fltk/FL/Fl_Menu_Button.H
Manolo Gouy fc25ffc246 Corrected typos.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8016 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2010-12-12 11:19:12 +00:00

87 lines
3.1 KiB
C++

//
// "$Id$"
//
// Menu button header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Menu_Button widget . */
#ifndef Fl_Menu_Button_H
#define Fl_Menu_Button_H
#include "Fl_Menu_.H"
/**
This is a button that when pushed pops up a menu (or hierarchy of
menus) defined by an array of
Fl_Menu_Item objects.
<P ALIGN=CENTER>\image html menu_button.png</P>
\image latex menu_button.png " menu_button" width=5cm
<P>Normally any mouse button will pop up a menu and it is lined up
below the button as shown in the picture. However an Fl_Menu_Button
may also control a pop-up menu. This is done by setting the type().
If type() is zero a normal menu button is produced.
If it is nonzero then this is a pop-up menu. The bits in type() indicate
what mouse buttons pop up the menu (see Fl_Menu_Button::popup_buttons). </P>
<P>The menu will also pop up in response to shortcuts indicated by
putting a '&' character in the label(). </P>
<P>Typing the shortcut() of any of the menu items will cause
callbacks exactly the same as when you pick the item with the mouse.
The '&' character in menu item names are only looked at when the menu is
popped up, however. </P>
<P>When the user picks an item off the menu, the item's callback is
done with the menu_button as the Fl_Widget* argument. If the
item does not have a callback the menu_button's callback is done
instead.
*/
class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ {
protected:
void draw();
public:
/**
\brief indicate what mouse buttons pop up the menu.
Values for type() used to indicate what mouse buttons pop up the menu.
Fl_Menu_Button::POPUP3 is usually what you want.
*/
enum popup_buttons {POPUP1 = 1, /**< pops up with the mouse 1st button. */
POPUP2, /**< pops up with the mouse 2nd button. */
POPUP12, /**< pops up with the mouse 1st or 2nd buttons. */
POPUP3, /**< pops up with the mouse 3rd button. */
POPUP13, /**< pops up with the mouse 1st or 3rd buttons. */
POPUP23, /**< pops up with the mouse 2nd or 3rd buttons. */
POPUP123 /**< pops up with any mouse button. */
};
int handle(int);
const Fl_Menu_Item* popup();
Fl_Menu_Button(int,int,int,int,const char * =0);
};
#endif
//
// End of "$Id$".
//