150 lines
3.7 KiB
C++
150 lines
3.7 KiB
C++
//
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// Alpha rendering benchmark program for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2018 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// https://www.fltk.org/COPYING.php
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//
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// Please see the following page on how to report bugs and issues:
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//
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// https://www.fltk.org/bugs.php
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//
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#include <FL/Fl.H>
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Image.H>
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#include <FL/platform.H>
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#include <FL/fl_draw.H>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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enum {
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FRAMES = 48,
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DIM = 256
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};
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static Fl_RGB_Image *img[FRAMES];
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static uchar curframe;
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static void make_images() {
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unsigned i;
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for (i = 0; i < FRAMES; i++) {
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const unsigned size = DIM * DIM * 4;
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uchar *data = new uchar[size];
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memset(data, 0, size);
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// First a black box, 10x10 pixels in the top-left corner
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int x, y;
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for (x = 0; x < 10; x++) {
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for (y = 0; y < 10; y++) {
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data[y * DIM * 4 + x * 4 + 3] = 255;
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}
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}
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// A fading sphere
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uchar alpha = 255;
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if (i < FRAMES / 2)
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alpha = uchar(255 * (i / ((float) FRAMES / 2)));
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else
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alpha = uchar(255 * (((FRAMES / 2) - (i - FRAMES / 2)) / ((float) FRAMES / 2)));
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const int spherew = 60;
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const int spherex = (DIM - spherew) / 2;
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const int maxdist = (spherew / 2) * (spherew / 2);
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for (x = spherex; x < spherex + spherew; x++) {
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for (y = 20; y < 20 + spherew; y++) {
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float distx = x - (spherex + (float) spherew / 2);
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float disty = y - (20 + (float) spherew / 2);
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float dist = distx * distx + disty * disty;
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if (dist > maxdist)
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continue;
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const float fill = dist / maxdist;
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const uchar grey = uchar(fill * 255);
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uchar myalpha = alpha;
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if (fill > 0.9)
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myalpha *= uchar((1.0f - fill) * 10);
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data[y * DIM * 4 + x * 4 + 0] = grey;
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data[y * DIM * 4 + x * 4 + 1] = grey;
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data[y * DIM * 4 + x * 4 + 2] = grey;
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data[y * DIM * 4 + x * 4 + 3] = myalpha;
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}
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}
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// A moving blob
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const float pos = (i / (float) FRAMES) * 2 - 0.5f;
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const int xoffset = int(pos * DIM);
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const int yoffset = 2 * DIM / 3;
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const int w = DIM / 4;
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for (x = -w; x < w; x++) {
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if (x + xoffset < 0 || x + xoffset >= DIM)
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continue;
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for (y = yoffset - w; y < yoffset + w; y++) {
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const uchar grey = abs(y - yoffset);
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// data[y * DIM * 4 + (x + xoffset) * 4 + 0] = grey;
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// data[y * DIM * 4 + (x + xoffset) * 4 + 1] = grey;
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data[y * DIM * 4 + (x + xoffset) * 4 + 2] = grey;
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data[y * DIM * 4 + (x + xoffset) * 4 + 3] = 127;
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}
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}
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img[i] = new Fl_RGB_Image(data, DIM, DIM, 4);
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}
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}
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class window: public Fl_Double_Window {
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public:
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window(int X, int Y, const char *lbl): Fl_Double_Window(X, Y, lbl) {}
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void draw() {
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Fl_Double_Window::draw();
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// Test both cx/cy offset and clipping. Both borders should have a 5-pixel edge,
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// and the upper-left black box should not be visible.
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fl_push_clip(5, 5, w() - 5, h() - 5);
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img[curframe]->draw(0, 0, DIM, DIM, 5, 5);
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fl_pop_clip();
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}
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};
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static window *win;
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static void cb(void *) {
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win->redraw();
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Fl::repeat_timeout(1.0f / 24, cb);
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curframe++;
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curframe %= FRAMES;
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}
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int main(int argc, char **argv) {
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win = new window(256, 256, "Alpha rendering benchmark, watch CPU use");
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win->color(fl_rgb_color(142, 0, 0));
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make_images();
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win->end();
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win->show(argc, argv);
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Fl::add_timeout(1.0f / 24, cb);
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return Fl::run();
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}
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