Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
Broken by 8b8a61bd
+ Comments (#7570)
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@ -43,6 +43,8 @@ Breaking changes:
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Other changes:
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- Nav: fixed holding Ctrl or gamepad L1 from not slowing down keyboard/gamepad tweak speed.
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Broken during a refactor refactor for 1.89. Holding Shift/R1 to speed up wasn't broken.
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- Tables: fixed cell background of fully clipped row overlapping with header. (#7575, #7041) [@prabuinet]
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- Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller
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code and compiled version of Dear ImGui. If you get an assert it most likely mean you have a build issue,
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3
imgui.h
3
imgui.h
@ -699,7 +699,8 @@ namespace ImGui
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// Tooltips
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// - Tooltips are windows following the mouse. They do not take focus away.
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// - A tooltip window can contain items of any types. SetTooltip() is a shortcut for the 'if (BeginTooltip()) { Text(...); EndTooltip(); }' idiom.
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// - A tooltip window can contain items of any types.
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// - SetTooltip() is more or less a shortcut for the 'if (BeginTooltip()) { Text(...); EndTooltip(); }' idiom (with a subtlety that it discard any previously submitted tooltip)
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IMGUI_API bool BeginTooltip(); // begin/append a tooltip window.
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IMGUI_API void EndTooltip(); // only call EndTooltip() if BeginTooltip()/BeginItemTooltip() returns true!
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IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip. Often used after a ImGui::IsItemHovered() check. Override any previous call to SetTooltip().
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@ -2309,7 +2309,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const
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const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0;
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const bool tweak_slow = IsKeyDown((g.NavInputSource == ImGuiInputSource_Gamepad) ? ImGuiKey_NavGamepadTweakSlow : ImGuiKey_NavKeyboardTweakSlow);
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const bool tweak_fast = IsKeyDown((g.NavInputSource == ImGuiInputSource_Gamepad) ? ImGuiKey_NavGamepadTweakFast : ImGuiKey_NavKeyboardTweakFast);
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const float tweak_factor = tweak_slow ? 1.0f / 1.0f : tweak_fast ? 10.0f : 1.0f;
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const float tweak_factor = tweak_slow ? 1.0f / 10.0f : tweak_fast ? 10.0f : 1.0f;
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adjust_delta = GetNavTweakPressedAmount(axis) * tweak_factor;
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v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
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}
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