Fonts: Fixed font ascent and descent calculation when a font hits exact integer values. (#7399, #7404)
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@ -43,8 +43,11 @@ Breaking changes:
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Other changes:
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Other changes:
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- Fonts: Fixed font ascent and descent calculation when a font hits exact integer values.
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It is possible that some prior manual use of ImFontConfig::GlyphOffset may become
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duplicate with this fix. (#7399, #7404) [@GamingMinds-DanielC]
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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mitigitate issues with reading vertex indexing limits with 16-bit indices.
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mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
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- Backends: SDL3: Fixed text inputs. Re-enable calling SDL_StartTextInput()/SDL_StopTextInput()
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- Backends: SDL3: Fixed text inputs. Re-enable calling SDL_StartTextInput()/SDL_StopTextInput()
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as SDL3 no longer enables it by default. (#7452, #6306, #6071, #1953) [@Green-Sky]
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as SDL3 no longer enables it by default. (#7452, #6306, #6071, #1953) [@Green-Sky]
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@ -2984,8 +2984,8 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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int unscaled_ascent, unscaled_descent, unscaled_line_gap;
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int unscaled_ascent, unscaled_descent, unscaled_line_gap;
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stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
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stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
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const float ascent = ImTrunc(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
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const float ascent = ImCeil(unscaled_ascent * font_scale);
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const float descent = ImTrunc(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
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const float descent = ImFloor(unscaled_descent * font_scale);
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ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
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ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
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const float font_off_x = cfg.GlyphOffset.x;
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const float font_off_x = cfg.GlyphOffset.x;
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const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
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const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
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