Fixed InputInt() writing to output when it doesn't need to, which break with large int due to int<>float conversions. Added todo note.

This commit is contained in:
omar 2014-12-05 12:34:14 +00:00
parent 6b16424faf
commit a5cc2e4161
1 changed files with 4 additions and 2 deletions

View File

@ -201,7 +201,8 @@
- main: make IsHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
- scrollbar: use relative mouse movement when first-clicking inside of scroll grab box.
- scrollbar: make the grab visible and a minimum size for long scroll regions
- input number: optional range min/max
!- input number: very large int not reliably supported because of int<>float conversions.
- input number: optional range min/max for Input*() functions
- input number: holding [-]/[+] buttons should increase the step non-linearly
- input number: use mouse wheel to step up/down
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper.
@ -4341,7 +4342,8 @@ bool ImGui::InputInt(const char* label, int *v, int step, int step_fast, ImGuiIn
{
float f = (float)*v;
const bool value_changed = ImGui::InputFloat(label, &f, (float)step, (float)step_fast, 0, extra_flags);
*v = (int)f;
if (value_changed)
*v = (int)f;
return value_changed;
}