mirror of https://github.com/ocornut/imgui
Demo: Fixed "Log" demo not initializing properly, leading to the first line not showing before a Clear. (#2318) [@bluescan]
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@ -44,6 +44,7 @@ Other Changes:
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- ImFontAtlas: Added 0x2000-0x206F general punctuation range to default ChineseFull/ChineseSimplifiedCommon ranges. (#2093)
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- ImFontAtlas: FreeType: Added support for imgui allocators + custom FreeType only SetAllocatorFunctions. (#2285) [@Vuhdo]
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- ImFontAtlas: FreeType: Fixed using imgui_freetype.cpp in unity builds. (#2302)
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- Demo: Fixed "Log" demo not initializing properly, leading to the first line not showing before a Clear. (#2318) [@bluescan]
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- Examples: Win32: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created
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in a different thread or parent. (#1951, #2087, #2156, #2232) [many people]
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- Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
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@ -3397,6 +3397,12 @@ struct ExampleAppLog
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ImVector<int> LineOffsets; // Index to lines offset. We maintain this with AddLog() calls, allowing us to have a random access on lines
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bool ScrollToBottom;
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ExampleAppLog()
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{
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ScrollToBottom = false;
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Clear();
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}
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void Clear()
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{
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Buf.clear();
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