Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854)

This commit is contained in:
Martin Ejdestig 2024-06-22 13:54:21 +02:00 committed by ocornut
parent aab27130a6
commit a18fb406ac
4 changed files with 6 additions and 4 deletions

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@ -55,7 +55,7 @@
// Vulkan includes // Vulkan includes
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
#include <Volk/volk.h> #include <volk.h>
#else #else
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
#endif #endif

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@ -80,10 +80,12 @@ Other changes:
- Drag and Drop: Fixes an issue when elapsing payload would be based on last payload - Drag and Drop: Fixes an issue when elapsing payload would be based on last payload
frame instead of last drag source frame, which makes a difference if not resubmitting frame instead of last drag source frame, which makes a difference if not resubmitting
payload every frame. (#143) payload every frame. (#143)
- Backends: SDL3: Update for API removal of keysym field in SDL_KeyboardEvent. (#7728)
- Backends: Vulkan: Remove Volk/ from volk.h #include directives. (#7722, #6582, #4854)
[@martin-ejdestig]
- Examples: GLFW+Vulkan, SDL+Vulkan: handle swap chain resize even without Vulkan - Examples: GLFW+Vulkan, SDL+Vulkan: handle swap chain resize even without Vulkan
returning VK_SUBOPTIMAL_KHR, which doesn't seem to happen on Wayland. (#7671) returning VK_SUBOPTIMAL_KHR, which doesn't seem to happen on Wayland. (#7671)
[@AndreiNego, @ocornut] [@AndreiNego, @ocornut]
- Backends: SDL3: Update for API removal of keysym field in SDL_KeyboardEvent. (#7728)
----------------------------------------------------------------------- -----------------------------------------------------------------------

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@ -25,7 +25,7 @@
// Volk headers // Volk headers
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
#define VOLK_IMPLEMENTATION #define VOLK_IMPLEMENTATION
#include <Volk/volk.h> #include <volk.h>
#endif #endif
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers. // [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.

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@ -24,7 +24,7 @@
// Volk headers // Volk headers
#ifdef IMGUI_IMPL_VULKAN_USE_VOLK #ifdef IMGUI_IMPL_VULKAN_USE_VOLK
#define VOLK_IMPLEMENTATION #define VOLK_IMPLEMENTATION
#include <Volk/volk.h> #include <volk.h>
#endif #endif
//#define APP_USE_UNLIMITED_FRAME_RATE //#define APP_USE_UNLIMITED_FRAME_RATE