MultiSelect: remove ImGuiSelectionRequest/ImGuiMultiSelectIO details from public api to reduce confusion + comments.

This commit is contained in:
ocornut 2023-12-01 15:03:43 +01:00
parent 0af6fbb51d
commit e0282347db
3 changed files with 40 additions and 43 deletions

56
imgui.h
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@ -2753,18 +2753,17 @@ enum ImGuiMultiSelectFlags_
// - In the spirit of Dear ImGui design, your code owns actual selection data.
// This is designed to allow all kinds of selection storage you may use in your application:
// e.g. set/map/hash (store only selected items), instructive selection (store a bool inside each object),
// external array (store an array in your view data, next to your objects), or other structures (store indices
// in an interval tree), etc.
// external array (store an array in your view data, next to your objects) etc.
// - The work involved to deal with multi-selection differs whether you want to only submit visible items and
// clip others, or submit all items regardless of their visibility. Clipping items is more efficient and will
// allow you to deal with large lists (1k~100k items) with no performance penalty, but requires a little more
// work on the code.
// For small selection set (<100 items), you might want to not bother with using the clipper, as the cost
// should be negligible (as least on Dear ImGui side).
// allow you to deal with large lists (1k~100k items). See "Usage flow" section below for details.
// If you are not sure, always start without clipping! You can work your way to the optimized version afterwards.
// About ImGuiSelectionBasicStorage:
// - This is an optional helper to store a selection state and apply selection requests.
// - It is used by our demos and provided as a convenience if you want to quickly implement multi-selection.
// About ImGuiSelectionUserData:
// - This is your application-defined identifier in a selection set:
// - For each item is submitted by your calls to SetNextItemSelectionUserData().
// - For each item is it submitted by your call to SetNextItemSelectionUserData().
// - In return we store them into RangeSrcItem/RangeFirstItem/RangeLastItem and other fields in ImGuiMultiSelectIO.
// - Most applications will store an object INDEX, hence the chosen name and type.
// Storing an integer index is the easiest thing to do, as RequestSetRange requests will give you two end-points
@ -2773,8 +2772,7 @@ enum ImGuiMultiSelectFlags_
// that you identify items by indices. It never attempt to iterate/interpolate between 2 ImGuiSelectionUserData values.
// - As most users will want to cast this to integer, for convenience and to reduce confusion we use ImS64 instead
// of void*, being syntactically easier to downcast. But feel free to reinterpret_cast a pointer into this.
// - You may store another type of (e.g. an data) but this may make your lookups and the interpolation between
// two values more cumbersome.
// - You may store another type as long as you can interpolate between two values.
// - If you need to wrap this API for another language/framework, feel free to expose this as 'int' if simpler.
// Usage flow:
// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
@ -2786,8 +2784,8 @@ enum ImGuiMultiSelectFlags_
// If you submit all items (no clipper), Step 2 and 3 and will be handled by Selectable()/TreeNode on a per-item basis.
// However it is perfectly fine to honor all steps even if you don't use a clipper.
// Advanced:
// - Deletion: If you need to handle items deletion a little more work if needed for post-deletion focus and scrolling to be correct.
// refer to 'Demo->Widgets->Selection State' for demos supporting deletion.
// - Deletion: If you need to handle items deletion: more work if needed for post-deletion focus and scrolling to be correct.
// Refer to 'Demo->Widgets->Selection State' for demos supporting deletion.
enum ImGuiSelectionRequestType
{
@ -2797,33 +2795,29 @@ enum ImGuiSelectionRequestType
ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items based on 'bool RangeSelected'. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
};
// List of requests stored in ImGuiMultiSelectIO
// - Use 'Demo->Tools->Debug Log->Selection' to see requests as they happen.
// - Some fields are only necessary if your list is dynamic and allows deletion (handling deletion and getting "post-deletion" state right is shown in the demo)
// - Below: who reads/writes each fields? 'r'=read, 'w'=write, 'ms'=multi-select code, 'app'=application/user code, 'BEGIN'=BeginMultiSelect() and after, 'END'=EndMultiSelect() and after.
struct ImGuiSelectionRequest
{
ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r
bool RangeSelected; // / ms:w, app:r // Parameter for SetRange request (true = select range, false = unselect range)
ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
ImGuiSelectionRequest(ImGuiSelectionRequestType type = ImGuiSelectionRequestType_None) { Type = type; RangeSelected = false; RangeFirstItem = RangeLastItem = (ImGuiSelectionUserData)-1; }
//------------------------------------------// BeginMultiSelect / EndMultiSelect
ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r // Request type. You'll most often receive 1 Clear + 1 SetRange with a single-item range.
bool RangeSelected; // / ms:w, app:r // Parameter for SetRange request (true = select range, false = unselect range)
ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
};
// Main IO structure returned by BeginMultiSelect()/EndMultiSelect().
// Read the large comments block above for details.
// Lifetime: don't hold on ImGuiMultiSelectIO* pointers over multiple frames or past any subsequent call to BeginMultiSelect() or EndMultiSelect().
// This mainly contains a list of selection requests. Read the large comments block above for details.
// - Use 'Demo->Tools->Debug Log->Selection' to see requests as they happen.
// - Some fields are only useful if your list is dynamic and allows deletion (handling deletion and getting "post-deletion" state right is shown in the demo)
// - Below: who reads/writes each fields? 'r'=read, 'w'=write, 'ms'=multi-select code, 'app'=application/user code, 'BEGIN'=BeginMultiSelect() and after, 'END'=EndMultiSelect() and after.
// - Lifetime: don't hold on ImGuiMultiSelectIO* pointers over multiple frames or past any subsequent call to BeginMultiSelect() or EndMultiSelect().
struct ImGuiMultiSelectIO
{
ImVector<ImGuiSelectionRequest> Requests; // ms:w, app:r / ms:w app:r // Requests
ImGuiSelectionUserData RangeSrcItem; // ms:w app:r / // (If using clipper) Begin: Source item (generally the first selected item when multi-selecting, which is used as a reference point) must never be clipped!
ImGuiSelectionUserData NavIdItem; // ms:w, app:r / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items).
bool NavIdSelected; // ms:w, app:r / app:r // (If using deletion) Last known selection state for NavId (if part of submitted items).
bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
ImGuiMultiSelectIO() { Clear(); }
void Clear() { Requests.resize(0); RangeSrcItem = NavIdItem = (ImGuiSelectionUserData)-1; NavIdSelected = RangeSrcReset = false; }
//------------------------------------------// BeginMultiSelect / EndMultiSelect
ImVector<ImGuiSelectionRequest> Requests; // ms:w, app:r / ms:w app:r // Requests
ImGuiSelectionUserData RangeSrcItem; // ms:w app:r / // (If using clipper) Begin: Source item (generally the first selected item when multi-selecting, which is used as a reference point) must never be clipped!
ImGuiSelectionUserData NavIdItem; // ms:w, app:r / // (If using deletion) Last known SetNextItemSelectionUserData() value for NavId (if part of submitted items).
bool NavIdSelected; // ms:w, app:r / app:r // (If using deletion) Last known selection state for NavId (if part of submitted items).
bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
};
//-----------------------------------------------------------------------------

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@ -1738,7 +1738,8 @@ struct IMGUI_API ImGuiMultiSelectTempData
bool RangeDstPassedBy; // Set by the item that matches NavJustMovedToId when IsSetRange is set.
ImGuiMultiSelectTempData() { Clear(); }
void Clear() { size_t io_sz = sizeof(IO); IO.Clear(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); BoxSelectLastitem = -1; } // Zero-clear except IO
void Clear() { size_t io_sz = sizeof(IO); ClearIO(); memset((void*)(&IO + 1), 0, sizeof(*this) - io_sz); BoxSelectLastitem = -1; } // Zero-clear except IO as we preserve IO.Requests[] buffer allocation.
void ClearIO() { IO.Requests.resize(0); IO.RangeSrcItem = IO.NavIdItem = (ImGuiSelectionUserData)-1; IO.NavIdSelected = IO.RangeSrcReset = false; }
};
// Persistent storage for multi-select (as long as selection is alive)

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@ -7259,7 +7259,10 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags)
}
if (request_clear || request_select_all)
ms->IO.Requests.push_back(ImGuiSelectionRequest(request_select_all ? ImGuiSelectionRequestType_SelectAll : ImGuiSelectionRequestType_Clear));
{
ImGuiSelectionRequest req = { request_select_all ? ImGuiSelectionRequestType_SelectAll : ImGuiSelectionRequestType_Clear, false, (ImGuiSelectionUserData)-1, (ImGuiSelectionUserData)-1 };
ms->IO.Requests.push_back(req);
}
ms->LoopRequestClear = request_clear;
ms->LoopRequestSelectAll = request_select_all;
@ -7328,8 +7331,9 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
if (ms->Flags & ImGuiMultiSelectFlags_ClearOnClickVoid)
if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
{
ImGuiSelectionRequest req = { ImGuiSelectionRequestType_Clear, false, (ImGuiSelectionUserData)-1, (ImGuiSelectionUserData)-1 };
ms->IO.Requests.resize(0);
ms->IO.Requests.push_back(ImGuiSelectionRequest(ImGuiSelectionRequestType_Clear));
ms->IO.Requests.push_back(req);
}
}
@ -7479,9 +7483,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
if ((rect_overlap_curr && !rect_overlap_prev && !selected) || (rect_overlap_prev && !rect_overlap_curr))
{
selected = !selected;
ImGuiSelectionRequest req(ImGuiSelectionRequestType_SetRange);
req.RangeFirstItem = req.RangeLastItem = item_data;
req.RangeSelected = selected;
ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetRange, selected, item_data, item_data };
ImGuiSelectionRequest* prev_req = (ms->IO.Requests.Size > 0) ? &ms->IO.Requests.Data[ms->IO.Requests.Size - 1] : NULL;
if (prev_req && prev_req->Type == ImGuiSelectionRequestType_SetRange && prev_req->RangeLastItem == ms->BoxSelectLastitem && prev_req->RangeSelected == selected)
prev_req->RangeLastItem = item_data; // Merge span into same request
@ -7545,12 +7547,13 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
request_clear = true; // With is_shift==false the RequestClear was done in BeginIO, not necessary to do again.
if (request_clear)
{
ImGuiSelectionRequest req = { ImGuiSelectionRequestType_Clear, false, (ImGuiSelectionUserData)-1, (ImGuiSelectionUserData)-1 };
ms->IO.Requests.resize(0);
ms->IO.Requests.push_back(ImGuiSelectionRequest(ImGuiSelectionRequestType_Clear));
ms->IO.Requests.push_back(req);
}
int range_direction;
ImGuiSelectionRequest req(ImGuiSelectionRequestType_SetRange);
bool range_selected;
if (is_shift && !is_singleselect)
{
// Shift+Arrow always select
@ -7558,7 +7561,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
//IM_ASSERT(storage->HasRangeSrc && storage->HasRangeValue);
if (storage->RangeSrcItem == ImGuiSelectionUserData_Invalid)
storage->RangeSrcItem = item_data;
req.RangeSelected = (is_ctrl && storage->RangeSelected != -1) ? (storage->RangeSelected != 0) : true;
range_selected = (is_ctrl && storage->RangeSelected != -1) ? (storage->RangeSelected != 0) : true;
range_direction = ms->RangeSrcPassedBy ? +1 : -1;
}
else
@ -7566,12 +7569,11 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
// Ctrl inverts selection, otherwise always select
selected = is_ctrl ? !selected : true;
storage->RangeSrcItem = item_data;
req.RangeSelected = selected;
range_selected = selected;
range_direction = +1;
}
ImGuiSelectionUserData range_dst_item = item_data;
req.RangeFirstItem = (range_direction > 0) ? storage->RangeSrcItem : range_dst_item;
req.RangeLastItem = (range_direction > 0) ? range_dst_item : storage->RangeSrcItem;
ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetRange, range_selected, (range_direction > 0) ? storage->RangeSrcItem : range_dst_item, (range_direction > 0) ? range_dst_item : storage->RangeSrcItem };
ms->IO.Requests.push_back(req);
}