diff --git a/backends/imgui_impl_vulkan.h b/backends/imgui_impl_vulkan.h index c174a6ca1..fb98bfbc4 100644 --- a/backends/imgui_impl_vulkan.h +++ b/backends/imgui_impl_vulkan.h @@ -55,7 +55,7 @@ // Vulkan includes #ifdef IMGUI_IMPL_VULKAN_USE_VOLK -#include +#include #else #include #endif diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 35694f47e..eea03be61 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -80,10 +80,12 @@ Other changes: - Drag and Drop: Fixes an issue when elapsing payload would be based on last payload frame instead of last drag source frame, which makes a difference if not resubmitting payload every frame. (#143) +- Backends: SDL3: Update for API removal of keysym field in SDL_KeyboardEvent. (#7728) +- Backends: Vulkan: Remove Volk/ from volk.h #include directives. (#7722, #6582, #4854) + [@martin-ejdestig] - Examples: GLFW+Vulkan, SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR, which doesn't seem to happen on Wayland. (#7671) [@AndreiNego, @ocornut] -- Backends: SDL3: Update for API removal of keysym field in SDL_KeyboardEvent. (#7728) ----------------------------------------------------------------------- diff --git a/examples/example_glfw_vulkan/main.cpp b/examples/example_glfw_vulkan/main.cpp index 26012065a..e1f099e3d 100644 --- a/examples/example_glfw_vulkan/main.cpp +++ b/examples/example_glfw_vulkan/main.cpp @@ -25,7 +25,7 @@ // Volk headers #ifdef IMGUI_IMPL_VULKAN_USE_VOLK #define VOLK_IMPLEMENTATION -#include +#include #endif // [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers. diff --git a/examples/example_sdl2_vulkan/main.cpp b/examples/example_sdl2_vulkan/main.cpp index 7f8fd0abb..afcebf1b9 100644 --- a/examples/example_sdl2_vulkan/main.cpp +++ b/examples/example_sdl2_vulkan/main.cpp @@ -24,7 +24,7 @@ // Volk headers #ifdef IMGUI_IMPL_VULKAN_USE_VOLK #define VOLK_IMPLEMENTATION -#include +#include #endif //#define APP_USE_UNLIMITED_FRAME_RATE