Examples: Vulkan: Using IM_ARRAYSIZE() where possible.
This commit is contained in:
parent
3a737e665a
commit
e3cd6b1cbb
@ -212,7 +212,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm
|
|||||||
|
|
||||||
VkResult err;
|
VkResult err;
|
||||||
FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
|
FrameDataForRender* fd = &g_FramesDataBuffers[g_FrameIndex];
|
||||||
g_FrameIndex = (g_FrameIndex + 1) % IMGUI_VK_QUEUED_FRAMES;
|
g_FrameIndex = (g_FrameIndex + 1) % IM_ARRAYSIZE(g_FramesDataBuffers);
|
||||||
|
|
||||||
// Create the Vertex and Index buffers:
|
// Create the Vertex and Index buffers:
|
||||||
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
|
size_t vertex_size = draw_data->TotalVtxCount * sizeof(ImDrawVert);
|
||||||
@ -694,7 +694,7 @@ void ImGui_ImplVulkan_InvalidateDeviceObjects()
|
|||||||
{
|
{
|
||||||
ImGui_ImplVulkan_InvalidateFontUploadObjects();
|
ImGui_ImplVulkan_InvalidateFontUploadObjects();
|
||||||
|
|
||||||
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
|
for (int i = 0; i < IM_ARRAYSIZE(g_FramesDataBuffers); i++)
|
||||||
{
|
{
|
||||||
FrameDataForRender* fd = &g_FramesDataBuffers[i];
|
FrameDataForRender* fd = &g_FramesDataBuffers[i];
|
||||||
if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
|
if (fd->VertexBuffer) { vkDestroyBuffer (g_Device, fd->VertexBuffer, g_Allocator); fd->VertexBuffer = VK_NULL_HANDLE; }
|
||||||
@ -867,7 +867,7 @@ void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_
|
|||||||
|
|
||||||
// Create Command Buffers
|
// Create Command Buffers
|
||||||
VkResult err;
|
VkResult err;
|
||||||
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
|
for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++)
|
||||||
{
|
{
|
||||||
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
|
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
|
||||||
{
|
{
|
||||||
@ -1068,7 +1068,7 @@ void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, I
|
|||||||
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
||||||
//vkQueueWaitIdle(g_Queue);
|
//vkQueueWaitIdle(g_Queue);
|
||||||
|
|
||||||
for (int i = 0; i < IMGUI_VK_QUEUED_FRAMES; i++)
|
for (int i = 0; i < IM_ARRAYSIZE(wd->Frames); i++)
|
||||||
{
|
{
|
||||||
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
|
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
|
||||||
vkDestroyFence(device, fd->Fence, allocator);
|
vkDestroyFence(device, fd->Fence, allocator);
|
||||||
|
Loading…
Reference in New Issue
Block a user