2014-08-11 00:58:11 +04:00
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//-----------------------------------------------------------------------------
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// USER IMPLEMENTATION
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2014-09-24 21:01:07 +04:00
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// This file contains compile-time options for ImGui.
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// Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
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2014-08-11 00:58:11 +04:00
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//-----------------------------------------------------------------------------
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#pragma once
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2014-08-14 17:31:13 +04:00
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//---- Define assertion handler. Defaults to calling assert().
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2014-08-19 15:09:13 +04:00
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//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
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2014-08-11 00:58:11 +04:00
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2015-02-26 02:10:17 +03:00
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
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//#define IMGUI_API __declspec( dllexport )
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//#define IMGUI_API __declspec( dllimport )
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2015-04-18 11:16:32 +03:00
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//---- Include imgui_user.h at the end of imgui.h
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//#define IMGUI_INCLUDE_IMGUI_USER_H
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2015-03-07 00:11:14 +03:00
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//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
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2014-08-14 18:03:10 +04:00
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
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2015-03-07 00:11:14 +03:00
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
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2014-08-13 22:53:26 +04:00
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2015-03-21 01:52:32 +03:00
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//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
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2015-03-20 22:08:00 +03:00
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//#define IMGUI_DISABLE_TEST_WINDOWS
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2015-05-31 13:17:58 +03:00
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//---- Don't define obsolete functions names
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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2016-08-05 12:04:05 +03:00
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//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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2015-04-18 11:16:32 +03:00
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//---- Implement STB libraries in a namespace to avoid conflicts
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2015-07-22 05:06:34 +03:00
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//#define IMGUI_STB_NAMESPACE ImGuiStb
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2014-12-06 02:09:43 +03:00
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2015-04-04 21:03:39 +03:00
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//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
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2014-08-11 00:58:11 +04:00
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/*
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2014-08-19 15:09:13 +04:00
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#define IM_VEC2_CLASS_EXTRA \
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ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
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operator MyVec2() const { return MyVec2(x,y); }
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2014-08-11 00:58:11 +04:00
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2014-08-19 15:09:13 +04:00
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#define IM_VEC4_CLASS_EXTRA \
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ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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2014-08-11 00:58:11 +04:00
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*/
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2017-04-26 20:12:46 +03:00
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//---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices
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//#define ImDrawIdx unsigned int
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2015-12-24 18:19:50 +03:00
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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//---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers.
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2014-08-11 00:58:11 +04:00
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/*
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namespace ImGui
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{
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2015-12-24 18:19:50 +03:00
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void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL);
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2014-10-26 18:08:28 +03:00
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}
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2014-08-11 00:58:11 +04:00
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*/
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2014-08-18 15:38:03 +04:00
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