ImFont: comments, minor bits
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c02f9b58ef
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17
imgui.cpp
17
imgui.cpp
@ -9762,8 +9762,7 @@ ImFont* ImFontAtlas::AddFontDefault()
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unsigned int ttf_compressed_size;
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const void* ttf_compressed;
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GetDefaultCompressedFontDataTTF(&ttf_compressed, &ttf_compressed_size);
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ImFont* font = AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, 13.0f, GetGlyphRangesDefault(), 0);
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return font;
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return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, 13.0f, GetGlyphRangesDefault(), 0);
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}
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ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImWchar* glyph_ranges, int font_no)
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@ -9775,9 +9774,7 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels,
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IM_ASSERT(0); // Could not load file.
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return NULL;
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}
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ImFont* font = AddFontFromMemoryTTF(data, data_size, size_pixels, glyph_ranges, font_no);
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return font;
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return AddFontFromMemoryTTF(data, data_size, size_pixels, glyph_ranges, font_no);
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}
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// Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build()
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@ -9808,14 +9805,10 @@ ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float si
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ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImWchar* glyph_ranges, int font_no)
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{
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// Decompress
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const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data);
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unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
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stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
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// Add
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ImFont* font = AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, glyph_ranges, font_no);
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return font;
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return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, glyph_ranges, font_no);
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}
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bool ImFontAtlas::Build()
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@ -9983,8 +9976,6 @@ bool ImFontAtlas::Build()
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// Cleanup temporaries
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ImGui::MemFree(buf_packedchars);
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ImGui::MemFree(buf_ranges);
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buf_packedchars = NULL;
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buf_ranges = NULL;
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// Render into our custom data block
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RenderCustomTexData(1, &extra_rects);
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@ -11185,7 +11176,7 @@ void ImGui::ShowTestWindow(bool* opened)
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if (ImGui::TreeNode("Details"))
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{
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ImGui::DragFloat("font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale only this font
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ImGui::Text("Ascent: %f, Descent: %f", font->Ascent, font->Descent);
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ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
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ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar);
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ImGui::TreePop();
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}
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32
imgui.h
32
imgui.h
@ -1175,27 +1175,27 @@ struct ImFontAtlas
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struct ImFont
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{
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// Members: Settings
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float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
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float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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ImVec2 DisplayOffset; // = (0.0f,0.0f) // Offset font rendering by xx pixels
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ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
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float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
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float Scale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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ImVec2 DisplayOffset; // = (0.0f,0.0f) // Offset font rendering by xx pixels
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ImWchar FallbackChar; // = '?' // Replacement glyph if one isn't found. Only set via SetFallbackChar()
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// Members: Runtime data
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struct Glyph
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{
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ImWchar Codepoint;
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float XAdvance;
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float X0, Y0, X1, Y1;
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float U0, V0, U1, V1; // Texture coordinates
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ImWchar Codepoint;
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float XAdvance;
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float X0, Y0, X1, Y1;
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float U0, V0, U1, V1; // Texture coordinates
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};
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float Ascent; // Distance from top to bottom of e.g. 'A' [0..FontSize]
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float Descent; //
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ImFontAtlas* ContainerAtlas; // What we has been loaded into
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ImVector<Glyph> Glyphs;
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const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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float FallbackXAdvance; //
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ImVector<float> IndexXAdvance; // Glyphs->XAdvance directly indexable (for CalcTextSize functions which are often bottleneck in large UI)
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ImVector<int> IndexLookup; // Index glyphs by Unicode code-point
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float Ascent; // Distance from top to bottom of e.g. 'A' [0..FontSize]
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float Descent; //
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ImFontAtlas* ContainerAtlas; // What we has been loaded into
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ImVector<Glyph> Glyphs;
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const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
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float FallbackXAdvance; //
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ImVector<float> IndexXAdvance; // Sparse. Glyphs->XAdvance directly indexable (for CalcTextSize functions which are often bottleneck in large UI)
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ImVector<int> IndexLookup; // Sparse. Index glyphs by Unicode code-point
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// Methods
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IMGUI_API ImFont();
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