Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
The reason they were round in the first place was to work better with rounded windows/frames.
However since the 4a8142449
rework #6749 we can naturally use a tigher bounding box and it seems to work ok either way.
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@ -77,6 +77,7 @@ Other changes:
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Disabling this was previously possible for Selectable() via a direct flag but not for MenuItem().
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(#1379, #1468, #2200, #4936, #5216, #7302, #7573)
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- This was mostly all previously in imgui_internal.h.
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- Style: close button and collapse/window-menu button hover highlight made rectangular instead of round.
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- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
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Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
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other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
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@ -835,17 +835,15 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos)
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return pressed;
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// Render
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// FIXME: Clarify this mess
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ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered);
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ImVec2 center = bb.GetCenter();
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ImU32 bg_col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered);
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if (hovered)
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window->DrawList->AddCircleFilled(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col);
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float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f;
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window->DrawList->AddRectFilled(bb.Min, bb.Max, bg_col);
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_Compact);
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ImU32 cross_col = GetColorU32(ImGuiCol_Text);
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center -= ImVec2(0.5f, 0.5f);
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window->DrawList->AddLine(center + ImVec2(+cross_extent, +cross_extent), center + ImVec2(-cross_extent, -cross_extent), cross_col, 1.0f);
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window->DrawList->AddLine(center + ImVec2(+cross_extent, -cross_extent), center + ImVec2(-cross_extent, +cross_extent), cross_col, 1.0f);
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ImVec2 cross_center = bb.GetCenter() - ImVec2(0.5f, 0.5f);
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float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f;
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window->DrawList->AddLine(cross_center + ImVec2(+cross_extent, +cross_extent), cross_center + ImVec2(-cross_extent, -cross_extent), cross_col, 1.0f);
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window->DrawList->AddLine(cross_center + ImVec2(+cross_extent, -cross_extent), cross_center + ImVec2(-cross_extent, +cross_extent), cross_col, 1.0f);
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return pressed;
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}
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@ -866,7 +864,8 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
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ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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ImU32 text_col = GetColorU32(ImGuiCol_Text);
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if (hovered || held)
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window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0.0f, -0.5f), g.FontSize * 0.5f + 1.0f, bg_col);
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window->DrawList->AddRectFilled(bb.Min, bb.Max, bg_col);
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RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_Compact);
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RenderArrow(window->DrawList, bb.Min, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
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// Switch to moving the window after mouse is moved beyond the initial drag threshold
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