fltk/test/subwindow.cxx
Michael R Sweet f9039b2ae2 Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1998-10-06 18:21:25 +00:00

108 lines
2.8 KiB
C++

// Test to make sure nested windows work.
// Events should be reported for enter/exit and all mouse operations
// Buttons and pop-up menu should work, indicating that mouse positions
// are being correctly translated.
#include <stdlib.h>
#include <stdio.h>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Toggle_Button.H>
#include <FL/Fl_Menu_Button.H>
#include <FL/Fl_Box.H>
#include <FL/Fl_Input.H>
class testwindow : public Fl_Window {
int handle(int);
void draw();
public:
testwindow(Fl_Boxtype b,int x,int y,const char *l)
: Fl_Window(x,y,l) {box(b);}
testwindow(Fl_Boxtype b,int x,int y,int w,int h,const char *l)
: Fl_Window(x,y,w,h,l) {box(b);}
};
void testwindow::draw() {
#ifdef DEBUG
printf("%s : draw\n",label());
#endif
Fl_Window::draw();
}
class EnterExit : public Fl_Box {
int handle(int);
public:
EnterExit(int x, int y, int w, int h, const char *l) : Fl_Box(FL_BORDER_BOX,x,y,w,h,l) {}
};
int EnterExit::handle(int e) {
if (e == FL_ENTER) {color(FL_RED); redraw(); return 1;}
else if (e == FL_LEAVE) {color(FL_GRAY); redraw(); return 1;}
else return 0;
}
#ifdef DEBUG
const char *eventnames[] = {
"zero",
"FL_PUSH",
"FL_RELEASE",
"FL_ENTER",
"FL_LEAVE",
"FL_DRAG",
"FL_FOCUS",
"FL_UNFOCUS",
"FL_KEYBOARD",
"9",
"FL_MOVE",
"FL_SHORTCUT",
"12",
"FL_DEACTIVATE",
"FL_ACTIVATE",
"FL_HIDE",
"FL_SHOW",
"FL_PASTE",
"FL_SELECTIONCLEAR",
};
#endif
Fl_Menu_Button* popup;
int testwindow::handle(int e) {
#ifdef DEBUG
if (e != FL_MOVE) printf("%s : %s\n",label(),eventnames[e]);
#endif
if (Fl_Window::handle(e)) return 1;
// if (e==FL_PUSH) return popup->handle(e);
return 0;
}
int main(int, char **) {
testwindow *window =
new testwindow(FL_UP_BOX,400,400,"outer");
new Fl_Toggle_Button(310,310,80,80,"&outer");
new EnterExit(10,310,80,80,"enterexit");
new Fl_Input(150,310,150,25,"input:");
(new Fl_Menu_Button(5,150,80,25,"menu&1"))->add("this|is|only|a test");
testwindow *subwindow =
new testwindow(FL_DOWN_BOX,100,100,200,200,"inner");
new Fl_Toggle_Button(110,110,80,80,"&inner");
new EnterExit(10,110,80,80,"enterexit");
(new Fl_Menu_Button(50,50,80,25,"menu&2"))->add("this|is|only|a test");
new Fl_Input(45,80,150,25,"input:");
subwindow->resizable(subwindow);
window->resizable(subwindow);
subwindow->end();
(new Fl_Box(FL_NO_BOX,0,0,400,100,
"A child Fl_Window with children of it's own may "
"be useful for imbedding controls into a GL or display "
"that needs a different visual. There are bugs with the "
"origins being different between drawing and events, "
"which I hope I have solved."
)) -> align(FL_ALIGN_WRAP);
popup = new Fl_Menu_Button(0,0,400,400);
popup->type(Fl_Menu_Button::POPUP3);
popup->add("This|is|a popup|menu");
window->show();
return Fl::run();
}