fltk/src/Fl_get_key.cxx
Michael R Sweet f9039b2ae2 Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1998-10-06 18:21:25 +00:00

38 lines
874 B
C++

// Fl_get_key.C
#ifdef WIN32
#include "Fl_get_key_win32.C"
#else
// Return the current state of a key. This is the X version. I identify
// keys (mostly) by the X keysym. So this turns the keysym into a keycode
// and looks it up in the X key bit vector, which Fl_x.C keeps track of.
#include <FL/Fl.H>
#include <FL/x.H>
extern char fl_key_vector[32]; // in Fl_x.C
int Fl::event_key(int k) {
if (k > FL_Button && k <= FL_Button+8)
return Fl::event_state(8<<(k-FL_Button));
int i;
#ifdef __sgi
// get some missing PC keyboard keys:
if (k == FL_Meta_L) i = 147;
else if (k == FL_Meta_R) i = 148;
else if (k == FL_Menu) i = 149;
else
#endif
i = XKeysymToKeycode(fl_display, k);
return fl_key_vector[i/8] & (1 << (i%8));
}
int Fl::get_key(int k) {
fl_open_display();
XQueryKeymap(fl_display, fl_key_vector);
return event_key(k);
}
#endif