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@ -55,7 +55,7 @@
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// Vulkan includes
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// Vulkan includes
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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#include <Volk/volk.h>
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#include <volk.h>
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#else
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#else
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan.h>
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#endif
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#endif
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@ -80,10 +80,12 @@ Other changes:
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- Drag and Drop: Fixes an issue when elapsing payload would be based on last payload
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- Drag and Drop: Fixes an issue when elapsing payload would be based on last payload
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frame instead of last drag source frame, which makes a difference if not resubmitting
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frame instead of last drag source frame, which makes a difference if not resubmitting
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payload every frame. (#143)
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payload every frame. (#143)
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- Backends: SDL3: Update for API removal of keysym field in SDL_KeyboardEvent. (#7728)
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- Backends: Vulkan: Remove Volk/ from volk.h #include directives. (#7722, #6582, #4854)
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[@martin-ejdestig]
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- Examples: GLFW+Vulkan, SDL+Vulkan: handle swap chain resize even without Vulkan
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- Examples: GLFW+Vulkan, SDL+Vulkan: handle swap chain resize even without Vulkan
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returning VK_SUBOPTIMAL_KHR, which doesn't seem to happen on Wayland. (#7671)
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returning VK_SUBOPTIMAL_KHR, which doesn't seem to happen on Wayland. (#7671)
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[@AndreiNego, @ocornut]
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[@AndreiNego, @ocornut]
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- Backends: SDL3: Update for API removal of keysym field in SDL_KeyboardEvent. (#7728)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -25,7 +25,7 @@
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// Volk headers
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// Volk headers
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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#define VOLK_IMPLEMENTATION
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#define VOLK_IMPLEMENTATION
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#include <Volk/volk.h>
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#include <volk.h>
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#endif
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#endif
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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@ -24,7 +24,7 @@
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// Volk headers
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// Volk headers
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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#ifdef IMGUI_IMPL_VULKAN_USE_VOLK
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#define VOLK_IMPLEMENTATION
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#define VOLK_IMPLEMENTATION
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#include <Volk/volk.h>
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#include <volk.h>
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#endif
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#endif
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//#define APP_USE_UNLIMITED_FRAME_RATE
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//#define APP_USE_UNLIMITED_FRAME_RATE
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