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<h1 align=right><a name=functions>B - Function Reference</A></h1>
This appendix describes all of the <tt>fl_</tt> functions. For a
description of the FLTK classes, see <A href="widgets.html">Appendix
A</A>.
<h2>Functions</h2>
<h3><A name="fl_color_chooser_func">int fl_color_chooser(const char
*title, double &amp;r, double &amp;g, double &amp;b)
<br>int fl_color_chooser(const char *title, uchar &amp;r, uchar &amp;g, uchar &amp;b)</A></h3>
The double version takes RGB values in the range 0.0 to 1.0. The
uchar version takes RGB values in the range 0 to 255. The <tt>title</tt>
argument specifies the label (title) for the window.
<p align=center><img src="fl_color_chooser.jpg" ALT="The fl_color_chooser dialog.">
<P><tt>fl_color_chooser()</tt> pops up a window to let the user pick an
arbitrary RGB color. They can pick the hue and saturation in the &quot;hue
box&quot; on the left (hold down CTRL to just change the saturation), and
the brighness using the vertical slider. Or they can type the 8-bit
numbers into the RGB <A href=Fl_Value_Input.html#Fl_Value_Input><tt>
Fl_Value_Input</tt></A> fields, or drag the mouse across them to adjust
them. The pull-down menu lets the user set the input fields to show
RGB, HSV, or 8-bit RGB (0 to 255).
<P>This returns non-zero if the user picks ok, and updates the RGB
values. If the user picks cancel or closes the window this returns
zero and leaves RGB unchanged.
<P>If you use the color chooser on an 8-bit screen, it will allocate
all the available colors, leaving you no space to exactly represent the
color the user picks! You can however use <A href="drawing.html#fast"><tt>
fl_rectf()</tt></A> to fill a region with a simulated color using
dithering.
<h3><A name=fl_show_colormap>int fl_show_colormap(int oldcol)</A></h3>
<tt>fl_show_colormap()</tt> pops up a panel of the 256 colors you can
access with <A href="drawing.html#fl_color"><tt>fl_color()</tt></A> and lets the user
pick one of them. It returns the new color index, or the old one if
the user types ESC or clicks outside the window.
<P ALIGN=CENTER><IMG src="fl_show_colormap.gif" ALT="The fl_show_colormap dialog">
<h3><A name=fl_message>void fl_message(const char *, ...)</A></h3>
Displays a printf-style message in a pop-up box with an &quot;OK&quot; button,
waits for the user to hit the button. The message will wrap to fit the
window, or may be many lines by putting <tt>\n</tt> characters into it.
The enter key is a shortcut for the OK button.
<P ALIGN=CENTER><IMG src="fl_message.gif" ALT="The fl_message window.">
<h3><A name="fl_alert">void fl_alert(const char *, ...)</A></h3>
Same as <tt>fl_message()</tt> except for the &quot;!&quot; symbol.
<P ALIGN=CENTER><IMG src="fl_alert.gif" ALT="The fl_alert window">
<h3><A name=fl_ask>int fl_ask(const char *, ...)</A></h3>
Displays a printf-style message in a pop-up box with an
&quot;Yes&quot; and &quot;No&quot; button and waits for the user to
hit a button. The return value is 1 if the user hits Yes, 0 if they
pick No. The enter key is a shortcut for Yes and ESC is a shortcut
for No.
<p align=center><img src="fl_ask.gif" ALT="The fl_ask window.">
<h3><A name=fl_choice2>int fl_choice(const char *q, const char *b0,
const char *b1, const char *b2, ...)</A></h3>
Shows the message with three buttons below it marked with the strings
<tt> b0</tt>, <tt>b1</tt>, and <tt>b2</tt>. Returns 0, 1, or 2
depending on which button is hit. ESC is a shortcut for button 0 and
the enter key is a shortcut for button 1. Notice the buttons are
positioned &quot;backwards&quot; You can hide buttons by passing
<tt>NULL</tt> as their labels.
<p align=center><img src="fl_choice.gif" ALT="The fl_choice window.">
<h3><A name=fl_input2>const char *fl_input(const char *label, const char
*deflt = 0, ...)</A></h3>
Pops up a window displaying a string, lets the user edit it, and
return the new value. The cancel button returns <tt>NULL</tt>. <I>The
returned pointer is only valid until the next time <tt>fl_input()</tt>
is called</I>. Due to back-compatability, the arguments to any printf
commands in the label are after the default value.
<p align=center><img src="fl_input.gif" ALT="The fl_input window.">
<h3><A name=fl_password>const char *fl_password(const char *label,
const char *deflt = 0, ...)</A></h3>
Same as <tt>fl_input()</tt> except an <A
href=Fl_Secret_Input.html><tt>Fl_Secret_Input</tt></A> field is used.
<p align=center><img src="fl_password.gif" ALT="The fl_password window.">
<h3><A name=fl_message_font>void fl_message_font(Fl_Font fontid, uchar
size)</A></h3>
Change the font and font size used for the messages in all the popups.
<h3><A name=fl_message_icon>Fl_Widget *fl_message_icon()</A></h3>
Returns a pointer to the box at the left edge of all the popups. You
can alter the font, color, or label (including making it a Pixmap),
before calling the functions.
<h3><A name=fl_file_chooser>char *fl_file_chooser(const char * message,
const char *pattern, const char *fname)</A></h3>
FLTK provides a &quot;tab completion&quot; file chooser that makes it easy to
choose files from large directories. This file chooser has several
unique features, the major one being that the Tab key completes
filenames like it does in Emacs or tcsh, and the list always shows all
possible completions.
<p align=center><img src="filechooser.gif" ALT="The fl_file_chooser window.">
<tt>fl_file_chooser()</tt> pops up the file chooser, waits for the user
to pick a file or Cancel, and then returns a pointer to that filename
or <tt>NULL</tt> if Cancel is chosen.
<P><tt>message</tt> is a string used to title the window.
<P><tt>pattern</tt> is used to limit the files listed in a directory to
those matching the pattern. This matching is done by <A href=#filename_match>
<tt>filename_match()</tt></A>. Use <tt>NULL</tt> to show all files.
<P><tt>fname</tt> is a default filename to fill in the chooser with.
If this is <tt>NULL</tt> then the last filename that was choosen is
used (unless that had a different pattern, in which case just the last
directory with no name is used). The first time the file chooser is
called this defaults to a blank string.
<P>The returned value points at a static buffer that is only good until
the next time <tt>fl_file_chooser()</tt> is called.
<h3><A name=fl_file_chooser_callback>void fl_file_chooser_callback(void
(*cb)(const char *))</A></h3>
Set a function that is called every time the user clicks a file in the
currently popped-up file chooser. This could be used to preview the
contents of the file. It has to be reasonably fast, and cannot create
FLTK windows.
<h3><A name=filename_list>int filename_list(const char *d, dirent
***list)</A></h3>
This is a portable and const-correct wrapper for the
<tt>fl_scandir</tt> function. <tt>d</tt> is the name of a directory
(it does not matter if it has a trailing slash or not). For each file
in that directory a &quot;dirent&quot; structure is created. The only
portable thing about a dirent is that dirent.d_name is the
nul-terminated file name. An array of pointers to these dirents is
created and a pointer to the array is returned in <tt>*list</tt>. The
number of entries is given as a return value. If there is an error
reading the directory a number less than zero is returned, and
<tt>errno</tt> has the reason (<tt>errno</tt> does not work under
WIN32). The files are sorted in &quot;alphanumeric&quot; order, where
an attempt is made to put unpadded numbers in consecutive order.
<P>You can free the returned list of files with the following code:
<ul><pre>for (int i = return_value; i &gt; 0;) free((void*)(list[--i]));
free((void*)list);</pre></ul>
<h3><A name=filename_isdir>int filename_isdir(const char *f)</A></h3>
Returns non-zero if the file exists and is a directory.
<h3><A name=filename_name>const char *filename_name(const char *f)</A></h3>
Returns a pointer to the character after the last slash, or to the
start of the filename if there is none.
<h3><A name=filename_ext>const char *filename_ext(const char *f)</A></h3>
Returns a pointer to the last period in <tt>filename_name(f)</tt>, or
a pointer to the trailing nul if none.
<h3><A name=filename_setext>char *filename_setext(char *f, const char
*ext)</A></h3>
Does <tt>strcpy(filename_ext(f), ext ? ext : &quot;&quot;)</tt>. Returns a
pointer to <tt>f</tt>.
<h3><A name=filename_expand>int filename_expand(char *out, const char
*in)</A></h3>
Splits <tt>in</tt> at each slash character. Replaces any occurrance
of <tt>$X</tt> with <tt>getenv(&quot;X&quot;)</tt> (leaving it as
<tt>$X</tt> if the environment variable does not exist). Replaces any
occurances of <tt> ~X</tt> with user <tt>X</tt>'s home directory
(leaving it as <tt>~X</tt> if the user does not exist). Any resulting
double slashes cause everything before the second slash to be deleted.
Copies the result to <tt> out</tt> (<tt>in</tt> and <tt>out</tt> may
be the same buffer). Returns non-zero if any changes were made. <I>In
true retro programming style, it is up to you to provide a buffer big
enough for the result. 1024 characters should be enough.</I>
<h3><A name=filename_absolute>int filename_absolute(char *out, const
char *in)</A></h3>
If <tt>in</tt> does not start with a slash, this prepends the current
working directory to <tt>in</tt> and then deletes any occurances of <tt>
.</tt> and x/.. from the result, which it copies to <tt>out</tt> (<tt>in</tt>
and <tt>out</tt> may be the same buffer). Returns non-zero if any
changes were made. <I>In true retro programming style, it is up to you
to provide a buffer big enough for the result. 1024 characters should
be enough.</I>
<h3><A name=filename_match>int filename_match(const char *f, const char
*pattern)</A></h3>
Returns true if <tt>f</tt> matches <tt>pattern</tt>. The following
syntax is used by <tt>pattern</tt>:
<UL>
<LI><tt>*</tt> matches any sequence of 0 or more characters. </LI>
<LI><tt>?</tt> matches any single character. </LI>
<LI><tt>[set]</tt> matches any character in the set. Set can contain
any single characters, or a-z to represent a range. To match ] or -
they must be the first characters. To match ^ or ! they must not be
the first characters. </LI>
<LI><tt>[^set] or <B>[!set]</B></tt> matches any character not in the
set. </LI>
<LI><tt>{X|Y|Z} or <B>{X,Y,Z}</B></tt> matches any one of the
subexpressions literally. </LI>
<LI><tt>\x</tt> quotes the character x so it has no special meaning. </LI>
<LI><tt>x</tt> all other characters must be matched exactly. </LI>
</UL>
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