mirror of https://github.com/fltk/fltk
286 lines
8.6 KiB
Plaintext
286 lines
8.6 KiB
Plaintext
#
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# "$Id$"
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#
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# Test/example program makefile for the Fast Light Tool Kit (FLTK).
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#
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# Copyright 1998-2010 by Bill Spitzak and others.
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#
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# This library is free software. Distribution and use rights are outlined in
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# the file "COPYING" which should have been included with this file. If this
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# file is missing or damaged, see the license at:
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#
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# http://www.fltk.org/COPYING.php
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#
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# Please report all bugs and problems on the following page:
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#
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# http://www.fltk.org/str.php
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#
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!include ../watcom.mif
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ALL = &
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$(ODIR)/unittests$(EXEEXT) &
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$(ODIR)/adjuster$(EXEEXT) &
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$(ODIR)/arc$(EXEEXT) &
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$(ODIR)/ask$(EXEEXT) &
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$(ODIR)/bitmap$(EXEEXT) &
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$(ODIR)/boxtype$(EXEEXT) &
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$(ODIR)/browser$(EXEEXT) &
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$(ODIR)/button$(EXEEXT) &
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$(ODIR)/buttons$(EXEEXT) &
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$(ODIR)/checkers$(EXEEXT) &
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$(ODIR)/clock$(EXEEXT) &
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$(ODIR)/colbrowser$(EXEEXT) &
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$(ODIR)/color_chooser$(EXEEXT) &
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$(ODIR)/cursor$(EXEEXT) &
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$(ODIR)/curve$(EXEEXT) &
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$(ODIR)/demo$(EXEEXT) &
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$(ODIR)/doublebuffer$(EXEEXT) &
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$(ODIR)/editor$(EXEEXT) &
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$(ODIR)/fast_slow$(EXEEXT) &
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$(ODIR)/file_chooser$(EXEEXT) &
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$(ODIR)/fonts$(EXEEXT) &
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$(ODIR)/forms$(EXEEXT) &
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$(ODIR)/hello$(EXEEXT) &
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$(ODIR)/help$(EXEEXT) &
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$(ODIR)/iconize$(EXEEXT) &
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$(ODIR)/image$(EXEEXT) &
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$(ODIR)/inactive$(EXEEXT) &
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$(ODIR)/input$(EXEEXT) &
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$(ODIR)/keyboard$(EXEEXT) &
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$(ODIR)/label$(EXEEXT) &
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$(ODIR)/line_style$(EXEEXT) &
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$(ODIR)/list_visuals$(EXEEXT) &
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$(ODIR)/mandelbrot$(EXEEXT) &
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$(ODIR)/menubar$(EXEEXT) &
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$(ODIR)/message$(EXEEXT) &
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$(ODIR)/minimum$(EXEEXT) &
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$(ODIR)/native-filechooser$(EXEEXT) &
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$(ODIR)/navigation$(EXEEXT) &
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$(ODIR)/output$(EXEEXT) &
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$(ODIR)/overlay$(EXEEXT) &
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$(ODIR)/pack$(EXEEXT) &
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$(ODIR)/pixmap$(EXEEXT) &
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$(ODIR)/pixmap_browser$(EXEEXT) &
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$(ODIR)/preferences$(EXEEXT) &
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$(ODIR)/radio$(EXEEXT) &
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$(ODIR)/resize$(EXEEXT) &
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$(ODIR)/resizebox$(EXEEXT) &
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$(ODIR)/scroll$(EXEEXT) &
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$(ODIR)/subwindow$(EXEEXT) &
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$(ODIR)/symbols$(EXEEXT) &
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$(ODIR)/tabs$(EXEEXT) &
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$(ODIR)/threads$(EXEEXT) &
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$(ODIR)/tile$(EXEEXT) &
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$(ODIR)/tiled_image$(EXEEXT) &
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$(ODIR)/valuators$(EXEEXT)
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GLALL = &
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$(ODIR)/cube$(EXEEXT) &
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$(ODIR)/CubeView$(EXEEXT) &
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$(ODIR)/fractals$(EXEEXT) &
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$(ODIR)/fullscreen$(EXEEXT) &
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$(ODIR)/gl_overlay$(EXEEXT) &
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$(ODIR)/glpuzzle$(EXEEXT) &
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$(ODIR)/shape$(EXEEXT)
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all: $(ALL) $(GLALL)
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gldemos: $(GLALL)
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# FLUID file rules. We could put them in ../watcom.mif really, but that needs testing.
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.fl.cxx:
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echo Generating $<...
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-..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@
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.fl.h:
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echo Generating $<...
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-..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@
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# All demos depend on the FLTK library...
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$(ALL): $(LIBNAME)
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# General demos..... Normally a executable depending on an object file of the same name
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# shouldn't need a target line. But if different output directories are used, changes
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# in sources files are not picked up, so we do need a line per target.
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$(ODIR)/unittests$(EXEEXT) : $(ODIR)/unittests.obj
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$(ODIR)/adjuster$(EXEEXT) : $(ODIR)/adjuster.obj
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$(ODIR)/arc$(EXEEXT) : $(ODIR)/arc.obj
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$(ODIR)/ask$(EXEEXT) : $(ODIR)/ask.obj
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$(ODIR)/bitmap$(EXEEXT) : $(ODIR)/bitmap.obj
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$(ODIR)/boxtype$(EXEEXT) : $(ODIR)/boxtype.obj
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$(ODIR)/browser$(EXEEXT) : $(ODIR)/browser.obj
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$(ODIR)/button$(EXEEXT) : $(ODIR)/button.obj
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$(ODIR)/buttons$(EXEEXT) : $(ODIR)/buttons.obj
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$(ODIR)/checkers$(EXEEXT) : $(ODIR)/checkers.obj
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$(ODIR)/clock$(EXEEXT) : $(ODIR)/clock.obj
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$(ODIR)/colbrowser$(EXEEXT) : $(ODIR)/colbrowser.obj
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$(ODIR)/color_chooser$(EXEEXT) : $(ODIR)/color_chooser.obj
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$(ODIR)/cursor$(EXEEXT) : $(ODIR)/cursor.obj
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$(ODIR)/curve$(EXEEXT) : $(ODIR)/curve.obj
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$(ODIR)/demo$(EXEEXT) : $(ODIR)/demo.obj
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$(ODIR)/doublebuffer$(EXEEXT) : $(ODIR)/doublebuffer.obj
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$(ODIR)/editor$(EXEEXT) : $(ODIR)/editor.obj
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$(ODIR)/fast_slow$(EXEEXT) : $(ODIR)/fast_slow.obj
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$(ODIR)/file_chooser$(EXEEXT) : $(ODIR)/file_chooser.obj
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$(ODIR)/fonts$(EXEEXT) : $(ODIR)/fonts.obj
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$(ODIR)/forms$(EXEEXT) : $(ODIR)/forms.obj
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$(ODIR)/hello$(EXEEXT) : $(ODIR)/hello.obj
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$(ODIR)/help$(EXEEXT) : $(ODIR)/help.obj
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$(ODIR)/iconize$(EXEEXT) : $(ODIR)/iconize.obj
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$(ODIR)/image$(EXEEXT) : $(ODIR)/image.obj
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$(ODIR)/inactive$(EXEEXT) : $(ODIR)/inactive.obj
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$(ODIR)/input$(EXEEXT) : $(ODIR)/input.obj
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$(ODIR)/label$(EXEEXT) : $(ODIR)/label.obj
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$(ODIR)/line_style$(EXEEXT) : $(ODIR)/line_style.obj
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$(ODIR)/list_visuals$(EXEEXT) : $(ODIR)/list_visuals.obj
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$(ODIR)/menubar$(EXEEXT) : $(ODIR)/menubar.obj
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$(ODIR)/message$(EXEEXT) : $(ODIR)/message.obj
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$(ODIR)/minimum$(EXEEXT) : $(ODIR)/minimum.obj
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$(ODIR)/native-filechooser$(EXEEXT) : $(ODIR)/native-filechooser.obj
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$(ODIR)/navigation$(EXEEXT) : $(ODIR)/navigation.obj
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$(ODIR)/output$(EXEEXT) : $(ODIR)/output.obj
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$(ODIR)/overlay$(EXEEXT) : $(ODIR)/overlay.obj
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$(ODIR)/pack$(EXEEXT) : $(ODIR)/pack.obj
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$(ODIR)/pixmap$(EXEEXT) : $(ODIR)/pixmap.obj
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$(ODIR)/pixmap_browser$(EXEEXT) : $(ODIR)/pixmap_browser.obj
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$(ODIR)/preferences$(EXEEXT) : $(ODIR)/preferences.obj
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$(ODIR)/radio$(EXEEXT) : $(ODIR)/radio.obj
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$(ODIR)/resize$(EXEEXT) : $(ODIR)/resize.obj
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$(ODIR)/resizebox$(EXEEXT) : $(ODIR)/resizebox.obj
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$(ODIR)/scroll$(EXEEXT) : $(ODIR)/scroll.obj
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$(ODIR)/subwindow$(EXEEXT) : $(ODIR)/subwindow.obj
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$(ODIR)/symbols$(EXEEXT) : $(ODIR)/symbols.obj
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$(ODIR)/tabs$(EXEEXT) : $(ODIR)/tabs.obj
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$(ODIR)/threads$(EXEEXT) : $(ODIR)/threads.obj
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$(ODIR)/tile$(EXEEXT) : $(ODIR)/tile.obj
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$(ODIR)/tiled_image$(EXEEXT) : $(ODIR)/tiled_image.obj
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$(ODIR)/valuators$(EXEEXT) : $(ODIR)/valuators.obj
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# Because keyboard_ui.obj is listed first, fluid will be used to generate the .cxx and .h file
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# so that when keyboard.obj is built, keyboard_ui.h is there.
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KBDOBJECTS=keyboard_ui.obj keyboard.obj
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$(ODIR)/keyboard$(EXEEXT): $(KBDOBJECTS) keyboard_ui.h
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@%create $^*.lk1
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@for %i in ($(KBDOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
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@for %i in ($(LIBS)) do @%append $^*.lk1 L %i
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@for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
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@for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
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$(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
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@del $^*.lk1
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@set KBDOBJECTS=
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MDLOBJECTS=mandelbrot_ui.obj mandelbrot.obj
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$(ODIR)/mandelbrot$(EXEEXT): $(MDLOBJECTS)
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@%create $^*.lk1
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@for %i in ($(MDLOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
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@for %i in ($(LIBS)) do @%append $^*.lk1 L %i
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@for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
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@for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
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$(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
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@del $^*.lk1
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# All OpenGL demos depend on the FLTK and FLTK_GL libraries...
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$(GLALL): $(LIBNAME) $(LIBNAMEGL)
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# OpenGL demos...
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$(ODIR)/cube$(EXEEXT) : $(ODIR)/cube.obj
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$(ODIR)/fullscreen$(EXEEXT) : $(ODIR)/fullscreen.obj
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$(ODIR)/gl_overlay$(EXEEXT) : $(ODIR)/gl_overlay.obj
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$(ODIR)/glpuzzle$(EXEEXT) : $(ODIR)/glpuzzle.obj
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$(ODIR)/shape$(EXEEXT) : $(ODIR)/shape.obj
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CBVOBJECTS = CubeView.obj CubeViewUI.obj CubeMain.obj
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$(ODIR)/CubeView$(EXEEXT): $(CBVOBJECTS)
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@%create $^*.lk1
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@for %i in ($(CBVOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
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@for %i in ($(LIBS)) do @%append $^*.lk1 L %i
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@for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
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@for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
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$(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
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@del $^*.lk1
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FRTOBJECTS = fractals.obj fracviewer.obj
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$(ODIR)/fractals$(EXEEXT): $(FRTOBJECTS)
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@%create $^*.lk1
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@for %i in ($(FRTOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i
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@for %i in ($(LIBS)) do @%append $^*.lk1 L %i
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@for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i
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@for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i
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$(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1
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@del $^*.lk1
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#
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# Clean all directories
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#
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clean : .SYMBOLIC
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@echo Cleaning up.
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CLEANEXTS = exe map sym obj lk1
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@for %a in ($(CLEANEXTS)) do -rm -f $(ODIR)\*.%a
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-rm -f *.err
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FLUIDMADE = fastslow inactive keyboard_ui preferences radio resize tabs valuators
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@for %a in ($(FLUIDMADE)) do -rm -f %a.cxx %a.h
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#
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# End of "$Id$".
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#
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