// // "$Id$" // // Menu button header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /* \file Fl_Menu_Button widget . */ #ifndef Fl_Menu_Button_H #define Fl_Menu_Button_H #include "Fl_Menu_.H" /** This is a button that when pushed pops up a menu (or hierarchy of menus) defined by an array of Fl_Menu_Item objects.

\image html menu_button.png

\image latex menu_button.png " menu_button" width=5cm

Normally any mouse button will pop up a menu and it is lined up below the button as shown in the picture. However an Fl_Menu_Button may also control a pop-up menu. This is done by setting the type(). If type() is zero a normal menu button is produced. If it is nonzero then this is a pop-up menu. The bits in type() indicate what mouse buttons pop up the menu (see Fl_Menu_Button::popup_buttons).

The menu will also pop up in response to shortcuts indicated by putting a '&' character in the label().

Typing the shortcut() of any of the menu items will cause callbacks exactly the same as when you pick the item with the mouse. The '&' character in menu item names are only looked at when the menu is popped up, however.

When the user picks an item off the menu, the item's callback is done with the menu_button as the Fl_Widget* argument. If the item does not have a callback the menu_button's callback is done instead. */ class FL_EXPORT Fl_Menu_Button : public Fl_Menu_ { protected: void draw(); public: /** \brief indicate what mouse buttons pop up the menu. Values for type() used to indicate what mouse buttons pop up the menu. Fl_Menu_Button::POPUP3 is usually what you want. */ enum popup_buttons {POPUP1 = 1, /**< pops up with the mouse 1st button. */ POPUP2, /**< pops up with the mouse 2nd button. */ POPUP12, /**< pops up with the mouse 1st or 2nd buttons. */ POPUP3, /**< pops up with the mouse 3rd button. */ POPUP13, /**< pops up with the mouse 1st or 3rd buttons. */ POPUP23, /**< pops up with the mouse 2nd or 3rd buttons. */ POPUP123 /**< pops up with any mouse button. */ }; int handle(int); const Fl_Menu_Item* popup(); Fl_Menu_Button(int,int,int,int,const char * =0); }; #endif // // End of "$Id$". //