[.exe]
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# * build/example_emscripten_wgpu[.exe]
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# Building for Emscripten:
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#
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# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
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# 2. Install Ninja build system
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# 3. emcmake cmake -G Ninja -B build
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# 3. cmake --build build
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# 4. emrun build/index.html
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cmake_minimum_required(VERSION 3.10.2)
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project(imgui_example_emscripten_wgpu C CXX)
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
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endif()
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set(CMAKE_CXX_STANDARD 17) # Dawn requires C++17
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# Dear ImGui
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set(IMGUI_DIR ../../)
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# Libraries
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if(EMSCRIPTEN)
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set(LIBRARIES glfw)
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add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
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else()
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# Dawn wgpu desktop
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set(DAWN_FETCH_DEPENDENCIES ON)
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set(IMGUI_DAWN_DIR CACHE PATH "Path to Dawn repository")
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if (NOT IMGUI_DAWN_DIR)
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message(FATAL_ERROR "Please specify the Dawn repository by setting IMGUI_DAWN_DIR")
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endif()
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option(DAWN_FETCH_DEPENDENCIES "Use fetch_dawn_dependencies.py as an alternative to using depot_tools" ON)
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# Dawn builds many things by default - disable things we don't need
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option(DAWN_BUILD_SAMPLES "Enables building Dawn's samples" OFF)
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option(TINT_BUILD_CMD_TOOLS "Build the Tint command line tools" OFF)
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option(TINT_BUILD_DOCS "Build documentation" OFF)
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option(TINT_BUILD_TESTS "Build tests" OFF)
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if (NOT APPLE)
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option(TINT_BUILD_MSL_WRITER "Build the MSL output writer" OFF)
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endif()
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if(WIN32)
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option(TINT_BUILD_SPV_READER "Build the SPIR-V input reader" OFF)
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option(TINT_BUILD_WGSL_READER "Build the WGSL input reader" ON)
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option(TINT_BUILD_GLSL_WRITER "Build the GLSL output writer" OFF)
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option(TINT_BUILD_GLSL_VALIDATOR "Build the GLSL output validator" OFF)
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option(TINT_BUILD_SPV_WRITER "Build the SPIR-V output writer" OFF)
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option(TINT_BUILD_WGSL_WRITER "Build the WGSL output writer" ON)
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endif()
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add_subdirectory("${IMGUI_DAWN_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/dawn" EXCLUDE_FROM_ALL)
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set(LIBRARIES webgpu_dawn webgpu_cpp webgpu_glfw glfw)
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endif()
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add_executable(example_emscripten_wgpu
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main.cpp
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# backend files
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${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
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${IMGUI_DIR}/backends/imgui_impl_wgpu.cpp
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# Dear ImGui files
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${IMGUI_DIR}/imgui.cpp
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${IMGUI_DIR}/imgui_draw.cpp
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${IMGUI_DIR}/imgui_demo.cpp
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${IMGUI_DIR}/imgui_tables.cpp
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${IMGUI_DIR}/imgui_widgets.cpp
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)
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target_include_directories(example_emscripten_wgpu PUBLIC
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${IMGUI_DIR}
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${IMGUI_DIR}/backends
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)
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target_link_libraries(example_emscripten_wgpu PUBLIC ${LIBRARIES})
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# Emscripten settings
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if(EMSCRIPTEN)
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target_link_options(example_emscripten_wgpu PRIVATE
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"-sUSE_WEBGPU=1"
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"-sUSE_GLFW=3"
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"-sWASM=1"
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"-sALLOW_MEMORY_GROWTH=1"
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"-sNO_EXIT_RUNTIME=0"
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"-sASSERTIONS=1"
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"-sDISABLE_EXCEPTION_CATCHING=1"
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"-sNO_FILESYSTEM=1"
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)
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set_target_properties(example_emscripten_wgpu PROPERTIES OUTPUT_NAME "index")
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# copy our custom index.html to build directory
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add_custom_command(TARGET example_emscripten_wgpu POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_LIST_DIR}/web/index.html" $<TARGET_FILE_DIR:example_emscripten_wgpu>
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)
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endif()
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@ -1,4 +1,6 @@
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// Dear ImGui: standalone example application for Emscripten, using GLFW + WebGPU
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// Dear ImGui: standalone example application for using GLFW + WebGPU
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// Dawn is used as a WebGPU implementation on desktop and Emscripten is supported for
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// publishing on web.
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// (Emscripten is a C++-to-javascript compiler, used to publish executables for the web. See https://emscripten.org/)
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// Learn about Dear ImGui:
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@ -10,12 +12,17 @@
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#include "imgui.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_wgpu.h"
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#include <stdio.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include <emscripten/html5.h>
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#include <emscripten/html5_webgpu.h>
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#else
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#include <webgpu/webgpu_glfw.h>
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#endif
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#include <GLFW/glfw3.h>
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#include <webgpu/webgpu.h>
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#include <webgpu/webgpu_cpp.h>
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#endif
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// Global WebGPU required states
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static WGPUInstance wgpu_instance = nullptr;
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static WGPUDevice wgpu_device = nullptr;
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static WGPUSurface wgpu_surface = nullptr;
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static WGPUTextureFormat wgpu_preferred_fmt = WGPUTextureFormat_RGBA8Unorm;
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static WGPUSwapChain wgpu_swap_chain = nullptr;
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static int wgpu_swap_chain_width = 0;
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static int wgpu_swap_chain_height = 0;
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static int wgpu_swap_chain_width = 1280;
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static int wgpu_swap_chain_height = 720;
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// Forward declarations
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static bool InitWGPU();
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static bool InitWGPU(GLFWwindow* window);
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static void CreateSwapChain(int width, int height);
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static void glfw_error_callback(int error, const char* description)
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printf("%s error: %s\n", error_type_lbl, message);
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}
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static WGPUAdapter requestAdapter(WGPUInstance instance) {
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auto onAdapterRequestEnded = [](WGPURequestAdapterStatus status, WGPUAdapter adapter, char const* message, void* pUserData) {
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if (status == WGPURequestAdapterStatus_Success) {
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*static_cast<WGPUAdapter*>(pUserData) = adapter;
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} else {
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printf("Could not get WebGPU adapter: %s\n", message);
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}
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};
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WGPUAdapter adapter;
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wgpuInstanceRequestAdapter(instance, nullptr, onAdapterRequestEnded, (void*)&adapter);
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return adapter;
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}
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static WGPUDevice requestDevice(WGPUAdapter& adapter) {
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auto onDeviceRequestEnded = [](WGPURequestDeviceStatus status, WGPUDevice device, char const* message, void* pUserData) {
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if (status == WGPURequestDeviceStatus_Success) {
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*static_cast<WGPUDevice*>(pUserData) = device;
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} else {
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printf("Could not get WebGPU device: %s\n", message);
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}
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};
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WGPUDevice device;
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wgpuAdapterRequestDevice(adapter, nullptr, onDeviceRequestEnded, (void*)&device);
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return device;
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}
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// Main code
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int main(int, char**)
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{
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// Make sure GLFW does not initialize any graphics context.
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// This needs to be done explicitly later.
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+WebGPU example", nullptr, nullptr);
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GLFWwindow* window = glfwCreateWindow(wgpu_swap_chain_width, wgpu_swap_chain_height, "Dear ImGui GLFW+WebGPU example", nullptr, nullptr);
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if (window == nullptr)
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return 1;
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// Initialize the WebGPU environment
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if (!InitWGPU())
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if (!InitWGPU(window))
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{
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if (window)
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glfwDestroyWindow(window);
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glfwTerminate();
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return 1;
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}
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CreateSwapChain(wgpu_swap_chain_width, wgpu_swap_chain_height);
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glfwShowWindow(window);
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// Setup Dear ImGui context
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//io.Fonts->AddFontDefault();
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#ifndef IMGUI_DISABLE_FILE_FUNCTIONS
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//io.Fonts->AddFontFromFileTTF("fonts/segoeui.ttf", 18.0f);
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io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
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// io.Fonts->AddFontFromFileTTF("fonts/DroidSans.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("fonts/Roboto-Medium.ttf", 16.0f);
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//io.Fonts->AddFontFromFileTTF("fonts/Cousine-Regular.ttf", 15.0f);
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//io.Fonts->AddFontFromFileTTF("fonts/ProggyTiny.ttf", 10.0f);
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// Rendering
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ImGui::Render();
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#ifndef __EMSCRIPTEN__
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// Tick needs to be called in Dawn to display validation errors
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wgpuDeviceTick(wgpu_device);
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#endif
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WGPURenderPassColorAttachment color_attachments = {};
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color_attachments.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
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color_attachments.loadOp = WGPULoadOp_Clear;
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WGPUCommandBuffer cmd_buffer = wgpuCommandEncoderFinish(encoder, &cmd_buffer_desc);
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WGPUQueue queue = wgpuDeviceGetQueue(wgpu_device);
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wgpuQueueSubmit(queue, 1, &cmd_buffer);
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#ifndef __EMSCRIPTEN__
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wgpuSwapChainPresent(wgpu_swap_chain);
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#endif
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wgpuTextureViewRelease(color_attachments.view);
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wgpuRenderPassEncoderRelease(pass);
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wgpuCommandEncoderRelease(encoder);
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wgpuCommandBufferRelease(cmd_buffer);
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}
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#ifdef __EMSCRIPTEN__
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EMSCRIPTEN_MAINLOOP_END;
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return 0;
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}
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static bool InitWGPU()
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static bool InitWGPU(GLFWwindow* window)
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{
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wgpu::Instance instance = wgpuCreateInstance(nullptr);
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#ifdef __EMSCRIPTEN__
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wgpu_device = emscripten_webgpu_get_device();
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if (!wgpu_device)
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return false;
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#else
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WGPUAdapter adapter = requestAdapter(instance.Get());
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if (!adapter)
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return false;
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wgpu_device = requestDevice(adapter);
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#endif
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wgpuDeviceSetUncapturedErrorCallback(wgpu_device, wgpu_error_callback, nullptr);
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// Use C++ wrapper due to misbehavior in Emscripten.
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// Some offset computation for wgpuInstanceCreateSurface in JavaScript
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// seem to be inline with struct alignments in the C++ structure
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#ifdef __EMSCRIPTEN__
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wgpu::SurfaceDescriptorFromCanvasHTMLSelector html_surface_desc = {};
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html_surface_desc.selector = "#canvas";
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wgpu::SurfaceDescriptor surface_desc = {};
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surface_desc.nextInChain = &html_surface_desc;
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wgpu::Instance instance = wgpuCreateInstance(nullptr);
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wgpu::Surface surface = instance.CreateSurface(&surface_desc);
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wgpu::Adapter adapter = {};
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wgpu_preferred_fmt = (WGPUTextureFormat)surface.GetPreferredFormat(adapter);
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#else
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wgpu::Surface surface = wgpu::glfw::CreateSurfaceForWindow(instance, window);
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if (!surface)
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return false;
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wgpu_preferred_fmt = WGPUTextureFormat_BGRA8Unorm;
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#endif
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wgpu_instance = instance.MoveToCHandle();
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wgpu_surface = surface.MoveToCHandle();
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wgpuDeviceSetUncapturedErrorCallback(wgpu_device, wgpu_error_callback, nullptr);
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return true;
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}
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// Initialize the graphics adapter
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{
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if (!navigator.gpu) {
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throw Error("WebGPU not supported.");
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}
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const adapter = await navigator.gpu.requestAdapter();
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const device = await adapter.requestDevice();
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Module.preinitializedWebGPUDevice = device;
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