7ce87f5102
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8572 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
722 lines
23 KiB
C++
722 lines
23 KiB
C++
//
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// "$Id$"
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//
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// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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\file fl_rect.cxx
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\brief Drawing and clipping routines for rectangles.
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*/
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// These routines from fl_draw.H are used by the standard boxtypes
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// and thus are always linked into an fltk program.
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// Also all fl_clip routines, since they are always linked in so
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// that minimal update works.
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/Fl_Widget.H>
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#include <FL/Fl_Printer.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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// fl_line_width_ must contain the absolute value of the current
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// line width to be used for X11 clipping (see below).
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// This is defined in src/fl_line_style.cxx
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extern int fl_line_width_;
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#ifdef __APPLE_QUARTZ__
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extern float fl_quartz_line_width_;
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#define USINGQUARTZPRINTER (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id)
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#endif
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#ifdef USE_X11
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#ifndef SHRT_MAX
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#define SHRT_MAX (32767)
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#endif
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/*
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We need to check some coordinates for areas for clipping before we
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use X functions, because X can't handle coordinates outside the 16-bit
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range. Since all windows use relative coordinates > 0, we do also
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check for negative values. X11 only, see also STR #2304.
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Note that this is only necessary for large objects, where only a
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part of the object is visible. The draw() functions (e.g. box
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drawing) must be clipped correctly. This is usually only a matter
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for large container widgets. The individual child widgets will be
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clipped completely.
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We define the usable X coordinate space as [ -LW : SHRT_MAX - LW ]
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where LW = current line width for drawing. This is done so that
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horizontal and vertical line drawing works correctly, even in real
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border cases, e.g. drawing a rectangle slightly outside the top left
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window corner, but with a line width so that a part of the line should
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be visible (in this case 2 of 5 pixels):
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fl_line_style (FL_SOLID,5); // line width = 5
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fl_rect (-1,-1,100,100); // top/left: 2 pixels visible
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In this example case, no clipping would be done, because X can
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handle it and clip unneeded pixels.
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Todo: Arbitrary line drawings (e.g. polygons) and clip regions
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are not yet done.
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Note:
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We could use max. screen coordinates instead of SHRT_MAX, but that
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would need more work and would probably be slower. We assume that
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all window coordinates are >= 0 and that no window extends up to
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32767 - LW (where LW = current line width). Thus it is safe to clip
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all coordinates to this range before calling X functions. If this
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is not true, then clip_to_short() and clip_x() must be redefined.
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It would be somewhat easier if we had fl_clip_w and fl_clip_h, as
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defined in FLTK 2.0 (for the upper clipping bounds)...
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*/
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/*
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clip_to_short() returns 1, if the area is invisible (clipped),
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because ...
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(a) w or h are <= 0 i.e. nothing is visible
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(b) x+w or y+h are < kmin i.e. left of or above visible area
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(c) x or y are > kmax i.e. right of or below visible area
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kmin and kmax are the minimal and maximal X coordinate values,
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as defined above. In this case x, y, w, and h are not changed.
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It returns 0, if the area is potentially visible and X can handle
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clipping. x, y, w, and h may have been adjusted to fit into the
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X coordinate space.
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Use this for clipping rectangles, as used in fl_rect() and
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fl_rectf().
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*/
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static int clip_to_short(int &x, int &y, int &w, int &h) {
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int kmin = -fl_line_width_;
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int kmax = SHRT_MAX - fl_line_width_;
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if (w <= 0 || h <= 0) return 1; // (a)
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if (x+w < kmin || y+h < kmin) return 1; // (b)
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if (x > kmax || y > kmax) return 1; // (c)
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if (x < kmin) { w -= (kmin-x); x = kmin; }
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if (y < kmin) { h -= (kmin-y); y = kmin; }
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if (x+w > kmax) w = kmax - x;
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if (y+h > kmax) h = kmax - y;
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return 0;
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}
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/*
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clip_x() returns a coordinate value clipped to the 16-bit coordinate
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space (see above). This can be used to draw horizontal and vertical
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lines that can be handled by X11. Each single coordinate value can
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be clipped individually, and the result can be used directly, e.g.
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in fl_xyline() and fl_yxline(). Note that this can't be used for
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arbitrary lines (not horizontal or vertical).
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*/
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static int clip_x (int x) {
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int kmin = -fl_line_width_;
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int kmax = SHRT_MAX - fl_line_width_;
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if (x < kmin)
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x = kmin;
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else if (x > kmax)
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x = kmax;
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return x;
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}
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#endif // USE_X11
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void Fl_Graphics_Driver::rect(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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#if defined(USE_X11)
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if (!clip_to_short(x, y, w, h))
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XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
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#elif defined(WIN32)
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x+w-1, y);
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LineTo(fl_gc, x+w-1, y+h-1);
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LineTo(fl_gc, x, y+h-1);
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LineTo(fl_gc, x, y);
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#elif defined(__APPLE_QUARTZ__)
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if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGRect rect = CGRectMake(x, y, w-1, h-1);
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CGContextStrokeRect(fl_gc, rect);
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if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::rectf(int x, int y, int w, int h) {
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if (w<=0 || h<=0) return;
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#if defined(USE_X11)
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if (!clip_to_short(x, y, w, h))
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XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
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#elif defined(WIN32)
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RECT rect;
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rect.left = x; rect.top = y;
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rect.right = x + w; rect.bottom = y + h;
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FillRect(fl_gc, &rect, fl_brush());
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#elif defined(__APPLE_QUARTZ__)
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CGFloat delta_size = 0.9;
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CGFloat delta_ori = 0;
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if (USINGQUARTZPRINTER) {
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delta_size = 0;
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delta_ori = 0.5;
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}
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CGRect rect = CGRectMake(x - delta_ori, y - delta_ori, w - delta_size , h - delta_size);
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CGContextFillRect(fl_gc, rect);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::xyline(int x, int y, int x1) {
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#if defined(USE_X11)
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XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x1), clip_x(y));
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#elif defined(WIN32)
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextStrokePath(fl_gc);
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
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#if defined (USE_X11)
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XPoint p[3];
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p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y);
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p[1].x = p[2].x = clip_x(x1); p[2].y = clip_x(y2);
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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#elif defined(WIN32)
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if (y2 < y) y2--;
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else y2++;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y);
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LineTo(fl_gc, x1, y2);
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextAddLineToPoint(fl_gc, x1, y2);
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CGContextStrokePath(fl_gc);
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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#error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
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#if defined(USE_X11)
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XPoint p[4];
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p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y);
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p[1].x = p[2].x = clip_x(x1); p[2].y = p[3].y = clip_x(y2);
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p[3].x = clip_x(x3);
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#elif defined(WIN32)
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if(x3 < x1) x3--;
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else x3++;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y);
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LineTo(fl_gc, x1, y2);
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LineTo(fl_gc, x3, y2);
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextAddLineToPoint(fl_gc, x1, y2);
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CGContextAddLineToPoint(fl_gc, x3, y2);
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CGContextStrokePath(fl_gc);
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::yxline(int x, int y, int y1) {
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#if defined(USE_X11)
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XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x), clip_x(y1));
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#elif defined(WIN32)
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if (y1 < y) y1--;
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else y1++;
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextStrokePath(fl_gc);
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
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#if defined(USE_X11)
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XPoint p[3];
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p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y);
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p[1].y = p[2].y = clip_x(y1); p[2].x = clip_x(x2);
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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#elif defined(WIN32)
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if (x2 > x) x2++;
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else x2--;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x, y1);
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LineTo(fl_gc, x2, y1);
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextAddLineToPoint(fl_gc, x2, y1);
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CGContextStrokePath(fl_gc);
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
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#if defined(USE_X11)
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XPoint p[4];
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p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y);
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p[1].y = p[2].y = clip_x(y1); p[2].x = p[3].x = clip_x(x2);
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p[3].y = clip_x(y3);
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#elif defined(WIN32)
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if(y3<y1) y3--;
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else y3++;
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x, y1);
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LineTo(fl_gc, x2, y1);
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LineTo(fl_gc, x2, y3);
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextAddLineToPoint(fl_gc, x2, y1);
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CGContextAddLineToPoint(fl_gc, x2, y3);
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CGContextStrokePath(fl_gc);
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::line(int x, int y, int x1, int y1) {
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#if defined(USE_X11)
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
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#elif defined(WIN32)
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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// Draw the last point *again* because the GDI line drawing
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// functions will not draw the last point ("it's a feature!"...)
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SetPixel(fl_gc, x1, y1, fl_RGB());
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#elif defined(__APPLE_QUARTZ__)
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if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y1);
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CGContextStrokePath(fl_gc);
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if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
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#if defined(USE_X11)
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XPoint p[3];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
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#elif defined(WIN32)
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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// Draw the last point *again* because the GDI line drawing
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// functions will not draw the last point ("it's a feature!"...)
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SetPixel(fl_gc, x2, y2, fl_RGB());
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#elif defined(__APPLE_QUARTZ__)
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if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y1);
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CGContextAddLineToPoint(fl_gc, x2, y2);
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CGContextStrokePath(fl_gc);
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if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
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#if defined(USE_X11)
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XPoint p[4];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x; p[3].y = y;
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#elif defined(WIN32)
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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LineTo(fl_gc, x, y);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y1);
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CGContextAddLineToPoint(fl_gc, x2, y2);
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CGContextClosePath(fl_gc);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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#if defined(USE_X11)
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XPoint p[5];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x3; p[3].y = y3;
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p[4].x = x; p[4].y = y;
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XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
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#elif defined(WIN32)
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MoveToEx(fl_gc, x, y, 0L);
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LineTo(fl_gc, x1, y1);
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LineTo(fl_gc, x2, y2);
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LineTo(fl_gc, x3, y3);
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LineTo(fl_gc, x, y);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y1);
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CGContextAddLineToPoint(fl_gc, x2, y2);
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CGContextAddLineToPoint(fl_gc, x3, y3);
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CGContextClosePath(fl_gc);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
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XPoint p[4];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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#if defined (USE_X11)
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p[3].x = x; p[3].y = y;
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XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
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XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
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#elif defined(WIN32)
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SelectObject(fl_gc, fl_brush());
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Polygon(fl_gc, p, 3);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y1);
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CGContextAddLineToPoint(fl_gc, x2, y2);
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CGContextClosePath(fl_gc);
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CGContextFillPath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
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XPoint p[5];
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p[0].x = x; p[0].y = y;
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p[1].x = x1; p[1].y = y1;
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p[2].x = x2; p[2].y = y2;
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p[3].x = x3; p[3].y = y3;
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#if defined(USE_X11)
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p[4].x = x; p[4].y = y;
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XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
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XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
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#elif defined(WIN32)
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SelectObject(fl_gc, fl_brush());
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Polygon(fl_gc, p, 4);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y1);
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CGContextAddLineToPoint(fl_gc, x2, y2);
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CGContextAddLineToPoint(fl_gc, x3, y3);
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CGContextClosePath(fl_gc);
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CGContextFillPath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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}
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void Fl_Graphics_Driver::point(int x, int y) {
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#if defined(USE_X11)
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XDrawPoint(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y));
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#elif defined(WIN32)
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SetPixel(fl_gc, x, y, fl_RGB());
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#elif defined(__APPLE_QUARTZ__)
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CGContextFillRect(fl_gc, CGRectMake(x - 0.5, y - 0.5, 1, 1) );
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#else
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|
# error unsupported platform
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#endif
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}
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////////////////////////////////////////////////////////////////
|
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#if !defined(WIN32) && !defined(__APPLE__)
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// Missing X call: (is this the fastest way to init a 1-rectangle region?)
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// MSWindows equivalent exists, implemented inline in win32.H
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Fl_Region XRectangleRegion(int x, int y, int w, int h) {
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XRectangle R;
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clip_to_short(x, y, w, h);
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R.x = x; R.y = y; R.width = w; R.height = h;
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|
Fl_Region r = XCreateRegion();
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XUnionRectWithRegion(&R, r, r);
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return r;
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}
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|
#endif
|
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|
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void Fl_Graphics_Driver::restore_clip() {
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|
fl_clip_state_number++;
|
|
Fl_Region r = rstack[rstackptr];
|
|
#if defined(USE_X11)
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if (r) XSetRegion(fl_display, fl_gc, r);
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else XSetClipMask(fl_display, fl_gc, 0);
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|
#elif defined(WIN32)
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SelectClipRgn(fl_gc, r); //if r is NULL, clip is automatically cleared
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|
#elif defined(__APPLE_QUARTZ__)
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|
if ( fl_window ) { // clipping for a true window
|
|
Fl_X::q_clear_clipping();
|
|
Fl_X::q_fill_context();//flip coords if bitmap context
|
|
//apply program clip
|
|
if (r) {
|
|
CGContextClipToRects(fl_gc, r->rects, r->count);
|
|
}
|
|
} else if (fl_gc) { // clipping for an offscreen drawing world (CGBitmap)
|
|
Fl_X::q_clear_clipping();
|
|
Fl_X::q_fill_context();
|
|
if (r) {
|
|
CGContextClipToRects(fl_gc, r->rects, r->count);
|
|
}
|
|
}
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|
#else
|
|
# error unsupported platform
|
|
#endif
|
|
}
|
|
|
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void Fl_Graphics_Driver::clip_region(Fl_Region r) {
|
|
Fl_Region oldr = rstack[rstackptr];
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|
if (oldr) XDestroyRegion(oldr);
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|
rstack[rstackptr] = r;
|
|
fl_restore_clip();
|
|
}
|
|
|
|
Fl_Region Fl_Graphics_Driver::clip_region() {
|
|
return rstack[rstackptr];
|
|
}
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|
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void Fl_Graphics_Driver::push_clip(int x, int y, int w, int h) {
|
|
Fl_Region r;
|
|
if (w > 0 && h > 0) {
|
|
r = XRectangleRegion(x,y,w,h);
|
|
Fl_Region current = rstack[rstackptr];
|
|
if (current) {
|
|
#if defined(USE_X11)
|
|
Fl_Region temp = XCreateRegion();
|
|
XIntersectRegion(current, r, temp);
|
|
XDestroyRegion(r);
|
|
r = temp;
|
|
#elif defined(WIN32)
|
|
CombineRgn(r,r,current,RGN_AND);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
XDestroyRegion(r);
|
|
r = Fl_X::intersect_region_and_rect(current, x,y,w,h);
|
|
#else
|
|
# error unsupported platform
|
|
#endif
|
|
}
|
|
} else { // make empty clip region:
|
|
#if defined(USE_X11)
|
|
r = XCreateRegion();
|
|
#elif defined(WIN32)
|
|
r = CreateRectRgn(0,0,0,0);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
r = XRectangleRegion(0,0,0,0);
|
|
#else
|
|
# error unsupported platform
|
|
#endif
|
|
}
|
|
if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
|
|
else Fl::warning("fl_push_clip: clip stack overflow!\n");
|
|
fl_restore_clip();
|
|
}
|
|
|
|
// make there be no clip (used by fl_begin_offscreen() only!)
|
|
void Fl_Graphics_Driver::push_no_clip() {
|
|
if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
|
|
else Fl::warning("fl_push_no_clip: clip stack overflow!\n");
|
|
fl_restore_clip();
|
|
}
|
|
|
|
// pop back to previous clip:
|
|
void Fl_Graphics_Driver::pop_clip() {
|
|
if (rstackptr > 0) {
|
|
Fl_Region oldr = rstack[rstackptr--];
|
|
if (oldr) XDestroyRegion(oldr);
|
|
} else Fl::warning("fl_pop_clip: clip stack underflow!\n");
|
|
fl_restore_clip();
|
|
}
|
|
|
|
int Fl_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
|
|
if (x+w <= 0 || y+h <= 0) return 0;
|
|
Fl_Region r = rstack[rstackptr];
|
|
if (!r) return 1;
|
|
#if defined (USE_X11)
|
|
// get rid of coordinates outside the 16-bit range the X calls take.
|
|
if (clip_to_short(x,y,w,h)) return 0; // clipped
|
|
return XRectInRegion(r, x, y, w, h);
|
|
#elif defined(WIN32)
|
|
RECT rect;
|
|
if (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id) { // in case of print context, convert coords from logical to device
|
|
POINT pt[2] = { {x, y}, {x + w, y + h} };
|
|
LPtoDP(fl_gc, pt, 2);
|
|
rect.left = pt[0].x; rect.top = pt[0].y; rect.right = pt[1].x; rect.bottom = pt[1].y;
|
|
} else {
|
|
rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h;
|
|
}
|
|
return RectInRegion(r,&rect);
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
CGRect arg = fl_cgrectmake_cocoa(x, y, w, h);
|
|
for (int i = 0; i < r->count; i++) {
|
|
CGRect test = CGRectIntersection(r->rects[i], arg);
|
|
if (!CGRectIsEmpty(test)) return 1;
|
|
}
|
|
return 0;
|
|
#else
|
|
# error unsupported platform
|
|
#endif
|
|
}
|
|
|
|
// return rectangle surrounding intersection of this rectangle and clip:
|
|
int Fl_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
|
|
X = x; Y = y; W = w; H = h;
|
|
Fl_Region r = rstack[rstackptr];
|
|
if (!r) return 0;
|
|
#if defined(USE_X11)
|
|
switch (XRectInRegion(r, x, y, w, h)) {
|
|
case 0: // completely outside
|
|
W = H = 0;
|
|
return 2;
|
|
case 1: // completely inside:
|
|
return 0;
|
|
default: // partial:
|
|
break;
|
|
}
|
|
Fl_Region rr = XRectangleRegion(x,y,w,h);
|
|
Fl_Region temp = XCreateRegion();
|
|
XIntersectRegion(r, rr, temp);
|
|
XRectangle rect;
|
|
XClipBox(temp, &rect);
|
|
X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
|
|
XDestroyRegion(temp);
|
|
XDestroyRegion(rr);
|
|
return 1;
|
|
#elif defined(WIN32)
|
|
// The win32 API makes no distinction between partial and complete
|
|
// intersection, so we have to check for partial intersection ourselves.
|
|
// However, given that the regions may be composite, we have to do
|
|
// some voodoo stuff...
|
|
Fl_Region rr = XRectangleRegion(x,y,w,h);
|
|
Fl_Region temp = CreateRectRgn(0,0,0,0);
|
|
int ret;
|
|
if (CombineRgn(temp, rr, r, RGN_AND) == NULLREGION) { // disjoint
|
|
W = H = 0;
|
|
ret = 2;
|
|
} else if (EqualRgn(temp, rr)) { // complete
|
|
ret = 0;
|
|
} else { // partial intersection
|
|
RECT rect;
|
|
GetRgnBox(temp, &rect);
|
|
if(Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id) { // if print context, convert coords from device to logical
|
|
POINT pt[2] = { {rect.left, rect.top}, {rect.right, rect.bottom} };
|
|
DPtoLP(fl_gc, pt, 2);
|
|
X = pt[0].x; Y = pt[0].y; W = pt[1].x - X; H = pt[1].y - Y;
|
|
}
|
|
else {
|
|
X = rect.left; Y = rect.top; W = rect.right - X; H = rect.bottom - Y;
|
|
}
|
|
ret = 1;
|
|
}
|
|
DeleteObject(temp);
|
|
DeleteObject(rr);
|
|
return ret;
|
|
#elif defined(__APPLE_QUARTZ__)
|
|
CGRect arg = fl_cgrectmake_cocoa(x, y, w, h);
|
|
CGRect u = CGRectMake(0,0,0,0);
|
|
CGRect test;
|
|
for(int i = 0; i < r->count; i++) {
|
|
test = CGRectIntersection(r->rects[i], arg);
|
|
if( ! CGRectIsEmpty(test) ) {
|
|
if(CGRectIsEmpty(u)) u = test;
|
|
else u = CGRectUnion(u, test);
|
|
}
|
|
}
|
|
X = int(u.origin.x);
|
|
Y = int(u.origin.y);
|
|
W = int(u.size.width + 1);
|
|
H = int(u.size.height + 1);
|
|
if(CGRectIsEmpty(u)) W = H = 0;
|
|
return ! CGRectEqualToRect(arg, u);
|
|
#else
|
|
# error unsupported platform
|
|
#endif
|
|
}
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|