MultiSelect: moved RequestClear output so it'll match request list version better. Use Storage->RangeSrcItem in EndMultiSelect().
This commit is contained in:
parent
a6f43dfadd
commit
9da4efed2a
@ -7213,7 +7213,8 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
|
||||
|
||||
if (ms->IsFocused)
|
||||
{
|
||||
if (ms->BeginIO.RangeSrcReset || (ms->RangeSrcPassedBy == false && ms->BeginIO.RangeSrcItem != ImGuiSelectionUserData_Invalid))
|
||||
// We currently don't allow user code to modify RangeSrcItem by writing to BeginIO's version, but that would be an easy change here.
|
||||
if (ms->BeginIO.RangeSrcReset || (ms->RangeSrcPassedBy == false && ms->BeginIO.RangeSrcItem != ImGuiSelectionUserData_Invalid)) // Can't read storage->RangeSrcItem here! (see tests)
|
||||
{
|
||||
IMGUI_DEBUG_LOG_SELECTION("[selection] EndMultiSelect: Reset RangeSrcItem.\n"); // Will set be to NavId.
|
||||
ms->Storage->RangeSrcItem = ImGuiSelectionUserData_Invalid;
|
||||
@ -7396,7 +7397,14 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
|
||||
// Mouse Pressed: Ctrl+Shift | n/a | Dst=item, Sel=!Sel => SetRange Src-Dst
|
||||
//----------------------------------------------------------------------------------------
|
||||
|
||||
ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
|
||||
const ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
|
||||
if (!is_multiselect)
|
||||
ms->EndIO.RequestClear = true;
|
||||
else if ((input_source == ImGuiInputSource_Mouse || g.NavActivateId == id) && !is_ctrl)
|
||||
ms->EndIO.RequestClear = true;
|
||||
else if ((input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Gamepad) && is_shift && !is_ctrl)
|
||||
ms->EndIO.RequestClear = true; // With is_false==false the RequestClear was done in BeginIO, not necessary to do again.
|
||||
|
||||
int range_direction;
|
||||
ms->EndIO.RequestSetRange = true;
|
||||
if (is_shift && is_multiselect)
|
||||
@ -7419,21 +7427,6 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
|
||||
ImGuiSelectionUserData range_dst_item = item_data;
|
||||
ms->EndIO.RangeFirstItem = (range_direction > 0) ? ms->EndIO.RangeSrcItem : range_dst_item;
|
||||
ms->EndIO.RangeLastItem = (range_direction > 0) ? range_dst_item : ms->EndIO.RangeSrcItem;
|
||||
|
||||
if (!is_multiselect)
|
||||
{
|
||||
ms->EndIO.RequestClear = true;
|
||||
}
|
||||
else if (input_source == ImGuiInputSource_Mouse || g.NavActivateId == id)
|
||||
{
|
||||
if (!is_ctrl)
|
||||
ms->EndIO.RequestClear = true;
|
||||
}
|
||||
else if (input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Gamepad)
|
||||
{
|
||||
if (is_shift && !is_ctrl) // Without Shift the RequestClear was done in BeginIO, not necessary to do again.
|
||||
ms->EndIO.RequestClear = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Update/store the selection state of the Source item (used by CTRL+SHIFT, when Source is unselected we perform a range unselect)
|
||||
|
Loading…
Reference in New Issue
Block a user