f9039b2ae2
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
38 lines
874 B
C++
38 lines
874 B
C++
// Fl_get_key.C
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#ifdef WIN32
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#include "Fl_get_key_win32.C"
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#else
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// Return the current state of a key. This is the X version. I identify
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// keys (mostly) by the X keysym. So this turns the keysym into a keycode
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// and looks it up in the X key bit vector, which Fl_x.C keeps track of.
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#include <FL/Fl.H>
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#include <FL/x.H>
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extern char fl_key_vector[32]; // in Fl_x.C
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int Fl::event_key(int k) {
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if (k > FL_Button && k <= FL_Button+8)
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return Fl::event_state(8<<(k-FL_Button));
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int i;
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#ifdef __sgi
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// get some missing PC keyboard keys:
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if (k == FL_Meta_L) i = 147;
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else if (k == FL_Meta_R) i = 148;
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else if (k == FL_Menu) i = 149;
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else
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#endif
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i = XKeysymToKeycode(fl_display, k);
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return fl_key_vector[i/8] & (1 << (i%8));
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}
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int Fl::get_key(int k) {
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fl_open_display();
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XQueryKeymap(fl_display, fl_key_vector);
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return event_key(k);
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}
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#endif
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