mirror of https://github.com/ocornut/imgui
MultiSelect: move demo's ExampleSelection to main api as a convenient ImGuiSelectionBasicStorage for basic users.
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imgui.h
53
imgui.h
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@ -44,7 +44,7 @@ Index of this file:
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// [SECTION] ImGuiIO
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// [SECTION] Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload)
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// [SECTION] Helpers (ImGuiOnceUponAFrame, ImGuiTextFilter, ImGuiTextBuffer, ImGuiStorage, ImGuiListClipper, Math Operators, ImColor)
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// [SECTION] Multi-Select API flags and structures (ImGuiMultiSelectFlags, ImGuiSelectionRequestType, ImGuiSelectionRequest, ImGuiMultiSelectIO)
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// [SECTION] Multi-Select API flags and structures (ImGuiMultiSelectFlags, ImGuiSelectionRequestType, ImGuiSelectionRequest, ImGuiMultiSelectIO, ImGuiSelectionBasicStorage)
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// [SECTION] Drawing API (ImDrawCallback, ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawFlags, ImDrawListFlags, ImDrawList, ImDrawData)
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// [SECTION] Font API (ImFontConfig, ImFontGlyph, ImFontGlyphRangesBuilder, ImFontAtlasFlags, ImFontAtlas, ImFont)
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// [SECTION] Viewports (ImGuiViewportFlags, ImGuiViewport)
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@ -179,6 +179,7 @@ struct ImGuiMultiSelectIO; // Structure to interact with a BeginMultiSe
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struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame
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struct ImGuiPayload; // User data payload for drag and drop operations
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struct ImGuiPlatformImeData; // Platform IME data for io.PlatformSetImeDataFn() function.
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struct ImGuiSelectionBasicStorage; // Helper struct to store multi-selection state + apply multi-selection requests.
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struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
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struct ImGuiStorage; // Helper for key->value storage (container sorted by key)
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struct ImGuiStoragePair; // Helper for key->value storage (pair)
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@ -2720,7 +2721,7 @@ struct ImColor
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Multi-Select API flags & structures (ImGuiMultiSelectFlags, ImGuiSelectionRequestType, ImGuiSelectionRequest, ImGuiMultiSelectIO)
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// [SECTION] Multi-Select API flags and structures (ImGuiMultiSelectFlags, ImGuiSelectionRequestType, ImGuiSelectionRequest, ImGuiMultiSelectIO, ImGuiSelectionBasicStorage)
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//-----------------------------------------------------------------------------
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#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
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@ -2820,6 +2821,54 @@ struct ImGuiMultiSelectIO
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bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
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};
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// Helper struct to store multi-selection state + apply multi-selection requests.
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// - Used by our demos and provided as a convenience if you want to quickly implement multi-selection.
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// - Provide an abstraction layer for the purpose of the demo showcasing different forms of underlying selection data.
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// - USING THIS IS NOT MANDATORY. This is only a helper and is not part of the main API. Advanced users are likely to implement their own.
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// To store a single-selection, you only need a single variable and don't need any of this!
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// To store a multi-selection, in your real application you could:
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// - A) Use this helper as a convenience. We use our simple key->value ImGuiStorage as a std::set<ImGuiID> replacement.
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// - B) Use your own external storage: e.g. std::set<MyObjectId>, std::vector<MyObjectId>, std::set<index>, interval trees, etc.
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// are generally appropriate. Even a large array of bool might work for you...
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// - C) Use intrusively stored selection (e.g. 'bool IsSelected' inside your object). Not recommended because:
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// - it means you cannot have multiple simultaneous views over your objects.
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// - some of our features requires you to provide the selection _size_, which with this specific strategy require additional work.
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// Our BeginMultiSelect() api/system doesn't make assumption about:
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// - how you want to identify items in multi-selection API? Indices(*) / Custom Identifiers / Pointers ?
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// - how you want to store persistent selection data? Indices / Custom Identifiers(*) / Pointers ?
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// (*) This is the suggested solution: pass indices to API (because easy to iterate/interpolate) + persist your custom identifiers inside selection data.
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// In ImGuiSelectionBasicStorage we:
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// - always use indices in the multi-selection API (passed to SetNextItemSelectionUserData(), retrieved in ImGuiMultiSelectIO)
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// - use a little extra indirection layer in order to abstract how persistent selection data is derived from an index.
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// - in some cases we use Index as custom identifier (default, not ideal)
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// - in some cases we read an ID from some custom item data structure (better, and closer to what you would do in your codebase)
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// Many combinations are possible depending on how you prefer to store your items and how you prefer to store your selection.
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// WHEN YOUR APPLICATION SETTLES ON A CHOICE, YOU WILL PROBABLY PREFER TO GET RID OF THE UNNECESSARY 'AdapterIndexToStorageId()' INDIRECTION LOGIC.
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// In theory, for maximum abstraction, this class could contains AdapterIndexToUserData() and AdapterUserDataToIndex() functions as well,
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// but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that for clarify.
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struct ImGuiSelectionBasicStorage
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{
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ImGuiStorage Storage; // [Internal] Selection set. Think of this as similar to e.g. std::set<ImGuiID>
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int Size; // Number of selected items (== number of 1 in the Storage, maintained by this class).
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// Adapter to convert item index to item identifier
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void* AdapterData; // e.g. selection.AdapterData = (void*)my_items;
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ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->AdapterData)[idx]->ID; };
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// Selection storage
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ImGuiSelectionBasicStorage() { Clear(); AdapterData = NULL; AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage*, int idx) { return (ImGuiID)idx; }; }
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void Clear() { Storage.Data.resize(0); Size = 0; }
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void Swap(ImGuiSelectionBasicStorage& r){ Storage.Data.swap(r.Storage.Data); }
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bool Contains(ImGuiID key) const { return Storage.GetInt(key, 0) != 0; }
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void AddItem(ImGuiID key) { int* p_int = Storage.GetIntRef(key, 0); if (*p_int != 0) return; *p_int = 1; Size++; }
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void RemoveItem(ImGuiID key) { int* p_int = Storage.GetIntRef(key, 0); if (*p_int == 0) return; *p_int = 0; Size--; }
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void UpdateItem(ImGuiID key, bool v) { if (v) { AddItem(key); } else { RemoveItem(key); } }
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int GetSize() const { return Size; }
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// Request handling (apply requests coming from BeginMultiSelect() and EndMultiSelect() functions)
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IMGUI_API void ApplyRequests(ImGuiMultiSelectIO* ms_io, int items_count);
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Drawing API (ImDrawCmd, ImDrawIdx, ImDrawVert, ImDrawChannel, ImDrawListSplitter, ImDrawListFlags, ImDrawList, ImDrawData)
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// Hold a series of drawing commands. The user provides a renderer for ImDrawData which essentially contains an array of ImDrawList.
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119
imgui_demo.cpp
119
imgui_demo.cpp
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@ -2773,92 +2773,9 @@ static const char* ExampleNames[] =
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"Cauliflower", "Celery", "Celery Root", "Celcuce", "Chayote", "Chinese Broccoli", "Corn", "Cucumber"
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};
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// [Advanced] Helper class to store multi-selection state, used by the BeginMultiSelect() demos.
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// Provide an abstraction layer for the purpose of the demo showcasing different forms of underlying selection data.
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// To store a single-selection:
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// - You only need a single variable and don't need any of this!
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// To store a multi-selection, in your real application you could:
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// - A) Use external storage: e.g. std::set<MyObjectId>, std::vector<MyObjectId>, std::set<index>, interval trees, etc.
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// are generally appropriate. Even a large array of bool might work for you...
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// This code here use ImGuiStorage (a simple key->value storage) as a std::set replacement to avoid external dependencies.
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// - B) Or use intrusively stored selection (e.g. 'bool IsSelected' inside your object).
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// - That means you cannot have multiple simultaneous views over your objects.
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// - Some of our features requires you to provide the selection _size_, which with this specific strategy require additional work.
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// - So we suggest using intrusive selection for multi-select is not really adequate.
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// Our multi-selection system doesn't make assumption about:
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// - how you want to identify items in multi-selection API? Indices(*) / Custom Identifiers / Pointers ?
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// - how you want to store persistent selection data? Indices / Custom Identifiers(*) / Pointers ?
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// (*) This is the suggested solution: pass indices to API (because easy to iterate/interpolate) + persist your custom identifiers inside selection data.
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// In this demo we:
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// - always use indices in the multi-selection API (passed to SetNextItemSelectionUserData(), retrieved in ImGuiMultiSelectIO)
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// - use a little extra indirection layer in order to abstract how persistent selection data is derived from an index.
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// - in some cases we use Index as custom identifier
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// - in some cases we read an ID from some custom item data structure (this is closer to what you would do in your codebase)
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// Many combinations are possible depending on how you prefer to store your items and how you prefer to store your selection.
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// WHEN YOUR APPLICATION SETTLES ON A CHOICE, YOU WILL PROBABLY PREFER TO GET RID OF THE UNNECESSARY 'AdapterIndexToStorageId()' INDIRECTION LOGIC.
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// In theory, for maximum abstraction, this class could contains AdapterIndexToUserData() and AdapterUserDataToIndex() functions as well,
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// but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that for clarify.
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struct ExampleSelection
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struct ExampleSelectionStorageWithDeletion : ImGuiSelectionBasicStorage
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{
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// Data
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ImGuiStorage Storage; // Selection set (think of this as similar to e.g. std::set<ImGuiID>)
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int Size; // Number of selected items (== number of 1 in the Storage, maintained by this class).
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bool QueueDeletion; // Request deleting selected items
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// Adapter to convert item index to item identifier
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// e.g.
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// selection.AdapterData = (void*)my_items;
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// selection.AdapterIndexToStorageId = [](ExampleSelection* s, int idx) { return ((MyItems**)s->AdapterData)[idx]->ID; };
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void* AdapterData;
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ImGuiID (*AdapterIndexToStorageId)(ExampleSelection* self, int idx);
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// Functions
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ExampleSelection() { Clear(); AdapterData = NULL; AdapterIndexToStorageId = [](ExampleSelection*, int idx) { return (ImGuiID)idx; };}
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void Clear() { Storage.Data.resize(0); Size = 0; QueueDeletion = false; }
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void Swap(ExampleSelection& rhs) { Storage.Data.swap(rhs.Storage.Data); }
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bool Contains(ImGuiID key) const { return Storage.GetInt(key, 0) != 0; }
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void AddItem(ImGuiID key) { int* p_int = Storage.GetIntRef(key, 0); if (*p_int != 0) return; *p_int = 1; Size++; }
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void RemoveItem(ImGuiID key) { int* p_int = Storage.GetIntRef(key, 0); if (*p_int == 0) return; *p_int = 0; Size--; }
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void UpdateItem(ImGuiID key, bool v){ if (v) AddItem(key); else RemoveItem(key); }
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int GetSize() const { return Size; }
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void DebugTooltip() { if (ImGui::BeginTooltip()) { for (auto& pair : Storage.Data) if (pair.val_i) ImGui::Text("0x%03X (%d)", pair.key, pair.key); ImGui::EndTooltip(); } }
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// Apply requests coming from BeginMultiSelect() and EndMultiSelect().
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// - Enable 'Demo->Tools->Debug Log->Selection' to see selection requests as they happen.
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// - Honoring SetRange requests requires that you can iterate/interpolate between RangeFirstItem and RangeLastItem.
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// - In this demo we often submit indices to SetNextItemSelectionUserData() + store the same indices in persistent selection.
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// - Your code may do differently. If you store pointers or objects ID in ImGuiSelectionUserData you may need to perform
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// a lookup in order to have some way to iterate/interpolate between two items.
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// - A full-featured application is likely to allow search/filtering which is likely to lead to using indices
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// and constructing a view index <> object id/ptr data structure anyway.
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// WHEN YOUR APPLICATION SETTLES ON A CHOICE, YOU WILL PROBABLY PREFER TO GET RID OF THIS UNNECESSARY 'ExampleSelectionAdapter' INDIRECTION LOGIC.
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// Notice that with the simplest adapter (using indices everywhere), all functions return their parameters.
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// The most simple implementation (using indices everywhere) would look like:
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// for (ImGuiSelectionRequest& req : ms_io->Requests)
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// {
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// if (req.Type == ImGuiSelectionRequestType_Clear) { Clear(); }
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// if (req.Type == ImGuiSelectionRequestType_SelectAll) { Clear(); for (int n = 0; n < items_count; n++) { AddItem(n); } }
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// if (req.Type == ImGuiSelectionRequestType_SetRange) { for (int n = (int)ms_io->RangeFirstItem; n <= (int)ms_io->RangeLastItem; n++) { UpdateItem(n, ms_io->RangeSelected); } }
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// }
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void ApplyRequests(ImGuiMultiSelectIO* ms_io, int items_count)
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{
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IM_ASSERT(AdapterIndexToStorageId != NULL);
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for (ImGuiSelectionRequest& req : ms_io->Requests)
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{
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if (req.Type == ImGuiSelectionRequestType_Clear)
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Clear();
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if (req.Type == ImGuiSelectionRequestType_SelectAll)
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{
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Storage.Data.resize(0);
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Storage.Data.reserve(items_count);
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for (int idx = 0; idx < items_count; idx++)
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AddItem(AdapterIndexToStorageId(this, idx));
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}
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if (req.Type == ImGuiSelectionRequestType_SetRange)
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for (int idx = (int)req.RangeFirstItem; idx <= (int)req.RangeLastItem; idx++)
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UpdateItem(AdapterIndexToStorageId(this, idx), req.RangeSelected);
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}
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}
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bool QueueDeletion = false; // Track request deleting selected items
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// Find which item should be Focused after deletion.
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// Call _before_ item submission. Retunr an index in the before-deletion item list, your item loop should call SetKeyboardFocusHere() on it.
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@ -2870,6 +2787,8 @@ struct ExampleSelection
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int ApplyDeletionPreLoop(ImGuiMultiSelectIO* ms_io, int items_count)
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{
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QueueDeletion = false;
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if (Size == 0)
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return -1;
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// If focused item is not selected...
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const int focused_idx = (int)ms_io->NavIdItem; // Index of currently focused item
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@ -2922,9 +2841,9 @@ struct ExampleSelection
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// Example: Implement dual list box storage and interface
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struct ExampleDualListBox
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{
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ImVector<ImGuiID> Items[2]; // ID is index into ExampleName[]
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ExampleSelection Selections[2]; // Store ExampleItemId into selection
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bool OptKeepSorted = true;
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ImVector<ImGuiID> Items[2]; // ID is index into ExampleName[]
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ImGuiSelectionBasicStorage Selections[2]; // Store ExampleItemId into selection
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bool OptKeepSorted = true;
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void MoveAll(int src, int dst)
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{
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@ -2956,7 +2875,7 @@ struct ExampleDualListBox
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{
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// In this example we store item id in selection (instead of item index)
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Selections[side].AdapterData = Items[side].Data;
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Selections[side].AdapterIndexToStorageId = [](ExampleSelection* self, int idx) { ImGuiID* items = (ImGuiID*)self->AdapterData; return items[idx]; };
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Selections[side].AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { ImGuiID* items = (ImGuiID*)self->AdapterData; return items[idx]; };
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Selections[side].ApplyRequests(ms_io, Items[side].Size);
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}
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static int IMGUI_CDECL CompareItemsByValue(const void* lhs, const void* rhs)
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@ -2986,7 +2905,7 @@ struct ExampleDualListBox
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// FIXME-MULTISELECT: Dual List Box: Add context menus
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// FIXME-NAV: Using ImGuiWindowFlags_NavFlattened exhibit many issues.
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ImVector<ImGuiID>& items = Items[side];
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ExampleSelection& selection = Selections[side];
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ImGuiSelectionBasicStorage& selection = Selections[side];
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ImGui::TableSetColumnIndex((side == 0) ? 0 : 2);
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ImGui::Text("%s (%d)", (side == 0) ? "Available" : "Basket", items.Size);
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@ -3107,7 +3026,7 @@ static void ShowDemoWindowMultiSelect()
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if (ImGui::TreeNode("Multi-Select"))
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{
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// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
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static ExampleSelection selection;
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static ImGuiSelectionBasicStorage selection;
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ImGui::Text("Tips: Use 'Debug Log->Selection' to see selection requests as they happen.");
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@ -3148,7 +3067,7 @@ static void ShowDemoWindowMultiSelect()
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if (ImGui::TreeNode("Multi-Select (with clipper)"))
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{
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// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
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static ExampleSelection selection;
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static ImGuiSelectionBasicStorage selection;
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ImGui::Text("Added features:");
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ImGui::BulletText("Using ImGuiListClipper.");
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// But you may decide to store selection data inside your item (aka intrusive storage).
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// Use default selection.Adapter: Pass index to SetNextItemSelectionUserData(), store index in Selection
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static ImVector<int> items;
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static ExampleSelection selection;
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static ExampleSelectionStorageWithDeletion selection;
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ImGui::Text("Adding features:");
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ImGui::BulletText("Dynamic list with Delete key support.");
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ImGui::Text("Selection size: %d/%d", selection.GetSize(), items.Size);
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if (ImGui::IsItemHovered() && selection.GetSize() > 0)
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selection.DebugTooltip();
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//if (ImGui::IsItemHovered() && selection.GetSize() > 0)
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// selection.DebugTooltip();
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// Initialize default list with 50 items + button to add/remove items.
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static int items_next_id = 0;
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// Use default select: Pass index to SetNextItemSelectionUserData(), store index in Selection
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const int SCOPES_COUNT = 3;
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const int ITEMS_COUNT = 8; // Per scope
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static ExampleSelection selections_data[SCOPES_COUNT];
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static ImGuiSelectionBasicStorage selections_data[SCOPES_COUNT];
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// Use ImGuiMultiSelectFlags_ScopeRect to not affect other selections in same window.
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static ImGuiMultiSelectFlags flags = ImGuiMultiSelectFlags_ScopeRect | ImGuiMultiSelectFlags_ClearOnEscape;// | ImGuiMultiSelectFlags_ClearOnClickVoid;
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for (int selection_scope_n = 0; selection_scope_n < SCOPES_COUNT; selection_scope_n++)
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{
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ImGui::PushID(selection_scope_n);
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ExampleSelection* selection = &selections_data[selection_scope_n];
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ImGuiSelectionBasicStorage* selection = &selections_data[selection_scope_n];
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ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
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selection->ApplyRequests(ms_io, ITEMS_COUNT);
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static ImVector<int> items;
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static int items_next_id = 0;
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if (items_next_id == 0) { for (int n = 0; n < 1000; n++) { items.push_back(items_next_id++); } }
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static ExampleSelection selection;
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static ExampleSelectionStorageWithDeletion selection;
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ImGui::Text("Selection size: %d/%d", selection.GetSize(), items.Size);
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@ -9712,7 +9631,7 @@ struct ExampleAssetsBrowser
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// State
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ImVector<ExampleAsset> Items;
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ExampleSelection Selection;
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ImGuiSelectionBasicStorage Selection;
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ImGuiID NextItemId = 0;
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bool SortDirty = false;
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float ZoomWheelAccum = 0.0f;
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@ -9846,7 +9765,7 @@ struct ExampleAssetsBrowser
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// Use custom selection adapter: store ID in selection (recommended)
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Selection.AdapterData = this;
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Selection.AdapterIndexToStorageId = [](ExampleSelection* self_, int idx) { ExampleAssetsBrowser* self = (ExampleAssetsBrowser*)self_->AdapterData; return self->Items[idx].ID; };
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Selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self_, int idx) { ExampleAssetsBrowser* self = (ExampleAssetsBrowser*)self_->AdapterData; return self->Items[idx].ID; };
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Selection.ApplyRequests(ms_io, Items.Size);
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// Altering ItemSpacing may seem unnecessary as we position every items using SetCursorScreenPos()...
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@ -7112,6 +7112,7 @@ void ImGui::DebugNodeTypingSelectState(ImGuiTypingSelectState* data)
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// - MultiSelectItemHeader() [Internal]
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// - MultiSelectItemFooter() [Internal]
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// - DebugNodeMultiSelectState() [Internal]
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// - ImGuiSelectionBasicStorage
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//-------------------------------------------------------------------------
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static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSelectIO* io)
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@ -7612,6 +7613,44 @@ void ImGui::DebugNodeMultiSelectState(ImGuiMultiSelectState* storage)
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#endif
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}
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// Apply requests coming from BeginMultiSelect() and EndMultiSelect().
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// - Enable 'Demo->Tools->Debug Log->Selection' to see selection requests as they happen.
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// - Honoring SetRange requests requires that you can iterate/interpolate between RangeFirstItem and RangeLastItem.
|
||||
// - In this demo we often submit indices to SetNextItemSelectionUserData() + store the same indices in persistent selection.
|
||||
// - Your code may do differently. If you store pointers or objects ID in ImGuiSelectionUserData you may need to perform
|
||||
// a lookup in order to have some way to iterate/interpolate between two items.
|
||||
// - A full-featured application is likely to allow search/filtering which is likely to lead to using indices
|
||||
// and constructing a view index <> object id/ptr data structure anyway.
|
||||
// WHEN YOUR APPLICATION SETTLES ON A CHOICE, YOU WILL PROBABLY PREFER TO GET RID OF THIS UNNECESSARY 'ImGuiSelectionBasicStorage' INDIRECTION LOGIC.
|
||||
// Notice that with the simplest adapter (using indices everywhere), all functions return their parameters.
|
||||
// The most simple implementation (using indices everywhere) would look like:
|
||||
// for (ImGuiSelectionRequest& req : ms_io->Requests)
|
||||
// {
|
||||
// if (req.Type == ImGuiSelectionRequestType_Clear) { Clear(); }
|
||||
// if (req.Type == ImGuiSelectionRequestType_SelectAll) { Clear(); for (int n = 0; n < items_count; n++) { AddItem(n); } }
|
||||
// if (req.Type == ImGuiSelectionRequestType_SetRange) { for (int n = (int)ms_io->RangeFirstItem; n <= (int)ms_io->RangeLastItem; n++) { UpdateItem(n, ms_io->RangeSelected); } }
|
||||
// }
|
||||
void ImGuiSelectionBasicStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io, int items_count)
|
||||
{
|
||||
IM_ASSERT(AdapterIndexToStorageId != NULL);
|
||||
for (ImGuiSelectionRequest& req : ms_io->Requests)
|
||||
{
|
||||
if (req.Type == ImGuiSelectionRequestType_Clear)
|
||||
Clear();
|
||||
if (req.Type == ImGuiSelectionRequestType_SelectAll)
|
||||
{
|
||||
Storage.Data.resize(0);
|
||||
Storage.Data.reserve(items_count);
|
||||
for (int idx = 0; idx < items_count; idx++)
|
||||
AddItem(AdapterIndexToStorageId(this, idx));
|
||||
}
|
||||
if (req.Type == ImGuiSelectionRequestType_SetRange)
|
||||
for (int idx = (int)req.RangeFirstItem; idx <= (int)req.RangeLastItem; idx++)
|
||||
UpdateItem(AdapterIndexToStorageId(this, idx), req.RangeSelected);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] Widgets: ListBox
|
||||
//-------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in New Issue