Renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing()
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@ -213,8 +213,9 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2017/12/23 (1.53) - marked IsRootWindowFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow).
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- marked IsRootWindowOrAnyChildFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows).
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- 2017/12/13 (1.53) - renamed GetItemsLineHeightWithSpacing() to GetFrameHeightWithSpacing(). Kept redirection function (will obsolete).
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- 2017/12/13 (1.53) - marked IsRootWindowFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootWindow). Kept redirection function (will obsolete).
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- marked IsRootWindowOrAnyChildFocused() as obsolete in favor of using IsWindowFocused(ImGuiFocusedFlags_RootAndChildWindows). Kept redirection function (will obsolete).
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- 2017/12/12 (1.53) - renamed ImGuiTreeNodeFlags_AllowOverlapMode to ImGuiTreeNodeFlags_AllowItemOverlap. Kept redirection enum (will obsolete).
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- 2017/12/10 (1.53) - removed SetNextWindowContentWidth(), prefer using SetNextWindowContentSize(). Kept redirection function (will obsolete).
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- 2017/11/27 (1.53) - renamed ImGuiTextBuffer::append() helper to appendf(), appendv() to appendfv(). If you copied the 'Log' demo in your code, it uses appendv() so that needs to be renamed.
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@ -5754,7 +5755,7 @@ float ImGui::GetFrameHeight()
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return g.FontSize + g.Style.FramePadding.y * 2.0f;
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}
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float ImGui::GetItemsLineHeightWithSpacing()
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float ImGui::GetFrameHeightWithSpacing()
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{
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ImGuiContext& g = *GImGui;
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return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y;
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6
imgui.h
6
imgui.h
@ -232,10 +232,10 @@ namespace ImGui
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IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API)
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IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize]
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IMGUI_API void AlignTextToFramePadding(); // vertically align/lower upcoming text to FramePadding.y so that it will aligns to upcoming widgets (call if you have text on a line before regular widgets)
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IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2
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IMGUI_API float GetTextLineHeight(); // ~ FontSize
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IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text)
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IMGUI_API float GetItemsLineHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets)
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IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2
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IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets)
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// Columns
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// You can also use SameLine(pos_x) for simplified columns. The columns API is still work-in-progress and rather lacking.
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@ -1236,7 +1236,7 @@ struct ImGuiListClipper
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int ItemsCount, StepNo, DisplayStart, DisplayEnd;
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// items_count: Use -1 to ignore (you can call Begin later). Use INT_MAX if you don't know how many items you have (in which case the cursor won't be advanced in the final step).
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// items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetItemsLineHeightWithSpacing().
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// items_height: Use -1.0f to be calculated automatically on first step. Otherwise pass in the distance between your items, typically GetTextLineHeightWithSpacing() or GetFrameHeightWithSpacing().
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// If you don't specify an items_height, you NEED to call Step(). If you specify items_height you may call the old Begin()/End() api directly, but prefer calling Step().
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ImGuiListClipper(int items_count = -1, float items_height = -1.0f) { Begin(items_count, items_height); } // NB: Begin() initialize every fields (as we allow user to call Begin/End multiple times on a same instance if they want).
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~ImGuiListClipper() { IM_ASSERT(ItemsCount == -1); } // Assert if user forgot to call End() or Step() until false.
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@ -1272,7 +1272,7 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::SliderInt("Lines", &lines, 1, 15);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f));
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ImGui::BeginChild("scrolling", ImVec2(0, ImGui::GetItemsLineHeightWithSpacing()*7 + 30), true, ImGuiWindowFlags_HorizontalScrollbar);
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ImGui::BeginChild("scrolling", ImVec2(0, ImGui::GetFrameHeightWithSpacing()*7 + 30), true, ImGuiWindowFlags_HorizontalScrollbar);
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for (int line = 0; line < lines; line++)
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{
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// Display random stuff (for the sake of this trivial demo we are using basic Button+SameLine. If you want to create your own time line for a real application you may be better off
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@ -2521,7 +2521,7 @@ struct ExampleAppConsole
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ImGui::PopStyleVar();
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ImGui::Separator();
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ImGui::BeginChild("ScrollingRegion", ImVec2(0, -ImGui::GetStyle().ItemSpacing.y - ImGui::GetItemsLineHeightWithSpacing()), false, ImGuiWindowFlags_HorizontalScrollbar); // Leave room for 1 separator + 1 InputText
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ImGui::BeginChild("ScrollingRegion", ImVec2(0, -ImGui::GetStyle().ItemSpacing.y - ImGui::GetFrameHeightWithSpacing()), false, ImGuiWindowFlags_HorizontalScrollbar); // Leave room for 1 separator + 1 InputText
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if (ImGui::BeginPopupContextWindow())
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{
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if (ImGui::Selectable("Clear")) ClearLog();
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@ -2843,7 +2843,7 @@ static void ShowExampleAppLayout(bool* p_open)
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// right
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ImGui::BeginGroup();
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ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetItemsLineHeightWithSpacing())); // Leave room for 1 line below us
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ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us
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ImGui::Text("MyObject: %d", selected);
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ImGui::Separator();
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ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ");
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