CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749)
This commit is contained in:
parent
b41811a68c
commit
4a81424492
@ -50,6 +50,9 @@ Other changes:
|
||||
through proper navigation logic: honor scrolling and selection. (#1079, #1131)
|
||||
- Sliders: Fixed an integer overflow and div-by-zero in SliderInt() when
|
||||
v_max=INT_MAX (#6675, #6679) [@jbarthelmes]
|
||||
- Windows: Layout of Close/Collapse buttons uses style.ItemInnerSpacing.x between items,
|
||||
stopped incorrectly using FramePadding in a way where hit-boxes could overlap when
|
||||
setting large values. (#6749)
|
||||
- InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal
|
||||
point character when using Decimal/Scientific character filter. (#6719, #2278) [@adamsepp]
|
||||
- ImDrawData: Fixed an issue where TotalVtxCount/TotalIdxCount does not match the sum
|
||||
|
12
imgui.cpp
12
imgui.cpp
@ -6095,18 +6095,18 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
|
||||
ImVec2 collapse_button_pos;
|
||||
if (has_close_button)
|
||||
{
|
||||
pad_r += button_sz;
|
||||
close_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y);
|
||||
close_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - button_sz, title_bar_rect.Min.y + style.FramePadding.y);
|
||||
pad_r += button_sz + style.ItemInnerSpacing.x;
|
||||
}
|
||||
if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Right)
|
||||
{
|
||||
pad_r += button_sz;
|
||||
collapse_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - style.FramePadding.x, title_bar_rect.Min.y);
|
||||
collapse_button_pos = ImVec2(title_bar_rect.Max.x - pad_r - button_sz, title_bar_rect.Min.y + style.FramePadding.y);
|
||||
pad_r += button_sz + style.ItemInnerSpacing.x;
|
||||
}
|
||||
if (has_collapse_button && style.WindowMenuButtonPosition == ImGuiDir_Left)
|
||||
{
|
||||
collapse_button_pos = ImVec2(title_bar_rect.Min.x + pad_l - style.FramePadding.x, title_bar_rect.Min.y);
|
||||
pad_l += button_sz;
|
||||
collapse_button_pos = ImVec2(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y + style.FramePadding.y);
|
||||
pad_l += button_sz + style.ItemInnerSpacing.x;
|
||||
}
|
||||
|
||||
// Collapse button (submitting first so it gets priority when choosing a navigation init fallback)
|
||||
|
@ -802,7 +802,7 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos)
|
||||
|
||||
// Tweak 1: Shrink hit-testing area if button covers an abnormally large proportion of the visible region. That's in order to facilitate moving the window away. (#3825)
|
||||
// This may better be applied as a general hit-rect reduction mechanism for all widgets to ensure the area to move window is always accessible?
|
||||
const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f);
|
||||
const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize));
|
||||
ImRect bb_interact = bb;
|
||||
const float area_to_visible_ratio = window->OuterRectClipped.GetArea() / bb.GetArea();
|
||||
if (area_to_visible_ratio < 1.5f)
|
||||
@ -838,7 +838,7 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f);
|
||||
ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize));
|
||||
bool is_clipped = !ItemAdd(bb, id);
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None);
|
||||
@ -850,7 +850,7 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
|
||||
ImU32 text_col = GetColorU32(ImGuiCol_Text);
|
||||
if (hovered || held)
|
||||
window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0.0f, -0.5f), g.FontSize * 0.5f + 1.0f, bg_col);
|
||||
RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
|
||||
RenderArrow(window->DrawList, bb.Min, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
|
||||
|
||||
// Switch to moving the window after mouse is moved beyond the initial drag threshold
|
||||
if (IsItemActive() && IsMouseDragging(0))
|
||||
@ -6421,8 +6421,8 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFl
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiLastItemData last_item_backup = g.LastItemData;
|
||||
float button_size = g.FontSize;
|
||||
float button_x = ImMax(g.LastItemData.Rect.Min.x, g.LastItemData.Rect.Max.x - g.Style.FramePadding.x * 2.0f - button_size);
|
||||
float button_y = g.LastItemData.Rect.Min.y;
|
||||
float button_x = ImMax(g.LastItemData.Rect.Min.x, g.LastItemData.Rect.Max.x - g.Style.FramePadding.x - button_size);
|
||||
float button_y = g.LastItemData.Rect.Min.y + g.Style.FramePadding.y;
|
||||
ImGuiID close_button_id = GetIDWithSeed("#CLOSE", NULL, id);
|
||||
if (CloseButton(close_button_id, ImVec2(button_x, button_y)))
|
||||
*p_visible = false;
|
||||
@ -8596,7 +8596,7 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
||||
}
|
||||
|
||||
const float button_sz = g.FontSize;
|
||||
const ImVec2 button_pos(ImMax(bb.Min.x, bb.Max.x - frame_padding.x * 2.0f - button_sz), bb.Min.y);
|
||||
const ImVec2 button_pos(ImMax(bb.Min.x, bb.Max.x - frame_padding.x - button_sz), bb.Min.y + frame_padding.y);
|
||||
|
||||
// Close Button & Unsaved Marker
|
||||
// We are relying on a subtle and confusing distinction between 'hovered' and 'g.HoveredId' which happens because we are using ImGuiButtonFlags_AllowOverlapMode + SetItemAllowOverlap()
|
||||
@ -8614,10 +8614,8 @@ void ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
||||
if (close_button_visible)
|
||||
{
|
||||
ImGuiLastItemData last_item_backup = g.LastItemData;
|
||||
PushStyleVar(ImGuiStyleVar_FramePadding, frame_padding);
|
||||
if (CloseButton(close_button_id, button_pos))
|
||||
close_button_pressed = true;
|
||||
PopStyleVar();
|
||||
g.LastItemData = last_item_backup;
|
||||
|
||||
// Close with middle mouse button
|
||||
|
Loading…
Reference in New Issue
Block a user