mirror of https://github.com/ocornut/imgui
Added GetFrameHeight() function (used to be SmallSquareSize internally)
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c22657985a
18
imgui.cpp
18
imgui.cpp
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@ -5748,6 +5748,12 @@ float ImGui::GetTextLineHeightWithSpacing()
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return g.FontSize + g.Style.ItemSpacing.y;
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}
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float ImGui::GetFrameHeight()
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{
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ImGuiContext& g = *GImGui;
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return g.FontSize + g.Style.FramePadding.y * 2.0f;
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}
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float ImGui::GetItemsLineHeightWithSpacing()
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{
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ImGuiContext& g = *GImGui;
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@ -8934,7 +8940,7 @@ bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data
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BeginGroup();
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PushID(label);
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const ImVec2 button_sz = ImVec2(GetSmallSquareSize(), GetSmallSquareSize());
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const ImVec2 button_sz = ImVec2(GetFrameHeight(), GetFrameHeight());
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if (step_ptr)
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PushItemWidth(ImMax(1.0f, CalcItemWidth() - (button_sz.x + style.ItemInnerSpacing.x)*2));
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@ -9113,7 +9119,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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bool pressed = ButtonBehavior(frame_bb, id, &hovered, &held);
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bool popup_open = IsPopupOpen(id);
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const float arrow_size = GetSmallSquareSize();
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const float arrow_size = GetFrameHeight();
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const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
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RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
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RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
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@ -9798,7 +9804,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
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ImGuiContext& g = *GImGui;
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const ImGuiID id = window->GetID(desc_id);
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float default_size = GetSmallSquareSize();
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float default_size = GetFrameHeight();
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if (size.x == 0.0f)
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size.x = default_size;
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if (size.y == 0.0f)
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@ -9908,7 +9914,7 @@ static void ColorPickerOptionsPopup(ImGuiColorEditFlags flags, const float* ref_
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ImGuiContext& g = *GImGui;
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if (allow_opt_picker)
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{
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ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (ImGui::GetSmallSquareSize() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function
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ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (ImGui::GetFrameHeight() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function
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ImGui::PushItemWidth(picker_size.x);
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for (int picker_type = 0; picker_type < 2; picker_type++)
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{
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@ -9948,7 +9954,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const float square_sz = GetSmallSquareSize();
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const float square_sz = GetFrameHeight();
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const float w_extra = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x);
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const float w_items_all = CalcItemWidth() - w_extra;
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const char* label_display_end = FindRenderedTextEnd(label);
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@ -10186,7 +10192,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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int components = (flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4;
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bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha);
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ImVec2 picker_pos = window->DC.CursorPos;
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float square_sz = GetSmallSquareSize();
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float square_sz = GetFrameHeight();
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float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars
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float sv_picker_size = ImMax(bars_width * 1, CalcItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
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float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
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7
imgui.h
7
imgui.h
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@ -232,9 +232,10 @@ namespace ImGui
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IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize] (useful to work with ImDrawList API)
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IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize]
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IMGUI_API void AlignTextToFramePadding(); // vertically align/lower upcoming text to FramePadding.y so that it will aligns to upcoming widgets (call if you have text on a line before regular widgets)
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IMGUI_API float GetTextLineHeight(); // height of font == GetWindowFontSize()
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IMGUI_API float GetTextLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
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IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y
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IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2
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IMGUI_API float GetTextLineHeight(); // ~ FontSize
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IMGUI_API float GetTextLineHeightWithSpacing(); // ~ FontSize + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of text)
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IMGUI_API float GetItemsLineHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets)
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// Columns
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// You can also use SameLine(pos_x) for simplified columns. The columns API is still work-in-progress and rather lacking.
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@ -829,8 +829,6 @@ namespace ImGui
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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inline float GetSmallSquareSize() { ImGuiContext& g = *GImGui; return g.FontSize + g.Style.FramePadding.y * 2.0f; }
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IMGUI_API void OpenPopupEx(ImGuiID id, bool reopen_existing);
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IMGUI_API void ClosePopup(ImGuiID id);
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IMGUI_API bool IsPopupOpen(ImGuiID id);
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