fltk/test/shape.cxx
Michael R Sweet f9039b2ae2 Initial revision
git-svn-id: file:///fltk/svn/fltk/trunk@2 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
1998-10-06 18:21:25 +00:00

92 lines
2.1 KiB
C++

/* Tiny GL-drawing demo from documentation */
#include <config.h>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Hor_Slider.H>
#include <FL/math.h>
#if HAVE_GL
#include <FL/gl.h>
#include <FL/Fl_Gl_Window.H>
class shape_window : public Fl_Gl_Window {
void draw();
public:
int sides;
shape_window(int x,int y,int w,int h,const char *l=0);
};
shape_window::shape_window(int x,int y,int w,int h,const char *l) :
Fl_Gl_Window(x,y,w,h,l) {
sides = 3;
}
void shape_window::draw() {
// the valid() property may be used to avoid reinitializing your
// GL transformation for each redraw:
if (!valid()) {
valid(1);
glLoadIdentity();
glViewport(0,0,w(),h());
}
// draw an amazing graphic:
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(.5,.6,.7);
glBegin(GL_POLYGON);
for (int i=0; i<sides; i++) {
double ang = i*2*M_PI/sides;
glVertex3f(cos(ang),sin(ang),0);
}
glEnd();
}
#else
#include <FL/Fl_Box.H>
class shape_window : public Fl_Box {
public:
int sides;
shape_window(int x,int y,int w,int h,const char *l=0)
:Fl_Box(FL_DOWN_BOX,x,y,w,h,l){
label("This demo does\nnot work without GL");
}
};
#endif
// when you change the data, as in this callback, you must call redraw():
void sides_cb(Fl_Widget *o, void *p) {
shape_window *sw = (shape_window *)p;
sw->sides = int(((Fl_Slider *)o)->value());
sw->redraw();
}
int main(int argc, char **argv) {
Fl_Window window(300, 330);
// the shape window could be it's own window, but here we make it
// a child window:
shape_window sw(10, 10, 280, 280);
// make it resize:
window.resizable(&sw);
// window.size_range(300,330,0,0,1,1,1);
// add a knob to control it:
Fl_Hor_Slider slider(50, 295, window.w()-60, 30, "Sides:");
slider.align(FL_ALIGN_LEFT);
slider.callback(sides_cb,&sw);
slider.value(sw.sides);
slider.step(1);
slider.bounds(3,40);
window.end();
window.show(argc,argv);
// in the X version you must show() all Fl_Window's in top/down order
// other systems may not require this, but it will be harmless:
//sw.show();
return Fl::run();
}