DragDrop: Removed IsDragDropActive() (introduced a few days ago, revert 06bea369c0
) as our use case doesn't need it anymore. Will add it if there is a real need.
This commit is contained in:
parent
a7deb3a394
commit
0a0b252bb6
@ -11468,12 +11468,6 @@ void ImGui::EndDragDropTarget()
|
||||
IM_ASSERT(g.DragDropActive);
|
||||
}
|
||||
|
||||
bool ImGui::IsDragDropActive()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.DragDropActive;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// PLATFORM DEPENDENT HELPERS
|
||||
//-----------------------------------------------------------------------------
|
||||
|
1
imgui.h
1
imgui.h
@ -434,7 +434,6 @@ namespace ImGui
|
||||
IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
|
||||
IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
|
||||
IMGUI_API void EndDragDropTarget();
|
||||
IMGUI_API bool IsDragDropActive();
|
||||
|
||||
// Clipping
|
||||
IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
|
||||
|
Loading…
Reference in New Issue
Block a user