
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5176 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
275 lines
8.2 KiB
C++
275 lines
8.2 KiB
C++
//
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// "$Id$"
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//
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// MacOS image drawing code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2005 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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////////////////////////////////////////////////////////////////
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include <FL/x.H>
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#define MAXBUFFER 0x40000 // 256k
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/**
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* draw an image based on the input parameters
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*
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* buf: image source data
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* X, Y: position (in buffer?!)
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* W, H: size of picture (in pixel?)
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* delta: distance from pixel to pixel in buf in bytes
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* linedelta: distance from line to line in buf in bytes
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* mono: if set, pixel is one byte - if zero, pixel is 3 byte
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* cb: callback to copy image data into (RGB?) buffer
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* buf: pointer to first byte in image source
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* x, y: position in buffer
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* w: width (in bytes?)
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* dst: destination buffer
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* userdata: ?
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*/
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static void innards(const uchar *buf, int X, int Y, int W, int H,
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int delta, int linedelta, int mono,
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Fl_Draw_Image_Cb cb, void* userdata)
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{
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if (!linedelta) linedelta = W*delta;
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#ifdef __APPLE_QD__
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// theoretically, if the current GPort permits, we could write
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// directly into it, avoiding the temporary GWorld. For now I
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// will go the safe way... .
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char direct = 0;
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GWorldPtr gw;
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Rect bounds;
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bounds.left=0; bounds.right=W; bounds.top=0; bounds.bottom=H;
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QDErr err = NewGWorld( &gw, 32, &bounds, 0L, 0L, useTempMem );
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if (err==noErr && gw) {
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PixMapHandle pm = GetGWorldPixMap( gw );
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if ( pm ) {
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LockPixels( pm );
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if ( *pm ) {
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uchar *base = (uchar*)GetPixBaseAddr( pm );
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if ( base ) {
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PixMapPtr pmp = *pm;
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// make absolutely sure that we can use a direct memory write to
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// create the pixmap!
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if ( pmp->pixelType == 16 || pmp->pixelSize == 32 || pmp->cmpCount == 3 || pmp->cmpSize == 8 ) {
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int rowBytes = pmp->rowBytes & 0x3fff;
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if ( cb )
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{
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uchar *tmpBuf = new uchar[ W*delta ];
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if ( mono ) delta -= 1; else delta -= 3;
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for ( int i=0; i<H; i++ )
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{
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uchar *src = tmpBuf;
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uchar *dst = base + i*rowBytes;
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cb( userdata, 0, i, W, tmpBuf );
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if ( mono ) {
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for ( int j=0; j<W; j++ )
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{ uchar c = *src++; *dst++ = 0; *dst++ = c; *dst++ = c; *dst++ = c; src += delta; }
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} else {
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for ( int j=0; j<W; j++ )
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{ *dst++ = 0; *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; src += delta; }
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}
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}
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delete[] tmpBuf;
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}
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else
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{
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if ( mono ) delta -= 1; else delta -= 3;
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for ( int i=0; i<H; i++ )
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{
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const uchar *src = buf+i*linedelta;
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uchar *dst = base + i*rowBytes;
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if ( mono ) {
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for ( int j=0; j<W; j++ )
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{ uchar c = *src++; *dst++ = 0; *dst++ = c; *dst++ = c; *dst++ = c; src += delta; }
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} else {
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for ( int j=0; j<W; j++ )
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{ *dst++ = 0; *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; src += delta; }
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}
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}
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}
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fl_copy_offscreen( X, Y, W, H, gw, 0, 0 );
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direct = 1;
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}
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}
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}
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UnlockPixels( pm );
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}
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DisposeGWorld( gw );
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}
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// great. We were able to write the pixels directly into memory, so we can return now.
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if ( direct )
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return;
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// following the very save (and very slow) way to write the image into the give port
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if ( cb )
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{
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uchar *tmpBuf = new uchar[ W*3 ];
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for ( int i=0; i<H; i++ )
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{
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uchar *src = tmpBuf;
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cb( userdata, 0, i, W, tmpBuf );
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for ( int j=0; j<W; j++ )
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{
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if ( mono )
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{ fl_color( src[0], src[0], src[0] ); src++; }
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else
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{ fl_color( src[0], src[1], src[2] ); src+=3; }
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MoveTo( X+j, Y+i );
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Line( 0, 0 );
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}
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}
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delete[] tmpBuf;
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}
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else
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{
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for ( int i=0; i<H; i++ )
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{
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const uchar *src = buf+i*linedelta;
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for ( int j=0; j<W; j++ )
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{
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if ( mono )
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fl_color( src[0], src[0], src[0] );
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else
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fl_color( src[0], src[1], src[2] );
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MoveTo( X+j, Y+i );
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Line( 0, 0 );
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src += delta;
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}
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}
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}
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#elif defined(__APPLE_QUARTZ__)
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const void *array = buf;
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uchar *tmpBuf = 0;
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if (cb) {
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tmpBuf = new uchar[ H*W*delta ];
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for (int i=0; i<H; i++) {
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cb(userdata, 0, i, W, tmpBuf+i*W*delta);
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}
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array = (void*)tmpBuf;
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linedelta = W;
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}
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// create an image context
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CGColorSpaceRef lut = 0;
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if (delta<=2)
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lut = CGColorSpaceCreateDeviceGray();
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else
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lut = CGColorSpaceCreateDeviceRGB();
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CGDataProviderRef src = CGDataProviderCreateWithData( 0L, array, linedelta*H*delta, 0L);
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CGImageRef img = CGImageCreate( W, H, 8, 8*delta, linedelta*delta,
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lut, delta&1?kCGImageAlphaNone:kCGImageAlphaNoneSkipLast,
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src, 0L, false, kCGRenderingIntentDefault);
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// draw the image into the destination context
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if (img) {
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CGRect rect = { { X, Y }, { W, H } };
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Fl_X::q_begin_image(rect, 0, 0, W, H);
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CGContextDrawImage(fl_gc, rect, img);
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Fl_X::q_end_image();
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// release all allocated resources
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CGImageRelease(img);
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}
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CGColorSpaceRelease(lut);
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CGDataProviderRelease(src);
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if (cb) {
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delete[] tmpBuf;
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}
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if (img) return; // else fall through to slow mode
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// following the very save (and very slow) way to write the image into the give port
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CGContextSetShouldAntialias(fl_gc, false);
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if ( cb )
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{
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uchar *tmpBuf = new uchar[ W*4 ];
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for ( int i=0; i<H; i++ )
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{
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uchar *src = tmpBuf;
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cb( userdata, 0, i, W, tmpBuf );
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for ( int j=0; j<W; j++ )
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{
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if ( mono )
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{ fl_color( src[0], src[0], src[0] ); }
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else
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{ fl_color( src[0], src[1], src[2] ); }
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CGContextMoveToPoint(fl_gc, X+j, Y+i);
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CGContextAddLineToPoint(fl_gc, X+j, Y+i);
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CGContextStrokePath(fl_gc);
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src+=delta;
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}
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}
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delete[] tmpBuf;
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}
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else
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{
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for ( int i=0; i<H; i++ )
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{
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const uchar *src = buf+i*linedelta;
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for ( int j=0; j<W; j++ )
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{
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if ( mono )
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fl_color( src[0], src[0], src[0] );
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else
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fl_color( src[0], src[1], src[2] );
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CGContextMoveToPoint(fl_gc, X+j, Y+i);
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CGContextAddLineToPoint(fl_gc, X+j, Y+i);
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CGContextStrokePath(fl_gc);
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src += delta;
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}
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}
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}
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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# error : you must defined __APPLE_QD__ or __APPLE_QUARTZ__
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#endif
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}
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void fl_draw_image(const uchar* buf, int x, int y, int w, int h, int d, int l){
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innards(buf,x,y,w,h,d,l,(d<3&&d>-3),0,0);
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}
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void fl_draw_image(Fl_Draw_Image_Cb cb, void* data,
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int x, int y, int w, int h,int d) {
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innards(0,x,y,w,h,d,0,(d<3&&d>-3),cb,data);
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}
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void fl_draw_image_mono(const uchar* buf, int x, int y, int w, int h, int d, int l){
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innards(buf,x,y,w,h,d,l,1,0,0);
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}
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void fl_draw_image_mono(Fl_Draw_Image_Cb cb, void* data,
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int x, int y, int w, int h,int d) {
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innards(0,x,y,w,h,d,0,1,cb,data);
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}
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void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) {
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fl_color(r,g,b);
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fl_rectf(x,y,w,h);
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}
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//
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// End of "$Id$".
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//
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