ImFont: Cleanup to be compatible with over-sampling (not enabled)
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29
imgui.cpp
29
imgui.cpp
@ -9660,6 +9660,7 @@ struct ImFontAtlas::ImFontAtlasData
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stbrp_rect* Rects;
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stbtt_pack_range* Ranges;
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int RangesCount;
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int OversampleH, OversampleV;
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};
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ImFontAtlas::ImFontAtlas()
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@ -9762,7 +9763,6 @@ ImFont* ImFontAtlas::AddFontDefault()
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const void* ttf_compressed;
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GetDefaultCompressedFontDataTTF(&ttf_compressed, &ttf_compressed_size);
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ImFont* font = AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, 13.0f, GetGlyphRangesDefault(), 0);
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font->DisplayOffset.y += 1;
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return font;
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}
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@ -9795,6 +9795,7 @@ ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float si
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data->TTFData = ttf_data;
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data->TTFDataSize = ttf_size;
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data->SizePixels = size_pixels;
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data->OversampleH = data->OversampleV = 1;
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data->GlyphRanges = glyph_ranges;
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data->FontNo = font_no;
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InputData.push_back(data);
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@ -9854,11 +9855,11 @@ bool ImFontAtlas::Build()
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stbtt_pack_context spc;
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int ret = stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL);
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IM_ASSERT(ret);
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stbtt_PackSetOversampling(&spc, 1, 1);
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// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
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ImVector<stbrp_rect> extra_rects;
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RenderCustomTexData(0, &extra_rects);
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stbtt_PackSetOversampling(&spc, 1, 1);
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stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], extra_rects.Size);
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for (int i = 0; i < extra_rects.Size; i++)
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if (extra_rects[i].was_packed)
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@ -9903,6 +9904,7 @@ bool ImFontAtlas::Build()
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// Pack
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data.Rects = buf_rects + buf_rects_n;
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buf_rects_n += glyph_count;
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stbtt_PackSetOversampling(&spc, data.OversampleH, data.OversampleV);
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const int n = stbtt_PackFontRangesGatherRects(&spc, &data.FontInfo, data.Ranges, data.RangesCount, data.Rects);
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stbrp_pack_rects((stbrp_context*)spc.pack_info, data.Rects, n);
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@ -9926,6 +9928,7 @@ bool ImFontAtlas::Build()
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for (int input_i = 0; input_i < InputData.Size; input_i++)
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{
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ImFontAtlasData& data = *InputData[input_i];
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stbtt_PackSetOversampling(&spc, data.OversampleH, data.OversampleV);
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ret = stbtt_PackFontRangesRenderIntoRects(&spc, &data.FontInfo, data.Ranges, data.RangesCount, data.Rects);
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data.Rects = NULL;
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}
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@ -9949,8 +9952,6 @@ bool ImFontAtlas::Build()
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data.OutFont->Descent = (font_descent * font_scale);
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data.OutFont->Glyphs.resize(0);
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const float uv_scale_x = 1.0f / TexWidth;
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const float uv_scale_y = 1.0f / TexHeight;
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const int character_spacing_x = 1;
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for (int i = 0; i < data.RangesCount; i++)
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{
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@ -9960,19 +9961,19 @@ bool ImFontAtlas::Build()
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const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
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if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
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continue;
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stbtt_aligned_quad q;
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float dummy_x = 0.0f, dummy_y = 0.0f;
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stbtt_GetPackedQuad(range.chardata_for_range, TexWidth, TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
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data.OutFont->Glyphs.resize(data.OutFont->Glyphs.Size + 1);
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ImFont::Glyph& glyph = data.OutFont->Glyphs.back();
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glyph.Codepoint = (ImWchar)(range.first_unicode_char_in_range + char_idx);
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glyph.X0 = (signed short)(pc.xoff);
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glyph.Y0 = (signed short)(pc.yoff + (int)(font_ascent * font_scale));
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glyph.X1 = glyph.X0 + ((signed short)pc.x1 - pc.x0 + 1);
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glyph.Y1 = glyph.Y0 + ((signed short)pc.y1 - pc.y0 + 1);
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glyph.XAdvance = (signed short)(pc.xadvance + character_spacing_x); // Bake spacing into XAdvance
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glyph.U0 = ((float)pc.x0 - 0.5f) * uv_scale_x;
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glyph.V0 = ((float)pc.y0 - 0.5f) * uv_scale_y;
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glyph.U1 = ((float)pc.x0 - 0.5f + (glyph.X1 - glyph.X0)) * uv_scale_x;
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glyph.V1 = ((float)pc.y0 - 0.5f + (glyph.Y1 - glyph.Y0)) * uv_scale_y;
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glyph.X0 = q.x0; glyph.Y0 = q.y0; glyph.X1 = q.x1; glyph.Y1 = q.y1;
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glyph.U0 = q.s0; glyph.V0 = q.t0; glyph.U1 = q.s1; glyph.V1 = q.t1;
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glyph.Y0 += (float)(int)(data.OutFont->Ascent + 0.5f);
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glyph.Y1 += (float)(int)(data.OutFont->Ascent + 0.5f);
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glyph.XAdvance = (float)(int)(pc.xadvance + character_spacing_x + 0.5f); // Bake spacing into XAdvance
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}
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}
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@ -10202,7 +10203,7 @@ ImFont::~ImFont()
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void ImFont::Clear()
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{
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FontSize = 0.0f;
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DisplayOffset = ImVec2(-0.5f, 0.5f);
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DisplayOffset = ImVec2(0.0f, 1.0f);
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Ascent = Descent = 0.0f;
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ContainerAtlas = NULL;
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Glyphs.clear();
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