diff --git a/imgui.cpp b/imgui.cpp index c4239190c..d764d60c9 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -11468,12 +11468,6 @@ void ImGui::EndDragDropTarget() IM_ASSERT(g.DragDropActive); } -bool ImGui::IsDragDropActive() -{ - ImGuiContext& g = *GImGui; - return g.DragDropActive; -} - //----------------------------------------------------------------------------- // PLATFORM DEPENDENT HELPERS //----------------------------------------------------------------------------- diff --git a/imgui.h b/imgui.h index 87d3ae380..fc9791a74 100644 --- a/imgui.h +++ b/imgui.h @@ -434,7 +434,6 @@ namespace ImGui IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive an item. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget() IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released. IMGUI_API void EndDragDropTarget(); - IMGUI_API bool IsDragDropActive(); // Clipping IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);