Added IMGUI_INCLUDE_IMGUI_USER_H
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@ -20,6 +20,9 @@
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//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
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//#define IMGUI_INCLUDE_IMGUI_USER_INL
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//---- Include imgui_user.h at the end of imgui.h
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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//---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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/*
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#define IM_VEC2_CLASS_EXTRA \
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@ -7559,7 +7559,8 @@ void ImGui::GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, co
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//-----------------------------------------------------------------------------
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//---- Include imgui_user.inl at the end of imgui.cpp so you can include code that extends ImGui using its private data/functions.
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//---- Include imgui_user.inl at the end of imgui.cpp
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//---- So you can include code that extends ImGui using its private data/functions.
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#ifdef IMGUI_INCLUDE_IMGUI_USER_INL
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#include "imgui_user.inl"
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#endif
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7
imgui.h
7
imgui.h
@ -777,3 +777,10 @@ struct ImFont
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};
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#pragma pack(pop)
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};
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//---- Include imgui_user.h at the end of imgui.h
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//---- So you can include code that extends ImGui using any of the types declared above.
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//---- (also convenient for user to only explicitly include vanilla imgui.h)
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#ifdef IMGUI_INCLUDE_IMGUI_USER_H
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#include "imgui_user.h"
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#endif
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