538 lines
20 KiB
Markdown
538 lines
20 KiB
Markdown
_README.macOS.md - Building FLTK under Apple macOS_
|
||
|
||
|
||
<a name="contents"></a>
|
||
## Contents
|
||
|
||
* [Contents](#contents)
|
||
* [Introduction](#introduction)
|
||
|
||
* [How to Build FLTK using _CMake_ and _Xcode_](#build_cmake_xcode)
|
||
* [Prerequisites](#bcx_prerequisites)
|
||
* [Downloading FLTK and Unpacking](#bcx_download)
|
||
* [Configuring FLTK](#bcx_config)
|
||
* [Building FLTK](#bcx_build)
|
||
* [Testing FLTK](#bcx_test)
|
||
* [Installing FLTK](#bcx_install)
|
||
* [Creating new Projects](#bcx_new_projects)
|
||
|
||
* [How to Build FLTK using _CMake_ and _make_](#build_cmake_make)
|
||
* [Prerequisites](#bcm_prerequisites)
|
||
* [Downloading FLTK and Unpacking](#bcm_download)
|
||
* [Configuring FLTK](#bcm_config)
|
||
* [Building FLTK](#bcm_build)
|
||
* [Testing FLTK](#bcm_test)
|
||
* [Installing FLTK](#bcm_install)
|
||
* [Creating new Projects](#bcm_new_projects)
|
||
|
||
* [How to Build FLTK Using _autoconf_ and _make_](#build_autoconf_make)
|
||
* [Prerequisites](#bam_prerequisites)
|
||
* [Downloading FLTK and Unpacking](#bam_download)
|
||
* [Configuring FLTK](#bam_config)
|
||
* [Building FLTK](#bam_build)
|
||
* [Testing FLTK](#bam_test)
|
||
* [Installing FLTK](#bam_install)
|
||
* [Creating new Projects](#bam_new_projects)
|
||
|
||
* [Make an Application Launchable by Dropping Files on its Icon](#dropstart)
|
||
* [Document History](#doc_history)
|
||
|
||
|
||
<a name="introduction"></a>
|
||
## Introduction
|
||
|
||
FLTK supports macOS version 10.3 Panther and above. At the time of writing (Feb. 2022),
|
||
FLTK compiles and runs fine on the most recent macOS 12 Monterey for both Intel and
|
||
the new M1 Apple Silicon (Arm) processors.
|
||
|
||
FLTK 1.4 supports the following build environments on the macOS
|
||
platform:
|
||
|
||
* [_cmake_ and _Xcode_](#build_cmake_xcode), no shell needed
|
||
* [_cmake_ and _make_](#build_cmake_make) from the command line
|
||
* [_autoconf_ and _make_](#build_autoconf_make) from the command line
|
||
|
||
All environments will generate Unix style static libraries and macOS style app bundles.
|
||
|
||
|
||
<a name="build_cmake_xcode"></a>
|
||
## How to Build FLTK Using _CMake_ and _Xcode_
|
||
|
||
This option is best for users who like to develop their apps using Apple's Xcode IDE. There
|
||
is no need to ever use a command line shell in this configuration.
|
||
|
||
This option requires an Apple ID and the Administrator password.
|
||
|
||
<a name="bcx_prerequisites"></a>
|
||
### Prerequisites (CMake, Xcode)
|
||
|
||
In order to build FLTK, you need to install _CMake_ and _Xcode_.
|
||
|
||
_Xcode_ is Apple's IDE (Integrated Developer Environment) and can be downloaded via the
|
||
[App Store](https://itunes.apple.com/de/app/xcode/id497799835?l=en&mt=12). You will
|
||
need an Apple ID and administrator right for this. Installing _Xcode_ needs little to no
|
||
user input, but will likely take well over an hour.
|
||
|
||
"CMake is used to control the software compilation process using simple platform and
|
||
compiler independent configuration files, and generate native makefiles and workspaces
|
||
that can be used in the compiler environment of your choice."
|
||
|
||
Please download and install the macOS version of _CMake_ from
|
||
[www.cmake.org](https://cmake.org/download/). Download the .dmg file, click it, and when
|
||
the Finder window opens, drag the _CMake_ icon into the Applications folder.
|
||
|
||
<a name="bcx_download"></a>
|
||
### Downloading FLTK and Unpacking (CMake, Xcode)
|
||
|
||
FLTK 1.4 is currently (as of May 2021) available as a source code repository via GitHub.
|
||
You will need to clone the repository to check out the source code onto your machine. This
|
||
has the great benefit that the source code can be updated later simply by telling _git_ to
|
||
_pull_ the newest release.
|
||
|
||
Weekly snapshots ("tarballs") can be downloaded from https://www.fltk.org/software.php .
|
||
|
||
If you want to use _Xcode_ to clone the FLTK GitHub repository, you will have to give _Xcode_
|
||
access to your GitHub Account in the _Xcode_ preferences. If you don't have a GitHub
|
||
account, or don't want to share your credentials with _Xcode_, you can use still the command
|
||
line `git clone https://github.com/fltk/fltk.git fltk-1.4`
|
||
to check out the repo.
|
||
|
||
Start _Xcode_. Select `Source Control >> Clone...` in the main menu.
|
||
|
||
A dialog box will open with a search field and a list of repositories. Enter `fltk/fltk` in
|
||
the search field. A list of matching repositories appears. The first one should be named `fltk`
|
||
and be owned by `fltk`. Select it and click _Clone_.
|
||
|
||
A file chooser appears. Navigate to your home directory. Create a new folder named
|
||
`dev`. Enter `fltk-1.4` in the _Save As:_ field and click _Clone_, then _Done_ in the
|
||
previous dialog.
|
||
|
||
The local copy of your repository can be updated by loading it into _Xcode_ and selecting
|
||
`Source Control >> Pull...` in the main menu.
|
||
|
||
<a name="bcx_config"></a>
|
||
### Configuring FLTK (CMake, Xcode)
|
||
|
||
Launch _CMake_ by pressing Command+Spacebar, then type _CMake_ and press return.
|
||
_CMake_ should open with a large dialog box.
|
||
|
||
The first input field is labeled with _Where is the source code:_ . Click on _Browse Source..._
|
||
and navigate to your home folder, then `dev`, then `fltk-1.4`. Click _Open_.
|
||
|
||
The next input field is marked _Where to build the binaries:_. Click _Browse Build..._
|
||
and navigate to your home folder, then `dev`, then `fltk-1.4`, then use _New Folder_
|
||
to create a folder named `build`, and inside that, create a folder named `Xcode`. Click _Open_.
|
||
|
||
The top two input fields should read
|
||
```
|
||
/Users/your_name/dev/fltk-1.4
|
||
```
|
||
and
|
||
```
|
||
/Users/your_name/dev/fltk-1.4/build/Xcode
|
||
```
|
||
|
||
Back in the _CMake_ main window, click _Configure_, select _Xcode_ as the generator and
|
||
click _Done_. _CMake_ will now analyse your system and find tools and dependencies. When
|
||
done, the upper list field in _CMake_ will show CMAKE and FLTK. Open the FLTK field and
|
||
adjust options if you like. Note that the bundled image libraries are built by default.
|
||
Further options are available under the CMAKE field.
|
||
|
||
Finally, click _Generate_ to generate the _Xcode_ IDE file.
|
||
|
||
You may be wondering why we chose this rather involved way of creating the IDE files instead
|
||
of just including the IDEs in the repo. Well, we did for the longest time, but creating new IDEs
|
||
for every possible platform is quite involved. IDE file formats change, platforms change, and
|
||
FLTK changes as well, and maintenance of the IDEs had become a nightmare. _CMake_ on the
|
||
other hand is very smart, knows about platforms and IDEs that we could never support manually,
|
||
and usually needs to be run only once. Even when updating the FLTK source code later,
|
||
_CMake_ will be smart enough to update the build files as well.
|
||
|
||
<a name="bcx_build"></a>
|
||
### Building FLTK (CMake, Xcode)
|
||
|
||
Now this is easy if all the previous steps were successful. If you are still in _CMake_, just click
|
||
_Open Project_ and _CMake_ will launch _XCode_ for you. If not, just launch _XCode_ and
|
||
open `Macintosh HD ▸ Users ▸ your_name ▸ dev ▸ fltk-1.4 ▸ build ▸ Xcode ▸ FLTK.xcodeproj`.
|
||
|
||
_XCode_ may or may not ask to Autocreate Schemes. Click _Automatically Create Schemes_.
|
||
|
||
In _Xcode_, set the 'active Scheme' to 'hello' or any other test program and press CMD+R
|
||
to compile and run that application.
|
||
|
||
<a name="bcx_test"></a>
|
||
### Testing FLTK (CMake, Xcode)
|
||
|
||
After a successful build, you can test FLTK's capabilities by choosing 'ALL_BUILD' as the
|
||
'active Scheme' and pressing CMD+B to build, then choosing 'demo' and pressing CMD+R to
|
||
run the demo program.
|
||
|
||
Note: compiling 'demo' will not compile any of the other demo programs automatically.
|
||
This is intentional so you can build the test and demo programs incrementally.
|
||
|
||
<a name="bcx_install"></a>
|
||
### Installing FLTK (CMake, Xcode)
|
||
|
||
TODO: choosing the target 'INSTALL' will not work at this point because it requires root
|
||
permission.
|
||
|
||
<a name="bcx_new_projects"></a>
|
||
### Creating new Projects (CMake, Xcode)
|
||
|
||
See README.CMake.txt
|
||
|
||
<a name="build_cmake_make"></a>
|
||
## How to Build FLTK Using _CMake_ and _make_
|
||
|
||
This option is best for users who like to develop their apps without using Apple's Xcode IDE,
|
||
but like the advantages of _CMake_ over _autoconf_. Users should be comfortable with
|
||
using `bash` or `tcsh` in a terminal window.
|
||
|
||
This option requires neither administrator rights, nor an Apple ID.
|
||
|
||
<a name="bcm_prerequisites"></a>
|
||
### Prerequisites (CMake, make)
|
||
|
||
In order to build FLTK, you need to install _CMake_ and the _Xcode_ command line tools.
|
||
|
||
"CMake is used to control the software compilation process using simple platform and
|
||
compiler independent configuration files, and generate native makefiles and workspaces
|
||
that can be used in the compiler environment of your choice."
|
||
|
||
Please download and install the macOS version of _CMake_ from
|
||
[www.cmake.org](https://cmake.org/download/). Download the .dmg file, click it, and when
|
||
the Finder window opens, drag the _CMake_ icon into the Applications folder.
|
||
|
||
We will be using _CMake_ from the command line. Please launch _CMake_ and choose
|
||
`Tools > How to Install for Command Line Use` and follow the instructions
|
||
in the dialog box. If you have admin right, you can also use
|
||
|
||
```bash
|
||
sudo ln -s /Applications/CMake.app/Contents/bin/cmake /usr/local/bin/cmake
|
||
```
|
||
|
||
Installing the _Xcode_ command line tools is pretty straight forward. Just enter this
|
||
in your shell and follow the dialogs:
|
||
|
||
```bash
|
||
xcode-select --install
|
||
```
|
||
|
||
On older versions of macOS, you will have to install _Xcode_ from the
|
||
[App Store](https://itunes.apple.com/de/app/xcode/id497799835?l=en&mt=12)
|
||
and then install the command line tools from within _Xcode_.
|
||
|
||
|
||
<a name="bcm_download"></a>
|
||
### Downloading and Unpacking (CMake, make)
|
||
|
||
Downloading FLTK is explained [here](#bam_download).
|
||
|
||
<a name="bcm_config"></a>
|
||
### Configuring FLTK (CMake, make)
|
||
|
||
Using your shell in the terminal, make sure that you are in the root directory of your
|
||
FLTK source code tree.
|
||
|
||
Create a directory where all FLTK binaries will be built:
|
||
|
||
```bash
|
||
mkdir build
|
||
cd build
|
||
mkdir Makefile
|
||
cd Makefile
|
||
```
|
||
Now configure your FLTK installation:
|
||
|
||
```bash
|
||
cmake -G "Unix Makefiles" \
|
||
-D CMAKE_BUILD_TYPE=Debug \
|
||
../..
|
||
```
|
||
|
||
Replace 'Debug' with 'Release' if you want to build a release version.
|
||
|
||
_CMake_ runs a number of tests to find external headers, libraries, and tools.
|
||
The configuration summary should not show any errors. You can now continue to build FLTK.
|
||
|
||
For the advanced user there are a few more options to the _CMake_ setup. Type
|
||
`cmake -L ../..` to get a complete list of options. These should be pretty
|
||
self-explanatory. Some more details can be found in
|
||
[online documentation](https://www.fltk.org/doc-1.4/intro.html#intro_unix).
|
||
|
||
<a name="bcm_build"></a>
|
||
### Building FLTK (CMake, make)
|
||
|
||
Now this is easy if all the previous steps were successful. Stay in your `build/Makefiles`
|
||
directory and type:
|
||
|
||
```bash
|
||
make
|
||
```
|
||
|
||
The entire FLTK toolkit including many test programs will be built for you. No
|
||
warnings should appear, but "ranlib" may complain about a few modules having no
|
||
symbols. This is normal and can safely be ignored.
|
||
|
||
<a name="bcm_test"></a>
|
||
### Testing FLTK (CMake, make)
|
||
|
||
After a successful build, you can test FLTK's capabilities by running
|
||
|
||
```bash
|
||
open bin/test/demo.app
|
||
```
|
||
|
||
<a name="bcm_install"></a>
|
||
### Installing FLTK (CMake, make)
|
||
|
||
If you did not change any of the configuration settings, FLTK will be installed
|
||
in `/usr/local/include`, `/usr/local/lib`, and `/usr/local/bin` by typing
|
||
|
||
```bash
|
||
sudo make install
|
||
```
|
||
|
||
It is possible to install FLTK without superuser privileges by changing the
|
||
installation path to a location within the user account by adding the
|
||
`-D CMAKE_INSTALL_PREFIX=<PREFIX>` parameter to the `cmake` command.
|
||
|
||
<a name="bcm_new_projects"></a>
|
||
### Creating new Projects (CMake, make)
|
||
|
||
FLTK provides a neat script named `fltk-config` that can provide all the flags
|
||
needed to build FLTK applications using the same flags that were used to build
|
||
the library itself. Running `fltk-config` without arguments will print a list
|
||
of options. The easiest call to compile an FLTK application from a single source
|
||
file is:
|
||
|
||
```bash
|
||
fltk-config --compile myProgram.cxx
|
||
```
|
||
|
||
`fltk-config` and our user interface designer `fluid` will be installed in
|
||
`/usr/local/bin/` by default. I recommend that you add this directory to the shell
|
||
`PATH` variable.
|
||
|
||
|
||
<a name="build_autoconf_make"></a>
|
||
## How to Build FLTK Using _autoconf_ and _make_
|
||
|
||
This option is best for users who like to develop their apps without using Apple's Xcode IDE
|
||
and prefer minimal dependencies of a _Makefile_ over _CMake_. Users should be comfortable
|
||
with using `bash` or `tcsh` in a terminal window.
|
||
|
||
This option requires administrator rights, but no Apple ID.
|
||
|
||
<a name="bam_prerequisites"></a>
|
||
### Prerequisites (autoconf, make)
|
||
|
||
In order to build FLTK from the command line, you need to install a C++ compiler
|
||
environment, `make` and `autoconf`. Installing the _Xcode_ command line tools is the easiest
|
||
way to get all prerequisites in one simple step.
|
||
|
||
<a name="xcode_command_line_tools"></a>
|
||
Launch _Terminal.app_ by pressing Command+Spacebar and typing `Terminal` and pressing _return_.
|
||
I like to keep the Terminal in the Dock for future use (launch Terminal, right-click or control-click
|
||
on the Terminal icon that is now in the docking bar, and choose _Options_->_Keep in Dock_).
|
||
|
||
Installing the _Xcode_ command line tools is pretty straight forward. Just enter this
|
||
and follow the dialogs:
|
||
|
||
```bash
|
||
xcode-select --install
|
||
```
|
||
|
||
On older versions of macOS, you will have to install _Xcode_ from the
|
||
[App Store](https://itunes.apple.com/de/app/xcode/id497799835?l=en&mt=12)
|
||
and then install the command line tools from within _Xcode_.
|
||
|
||
Apple no longer includes _autoconf_ in the _Xcode_ command line tools. To install
|
||
_autoconf_, we first need to install _brew_ by typing this rather cryptic command in the shell
|
||
(you will need to type the password of an administrator account):
|
||
|
||
```bash
|
||
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
|
||
```
|
||
|
||
After a few minutes, we can now build and install all other tools from one simple command:
|
||
|
||
```bash
|
||
brew install autoconf
|
||
```
|
||
|
||
Alternatively, _autoconf_ can be installed without _brew_ as follows :
|
||
|
||
- Download file _autoconf-latest.tar.gz_ from the <a href=https://ftp.gnu.org/gnu/autoconf/>autoconf ftp site</a>
|
||
- Uncompress it to get directory _autoconf-x.xx/_ (where x's indicate autoconf's version number)
|
||
- Set this directory as your current directory in the Terminal app and type :
|
||
|
||
```bash
|
||
./configure
|
||
make
|
||
sudo make install
|
||
```
|
||
|
||
|
||
<a name="bam_download"></a>
|
||
### Downloading and Unpacking (autoconf, make)
|
||
|
||
FLTK 1.4 is currently (as of May 2021) available as a source code repository via GitHub.
|
||
You will need to clone the repository to check out the source code onto your machine. This
|
||
has the great benefit that the source code can be updated later simply by telling _git_ to
|
||
_pull_ the newest release.
|
||
|
||
As an alternative weekly snapshots ("tarballs") can be downloaded from
|
||
https://www.fltk.org/software.php .
|
||
|
||
Start your terminal. If you have not set up a developer directory yet, I recommend to use
|
||
`~/dev` and put all your projects there:
|
||
|
||
```bash
|
||
# make sure we are in the home directory
|
||
cd ~
|
||
# create our developer directory and go there
|
||
mkdir dev
|
||
cd dev
|
||
```
|
||
Now create a copy of the source code archive at Github on your local file system:
|
||
|
||
```bash
|
||
git clone https://github.com/fltk/fltk.git fltk-1.4
|
||
cd fltk-1.4
|
||
```
|
||
|
||
<a name="bam_config"></a>
|
||
### Configuring FLTK (autoconf, make)
|
||
|
||
Using your shell in the terminal, make sure that you are in the root directory of your
|
||
FLTK source code tree.
|
||
|
||
If you are configuring fltk for the first time, you need to instruct FLTK to create some
|
||
very basic configuration files. Type:
|
||
|
||
```bash
|
||
autoconf
|
||
```
|
||
This creates the configure script.
|
||
|
||
Now configure your FLTK installation. Stay in your FLTK source-code directory
|
||
and type
|
||
|
||
```bash
|
||
./configure
|
||
```
|
||
|
||
The configuration script runs a number of tests to find external headers, libraries, and tools.
|
||
The configuration summary should not show any errors. You can now continue to build FLTK.
|
||
|
||
For the advanced user there are a few more options to the _configure_ script. Type
|
||
`./configure --help` to get a complete list of options. These should be pretty
|
||
self-explanatory. Some more details can be found in
|
||
[online documentation](https://www.fltk.org/doc-1.4/intro.html#intro_unix).
|
||
|
||
<a name="bam_build"></a>
|
||
### Building FLTK (autoconf, make)
|
||
|
||
Now this is easy if all the previous steps were successful. Stay in your FLTK source-code
|
||
directory and type:
|
||
|
||
```bash
|
||
make
|
||
```
|
||
|
||
The entire FLTK toolkit including many test programs will be built for you. No
|
||
warnings should appear, but "ranlib" may complain about a few modules having no
|
||
symbols. This is normal and can safely be ignored.
|
||
|
||
<a name="bam_test"></a>
|
||
### Testing FLTK (autoconf, make)
|
||
|
||
After a successful build, you can test FLTK's capabilities by running
|
||
|
||
```bash
|
||
test/demo
|
||
```
|
||
|
||
<a name="bam_install"></a>
|
||
### Installing FLTK (autoconf, make)
|
||
|
||
If you did not change any of the configuration settings, FLTK will be installed
|
||
in `/usr/local/include`, `/usr/local/lib`, and `/usr/local/bin` by typing:
|
||
|
||
```bash
|
||
sudo make install
|
||
```
|
||
|
||
It is possible to install FLTK without superuser privileges by changing the
|
||
installation path to a location within the user account by adding the
|
||
`--prefix=PREFIX` parameter to the `./configure` command.
|
||
|
||
<a name="bam_new_projects"></a>
|
||
### Creating new Projects (autoconf, make)
|
||
|
||
FLTK provides a neat script named `fltk-config` that can provide all the flags
|
||
needed to build FLTK applications using the same flags that were used to build
|
||
the library itself. Running `fltk-config` without arguments will print a list
|
||
of options. The easiest call to compile an FLTK application from a single source
|
||
file is:
|
||
|
||
```bash
|
||
cat << EOF > main.cxx
|
||
#include <FL/Fl.H>
|
||
#include <FL/Fl_Window.H>
|
||
int main(int argc, char **argv) {
|
||
Fl_Window *win = new Fl_Window(600, 400, "Hello, world!");
|
||
win->show(argc, argv);
|
||
return Fl::run();
|
||
}
|
||
EOF
|
||
fltk-config --compile main.cxx
|
||
./main
|
||
```
|
||
|
||
`fltk-config` and our user interface designer `fluid` will be installed in
|
||
`/usr/local/bin/` by default. I recommend that you add this directory to the shell
|
||
`PATH` variable.
|
||
|
||
|
||
<a name="dropstart"></a>
|
||
## Make an Application Launchable by Dropping Files on its Icon
|
||
|
||
- Prepare an Info.plist file for your application derived from file
|
||
_test/mac-resources/editor.plist_ which allows any file to be dropped
|
||
on the application icon.
|
||
You can edit this file in Xcode and change
|
||
CFBundleDocumentTypes/Item 0/CFBundleTypeExtensions/Item 0
|
||
from the current "*" to the desired file extension. Use several items to
|
||
declare several extensions.
|
||
|
||
- Call function <a href=https://www.fltk.org/doc-1.4/group__group__macosx.html#ga0702a54934d10f5b72157137cf291296>fl\_open\_callback()</a> at the beginning of your main() function to set
|
||
what function will be called when a file is dropped on the application icon.
|
||
|
||
- In Xcode, set the "Info.plist File" build setting of your target application
|
||
to the Info.plist file you have prepared.
|
||
|
||
- Rebuild your application.
|
||
|
||
## Links
|
||
|
||
[GitHub, git, forking, fetching. and pull requests](https://gist.github.com/Chaser324/ce0505fbed06b947d962)
|
||
|
||
<a name="doc_history"></a>
|
||
## DOCUMENT HISTORY
|
||
|
||
- Oct 29 2010 - matt: removed warnings
|
||
- Oct 24 2010 - matt: restructured entire document and verified instructions
|
||
- Dec 19 2010 - Manolo: corrected typos
|
||
- Dec 29 2010 - Manolo: removed reference to AudioToolbox.framework that's no longer needed
|
||
- Feb 24 2011 - Manolo: architecture flags are not propagated to the fltk-config script.
|
||
- Apr 17 2012 - matt: added Xcode4 documentation
|
||
- Nov 13 2012 - Manolo: added "MAKE AN APPLICATION LAUNCHABLE BY DROPPING FILES ON ITS ICON"
|
||
- Mar 18 2015 - Manolo: removed uses of the Xcode3 project
|
||
- Apr 01 2016 - Albrecht: corrected typo, formatted most line breaks < 80 columns
|
||
- Dec 04 2018 - Albrecht: fix typo (lowercase fluid.app) for case sensitive macOS
|
||
- Dec 28 2018 - Matt: complete rework for FLTK 1.4
|
||
- Mar 01 2021 - Albrecht: minor updates, macOS Big Sur and Apple Silicon M1 (ARM)
|
||
- Feb 23 2022 - Manolo: install autoconf without brew
|