# # "$Id$" # # Test/example program makefile for the Fast Light Tool Kit (FLTK). # # Copyright 1998-2010 by Bill Spitzak and others. # # This library is free software. Distribution and use rights are outlined in # the file "COPYING" which should have been included with this file. If this # file is missing or damaged, see the license at: # # http://www.fltk.org/COPYING.php # # Please report all bugs and problems on the following page: # # http://www.fltk.org/str.php # !include ../watcom.mif ALL = & $(ODIR)/unittests$(EXEEXT) & $(ODIR)/adjuster$(EXEEXT) & $(ODIR)/arc$(EXEEXT) & $(ODIR)/ask$(EXEEXT) & $(ODIR)/bitmap$(EXEEXT) & $(ODIR)/boxtype$(EXEEXT) & $(ODIR)/browser$(EXEEXT) & $(ODIR)/button$(EXEEXT) & $(ODIR)/buttons$(EXEEXT) & $(ODIR)/checkers$(EXEEXT) & $(ODIR)/clock$(EXEEXT) & $(ODIR)/colbrowser$(EXEEXT) & $(ODIR)/color_chooser$(EXEEXT) & $(ODIR)/cursor$(EXEEXT) & $(ODIR)/curve$(EXEEXT) & $(ODIR)/demo$(EXEEXT) & $(ODIR)/doublebuffer$(EXEEXT) & $(ODIR)/editor$(EXEEXT) & $(ODIR)/fast_slow$(EXEEXT) & $(ODIR)/file_chooser$(EXEEXT) & $(ODIR)/fonts$(EXEEXT) & $(ODIR)/forms$(EXEEXT) & $(ODIR)/hello$(EXEEXT) & $(ODIR)/help$(EXEEXT) & $(ODIR)/iconize$(EXEEXT) & $(ODIR)/image$(EXEEXT) & $(ODIR)/inactive$(EXEEXT) & $(ODIR)/input$(EXEEXT) & $(ODIR)/keyboard$(EXEEXT) & $(ODIR)/label$(EXEEXT) & $(ODIR)/line_style$(EXEEXT) & $(ODIR)/list_visuals$(EXEEXT) & $(ODIR)/mandelbrot$(EXEEXT) & $(ODIR)/menubar$(EXEEXT) & $(ODIR)/message$(EXEEXT) & $(ODIR)/minimum$(EXEEXT) & $(ODIR)/native-filechooser$(EXEEXT) & $(ODIR)/navigation$(EXEEXT) & $(ODIR)/output$(EXEEXT) & $(ODIR)/overlay$(EXEEXT) & $(ODIR)/pack$(EXEEXT) & $(ODIR)/pixmap$(EXEEXT) & $(ODIR)/pixmap_browser$(EXEEXT) & $(ODIR)/preferences$(EXEEXT) & $(ODIR)/radio$(EXEEXT) & $(ODIR)/resize$(EXEEXT) & $(ODIR)/resizebox$(EXEEXT) & $(ODIR)/scroll$(EXEEXT) & $(ODIR)/subwindow$(EXEEXT) & $(ODIR)/symbols$(EXEEXT) & $(ODIR)/tabs$(EXEEXT) & $(ODIR)/threads$(EXEEXT) & $(ODIR)/tile$(EXEEXT) & $(ODIR)/tiled_image$(EXEEXT) & $(ODIR)/valuators$(EXEEXT) GLALL = & $(ODIR)/cube$(EXEEXT) & $(ODIR)/CubeView$(EXEEXT) & $(ODIR)/fractals$(EXEEXT) & $(ODIR)/fullscreen$(EXEEXT) & $(ODIR)/gl_overlay$(EXEEXT) & $(ODIR)/glpuzzle$(EXEEXT) & $(ODIR)/shape$(EXEEXT) all: $(ALL) $(GLALL) gldemos: $(GLALL) # FLUID file rules. We could put them in ../watcom.mif really, but that needs testing. .fl.cxx: echo Generating $<... -..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@ .fl.h: echo Generating $<... -..\fluid\$(ODIR)\fluid$(EXEEXT) -c $[@ # All demos depend on the FLTK library... $(ALL): $(LIBNAME) # General demos..... Normally a executable depending on an object file of the same name # shouldn't need a target line. But if different output directories are used, changes # in sources files are not picked up, so we do need a line per target. $(ODIR)/unittests$(EXEEXT) : $(ODIR)/unittests.obj $(ODIR)/adjuster$(EXEEXT) : $(ODIR)/adjuster.obj $(ODIR)/arc$(EXEEXT) : $(ODIR)/arc.obj $(ODIR)/ask$(EXEEXT) : $(ODIR)/ask.obj $(ODIR)/bitmap$(EXEEXT) : $(ODIR)/bitmap.obj $(ODIR)/boxtype$(EXEEXT) : $(ODIR)/boxtype.obj $(ODIR)/browser$(EXEEXT) : $(ODIR)/browser.obj $(ODIR)/button$(EXEEXT) : $(ODIR)/button.obj $(ODIR)/buttons$(EXEEXT) : $(ODIR)/buttons.obj $(ODIR)/checkers$(EXEEXT) : $(ODIR)/checkers.obj $(ODIR)/clock$(EXEEXT) : $(ODIR)/clock.obj $(ODIR)/colbrowser$(EXEEXT) : $(ODIR)/colbrowser.obj $(ODIR)/color_chooser$(EXEEXT) : $(ODIR)/color_chooser.obj $(ODIR)/cursor$(EXEEXT) : $(ODIR)/cursor.obj $(ODIR)/curve$(EXEEXT) : $(ODIR)/curve.obj $(ODIR)/demo$(EXEEXT) : $(ODIR)/demo.obj $(ODIR)/doublebuffer$(EXEEXT) : $(ODIR)/doublebuffer.obj $(ODIR)/editor$(EXEEXT) : $(ODIR)/editor.obj $(ODIR)/fast_slow$(EXEEXT) : $(ODIR)/fast_slow.obj $(ODIR)/file_chooser$(EXEEXT) : $(ODIR)/file_chooser.obj $(ODIR)/fonts$(EXEEXT) : $(ODIR)/fonts.obj $(ODIR)/forms$(EXEEXT) : $(ODIR)/forms.obj $(ODIR)/hello$(EXEEXT) : $(ODIR)/hello.obj $(ODIR)/help$(EXEEXT) : $(ODIR)/help.obj $(ODIR)/iconize$(EXEEXT) : $(ODIR)/iconize.obj $(ODIR)/image$(EXEEXT) : $(ODIR)/image.obj $(ODIR)/inactive$(EXEEXT) : $(ODIR)/inactive.obj $(ODIR)/input$(EXEEXT) : $(ODIR)/input.obj $(ODIR)/label$(EXEEXT) : $(ODIR)/label.obj $(ODIR)/line_style$(EXEEXT) : $(ODIR)/line_style.obj $(ODIR)/list_visuals$(EXEEXT) : $(ODIR)/list_visuals.obj $(ODIR)/menubar$(EXEEXT) : $(ODIR)/menubar.obj $(ODIR)/message$(EXEEXT) : $(ODIR)/message.obj $(ODIR)/minimum$(EXEEXT) : $(ODIR)/minimum.obj $(ODIR)/native-filechooser$(EXEEXT) : $(ODIR)/native-filechooser.obj $(ODIR)/navigation$(EXEEXT) : $(ODIR)/navigation.obj $(ODIR)/output$(EXEEXT) : $(ODIR)/output.obj $(ODIR)/overlay$(EXEEXT) : $(ODIR)/overlay.obj $(ODIR)/pack$(EXEEXT) : $(ODIR)/pack.obj $(ODIR)/pixmap$(EXEEXT) : $(ODIR)/pixmap.obj $(ODIR)/pixmap_browser$(EXEEXT) : $(ODIR)/pixmap_browser.obj $(ODIR)/preferences$(EXEEXT) : $(ODIR)/preferences.obj $(ODIR)/radio$(EXEEXT) : $(ODIR)/radio.obj $(ODIR)/resize$(EXEEXT) : $(ODIR)/resize.obj $(ODIR)/resizebox$(EXEEXT) : $(ODIR)/resizebox.obj $(ODIR)/scroll$(EXEEXT) : $(ODIR)/scroll.obj $(ODIR)/subwindow$(EXEEXT) : $(ODIR)/subwindow.obj $(ODIR)/symbols$(EXEEXT) : $(ODIR)/symbols.obj $(ODIR)/tabs$(EXEEXT) : $(ODIR)/tabs.obj $(ODIR)/threads$(EXEEXT) : $(ODIR)/threads.obj $(ODIR)/tile$(EXEEXT) : $(ODIR)/tile.obj $(ODIR)/tiled_image$(EXEEXT) : $(ODIR)/tiled_image.obj $(ODIR)/valuators$(EXEEXT) : $(ODIR)/valuators.obj # Because keyboard_ui.obj is listed first, fluid will be used to generate the .cxx and .h file # so that when keyboard.obj is built, keyboard_ui.h is there. KBDOBJECTS=keyboard_ui.obj keyboard.obj $(ODIR)/keyboard$(EXEEXT): $(KBDOBJECTS) keyboard_ui.h @%create $^*.lk1 @for %i in ($(KBDOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i @for %i in ($(LIBS)) do @%append $^*.lk1 L %i @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1 @del $^*.lk1 @set KBDOBJECTS= MDLOBJECTS=mandelbrot_ui.obj mandelbrot.obj $(ODIR)/mandelbrot$(EXEEXT): $(MDLOBJECTS) @%create $^*.lk1 @for %i in ($(MDLOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i @for %i in ($(LIBS)) do @%append $^*.lk1 L %i @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1 @del $^*.lk1 # All OpenGL demos depend on the FLTK and FLTK_GL libraries... $(GLALL): $(LIBNAME) $(LIBNAMEGL) # OpenGL demos... $(ODIR)/cube$(EXEEXT) : $(ODIR)/cube.obj $(ODIR)/fullscreen$(EXEEXT) : $(ODIR)/fullscreen.obj $(ODIR)/gl_overlay$(EXEEXT) : $(ODIR)/gl_overlay.obj $(ODIR)/glpuzzle$(EXEEXT) : $(ODIR)/glpuzzle.obj $(ODIR)/shape$(EXEEXT) : $(ODIR)/shape.obj CBVOBJECTS = CubeView.obj CubeViewUI.obj CubeMain.obj $(ODIR)/CubeView$(EXEEXT): $(CBVOBJECTS) @%create $^*.lk1 @for %i in ($(CBVOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i @for %i in ($(LIBS)) do @%append $^*.lk1 L %i @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1 @del $^*.lk1 FRTOBJECTS = fractals.obj fracviewer.obj $(ODIR)/fractals$(EXEEXT): $(FRTOBJECTS) @%create $^*.lk1 @for %i in ($(FRTOBJECTS)) do @%append $^*.lk1 F $(ODIR)/%i @for %i in ($(LIBS)) do @%append $^*.lk1 L %i @for %i in ($(EXTRA_LIBS)) do @%append $^*.lk1 L %i @for %i in ($(SYSLIBS)) do @%append $^*.lk1 L %i $(LN) $(LNOPTS) name $^@ op map=$^* @$^*.lk1 @del $^*.lk1 # # Clean all directories # clean : .SYMBOLIC @echo Cleaning up. CLEANEXTS = exe map sym obj lk1 @for %a in ($(CLEANEXTS)) do -rm -f $(ODIR)\*.%a -rm -f *.err FLUIDMADE = fastslow inactive keyboard_ui preferences radio resize tabs valuators @for %a in ($(FLUIDMADE)) do -rm -f %a.cxx %a.h # # End of "$Id$". #