Mac OS: fl_rect(), fl_rectf(), and fl_point() now have exact same output to display and printer.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8572 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -171,10 +171,10 @@ void Fl_Graphics_Driver::rect(int x, int y, int w, int h) {
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LineTo(fl_gc, x, y+h-1);
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LineTo(fl_gc, x, y);
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGRect rect = CGRectMake(x, y, w-1, h-1);
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CGContextStrokeRect(fl_gc, rect);
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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if ( (!USINGQUARTZPRINTER) && fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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@ -191,10 +191,14 @@ void Fl_Graphics_Driver::rectf(int x, int y, int w, int h) {
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rect.right = x + w; rect.bottom = y + h;
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FillRect(fl_gc, &rect, fl_brush());
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGRect rect = CGRectMake(x, y, w-1, h-1);
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CGFloat delta_size = 0.9;
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CGFloat delta_ori = 0;
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if (USINGQUARTZPRINTER) {
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delta_size = 0;
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delta_ori = 0.5;
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}
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CGRect rect = CGRectMake(x - delta_ori, y - delta_ori, w - delta_size , h - delta_size);
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CGContextFillRect(fl_gc, rect);
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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#endif
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@ -495,11 +499,7 @@ void Fl_Graphics_Driver::point(int x, int y) {
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#elif defined(WIN32)
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SetPixel(fl_gc, x, y, fl_RGB());
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#elif defined(__APPLE_QUARTZ__)
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if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x-.5, y); // Quartz needs a line that is one pixel long, or it will not draw anything
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CGContextAddLineToPoint(fl_gc, x+.5, y);
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CGContextStrokePath(fl_gc);
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if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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CGContextFillRect(fl_gc, CGRectMake(x - 0.5, y - 0.5, 1, 1) );
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#else
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# error unsupported platform
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#endif
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