723fe666cf
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8449 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
977 lines
35 KiB
C++
977 lines
35 KiB
C++
//
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// "$Id$"
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//
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#ifndef FL_TREE_H
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#define FL_TREE_H
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#include <FL/Fl.H>
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#include <FL/Fl_Group.H>
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#include <FL/Fl_Scrollbar.H>
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#include <FL/fl_draw.H>
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#include <FL/Fl_Tree_Item.H>
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#include <FL/Fl_Tree_Prefs.H>
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//////////////////////
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// FL/Fl_Tree.H
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//////////////////////
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//
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// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
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// Copyright (C) 2009-2010 by Greg Ercolano.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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///
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/// \file
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/// \brief This file contains the definitions of the Fl_Tree class
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///
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/// \class Fl_Tree
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///
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/// \brief Tree widget.
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///
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/// \image html tree-simple.png "Fl_Tree example program"
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/// \image latex tree-simple.png "Fl_Tree example program" width=4cm
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///
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/// \code
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/// Fl_Tree // Top level widget
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/// |--- Fl_Tree_Item // Items in the tree
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/// |--- Fl_Tree_Prefs // Preferences for the tree
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/// |--- Fl_Tree_Connector (enum) // Connection modes
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/// |--- Fl_Tree_Select (enum) // Selection modes
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/// |--- Fl_Tree_Sort (enum) // Sort behavior
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/// \endcode
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///
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/// Similar to Fl_Browser, Fl_Tree is a browser of Fl_Tree_Item's, which is arranged
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/// in a parented hierarchy, or 'tree'. Subtrees can be expanded or closed. Items can be
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/// added, deleted, inserted, sorted and re-ordered.
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///
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/// The tree items may also contain other FLTK widgets, like buttons, input fields,
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/// or even "custom" widgets.
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///
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/// The callback() is invoked depending on the value of when():
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///
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/// - FL_WHEN_RELEASE -- callback invoked when left mouse button is released on an item
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/// - FL_WHEN_CHANGED -- callback invoked when left mouse changes selection state
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///
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/// The simple way to define a tree:
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/// \code
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/// #include <FL/Fl_Tree.H>
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/// [..]
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/// Fl_Tree tree(X,Y,W,H);
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/// tree.begin();
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/// tree.add("Flintstones/Fred");
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/// tree.add("Flintstones/Wilma");
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/// tree.add("Flintstones/Pebbles");
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/// tree.add("Simpsons/Homer");
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/// tree.add("Simpsons/Marge");
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/// tree.add("Simpsons/Bart");
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/// tree.add("Simpsons/Lisa");
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/// tree.end();
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/// \endcode
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///
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/// Items can be added with add(),
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/// removed with remove(),
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/// completely cleared with clear(),
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/// inserted with insert() and insert_above(),
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/// selected/deselected with select() and deselect(),
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/// open/closed with open() and closed().
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/// Children of an item can be swapped around with Fl_Tree_Item::swap_children(),
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/// sorting can be controlled when items are add()ed via sortorder().
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/// You can walk the entire tree with first() and next().
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/// You can walk selected items with first_selected_item() and
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/// next_selected_item().
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/// Items can be found by their pathname using find_item(const char*),
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/// and an item's pathname can be found with item_pathname().
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/// The selected items' colors are controlled by selection_color() (inherited from Fl_Widget).
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///
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/// The tree can have different selection behaviors controlled by selectmode().
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///
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/// FLTK widgets (including custom widgets) can be assigned to tree items via
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/// Fl_Tree_Item::widget().
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///
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/// Icons for individual items can be changed with
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/// Fl_Tree_Item::openicon(),
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/// Fl_Tree_Item::closeicon(),
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/// Fl_Tree_Item::usericon().
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///
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/// Various default preferences can be globally manipulated via Fl_Tree_Prefs,
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/// including colors, margins, icons, connection lines.
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///
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/// The tree's callback() will be invoked when items change state or are open/closed.
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/// when() controls when mouse/keyboard events invoke the callback.
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/// callback_item() and callback_reason() can be used to determine the cause of the callback.
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///
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/// To walk all the items of the tree from top to bottom:
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/// \code
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/// // Walk all the items in the tree, and print their labels
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/// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
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/// printf("Item: %s\n", item->label());
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/// }
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/// \endcode
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///
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/// To recursively walk all the children of a particular item,
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/// define a function that uses recursion:
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/// \code
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/// // Find all of the item's children and print an indented report of their labels
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/// void my_print_all_children(Fl_Tree_Item *item, int indent=0) {
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/// for ( int t=0; t<item->children(); t++ ) {
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/// printf("%*s Item: %s\n", indent, "", item->child(t)->label());
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/// my_print_all_children(item->child(t), indent+4); // recurse
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/// }
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/// }
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/// \endcode
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///
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/// To change the default label font and color for creating new items:
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/// \code
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/// tree = new Fl_Tree(..);
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/// tree->item_labelfont(FL_COURIER); // Use Courier font for all new items
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/// tree->item_labelfgcolor(FL_RED); // Use red color for labels of all new items
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/// [..]
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/// // Now create the items in the tree using the above defaults.
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/// tree->add("Aaa");
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/// tree->add("Bbb");
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/// [..]
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/// \endcode
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///
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/// To change the font and color of all items in the tree:
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/// \code
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/// // Change the font and color of all items currently in the tree
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/// for ( Fl_Tree_Item *item = tree->first(); item; item = tree->next(item) ) {
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/// item->labelfont(FL_COURIER);
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/// item->labelcolor(FL_RED);
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/// }
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/// \endcode
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///
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/// The following image shows the tree's various visual elements
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/// and the methods that control them:
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///
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/// \image html tree-elements.png
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/// \image latex tree-elements.png "Fl_Tree dimensions" width=6cm
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///
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/// \enum Fl_Tree_Reason
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/// The reason the callback was invoked.
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///
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enum Fl_Tree_Reason {
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FL_TREE_REASON_NONE=0, ///< unknown reason
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FL_TREE_REASON_SELECTED, ///< an item was selected
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FL_TREE_REASON_DESELECTED, ///< an item was de-selected
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FL_TREE_REASON_OPENED, ///< an item was opened
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FL_TREE_REASON_CLOSED ///< an item was closed
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};
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class FL_EXPORT Fl_Tree : public Fl_Group {
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Fl_Tree_Item *_root; // can be null!
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Fl_Tree_Item *_item_focus; // item that has focus box
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Fl_Tree_Item *_callback_item; // item invoked during callback (can be NULL)
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Fl_Tree_Reason _callback_reason; // reason for the callback
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Fl_Tree_Prefs _prefs; // all the tree's settings
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int _scrollbar_size; // size of scrollbar trough
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protected:
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/// Vertical scrollbar
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Fl_Scrollbar *_vscroll;
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protected:
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void item_clicked(Fl_Tree_Item* val);
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/// Do the callback for the item, setting the item and reason
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void do_callback_for_item(Fl_Tree_Item* item, Fl_Tree_Reason reason) {
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callback_reason(reason);
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callback_item(item);
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do_callback((Fl_Widget*)this, user_data());
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}
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Fl_Tree_Item *next_visible_item(Fl_Tree_Item *start, int dir);
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public:
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Fl_Tree(int X, int Y, int W, int H, const char *L=0);
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~Fl_Tree();
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int handle(int e);
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void draw();
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///////////////////////
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// root methods
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///////////////////////
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/// Set the label for the root item.
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///
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/// Makes an internally managed copy of 'new_label'.
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///
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void root_label(const char *new_label) {
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if ( ! _root ) return;
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_root->label(new_label);
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}
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/// Returns the root item.
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Fl_Tree_Item* root() {
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return(_root);
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}
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////////////////////////////////
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// Item creation/removal methods
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////////////////////////////////
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Fl_Tree_Item *add(const char *path);
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Fl_Tree_Item* add(Fl_Tree_Item *item, const char *name);
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Fl_Tree_Item *insert_above(Fl_Tree_Item *above, const char *name);
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Fl_Tree_Item* insert(Fl_Tree_Item *item, const char *name, int pos);
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/// Remove the specified \p item from the tree.
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/// \p item may not be NULL.
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/// If it has children, all those are removed too.
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/// \returns 0 if done, -1 if 'item' not found.
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///
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int remove(Fl_Tree_Item *item) {
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if ( item == _root ) {
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clear();
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} else {
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Fl_Tree_Item *parent = item->parent(); // find item's parent
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if ( ! parent ) return(-1);
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parent->remove_child(item); // remove child + children
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}
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return(0);
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}
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/// Clear all children from the tree.
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/// The tree will be left completely empty.
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///
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void clear() {
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if ( ! _root ) return;
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_root->clear_children();
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delete _root; _root = 0;
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}
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/// Clear all the children of a particular node in the tree specified by \p item.
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/// Item may not be NULL.
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///
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void clear_children(Fl_Tree_Item *item) {
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if ( item->has_children() ) {
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item->clear_children();
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redraw(); // redraw only if there were children to clear
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}
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}
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////////////////////////
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// Item lookup methods
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////////////////////////
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Fl_Tree_Item *find_item(const char *path);
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const Fl_Tree_Item *find_item(const char *path) const;
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int item_pathname(char *pathname, int pathnamelen, const Fl_Tree_Item *item) const;
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const Fl_Tree_Item *find_clicked() const;
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/// Return the item that was last clicked.
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///
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/// Valid only from within the callback().
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///
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/// Deprecated: use callback_item() instead.
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///
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/// \returns the item clicked, or 0 if none.
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/// 0 may also be used to indicate several items were clicked/changed.
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///
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Fl_Tree_Item *item_clicked() {
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return(_callback_item);
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}
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Fl_Tree_Item *first();
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Fl_Tree_Item *next(Fl_Tree_Item *item=0);
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Fl_Tree_Item *prev(Fl_Tree_Item *item=0);
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Fl_Tree_Item *last();
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Fl_Tree_Item *first_selected_item();
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Fl_Tree_Item *next_selected_item(Fl_Tree_Item *item=0);
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//////////////////////////
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// Item open/close methods
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//////////////////////////
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/// Open the specified 'item'.
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/// This causes the item's children (if any) to be shown.
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/// Handles redrawing if anything was actually changed.
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/// Invokes the callback depending on the value of optional parameter \p docallback.
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///
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/// The callback can use callback_item() and callback_reason() respectively to determine
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/// the item changed and the reason the callback was called.
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///
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/// \param[in] item -- the item to be opened. Must not be NULL.
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/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
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/// - 0 - callback() is not invoked
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/// - 1 - callback() is invoked if item changed,
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/// callback_reason() will be FL_TREE_REASON_OPENED
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/// \returns
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/// - 1 -- item was opened
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/// - 0 -- item was already open, no change
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///
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/// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason()
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///
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int open(Fl_Tree_Item *item, int docallback=1) {
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if ( item->is_open() ) return(0);
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item->open();
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redraw();
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if ( docallback ) {
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do_callback_for_item(item, FL_TREE_REASON_OPENED);
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}
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return(1);
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}
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/// Opens the item specified by \p path (eg: "Parent/child/item").
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/// This causes the item's children (if any) to be shown.
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/// Handles redrawing if anything was actually changed.
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/// Invokes the callback depending on the value of optional parameter \p docallback.
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///
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/// The callback can use callback_item() and callback_reason() respectively to determine
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/// the item changed and the reason the callback was called.
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///
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/// \param[in] path -- the tree item's pathname (eg. "Flintstones/Fred")
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/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
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/// - 0 - callback() is not invoked
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/// - 1 - callback() is invoked if item changed,
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/// callback_reason() will be FL_TREE_REASON_OPENED
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/// \returns
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/// - 1 -- OK: item opened
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/// - 0 -- OK: item was already open, no change
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/// - -1 -- ERROR: item was not found
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///
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/// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason()
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///
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int open(const char *path, int docallback=1) {
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Fl_Tree_Item *item = find_item(path);
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if ( ! item ) return(-1);
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return(open(item, docallback));
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}
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/// Toggle the open state of \p item.
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/// Handles redrawing if anything was actually changed.
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/// Invokes the callback depending on the value of optional parameter \p docallback.
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///
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/// The callback can use callback_item() and callback_reason() respectively to determine
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/// the item changed and the reason the callback was called.
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///
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/// \param[in] item -- the item whose open state is to be toggled. Must not be NULL.
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/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
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/// - 0 - callback() is not invoked
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/// - 1 - callback() is invoked, callback_reason() will be either
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/// FL_TREE_REASON_OPENED or FL_TREE_REASON_CLOSED
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///
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/// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason()
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///
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void open_toggle(Fl_Tree_Item *item, int docallback=1) {
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if ( item->is_open() ) {
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close(item, docallback);
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} else {
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open(item, docallback);
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}
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}
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/// Closes the specified \p item.
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/// Handles redrawing if anything was actually changed.
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/// Invokes the callback depending on the value of optional parameter \p docallback.
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///
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/// The callback can use callback_item() and callback_reason() respectively to determine
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/// the item changed and the reason the callback was called.
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///
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/// \param[in] item -- the item to be closed. Must not be NULL.
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/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
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/// - 0 - callback() is not invoked
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/// - 1 - callback() is invoked if item changed,
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/// callback_reason() will be FL_TREE_REASON_CLOSED
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/// \returns
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/// - 1 -- item was closed
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/// - 0 -- item was already closed, no change
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///
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/// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason()
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///
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int close(Fl_Tree_Item *item, int docallback=1) {
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if ( item->is_close() ) return(0);
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item->close();
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redraw();
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if ( docallback ) {
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do_callback_for_item(item, FL_TREE_REASON_CLOSED);
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}
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return(1);
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}
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/// Closes the item specified by \p path, eg: "Parent/child/item".
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/// Handles redrawing if anything was actually changed.
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/// Invokes the callback depending on the value of optional parameter \p docallback.
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///
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/// The callback can use callback_item() and callback_reason() respectively to determine
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/// the item changed and the reason the callback was called.
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///
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/// \param[in] path -- the tree item's pathname (eg. "Flintstones/Fred")
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/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
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/// - 0 - callback() is not invoked
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/// - 1 - callback() is invoked if item changed,
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/// callback_reason() will be FL_TREE_REASON_CLOSED
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/// \returns
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/// - 1 -- OK: item closed
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/// - 0 -- OK: item was already closed, no change
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/// - -1 -- ERROR: item was not found
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///
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/// \see open(), close(), is_open(), is_close(), callback_item(), callback_reason()
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///
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int close(const char *path, int docallback=1) {
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Fl_Tree_Item *item = find_item(path);
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if ( ! item ) return(-1);
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return(close(item, docallback));
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}
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/// See if \p item is open.
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///
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/// Items that are 'open' are themselves not necessarily visible;
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/// one of the item's parents might be closed.
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///
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/// \param[in] item -- the item to be tested. Must not be NULL.
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/// \returns
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/// - 1 : item is open
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/// - 0 : item is closed
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///
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int is_open(Fl_Tree_Item *item) const {
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return(item->is_open()?1:0);
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}
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/// See if item specified by \p path (eg: "Parent/child/item") is open.
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///
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/// Items that are 'open' are themselves not necessarily visible;
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/// one of the item's parents might be closed.
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///
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/// \param[in] path -- the tree item's pathname (eg. "Flintstones/Fred")
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/// \returns
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/// - 1 - OK: item is open
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/// - 0 - OK: item is closed
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/// - -1 - ERROR: item was not found
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///
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int is_open(const char *path) const {
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const Fl_Tree_Item *item = find_item(path);
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if ( ! item ) return(-1);
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return(item->is_open()?1:0);
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}
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/// See if the specified \p item is closed.
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///
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/// \param[in] item -- the item to be tested. Must not be NULL.
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/// \returns
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/// - 1 : item is open
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/// - 0 : item is closed
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///
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int is_close(Fl_Tree_Item *item) const {
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return(item->is_close());
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}
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/// See if item specified by \p path (eg: "Parent/child/item") is closed.
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///
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/// \param[in] path -- the tree item's pathname (eg. "Flintstones/Fred")
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/// \returns
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/// - 1 - OK: item is closed
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/// - 0 - OK: item is open
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/// - -1 - ERROR: item was not found
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///
|
|
int is_close(const char *path) const {
|
|
const Fl_Tree_Item *item = find_item(path);
|
|
if ( ! item ) return(-1);
|
|
return(item->is_close()?1:0);
|
|
}
|
|
|
|
/// Select the specified \p item. Use 'deselect()' to de-select it.
|
|
/// Handles redrawing if anything was actually changed.
|
|
/// Invokes the callback depending on the value of optional parameter \p docallback.
|
|
///
|
|
/// The callback can use callback_item() and callback_reason() respectively to determine
|
|
/// the item changed and the reason the callback was called.
|
|
///
|
|
/// \param[in] item -- the item to be selected. Must not be NULL.
|
|
/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
|
|
/// - 0 - the callback() is not invoked
|
|
/// - 1 - the callback() is invoked if item changed state,
|
|
/// callback_reason() will be FL_TREE_REASON_SELECTED
|
|
/// \returns
|
|
/// - 1 - item's state was changed
|
|
/// - 0 - item was already selected, no change was made
|
|
///
|
|
int select(Fl_Tree_Item *item, int docallback=1) {
|
|
if ( ! item->is_selected() ) {
|
|
item->select();
|
|
set_changed();
|
|
if ( docallback ) {
|
|
do_callback_for_item(item, FL_TREE_REASON_SELECTED);
|
|
}
|
|
redraw();
|
|
return(1);
|
|
}
|
|
return(0);
|
|
}
|
|
/// Select the item specified by \p path (eg: "Parent/child/item").
|
|
/// Handles redrawing if anything was actually changed.
|
|
/// Invokes the callback depending on the value of optional parameter \p docallback.
|
|
///
|
|
/// The callback can use callback_item() and callback_reason() respectively to determine
|
|
/// the item changed and the reason the callback was called.
|
|
///
|
|
/// \param[in] path -- the tree item's pathname (eg. "Flintstones/Fred")
|
|
/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
|
|
/// - 0 - the callback() is not invoked
|
|
/// - 1 - the callback() is invoked if item changed state,
|
|
/// callback_reason() will be FL_TREE_REASON_SELECTED
|
|
/// \returns
|
|
/// - 1 : OK: item's state was changed
|
|
/// - 0 : OK: item was already selected, no change was made
|
|
/// - -1 : ERROR: item was not found
|
|
///
|
|
int select(const char *path, int docallback=1) {
|
|
Fl_Tree_Item *item = find_item(path);
|
|
if ( ! item ) return(-1);
|
|
return(select(item, docallback));
|
|
}
|
|
/// Toggle the select state of the specified \p item.
|
|
/// Handles redrawing if anything was actually changed.
|
|
/// Invokes the callback depending on the value of optional parameter \p docallback.
|
|
///
|
|
/// The callback can use callback_item() and callback_reason() respectively to determine
|
|
/// the item changed and the reason the callback was called.
|
|
///
|
|
/// \param[in] item -- the item to be selected. Must not be NULL.
|
|
/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
|
|
/// - 0 - the callback() is not invoked
|
|
/// - 1 - the callback() is invoked, callback_reason() will be
|
|
/// either FL_TREE_REASON_SELECTED or FL_TREE_REASON_DESELECTED
|
|
///
|
|
void select_toggle(Fl_Tree_Item *item, int docallback=1) {
|
|
item->select_toggle();
|
|
set_changed();
|
|
if ( docallback ) {
|
|
do_callback_for_item(item, item->is_selected() ? FL_TREE_REASON_SELECTED
|
|
: FL_TREE_REASON_DESELECTED);
|
|
}
|
|
redraw();
|
|
}
|
|
/// De-select the specified \p item.
|
|
/// Handles redrawing if anything was actually changed.
|
|
/// Invokes the callback depending on the value of optional parameter \p docallback.
|
|
///
|
|
/// The callback can use callback_item() and callback_reason() respectively to determine
|
|
/// the item changed and the reason the callback was called.
|
|
///
|
|
/// \param[in] item -- the item to be selected. Must not be NULL.
|
|
/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
|
|
/// - 0 - the callback() is not invoked
|
|
/// - 1 - the callback() is invoked if item changed state,
|
|
/// callback_reason() will be FL_TREE_REASON_DESELECTED
|
|
/// \returns
|
|
/// - 0 - item was already deselected, no change was made
|
|
/// - 1 - item's state was changed
|
|
///
|
|
int deselect(Fl_Tree_Item *item, int docallback=1) {
|
|
if ( item->is_selected() ) {
|
|
item->deselect();
|
|
set_changed();
|
|
if ( docallback ) {
|
|
do_callback_for_item(item, FL_TREE_REASON_DESELECTED);
|
|
}
|
|
redraw();
|
|
return(1);
|
|
}
|
|
return(0);
|
|
}
|
|
/// Deselect an item specified by \p path (eg: "Parent/child/item").
|
|
/// Handles redrawing if anything was actually changed.
|
|
/// Invokes the callback depending on the value of optional parameter \p docallback.
|
|
///
|
|
/// The callback can use callback_item() and callback_reason() respectively to determine
|
|
/// the item changed and the reason the callback was called.
|
|
///
|
|
/// \param[in] path -- the tree item's pathname (eg. "Flintstones/Fred")
|
|
/// \param[in] docallback -- A flag that determines if the callback() is invoked or not:
|
|
/// - 0 - the callback() is not invoked
|
|
/// - 1 - the callback() is invoked if item changed state,
|
|
/// callback_reason() will be FL_TREE_REASON_DESELECTED
|
|
/// \returns
|
|
/// - 1 - OK: item's state was changed
|
|
/// - 0 - OK: item was already deselected, no change was made
|
|
/// - -1 - ERROR: item was not found
|
|
///
|
|
int deselect(const char *path, int docallback=1) {
|
|
Fl_Tree_Item *item = find_item(path);
|
|
if ( ! item ) return(-1);
|
|
return(deselect(item, docallback));
|
|
}
|
|
|
|
int deselect_all(Fl_Tree_Item *item=0, int docallback=1);
|
|
int select_only(Fl_Tree_Item *selitem, int docallback=1);
|
|
int select_all(Fl_Tree_Item *item=0, int docallback=1);
|
|
void set_item_focus(Fl_Tree_Item *o);
|
|
|
|
/// See if the specified \p item is selected.
|
|
///
|
|
/// \param[in] item -- the item to be tested. Must not be NULL.
|
|
///
|
|
/// \return
|
|
/// - 1 : item selected
|
|
/// - 0 : item deselected
|
|
///
|
|
int is_selected(Fl_Tree_Item *item) const {
|
|
return(item->is_selected()?1:0);
|
|
}
|
|
/// See if item specified by \p path (eg: "Parent/child/item") is selected.
|
|
///
|
|
/// \param[in] path -- the tree item's pathname (eg. "Flintstones/Fred")
|
|
/// \returns
|
|
/// - 1 : item selected
|
|
/// - 0 : item deselected
|
|
/// - -1 : item was not found
|
|
///
|
|
int is_selected(const char *path) {
|
|
Fl_Tree_Item *item = find_item(path);
|
|
if ( ! item ) return(-1);
|
|
return(is_selected(item));
|
|
}
|
|
/// Print the tree as 'ascii art' to stdout.
|
|
/// Used mainly for debugging.
|
|
///
|
|
void show_self() {
|
|
if ( ! _root ) return;
|
|
_root->show_self();
|
|
}
|
|
|
|
/////////////////////////////////
|
|
// Item attribute related methods
|
|
/////////////////////////////////
|
|
|
|
/// Get the default label fontsize used for creating new items.
|
|
Fl_Fontsize item_labelsize() const {
|
|
return(_prefs.labelsize());
|
|
}
|
|
/// Set the default label font size used for creating new items.
|
|
/// To change the font size on a per-item basis, use Fl_Tree_Item::labelsize(Fl_Fontsize)
|
|
///
|
|
void item_labelsize(Fl_Fontsize val) {
|
|
_prefs.labelsize(val);
|
|
}
|
|
/// Get the default font face used for creating new items.
|
|
Fl_Font item_labelfont() const {
|
|
return(_prefs.labelfont());
|
|
}
|
|
/// Set the default font face used for creating new items.
|
|
/// To change the font face on a per-item basis, use Fl_Tree_Item::labelfont(Fl_Font)
|
|
///
|
|
void item_labelfont(Fl_Font val) {
|
|
_prefs.labelfont(val);
|
|
}
|
|
/// Get the default label foreground color used for creating new items.
|
|
Fl_Color item_labelfgcolor(void) const {
|
|
return(_prefs.labelfgcolor());
|
|
}
|
|
/// Set the default label foreground color used for creating new items.
|
|
/// To change the foreground color on a per-item basis, use Fl_Tree_Item::labelfgcolor(Fl_Color)
|
|
///
|
|
void item_labelfgcolor(Fl_Color val) {
|
|
_prefs.labelfgcolor(val);
|
|
}
|
|
/// Get the default label background color used for creating new items.
|
|
Fl_Color item_labelbgcolor(void) const {
|
|
return(_prefs.labelbgcolor());
|
|
}
|
|
/// Set the default label background color used for creating new items.
|
|
/// To change the background color on a per-item basis, use Fl_Tree_Item::labelbgcolor(Fl_Color)
|
|
///
|
|
void item_labelbgcolor(Fl_Color val) {
|
|
_prefs.labelbgcolor(val);
|
|
}
|
|
/// Get the connector color used for tree connection lines.
|
|
Fl_Color connectorcolor() const {
|
|
return(_prefs.connectorcolor());
|
|
}
|
|
/// Set the connector color used for tree connection lines.
|
|
void connectorcolor(Fl_Color val) {
|
|
_prefs.connectorcolor(val);
|
|
}
|
|
/// Get the amount of white space (in pixels) that should appear
|
|
/// between the widget's left border and the tree's contents.
|
|
///
|
|
int marginleft() const {
|
|
return(_prefs.marginleft());
|
|
}
|
|
/// Set the amount of white space (in pixels) that should appear
|
|
/// between the widget's left border and the left side of the tree's contents.
|
|
///
|
|
void marginleft(int val) {
|
|
_prefs.marginleft(val);
|
|
redraw();
|
|
}
|
|
/// Get the amount of white space (in pixels) that should appear
|
|
/// between the widget's top border and the top of the tree's contents.
|
|
///
|
|
int margintop() const {
|
|
return(_prefs.margintop());
|
|
}
|
|
/// Sets the amount of white space (in pixels) that should appear
|
|
/// between the widget's top border and the top of the tree's contents.
|
|
///
|
|
void margintop(int val) {
|
|
_prefs.margintop(val);
|
|
redraw();
|
|
}
|
|
/// Get the amount of white space (in pixels) that should appear
|
|
/// below an open child tree's contents.
|
|
///
|
|
int openchild_marginbottom() const {
|
|
return(_prefs.openchild_marginbottom());
|
|
}
|
|
/// Set the amount of white space (in pixels) that should appear
|
|
/// below an open child tree's contents.
|
|
///
|
|
void openchild_marginbottom(int val) {
|
|
_prefs.openchild_marginbottom(val);
|
|
redraw();
|
|
}
|
|
/// Gets the width of the horizontal connection lines (in pixels)
|
|
/// that appear to the left of each tree item's label.
|
|
///
|
|
int connectorwidth() const {
|
|
return(_prefs.connectorwidth());
|
|
}
|
|
/// Sets the width of the horizontal connection lines (in pixels)
|
|
/// that appear to the left of each tree item's label.
|
|
///
|
|
void connectorwidth(int val) {
|
|
_prefs.connectorwidth(val);
|
|
redraw();
|
|
}
|
|
/// Returns the Fl_Image being used as the default user icon for all
|
|
/// newly created items.
|
|
/// Returns zero if no icon has been set, which is the default.
|
|
///
|
|
Fl_Image *usericon() const {
|
|
return(_prefs.usericon());
|
|
}
|
|
/// Sets the Fl_Image to be used as the default user icon for all
|
|
/// newly created items.
|
|
///
|
|
/// If you want to specify user icons on a per-item basis,
|
|
/// use Fl_Tree_Item::usericon() instead.
|
|
///
|
|
/// \param[in] val -- The new image to be used, or
|
|
/// zero to disable user icons.
|
|
///
|
|
void usericon(Fl_Image *val) {
|
|
_prefs.usericon(val);
|
|
redraw();
|
|
}
|
|
/// Returns the icon to be used as the 'open' icon.
|
|
/// If none was set, the internal default is returned,
|
|
/// a simple '[+]' icon.
|
|
///
|
|
Fl_Image *openicon() const {
|
|
return(_prefs.openicon());
|
|
}
|
|
/// Sets the icon to be used as the 'open' icon.
|
|
/// This overrides the built in default '[+]' icon.
|
|
///
|
|
/// \param[in] val -- The new image, or zero to use the default [+] icon.
|
|
///
|
|
void openicon(Fl_Image *val) {
|
|
_prefs.openicon(val);
|
|
redraw();
|
|
}
|
|
/// Returns the icon to be used as the 'close' icon.
|
|
/// If none was set, the internal default is returned,
|
|
/// a simple '[-]' icon.
|
|
///
|
|
Fl_Image *closeicon() const {
|
|
return(_prefs.closeicon());
|
|
}
|
|
/// Sets the icon to be used as the 'close' icon.
|
|
/// This overrides the built in default '[-]' icon.
|
|
///
|
|
/// \param[in] val -- The new image, or zero to use the default [-] icon.
|
|
///
|
|
void closeicon(Fl_Image *val) {
|
|
_prefs.closeicon(val);
|
|
redraw();
|
|
}
|
|
/// Returns 1 if the collapse icon is enabled, 0 if not.
|
|
int showcollapse() const {
|
|
return(_prefs.showcollapse());
|
|
}
|
|
/// Set if we should show the collapse icon or not.
|
|
/// If collapse icons are disabled, the user will not be able
|
|
/// to interactively collapse items in the tree, unless the application
|
|
/// provides some other means via open() and close().
|
|
///
|
|
/// \param[in] val 1: shows collapse icons (default),\n
|
|
/// 0: hides collapse icons.
|
|
///
|
|
void showcollapse(int val) {
|
|
_prefs.showcollapse(val);
|
|
redraw();
|
|
}
|
|
/// Returns 1 if the root item is to be shown, or 0 if not.
|
|
int showroot() const {
|
|
return(_prefs.showroot());
|
|
}
|
|
/// Set if the root item should be shown or not.
|
|
/// \param[in] val 1 -- show the root item (default)\n
|
|
/// 0 -- hide the root item.
|
|
///
|
|
void showroot(int val) {
|
|
_prefs.showroot(val);
|
|
redraw();
|
|
}
|
|
/// Returns the line drawing style for inter-connecting items.
|
|
Fl_Tree_Connector connectorstyle() const {
|
|
return(_prefs.connectorstyle());
|
|
}
|
|
/// Sets the line drawing style for inter-connecting items.
|
|
void connectorstyle(Fl_Tree_Connector val) {
|
|
_prefs.connectorstyle(val);
|
|
redraw();
|
|
}
|
|
/// Set the default sort order used when items are added to the tree.
|
|
/// See Fl_Tree_Sort for possible values.
|
|
///
|
|
Fl_Tree_Sort sortorder() const {
|
|
return(_prefs.sortorder());
|
|
}
|
|
/// Gets the sort order used to add items to the tree.
|
|
void sortorder(Fl_Tree_Sort val) {
|
|
_prefs.sortorder(val);
|
|
// no redraw().. only affects new add()itions
|
|
}
|
|
/// Sets the style of box used to draw selected items.
|
|
/// This is an fltk Fl_Boxtype.
|
|
/// The default is influenced by FLTK's current Fl::scheme()
|
|
///
|
|
Fl_Boxtype selectbox() const {
|
|
return(_prefs.selectbox());
|
|
}
|
|
/// Gets the style of box used to draw selected items.
|
|
/// This is an fltk Fl_Boxtype.
|
|
/// The default is influenced by FLTK's current Fl::scheme()
|
|
///
|
|
void selectbox(Fl_Boxtype val) {
|
|
_prefs.selectbox(val);
|
|
redraw();
|
|
}
|
|
/// Gets the tree's current selection mode.
|
|
Fl_Tree_Select selectmode() const {
|
|
return(_prefs.selectmode());
|
|
}
|
|
/// Sets the tree's selection mode.
|
|
void selectmode(Fl_Tree_Select val) {
|
|
_prefs.selectmode(val);
|
|
}
|
|
int displayed(Fl_Tree_Item *item);
|
|
void show_item(Fl_Tree_Item *item, int yoff);
|
|
void show_item(Fl_Tree_Item *item);
|
|
void show_item_bottom(Fl_Tree_Item *item);
|
|
void show_item_middle(Fl_Tree_Item *item);
|
|
void show_item_top(Fl_Tree_Item *item);
|
|
void display(Fl_Tree_Item *item);
|
|
int vposition() const;
|
|
void vposition(int ypos);
|
|
|
|
/// See if widget \p w is one of the Fl_Tree widget's scrollbars.
|
|
/// Use this to skip over the scrollbars when walking the child() array. Example:
|
|
/// \code
|
|
/// for ( int i=0; i<tree->children(); i++ ) { // walk children
|
|
/// Fl_Widget *w= tree->child(i);
|
|
/// if ( brow->is_scrollbar(w) ) continue; // skip scrollbars
|
|
/// ..do work here..
|
|
/// }
|
|
/// \endcode
|
|
/// \param[in] w Widget to test
|
|
/// \returns 1 if \p w is a scrollbar, 0 if not.
|
|
///
|
|
int is_scrollbar(Fl_Widget *w) {
|
|
return( ( w == _vscroll ) ? 1 : 0 );
|
|
}
|
|
/// Gets the current size of the scrollbars' troughs, in pixels.
|
|
///
|
|
/// If this value is zero (default), this widget will use the global
|
|
/// Fl::scrollbar_size() value as the scrollbar's width.
|
|
///
|
|
/// \returns Scrollbar size in pixels, or 0 if the global Fl::scrollsize() is being used.
|
|
/// \see Fl::scrollbar_size(int)
|
|
///
|
|
int scrollbar_size() const {
|
|
return(_scrollbar_size);
|
|
}
|
|
/// Sets the pixel size of the scrollbars' troughs to the \p size, in pixels.
|
|
///
|
|
/// Normally you should not need this method, and should use the global
|
|
/// Fl::scrollbar_size(int) instead to manage the size of ALL
|
|
/// your widgets' scrollbars. This ensures your application
|
|
/// has a consistent UI, is the default behavior, and is normally
|
|
/// what you want.
|
|
///
|
|
/// Only use THIS method if you really need to override the global
|
|
/// scrollbar size. The need for this should be rare.
|
|
///
|
|
/// Setting \p size to the special value of 0 causes the widget to
|
|
/// track the global Fl::scrollbar_size(), which is the default.
|
|
///
|
|
/// \param[in] size Sets the scrollbar size in pixels.\n
|
|
/// If 0 (default), scrollbar size tracks the global Fl::scrollbar_size()
|
|
/// \see Fl::scrollbar_size()
|
|
///
|
|
void scrollbar_size(int size) {
|
|
_scrollbar_size = size;
|
|
int scrollsize = _scrollbar_size ? _scrollbar_size : Fl::scrollbar_size();
|
|
if ( _vscroll->w() != scrollsize ) {
|
|
_vscroll->resize(x()+w()-scrollsize, h(), scrollsize, _vscroll->h());
|
|
}
|
|
}
|
|
|
|
///////////////////////
|
|
// callback related
|
|
///////////////////////
|
|
|
|
/// Sets the item that was changed for this callback.
|
|
/// Used internally to pass the item that invoked the callback.
|
|
///
|
|
void callback_item(Fl_Tree_Item* item) {
|
|
_callback_item = item;
|
|
}
|
|
/// Gets the item that caused the callback.
|
|
/// The callback() can use this value to see which item changed.
|
|
///
|
|
Fl_Tree_Item* callback_item() {
|
|
return(_callback_item);
|
|
}
|
|
/// Sets the reason for this callback.
|
|
/// Used internally to pass the reason the callback was invoked.
|
|
///
|
|
void callback_reason(Fl_Tree_Reason reason) {
|
|
_callback_reason = reason;
|
|
}
|
|
/// Gets the reason for this callback.
|
|
///
|
|
/// The callback() can use this value to see why it was called. Example:
|
|
/// \code
|
|
/// void MyTreeCallback(Fl_Widget *w, void *userdata) {
|
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/// Fl_Tree *tree = (Fl_Tree*)w;
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/// Fl_Tree_Item *item = tree->callback_item(); // the item changed (can be NULL if more than one item was changed!)
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/// switch ( tree->callback_reason() ) { // reason callback was invoked
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/// case FL_TREE_REASON_OPENED: ..item was opened..
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/// case FL_TREE_REASON_CLOSED: ..item was closed..
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/// case FL_TREE_REASON_SELECTED: ..item was selected..
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/// case FL_TREE_REASON_DESELECTED: ..item was deselected..
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/// }
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/// }
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/// \endcode
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///
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Fl_Tree_Reason callback_reason() const {
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return(_callback_reason);
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}
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/// Load FLTK preferences
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void load(class Fl_Preferences&);
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};
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#endif /*FL_TREE_H*/
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//
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// End of "$Id$".
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//
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