More doco updates.
Enable tooltips by default, and don't enable them when setting the tooltip value, since that will negate any changes a program might make when displaying the file chooser dialog, etc. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1777 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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commit
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@ -1,5 +1,5 @@
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//
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// "$Id: Enumerations.H,v 1.18.2.14.2.7 2001/11/28 15:55:33 easysw Exp $"
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// "$Id: Enumerations.H,v 1.18.2.14.2.8 2001/11/28 20:43:44 easysw Exp $"
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//
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// Enumerations for the Fast Light Tool Kit (FLTK).
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//
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@ -364,5 +364,5 @@ enum Fl_Damage {
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#endif
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//
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// End of "$Id: Enumerations.H,v 1.18.2.14.2.7 2001/11/28 15:55:33 easysw Exp $".
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// End of "$Id: Enumerations.H,v 1.18.2.14.2.8 2001/11/28 20:43:44 easysw Exp $".
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//
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18
FL/Fl.H
18
FL/Fl.H
@ -1,5 +1,5 @@
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//
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// "$Id: Fl.H,v 1.8.2.11.2.5 2001/11/28 18:00:16 easysw Exp $"
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// "$Id: Fl.H,v 1.8.2.11.2.6 2001/11/28 20:43:44 easysw Exp $"
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//
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// Main header file for the Fast Light Tool Kit (FLTK).
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//
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@ -24,12 +24,12 @@
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//
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#ifndef Fl_H
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#define Fl_H
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# define Fl_H
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#include "Enumerations.H"
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#ifndef Fl_Object
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#define Fl_Object Fl_Widget
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#endif
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# include "Enumerations.H"
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# ifndef Fl_Object
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# define Fl_Object Fl_Widget
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# endif
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class Fl_Widget;
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class Fl_Window;
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@ -70,7 +70,7 @@ public: // should be private!
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public:
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// API version number
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static double version();
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static FL_EXPORT double version();
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// argument parsers:
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static FL_EXPORT int arg(int, char**, int&);
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@ -222,8 +222,8 @@ public:
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static int visible_focus() { return visible_focus_; }
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};
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#endif
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#endif // !Fl_H
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//
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// End of "$Id: Fl.H,v 1.8.2.11.2.5 2001/11/28 18:00:16 easysw Exp $".
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// End of "$Id: Fl.H,v 1.8.2.11.2.6 2001/11/28 20:43:44 easysw Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_Widget.H,v 1.6.2.4.2.10 2001/11/03 05:11:34 easysw Exp $"
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// "$Id: Fl_Widget.H,v 1.6.2.4.2.11 2001/11/28 20:43:44 easysw Exp $"
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//
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// Widget header file for the Fast Light Tool Kit (FLTK).
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//
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@ -143,7 +143,7 @@ public:
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void deimage(Fl_Image* a) {label_.deimage=a;}
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void deimage(Fl_Image& a) {label_.deimage=&a;}
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const char *tooltip() const {return tooltip_;}
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void tooltip(const char *t);
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void tooltip(const char *t) {tooltip_=t;}
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Fl_Callback_p callback() const {return callback_;}
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void callback(Fl_Callback* c, void* p) {callback_=c; user_data_=p;}
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void callback(Fl_Callback* c) {callback_=c;}
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@ -207,5 +207,5 @@ public:
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#endif
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//
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// End of "$Id: Fl_Widget.H,v 1.6.2.4.2.10 2001/11/03 05:11:34 easysw Exp $".
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// End of "$Id: Fl_Widget.H,v 1.6.2.4.2.11 2001/11/28 20:43:44 easysw Exp $".
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//
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26
configure.in
26
configure.in
@ -1,7 +1,7 @@
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dnl -*- sh -*-
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dnl the "configure" script is made from this by running GNU "autoconf"
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dnl
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dnl "$Id: configure.in,v 1.33.2.31.2.29 2001/11/27 22:03:29 easysw Exp $"
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dnl "$Id: configure.in,v 1.33.2.31.2.30 2001/11/28 20:43:43 easysw Exp $"
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dnl
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dnl Configuration script for the Fast Light Tool Kit (FLTK).
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dnl
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@ -99,6 +99,15 @@ AC_ARG_ENABLE(shared, [ --enable-shared turn on shared libraries [defau
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if test x$enable_shared = xyes; then
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PICFLAG=1
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case $uname in
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*BSD* | Darwin*)
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DSONAME="libfltk.$FL_API_VERSION.dylib"
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GLDSONAME="libfltk_gl.$FL_API_VERSION.dylib"
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DSOCOMMAND="ld $DSOFLAGS -dylib /usr/lib/dylib1.o -lc"
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if test "$libdir" != "/usr/lib"; then
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DSOLINK="-Wl,-rpath,$libdir"
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fi
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;;
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SunOS* | UNIX_S*)
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DSONAME="libfltk.so.$FL_API_VERSION"
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GLDSONAME="libfltk_gl.so.$FL_API_VERSION"
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@ -240,17 +249,19 @@ AC_CHECK_HEADER(png.h,
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dnl Restore original LIBS settings...
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LIBS="$SAVELIBS"
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dnl See if we are compiling with CygWin or MingW32...
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AC_CYGWIN
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AC_EXEEXT
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dnl Check for standard graphics API and OpenGL...
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EXEEXT=
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HLINKS=
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case $uname in
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CYGWIN*)
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dnl Cygwin environment...
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LIBS="$LIBS -lgdi32 -lwsock32"
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CFLAGS="$CFLAGS -DWIN32"
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CXXFLAGS="$CXXFLAGS -DWIN32"
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EXEEXT=".exe"
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LIBS="$LIBS -mwindows -lgdi32 -lwsock32"
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CFLAGS="$CFLAGS -mwindows -DWIN32"
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CXXFLAGS="$CXXFLAGS -mwindows -DWIN32"
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HLINKS="#"
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if test x$enable_gl != xno; then
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AC_CHECK_HEADER(GL/gl.h,
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@ -349,7 +360,6 @@ case $uname in
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fi)
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esac
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AC_SUBST(EXEEXT)
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AC_SUBST(HLINKS)
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AC_SUBST(GLDEMOS)
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AC_SUBST(GLLIB)
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@ -568,5 +578,5 @@ AC_OUTPUT(makeinclude fltk.list fltk-config FL/Makefile FL/Enumerations.H)
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chmod +x fltk-config
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dnl
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dnl End of "$Id: configure.in,v 1.33.2.31.2.29 2001/11/27 22:03:29 easysw Exp $".
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dnl End of "$Id: configure.in,v 1.33.2.31.2.30 2001/11/28 20:43:43 easysw Exp $".
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dnl
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File diff suppressed because it is too large
Load Diff
@ -1,336 +1,169 @@
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<HTML><BODY>
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<HTML>
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<BODY>
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<!-- NEW PAGE -->
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<H2><A name=Fl_Input>class Fl_Input</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
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<A href="Fl_Group.html">Fl_Group</A>
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|
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+----<B>Fl_Input</B>
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+----<B>Fl_Text_Display</B>----<A HREF="Fl_Text_Buffer.html">Fl_Text_Buffer</A>
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|
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+----<A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>,
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<A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
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+----<A href="Fl_Text_Editor.html">Fl_Text_Editor</A>
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</PRE>
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</UL>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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#include <FL/Fl_Input.H>
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#include <FL/Fl_Text_Display.H>
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</PRE>
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</UL>
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<H3>Description</H3>
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<P>This is the FLTK text input widget. It displays a single line of text
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and lets the user edit it. Normally it is drawn with an inset box and
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a white background. The text may contain any characters (even 0), and
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will correctly display anything, using ^X notation for unprintable
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control characters and \nnn notation for unprintable characters with
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the high bit set. It assumes the font can draw any characters in the
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ISO-8859-1 character set.
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<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
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<P>This is the FLTK text display widget. It allows the user to
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view multiple lines of text and supports highlighting and
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scrolling. The buffer that is displayed in the widget is managed
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by the <A HREF="Fl_Text_Buffer.html"><TT>Fl_Text_Buffer</TT></A>
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class.
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<TR><TD WIDTH=200><B>Mouse button 1</B></TD><TD>Moves the cursor to
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this point. Drag selects characters. Double click selects words.
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Triple click selects all text. Shift+click extends the selection.
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When you select text it is automatically copied to the clipboard.
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</TD></TR>
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<TR><TD><B>Mouse button 2</B></TD><TD>Insert the clipboard at
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the point clicked. You can also select a region and replace it with the
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clipboard by selecting the region with mouse button 2.
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</TD></TR>
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<TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR>
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<TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or
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deletes the selected region.</TD></TR>
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<TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR>
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<TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR>
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<TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR>
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<TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR>
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<TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right
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or deletes the selected region.</TD></TR>
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<TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR>
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<TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR>
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<TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character)
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or deletes a single \n character. These deletions are all concatenated
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into the clipboard.</TD></TR>
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<TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input
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only, otherwise it moves to the next input field).</TD></TR>
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<TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only,
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otherwise it moves to the previous input field).</TD></TR>
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<TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR>
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<TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR>
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<TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and
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delete it.</TD></TR>
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<TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo
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mechanism, but all adjacent deletions and insertions are concatenated
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into a single "undo". Often this will undo a lot more than you
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expected.</TD></TR>
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<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
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selection.</TD></TR>
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<TR><TD><B>RightCtrl or
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<BR>Compose</B></TD><TD><a name=compose>Start</A>
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a <A href="events.html#compose">compose-character</A>
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sequence. The next one or two keys typed define the character to
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insert (see table that follows.)
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<p>For instance, to type "á" type [compose][a]['] or [compose]['][a].
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<P>The character "nbsp" (non-breaking space) is typed by using
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[compose][space].
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<P>The single-character sequences may be followed by a space if
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necessary to remove ambiguity. For instance, if you really want to
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type "ª~" rather than "ã" you must type [compose][a][space][~].
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<p>The same key may be used to "quote" control characters into the
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text. If you need a <tt>^Q</tt> character you can get one by typing
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[compose][Control+Q].
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<p>X may have a key on the keyboard
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defined as <tt>XK_Multi_key</tt>. If so this key may be used as well
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as the right-hand control key. You can set this up with the program
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<tt>xmodmap</tt>.
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<p>If your keyboard is set to support a foreign language you should
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also be able to type "dead key" prefix characters. On X you will
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actually be able to see what dead key you typed, and if you then move
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the cursor without completing the sequence the accent will remain
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inserted.
|
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</TABLE></CENTER>
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<!-- NEW PAGE -->
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<center><table border=1 summary="Character Composition Table">
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<caption align="top">Character Composition Table</caption>
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<tr>
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<th>Keys</th><th>Char</th>
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<th>Keys</th><th>Char</th>
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<th>Keys</th><th>Char</th>
|
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<th>Keys</th><th>Char</th>
|
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<th>Keys</th><th>Char</th>
|
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<th>Keys</th><th>Char</th>
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</tr><tr>
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<td align=center><TT>sp</TT></td><td align=center><small>nbsp</small></td>
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<td align=center><TT>*</tt></td><td align=center>°</td>
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<td align=center><TT>` A</tt></td><td align=center>À</td>
|
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<td align=center><TT>D -</tt></td><td align=center>Ð</td>
|
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<td align=center><TT>` a</tt></td><td align=center>à</td>
|
||||
<td align=center><TT>d -</tt></td><td align=center>ð
|
||||
</tr><tr>
|
||||
<td align=center><TT>!</tt></td><td align=center>¡</td>
|
||||
<td align=center><TT>+ -</tt></td><td align=center>±</td>
|
||||
<td align=center><TT>' A</tt></td><td align=center>Á</td>
|
||||
<td align=center><TT>~ N</tt></td><td align=center>Ñ</td>
|
||||
<td align=center><TT>' a</tt></td><td align=center>á</td>
|
||||
<td align=center><TT>~ n</tt></td><td align=center>ñ
|
||||
</tr><tr>
|
||||
<td align=center><TT>%</tt></td><td align=center>¢</td>
|
||||
<td align=center><TT>2</tt></td><td align=center>²</td>
|
||||
<td align=center><TT>A ^</tt></td><td align=center>Â</td>
|
||||
<td align=center><TT>` O</tt></td><td align=center>Ò</td>
|
||||
<td align=center><TT>^ a</tt></td><td align=center>â</td>
|
||||
<td align=center><TT>` o</tt></td><td align=center>ò
|
||||
</tr><tr>
|
||||
<td align=center><TT>#</tt></td><td align=center>£</td>
|
||||
<td align=center><TT>3</tt></td><td align=center>³</td>
|
||||
<td align=center><TT>~ A</tt></td><td align=center>Ã</td>
|
||||
<td align=center><TT>' O</tt></td><td align=center>Ó</td>
|
||||
<td align=center><TT>~ a</tt></td><td align=center>ã</td>
|
||||
<td align=center><TT>' o</tt></td><td align=center>ó
|
||||
</tr><tr>
|
||||
<td align=center><TT>$</tt></td><td align=center>¤</td>
|
||||
<td align=center><TT>'</tt></td><td align=center>´</td>
|
||||
<td align=center><TT>: A</tt></td><td align=center>Ä</td>
|
||||
<td align=center><TT>^ O</tt></td><td align=center>Ô</td>
|
||||
<td align=center><TT>: a</tt></td><td align=center>ä</td>
|
||||
<td align=center><TT>^ o</tt></td><td align=center>ô
|
||||
</tr><tr>
|
||||
<td align=center><TT>y =</tt></td><td align=center>¥</td>
|
||||
<td align=center><TT>u</tt></td><td align=center>µ</td>
|
||||
<td align=center><TT>* A</tt></td><td align=center>Å</td>
|
||||
<td align=center><TT>~ O</tt></td><td align=center>Õ</td>
|
||||
<td align=center><TT>* a</tt></td><td align=center>å</td>
|
||||
<td align=center><TT>~ o</tt></td><td align=center>õ
|
||||
</tr><tr>
|
||||
<td align=center><TT>|</tt></td><td align=center>¦</td>
|
||||
<td align=center><TT>p</tt></td><td align=center>¶</td>
|
||||
<td align=center><TT>A E</tt></td><td align=center>Æ</td>
|
||||
<td align=center><TT>: O</tt></td><td align=center>Ö</td>
|
||||
<td align=center><TT>a e</tt></td><td align=center>æ</td>
|
||||
<td align=center><TT>: o</tt></td><td align=center>ö
|
||||
</tr><tr>
|
||||
<td align=center><TT>&</tt></td><td align=center>§</td>
|
||||
<td align=center><TT>.</tt></td><td align=center>·</td>
|
||||
<td align=center><TT>, C</tt></td><td align=center>Ç</td>
|
||||
<td align=center><TT>x</tt></td><td align=center>×</td>
|
||||
<td align=center><TT>, c</tt></td><td align=center>ç</td>
|
||||
<td align=center><TT>- :</tt></td><td align=center>÷
|
||||
</tr><tr>
|
||||
<td align=center><TT>:</tt></td><td align=center>¨</td>
|
||||
<td align=center><TT>,</tt></td><td align=center>¸</td>
|
||||
<td align=center><TT>E `</tt></td><td align=center>È</td>
|
||||
<td align=center><TT>O /</tt></td><td align=center>Ø</td>
|
||||
<td align=center><TT>` e</tt></td><td align=center>è</td>
|
||||
<td align=center><TT>o /</tt></td><td align=center>ø
|
||||
</tr><tr>
|
||||
<td align=center><TT>c</tt></td><td align=center>©</td>
|
||||
<td align=center><TT>1</tt></td><td align=center>¹</td>
|
||||
<td align=center><TT>' E</tt></td><td align=center>É</td>
|
||||
<td align=center><TT>` U</tt></td><td align=center>Ù</td>
|
||||
<td align=center><TT>' e</tt></td><td align=center>é</td>
|
||||
<td align=center><TT>` u</tt></td><td align=center>ù
|
||||
</tr><tr>
|
||||
<td align=center><TT>a</tt></td><td align=center>ª</td>
|
||||
<td align=center><TT>o</tt></td><td align=center>º</td>
|
||||
<td align=center><TT>^ E</tt></td><td align=center>Ê</td>
|
||||
<td align=center><TT>' U</tt></td><td align=center>Ú</td>
|
||||
<td align=center><TT>^ e</tt></td><td align=center>ê</td>
|
||||
<td align=center><TT>' u</tt></td><td align=center>ú
|
||||
</tr><tr>
|
||||
<td align=center><TT>< <</tt></td><td align=center>«</td>
|
||||
<td align=center><TT>> ></tt></td><td align=center>»</td>
|
||||
<td align=center><TT>: E</tt></td><td align=center>Ë</td>
|
||||
<td align=center><TT>^ U</tt></td><td align=center>Û</td>
|
||||
<td align=center><TT>: e</tt></td><td align=center>ë</td>
|
||||
<td align=center><TT>^ u</tt></td><td align=center>û
|
||||
</tr><tr>
|
||||
<td align=center><TT>~</tt></td><td align=center>¬</td>
|
||||
<td align=center><TT>1 4</tt></td><td align=center>¼</td>
|
||||
<td align=center><TT>` I</tt></td><td align=center>Ì</td>
|
||||
<td align=center><TT>: U</tt></td><td align=center>Ü</td>
|
||||
<td align=center><TT>` i</tt></td><td align=center>ì</td>
|
||||
<td align=center><TT>: u</tt></td><td align=center>ü
|
||||
</tr><tr>
|
||||
<td align=center><TT>-</tt></td><td align=center></td>
|
||||
<td align=center><TT>1 2</tt></td><td align=center>½</td>
|
||||
<td align=center><TT>' I</tt></td><td align=center>Í</td>
|
||||
<td align=center><TT>' Y</tt></td><td align=center>Ý</td>
|
||||
<td align=center><TT>' i</tt></td><td align=center>í</td>
|
||||
<td align=center><TT>' y</tt></td><td align=center>ý
|
||||
</tr><tr>
|
||||
<td align=center><TT>r</tt></td><td align=center>®</td>
|
||||
<td align=center><TT>3 4</tt></td><td align=center>¾</td>
|
||||
<td align=center><TT>^ I</tt></td><td align=center>Î</td>
|
||||
<td align=center><TT>T H</tt></td><td align=center>Þ</td>
|
||||
<td align=center><TT>^ i</tt></td><td align=center>î</td>
|
||||
<td align=center><TT>t h</tt></td><td align=center>þ
|
||||
</tr><tr>
|
||||
<td align=center><TT>_</tt></td><td align=center>¯</td>
|
||||
<td align=center><TT>?</tt></td><td align=center>¿</td>
|
||||
<td align=center><TT>: I</tt></td><td align=center>Ï</td>
|
||||
<td align=center><TT>s s</tt></td><td align=center>ß</td>
|
||||
<td align=center><TT>: i</tt></td><td align=center>ï</td>
|
||||
<td align=center><TT>: y</tt></td><td align=center>ÿ
|
||||
</table></center>
|
||||
|
||||
<H3>Methods</H3>
|
||||
<CENTER>
|
||||
<TABLE width=90% summary="Fl_Input methods.">
|
||||
<TR><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI>
|
||||
<LI><A href=#Fl_Input.~Fl_Input>~Fl_Input</A></LI>
|
||||
<LI><A href=#Fl_Input.cursor_color>cursor_color</A></LI>
|
||||
</UL>
|
||||
</TD><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Input.index>index</A></LI>
|
||||
<LI><A href=#Fl_Input.size>size</A></LI>
|
||||
</UL>
|
||||
</TD><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Input.static_value>static_value</A></LI>
|
||||
<LI><A href=#Fl_Input.textcolor>textcolor</A></LI>
|
||||
</UL>
|
||||
</TD><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Input.textfont>textfont</A></LI>
|
||||
<LI><A href=#Fl_Input.textsize>textsize</A></LI>
|
||||
</UL>
|
||||
</TD><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Input.value>value</A></LI>
|
||||
<LI><A href=#Fl_Input.when>when</A></LI>
|
||||
</UL>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</CENTER>
|
||||
<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
|
||||
int h, const char *label = 0)</A></H4>
|
||||
Creates a new <TT>Fl_Input</TT> widget using the given position, size,
|
||||
and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
|
||||
<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
|
||||
Destroys the widget and any value associated with it.
|
||||
<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
|
||||
<BR> int Fl_Input::value(const char*)
|
||||
<BR> int Fl_Input::value(const char*, int)</A></H4>
|
||||
The first form returns the current value, which is a pointer to the
|
||||
internal buffer and is valid only until the next event is handled.
|
||||
<P>The second two forms change the text and set the mark and the point
|
||||
to the end of it. The string is copied to the internal buffer. Passing <TT>
|
||||
NULL</TT> is the same as "". This returns non-zero if the new value is
|
||||
different than the current one. You can use the second version to
|
||||
directly set the length if you know it already or want to put nul's in
|
||||
the text. </P>
|
||||
<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
|
||||
char*)
|
||||
<BR> int Fl_Input::static_value(const char*, int)</A></H4>
|
||||
Change the text and set the mark and the point to the end of it. The
|
||||
string is <I>not</I> copied. If the user edits the string it is copied
|
||||
to the internal buffer then. This can save a great deal of time and
|
||||
memory if your program is rapidly changing the values of text fields,
|
||||
but this will only work if the passed string remains unchanged until
|
||||
either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
|
||||
again.
|
||||
<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
|
||||
Returns the number of characters in <TT>value()</TT>. This may be
|
||||
greater than <TT>strlen(value())</TT> if there are nul characters in
|
||||
it.
|
||||
<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
|
||||
Same as <TT>value()[n]</TT>, but may be faster in plausible
|
||||
implementations. No bounds checking is done.
|
||||
<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
|
||||
<BR> void Fl_Widget::when(Fl_When)</A></H4>
|
||||
Controls when callbacks are done. The following values are useful,
|
||||
the default value is <TT>FL_WHEN_RELEASE</TT>:
|
||||
<UL>
|
||||
<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
|
||||
turned on. </LI>
|
||||
<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
|
||||
is changed by the user. </LI>
|
||||
<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
|
||||
widget loses the focus, including when the window is unmapped. This
|
||||
is a useful value for text fields in a panel where doing the callback
|
||||
on every change is wasteful. However the callback will also happen if
|
||||
the mouse is moved out of the window, which means it should not do
|
||||
anything visible (like pop up an error message). You might do better
|
||||
setting this to zero, and scanning all the items for <TT>changed()</TT>
|
||||
when the OK button on a panel is pressed. </LI>
|
||||
<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
|
||||
entire text is selected, and the callback is done if the text has
|
||||
changed. Normally the Enter key will navigate to the next field (or
|
||||
insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
|
||||
behavior. </LI>
|
||||
<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
|
||||
do the callback even if the text has not changed. Useful for command
|
||||
fields. </LI>
|
||||
</UL>
|
||||
<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
|
||||
<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
|
||||
Gets or sets the color of the text in the input field.
|
||||
<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
|
||||
<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
|
||||
Gets or sets the font of the text in the input field.
|
||||
<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
|
||||
<BR> void Fl_Input::textsize(uchar)</A></H4>
|
||||
Gets or sets the size of the text in the input field.
|
||||
<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
|
||||
const
|
||||
<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
|
||||
Get or set the color of the cursor. This is black by default.
|
||||
|
||||
</BODY></HTML>
|
||||
<UL>
|
||||
|
||||
<LI><A HREF="#Fl_Text_Display.Fl_Text_Display">Fl_Text_Display</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.~Fl_Text_Display">~Fl_Text_Display</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.buffer">buffer</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.cursor_style">cursor_style</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.hide_cursor">hide_cursor</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.highlight_data">highlight_data</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.in_selection">in_selection</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.insert">insert</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.insert_position">insert_position</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.move_down">move_down</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.move_left">move_left</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.move_right">move_right</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.move_up">move_up</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.next_word">next_word</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.overstrike">overstrike</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.position_style">position_style</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.previous_word">previous_word</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.redisplay_range">redisplay_range</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.scrollbar_align">scrollbar_align</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.scrollbar_width">scrollbar_width</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.scroll">scroll</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.show_cursor">show_cursor</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.show_insert_position">show_insert_position</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.textcolor">textcolor</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.textfont">textfont</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.textsize">textsize</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.word_end">word_end</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Display.word_start">word_start</A></LI>
|
||||
|
||||
</UL>
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.Fl_Text_Display">Fl_Text_Display(int X, int Y, int W, int H, const char *l = 0);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.~Fl_Text_Display">~Fl_Text_Display();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.buffer">void buffer(Fl_Text_Buffer* buf);<BR>
|
||||
void buffer(Fl_Text_Buffer& buf);<BR>
|
||||
Fl_Text_Buffer* buffer();</A></H4>
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.cursor_style">void cursor_style(int style);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.hide_cursor">void hide_cursor();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.highlight_data">void highlight_data(Fl_Text_Buffer *styleBuffer,
|
||||
Style_Table_Entry *styleTable, int nStyles, char
|
||||
unfinishedStyle, Unfinished_Style_Cb unfinishedHighlightCB, void
|
||||
*cbArg);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.in_selection">int in_selection(int x, int y);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.insert">void insert(const char* text);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.insert_position">void insert_position(int newPos);<BR>
|
||||
int insert_position()</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.move_down">int move_down();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.move_left">int move_left();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.move_right">int move_right();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.move_up">int move_up();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.next_word">void next_word(void);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.overstrike">void overstrike(const char* text);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.position_style">int position_style(int lineStartPos, int lineLen, int lineIndex,
|
||||
int dispIndex);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.previous_word">void previous_word(void);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.redisplay_range">void redisplay_range(int start, int end);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.scrollbar_align">void scrollbar_align(Fl_Align a);<BR>
|
||||
Fl_Align scrollbar_align();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.scrollbar_width">void scrollbar_width(int w);<BR>
|
||||
int scrollbar_width();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.scroll">void scroll(int topLineNum, int horizOffset);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.show_cursor">void show_cursor(int b = 1);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.show_insert_position">void show_insert_position();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.textcolor">void textcolor(unsigned n);<BR>
|
||||
Fl_Color textcolor() const;</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.textfont">void textfont(uchar s);<BR>
|
||||
Fl_Font textfont() const;</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.textsize">void textsize(uchar s);<BR>
|
||||
uchar textsize() const;</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.word_end">int word_end(int pos);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Display.word_start">int word_start(int pos);</A></H4>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
||||
|
@ -1,336 +1,173 @@
|
||||
<HTML><BODY>
|
||||
<HTML>
|
||||
<BODY>
|
||||
|
||||
<!-- NEW PAGE -->
|
||||
<H2><A name=Fl_Input>class Fl_Input</A></H2>
|
||||
|
||||
<H2><A name=Fl_Text_Editor>class Fl_Text_Editor</A></H2>
|
||||
|
||||
<HR>
|
||||
|
||||
<H3>Class Hierarchy</H3>
|
||||
|
||||
<UL>
|
||||
<PRE>
|
||||
<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
|
||||
<A href="Fl_Text_Display.html">Fl_Text_Display</A>
|
||||
|
|
||||
+----<B>Fl_Input</B>
|
||||
|
|
||||
+----<A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>,
|
||||
<A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
|
||||
+----<B>Fl_Text_Editor</B>
|
||||
</PRE>
|
||||
</UL>
|
||||
|
||||
<H3>Include Files</H3>
|
||||
|
||||
<UL>
|
||||
<PRE>
|
||||
#include <FL/Fl_Input.H>
|
||||
#include <FL/Fl_Text_Editor.H>
|
||||
</PRE>
|
||||
</UL>
|
||||
|
||||
<H3>Description</H3>
|
||||
<P>This is the FLTK text input widget. It displays a single line of text
|
||||
and lets the user edit it. Normally it is drawn with an inset box and
|
||||
a white background. The text may contain any characters (even 0), and
|
||||
will correctly display anything, using ^X notation for unprintable
|
||||
control characters and \nnn notation for unprintable characters with
|
||||
the high bit set. It assumes the font can draw any characters in the
|
||||
ISO-8859-1 character set.
|
||||
|
||||
<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
|
||||
|
||||
<TR><TD WIDTH=200><B>Mouse button 1</B></TD><TD>Moves the cursor to
|
||||
this point. Drag selects characters. Double click selects words.
|
||||
Triple click selects all text. Shift+click extends the selection.
|
||||
When you select text it is automatically copied to the clipboard.
|
||||
</TD></TR>
|
||||
|
||||
<TR><TD><B>Mouse button 2</B></TD><TD>Insert the clipboard at
|
||||
the point clicked. You can also select a region and replace it with the
|
||||
clipboard by selecting the region with mouse button 2.
|
||||
</TD></TR>
|
||||
|
||||
<TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR>
|
||||
|
||||
<TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or
|
||||
deletes the selected region.</TD></TR>
|
||||
<TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR>
|
||||
<TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR>
|
||||
<TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR>
|
||||
<TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR>
|
||||
<TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right
|
||||
or deletes the selected region.</TD></TR>
|
||||
<TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR>
|
||||
<TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR>
|
||||
<TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character)
|
||||
or deletes a single \n character. These deletions are all concatenated
|
||||
into the clipboard.</TD></TR>
|
||||
<TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input
|
||||
only, otherwise it moves to the next input field).</TD></TR>
|
||||
<TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only,
|
||||
otherwise it moves to the previous input field).</TD></TR>
|
||||
<TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR>
|
||||
<TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR>
|
||||
<TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and
|
||||
delete it.</TD></TR>
|
||||
<TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo
|
||||
mechanism, but all adjacent deletions and insertions are concatenated
|
||||
into a single "undo". Often this will undo a lot more than you
|
||||
expected.</TD></TR>
|
||||
<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
|
||||
selection.</TD></TR>
|
||||
|
||||
<TR><TD><B>RightCtrl or
|
||||
<BR>Compose</B></TD><TD><a name=compose>Start</A>
|
||||
a <A href="events.html#compose">compose-character</A>
|
||||
sequence. The next one or two keys typed define the character to
|
||||
insert (see table that follows.)
|
||||
|
||||
<p>For instance, to type "á" type [compose][a]['] or [compose]['][a].
|
||||
|
||||
<P>The character "nbsp" (non-breaking space) is typed by using
|
||||
[compose][space].
|
||||
|
||||
<P>The single-character sequences may be followed by a space if
|
||||
necessary to remove ambiguity. For instance, if you really want to
|
||||
type "ª~" rather than "ã" you must type [compose][a][space][~].
|
||||
|
||||
<p>The same key may be used to "quote" control characters into the
|
||||
text. If you need a <tt>^Q</tt> character you can get one by typing
|
||||
[compose][Control+Q].
|
||||
|
||||
<p>X may have a key on the keyboard
|
||||
defined as <tt>XK_Multi_key</tt>. If so this key may be used as well
|
||||
as the right-hand control key. You can set this up with the program
|
||||
<tt>xmodmap</tt>.
|
||||
|
||||
<p>If your keyboard is set to support a foreign language you should
|
||||
also be able to type "dead key" prefix characters. On X you will
|
||||
actually be able to see what dead key you typed, and if you then move
|
||||
the cursor without completing the sequence the accent will remain
|
||||
inserted.
|
||||
</TABLE></CENTER>
|
||||
|
||||
<!-- NEW PAGE -->
|
||||
<center><table border=1 summary="Character Composition Table">
|
||||
<caption align="top">Character Composition Table</caption>
|
||||
<tr>
|
||||
<th>Keys</th><th>Char</th>
|
||||
<th>Keys</th><th>Char</th>
|
||||
<th>Keys</th><th>Char</th>
|
||||
<th>Keys</th><th>Char</th>
|
||||
<th>Keys</th><th>Char</th>
|
||||
<th>Keys</th><th>Char</th>
|
||||
|
||||
</tr><tr>
|
||||
<td align=center><TT>sp</TT></td><td align=center><small>nbsp</small></td>
|
||||
<td align=center><TT>*</tt></td><td align=center>°</td>
|
||||
<td align=center><TT>` A</tt></td><td align=center>À</td>
|
||||
<td align=center><TT>D -</tt></td><td align=center>Ð</td>
|
||||
<td align=center><TT>` a</tt></td><td align=center>à</td>
|
||||
<td align=center><TT>d -</tt></td><td align=center>ð
|
||||
</tr><tr>
|
||||
<td align=center><TT>!</tt></td><td align=center>¡</td>
|
||||
<td align=center><TT>+ -</tt></td><td align=center>±</td>
|
||||
<td align=center><TT>' A</tt></td><td align=center>Á</td>
|
||||
<td align=center><TT>~ N</tt></td><td align=center>Ñ</td>
|
||||
<td align=center><TT>' a</tt></td><td align=center>á</td>
|
||||
<td align=center><TT>~ n</tt></td><td align=center>ñ
|
||||
</tr><tr>
|
||||
<td align=center><TT>%</tt></td><td align=center>¢</td>
|
||||
<td align=center><TT>2</tt></td><td align=center>²</td>
|
||||
<td align=center><TT>A ^</tt></td><td align=center>Â</td>
|
||||
<td align=center><TT>` O</tt></td><td align=center>Ò</td>
|
||||
<td align=center><TT>^ a</tt></td><td align=center>â</td>
|
||||
<td align=center><TT>` o</tt></td><td align=center>ò
|
||||
</tr><tr>
|
||||
<td align=center><TT>#</tt></td><td align=center>£</td>
|
||||
<td align=center><TT>3</tt></td><td align=center>³</td>
|
||||
<td align=center><TT>~ A</tt></td><td align=center>Ã</td>
|
||||
<td align=center><TT>' O</tt></td><td align=center>Ó</td>
|
||||
<td align=center><TT>~ a</tt></td><td align=center>ã</td>
|
||||
<td align=center><TT>' o</tt></td><td align=center>ó
|
||||
</tr><tr>
|
||||
<td align=center><TT>$</tt></td><td align=center>¤</td>
|
||||
<td align=center><TT>'</tt></td><td align=center>´</td>
|
||||
<td align=center><TT>: A</tt></td><td align=center>Ä</td>
|
||||
<td align=center><TT>^ O</tt></td><td align=center>Ô</td>
|
||||
<td align=center><TT>: a</tt></td><td align=center>ä</td>
|
||||
<td align=center><TT>^ o</tt></td><td align=center>ô
|
||||
</tr><tr>
|
||||
<td align=center><TT>y =</tt></td><td align=center>¥</td>
|
||||
<td align=center><TT>u</tt></td><td align=center>µ</td>
|
||||
<td align=center><TT>* A</tt></td><td align=center>Å</td>
|
||||
<td align=center><TT>~ O</tt></td><td align=center>Õ</td>
|
||||
<td align=center><TT>* a</tt></td><td align=center>å</td>
|
||||
<td align=center><TT>~ o</tt></td><td align=center>õ
|
||||
</tr><tr>
|
||||
<td align=center><TT>|</tt></td><td align=center>¦</td>
|
||||
<td align=center><TT>p</tt></td><td align=center>¶</td>
|
||||
<td align=center><TT>A E</tt></td><td align=center>Æ</td>
|
||||
<td align=center><TT>: O</tt></td><td align=center>Ö</td>
|
||||
<td align=center><TT>a e</tt></td><td align=center>æ</td>
|
||||
<td align=center><TT>: o</tt></td><td align=center>ö
|
||||
</tr><tr>
|
||||
<td align=center><TT>&</tt></td><td align=center>§</td>
|
||||
<td align=center><TT>.</tt></td><td align=center>·</td>
|
||||
<td align=center><TT>, C</tt></td><td align=center>Ç</td>
|
||||
<td align=center><TT>x</tt></td><td align=center>×</td>
|
||||
<td align=center><TT>, c</tt></td><td align=center>ç</td>
|
||||
<td align=center><TT>- :</tt></td><td align=center>÷
|
||||
</tr><tr>
|
||||
<td align=center><TT>:</tt></td><td align=center>¨</td>
|
||||
<td align=center><TT>,</tt></td><td align=center>¸</td>
|
||||
<td align=center><TT>E `</tt></td><td align=center>È</td>
|
||||
<td align=center><TT>O /</tt></td><td align=center>Ø</td>
|
||||
<td align=center><TT>` e</tt></td><td align=center>è</td>
|
||||
<td align=center><TT>o /</tt></td><td align=center>ø
|
||||
</tr><tr>
|
||||
<td align=center><TT>c</tt></td><td align=center>©</td>
|
||||
<td align=center><TT>1</tt></td><td align=center>¹</td>
|
||||
<td align=center><TT>' E</tt></td><td align=center>É</td>
|
||||
<td align=center><TT>` U</tt></td><td align=center>Ù</td>
|
||||
<td align=center><TT>' e</tt></td><td align=center>é</td>
|
||||
<td align=center><TT>` u</tt></td><td align=center>ù
|
||||
</tr><tr>
|
||||
<td align=center><TT>a</tt></td><td align=center>ª</td>
|
||||
<td align=center><TT>o</tt></td><td align=center>º</td>
|
||||
<td align=center><TT>^ E</tt></td><td align=center>Ê</td>
|
||||
<td align=center><TT>' U</tt></td><td align=center>Ú</td>
|
||||
<td align=center><TT>^ e</tt></td><td align=center>ê</td>
|
||||
<td align=center><TT>' u</tt></td><td align=center>ú
|
||||
</tr><tr>
|
||||
<td align=center><TT>< <</tt></td><td align=center>«</td>
|
||||
<td align=center><TT>> ></tt></td><td align=center>»</td>
|
||||
<td align=center><TT>: E</tt></td><td align=center>Ë</td>
|
||||
<td align=center><TT>^ U</tt></td><td align=center>Û</td>
|
||||
<td align=center><TT>: e</tt></td><td align=center>ë</td>
|
||||
<td align=center><TT>^ u</tt></td><td align=center>û
|
||||
</tr><tr>
|
||||
<td align=center><TT>~</tt></td><td align=center>¬</td>
|
||||
<td align=center><TT>1 4</tt></td><td align=center>¼</td>
|
||||
<td align=center><TT>` I</tt></td><td align=center>Ì</td>
|
||||
<td align=center><TT>: U</tt></td><td align=center>Ü</td>
|
||||
<td align=center><TT>` i</tt></td><td align=center>ì</td>
|
||||
<td align=center><TT>: u</tt></td><td align=center>ü
|
||||
</tr><tr>
|
||||
<td align=center><TT>-</tt></td><td align=center></td>
|
||||
<td align=center><TT>1 2</tt></td><td align=center>½</td>
|
||||
<td align=center><TT>' I</tt></td><td align=center>Í</td>
|
||||
<td align=center><TT>' Y</tt></td><td align=center>Ý</td>
|
||||
<td align=center><TT>' i</tt></td><td align=center>í</td>
|
||||
<td align=center><TT>' y</tt></td><td align=center>ý
|
||||
</tr><tr>
|
||||
<td align=center><TT>r</tt></td><td align=center>®</td>
|
||||
<td align=center><TT>3 4</tt></td><td align=center>¾</td>
|
||||
<td align=center><TT>^ I</tt></td><td align=center>Î</td>
|
||||
<td align=center><TT>T H</tt></td><td align=center>Þ</td>
|
||||
<td align=center><TT>^ i</tt></td><td align=center>î</td>
|
||||
<td align=center><TT>t h</tt></td><td align=center>þ
|
||||
</tr><tr>
|
||||
<td align=center><TT>_</tt></td><td align=center>¯</td>
|
||||
<td align=center><TT>?</tt></td><td align=center>¿</td>
|
||||
<td align=center><TT>: I</tt></td><td align=center>Ï</td>
|
||||
<td align=center><TT>s s</tt></td><td align=center>ß</td>
|
||||
<td align=center><TT>: i</tt></td><td align=center>ï</td>
|
||||
<td align=center><TT>: y</tt></td><td align=center>ÿ
|
||||
</table></center>
|
||||
<P>This is the FLTK text editor widget. It allows the user to
|
||||
edit multiple lines of text and supports highlighting and
|
||||
scrolling. The buffer that is displayed in the widget is managed
|
||||
by the <A HREF="Fl_Text_Buffer.html"><TT>Fl_Text_Buffer</TT></A>
|
||||
class.
|
||||
|
||||
<H3>Methods</H3>
|
||||
<CENTER>
|
||||
<TABLE width=90% summary="Fl_Input methods.">
|
||||
<TR><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI>
|
||||
<LI><A href=#Fl_Input.~Fl_Input>~Fl_Input</A></LI>
|
||||
<LI><A href=#Fl_Input.cursor_color>cursor_color</A></LI>
|
||||
</UL>
|
||||
</TD><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Input.index>index</A></LI>
|
||||
<LI><A href=#Fl_Input.size>size</A></LI>
|
||||
</UL>
|
||||
</TD><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Input.static_value>static_value</A></LI>
|
||||
<LI><A href=#Fl_Input.textcolor>textcolor</A></LI>
|
||||
</UL>
|
||||
</TD><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Input.textfont>textfont</A></LI>
|
||||
<LI><A href=#Fl_Input.textsize>textsize</A></LI>
|
||||
</UL>
|
||||
</TD><TD align=left valign=top>
|
||||
<UL>
|
||||
<LI><A href=#Fl_Input.value>value</A></LI>
|
||||
<LI><A href=#Fl_Input.when>when</A></LI>
|
||||
</UL>
|
||||
</TD></TR>
|
||||
</TABLE>
|
||||
</CENTER>
|
||||
<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
|
||||
int h, const char *label = 0)</A></H4>
|
||||
Creates a new <TT>Fl_Input</TT> widget using the given position, size,
|
||||
and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
|
||||
<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
|
||||
Destroys the widget and any value associated with it.
|
||||
<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
|
||||
<BR> int Fl_Input::value(const char*)
|
||||
<BR> int Fl_Input::value(const char*, int)</A></H4>
|
||||
The first form returns the current value, which is a pointer to the
|
||||
internal buffer and is valid only until the next event is handled.
|
||||
<P>The second two forms change the text and set the mark and the point
|
||||
to the end of it. The string is copied to the internal buffer. Passing <TT>
|
||||
NULL</TT> is the same as "". This returns non-zero if the new value is
|
||||
different than the current one. You can use the second version to
|
||||
directly set the length if you know it already or want to put nul's in
|
||||
the text. </P>
|
||||
<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
|
||||
char*)
|
||||
<BR> int Fl_Input::static_value(const char*, int)</A></H4>
|
||||
Change the text and set the mark and the point to the end of it. The
|
||||
string is <I>not</I> copied. If the user edits the string it is copied
|
||||
to the internal buffer then. This can save a great deal of time and
|
||||
memory if your program is rapidly changing the values of text fields,
|
||||
but this will only work if the passed string remains unchanged until
|
||||
either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
|
||||
again.
|
||||
<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
|
||||
Returns the number of characters in <TT>value()</TT>. This may be
|
||||
greater than <TT>strlen(value())</TT> if there are nul characters in
|
||||
it.
|
||||
<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
|
||||
Same as <TT>value()[n]</TT>, but may be faster in plausible
|
||||
implementations. No bounds checking is done.
|
||||
<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
|
||||
<BR> void Fl_Widget::when(Fl_When)</A></H4>
|
||||
Controls when callbacks are done. The following values are useful,
|
||||
the default value is <TT>FL_WHEN_RELEASE</TT>:
|
||||
<UL>
|
||||
<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
|
||||
turned on. </LI>
|
||||
<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
|
||||
is changed by the user. </LI>
|
||||
<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
|
||||
widget loses the focus, including when the window is unmapped. This
|
||||
is a useful value for text fields in a panel where doing the callback
|
||||
on every change is wasteful. However the callback will also happen if
|
||||
the mouse is moved out of the window, which means it should not do
|
||||
anything visible (like pop up an error message). You might do better
|
||||
setting this to zero, and scanning all the items for <TT>changed()</TT>
|
||||
when the OK button on a panel is pressed. </LI>
|
||||
<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
|
||||
entire text is selected, and the callback is done if the text has
|
||||
changed. Normally the Enter key will navigate to the next field (or
|
||||
insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
|
||||
behavior. </LI>
|
||||
<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
|
||||
do the callback even if the text has not changed. Useful for command
|
||||
fields. </LI>
|
||||
</UL>
|
||||
<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
|
||||
<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
|
||||
Gets or sets the color of the text in the input field.
|
||||
<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
|
||||
<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
|
||||
Gets or sets the font of the text in the input field.
|
||||
<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
|
||||
<BR> void Fl_Input::textsize(uchar)</A></H4>
|
||||
Gets or sets the size of the text in the input field.
|
||||
<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
|
||||
const
|
||||
<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
|
||||
Get or set the color of the cursor. This is black by default.
|
||||
|
||||
</BODY></HTML>
|
||||
<UL>
|
||||
|
||||
<LI><A HREF="#Fl_Text_Editor.Fl_Text_Editor">Fl_Text_Editor</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.~Fl_Text_Editor">~Fl_Text_Editor</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.add_default_key_bindings">add_default_key_bindings</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.add_key_binding">add_key_binding</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.bound_key_function">bound_key_function</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.default_key_function">default_key_function</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.insert_mode">insert_mode</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_backspace">kf_backspace</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_copy">kf_copy</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_c_s_move">kf_c_s_move</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_ctrl_move">kf_ctrl_move</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_cut">kf_cut</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_default">kf_default</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_delete">kf_delete</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_down">kf_down</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_end">kf_end</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_enter">kf_enter</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_home">kf_home</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_ignore">kf_ignore</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_insert">kf_insert</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_left">kf_left</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_move">kf_move</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_page_down">kf_page_down</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_page_up">kf_page_up</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_paste">kf_paste</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_right">kf_right</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_select_all">kf_select_all</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_shift_move">kf_shift_move</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.kf_up">kf_up</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.remove_all_key_bindings">remove_all_key_bindings</A></LI>
|
||||
<LI><A HREF="#Fl_Text_Editor.remove_key_binding">remove_key_binding</A></LI>
|
||||
|
||||
</UL>
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.Fl_Text_Editor">Fl_Text_Editor(int X, int Y, int W, int H, const char* l = 0);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.~Fl_Text_Editor">~Fl_Text_Editor();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.add_default_key_bindings">void add_default_key_bindings(Key_Binding** list);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.add_key_binding">void add_key_binding(int key, int state, Key_Func f, Key_Binding** list);<BR>
|
||||
void add_key_binding(int key, int state, Key_Func f);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.bound_key_function">Key_Func bound_key_function(int key, int state, Key_Binding* list);<BR>
|
||||
Key_Func bound_key_function(int key, int state);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.default_key_function">void default_key_function(Key_Func f);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.insert_mode">void insert_mode(int b);<BR>
|
||||
int insert_mode();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_backspace">int kf_backspace(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_copy">int kf_copy(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_c_s_move">int kf_c_s_move(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_ctrl_move">int kf_ctrl_move(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_cut">int kf_cut(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_default">int kf_default(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_delete">int kf_delete(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_down">int kf_down(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_end">int kf_end(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_enter">int kf_enter(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_home">int kf_home(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_ignore">int kf_ignore(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_insert">int kf_insert(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_left">int kf_left(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_move">int kf_move(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_page_down">int kf_page_down(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_page_up">int kf_page_up(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_paste">int kf_paste(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_right">int kf_right(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_select_all">int kf_select_all(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_shift_move">int kf_shift_move(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.kf_up">int kf_up(int c, Fl_Text_Editor* e);</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.remove_all_key_bindings">void remove_all_key_bindings(Key_Binding** list);<BR>
|
||||
void remove_all_key_bindings();</A></H4>
|
||||
|
||||
|
||||
<H4><A NAME="Fl_Text_Editor.remove_key_binding">void remove_key_binding(int key, int state, Key_Binding** list);<BR>
|
||||
void remove_key_binding(int key, int state);</A></H4>
|
||||
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
||||
|
87
documentation/Fl_Tooltip.html
Normal file
87
documentation/Fl_Tooltip.html
Normal file
@ -0,0 +1,87 @@
|
||||
<HTML>
|
||||
<BODY>
|
||||
|
||||
<!-- NEW PAGE -->
|
||||
|
||||
<H2><A name="Fl_Tooltip">class Fl_Tooltip</A></H2>
|
||||
<HR>
|
||||
|
||||
<H3>Class Hierarchy</H3>
|
||||
|
||||
<UL><PRE>
|
||||
<B>Fl_Tooltip</B>
|
||||
</PRE></UL>
|
||||
|
||||
<H3>Include Files</H3>
|
||||
|
||||
<UL><PRE>
|
||||
#include &lt;FL/Fl_Tooltip.H&gt;
|
||||
</PRE></UL>
|
||||
|
||||
<H3>Description</H3>
|
||||
|
||||
<P>The <TT>Fl_Tooltip</TT> class provides tooltip support for
|
||||
all FLTK widgets.</P>
|
||||
|
||||
<H3>Methods</H3>
|
||||
|
||||
<UL>
|
||||
|
||||
<LI><A HREF="#Fl_Tooltip.color">color</A></LI>
|
||||
<LI><A HREF="#Fl_Tooltip.delay">delay</A></LI>
|
||||
<LI><A HREF="#Fl_Tooltip.disable">disable</A></LI>
|
||||
<LI><A HREF="#Fl_Tooltip.enabled">enabled</A></LI>
|
||||
<LI><A HREF="#Fl_Tooltip.enable">enable</A></LI>
|
||||
<LI><A HREF="#Fl_Tooltip.enter">enter</A></LI>
|
||||
<LI><A HREF="#Fl_Tooltip.exit">exit</A></LI>
|
||||
<LI><A HREF="#Fl_Tooltip.font">font</A></LI>
|
||||
<LI><A HREF="#Fl_Tooltip.size">size</A></LI>
|
||||
|
||||
</UL>
|
||||
|
||||
<H4><A NAME="Fl_Tooltip.color">void color(unsigned c);<BR>
|
||||
Fl_Color color();</A></H4>
|
||||
|
||||
<P>Gets or sets the background color for tooltips. The label color is
|
||||
set to white or black depending on the background color. The default
|
||||
background color is a pale yellow.
|
||||
|
||||
<H4><A NAME="Fl_Tooltip.delay">void delay(float f);<BR>
|
||||
float delay();</A></H4>
|
||||
|
||||
<P>Gets or sets the tooltip delay. The default delay is 0.5 seconds.
|
||||
|
||||
<H4><A NAME="Fl_Tooltip.disable">void disable();</A></H4>
|
||||
|
||||
<P>Disables tooltips on all widgets.
|
||||
|
||||
<H4><A NAME="Fl_Tooltip.enabled">int enabled();</A></H4>
|
||||
|
||||
<P>Returns non-zero if tooltips are enabled.
|
||||
|
||||
<H4><A NAME="Fl_Tooltip.enable">void enable(int b = 1);</A></H4>
|
||||
|
||||
<P>Enables tooltips on all widgets.
|
||||
|
||||
<H4><A NAME="Fl_Tooltip.enter">void enter(Fl_Widget *w);</A></H4>
|
||||
|
||||
<P>This method is called when the mouse pointer enters a
|
||||
widget.
|
||||
|
||||
<H4><A NAME="Fl_Tooltip.exit">void exit(Fl_Widget *w);</A></H4>
|
||||
|
||||
<P>This method is called when the mouse pointer leaves a
|
||||
widget.
|
||||
|
||||
<H4><A NAME="Fl_Tooltip.font">void font(int i);<BR>
|
||||
int font();</A></H4>
|
||||
|
||||
<P>Gets or sets the typeface for the tooltip text.
|
||||
|
||||
<H4><A NAME="Fl_Tooltip.size">void size(int s);<BR>
|
||||
int size();</A></H4>
|
||||
|
||||
<P>Gets or sets the size of the tooltip text.
|
||||
|
||||
</BODY>
|
||||
</HTML>
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# "$Id: Makefile,v 1.9.2.10.2.3 2001/11/27 02:09:45 easysw Exp $"
|
||||
# "$Id: Makefile,v 1.9.2.10.2.4 2001/11/28 20:43:44 easysw Exp $"
|
||||
#
|
||||
# Documentation makefile for the Fast Light Tool Kit (FLTK).
|
||||
#
|
||||
@ -48,6 +48,7 @@ HTMLFILES = \
|
||||
editor.html \
|
||||
enumerations.html \
|
||||
events.html \
|
||||
Fl.html \
|
||||
Fl_Adjuster.html \
|
||||
Fl_Bitmap.html \
|
||||
Fl_Box.html \
|
||||
@ -115,6 +116,7 @@ HTMLFILES = \
|
||||
Fl_Tiled_Image.html \
|
||||
Fl_Tile.html \
|
||||
Fl_Timer.html \
|
||||
Fl_Tooltip.html \
|
||||
fluid.html \
|
||||
Fl_Valuator.html \
|
||||
Fl_Value_Input.html \
|
||||
@ -199,5 +201,5 @@ fltk.pdf: $(HTMLFILES)
|
||||
$(HTMLDOC) -f fltk.pdf --jpeg --compression=9 --duplex --verbose --toclevels 2 --titleimage FL.gif $(HTMLFILES)
|
||||
|
||||
#
|
||||
# End of "$Id: Makefile,v 1.9.2.10.2.3 2001/11/27 02:09:45 easysw Exp $".
|
||||
# End of "$Id: Makefile,v 1.9.2.10.2.4 2001/11/28 20:43:44 easysw Exp $".
|
||||
#
|
||||
|
@ -77,6 +77,7 @@ Fl_Text_Editor.html
|
||||
Fl_Tile.html
|
||||
Fl_Tiled_Image.html
|
||||
Fl_Timer.html
|
||||
Fl_Tooltip.html
|
||||
Fl_Valuator.html
|
||||
Fl_Value_Input.html
|
||||
Fl_Value_Output.html
|
||||
|
@ -2,9 +2,9 @@
|
||||
|
||||
<h1 align=right><a name=functions>B - Function Reference</A></h1>
|
||||
|
||||
This appendix describes all of the <tt>fl_</tt> functions and <tt>Fl::</tt>
|
||||
methods. For a description of the FLTK widgets, see <A
|
||||
href=widgets.html#widgets> Appendix A</A>.
|
||||
This appendix describes all of the <tt>fl_</tt> functions. For a
|
||||
description of the FLTK classes, see <A href="widgets.html">Appendix
|
||||
A</A>.
|
||||
|
||||
<h2>Functions</h2>
|
||||
|
||||
@ -235,858 +235,5 @@ subexpressions literally. </LI>
|
||||
<LI><tt>x</tt> all other characters must be matched exactly. </LI>
|
||||
</UL>
|
||||
|
||||
<h2>Fl:: Methods</h2>
|
||||
|
||||
<h3><A name=add_fd>static void Fl::add_fd(int fd, void (*cb)(int, void
|
||||
*), void* = 0)
|
||||
<br>static void Fl::add_fd(int fd, int when, void (*cb)(int, void*),
|
||||
void* = 0)</A>
|
||||
<br><A name=remove_fd>static void Fl::remove_fd(int)</A></h3>
|
||||
|
||||
Add file descriptor <tt>fd</tt> to listen to. When the <tt>fd</tt>
|
||||
becomes ready for reading <tt>Fl::wait()</tt> will call the callback
|
||||
and then return. The callback is
|
||||
passed the <tt>fd</tt> and the arbitrary <tt>void*</tt> argument.
|
||||
|
||||
<P>The second version takes a <tt>when</tt> bitfield, with the bits
|
||||
<tt>FL_READ</tt>, <tt>FL_WRITE</tt>, and <tt>FL_EXCEPT</tt> defined,
|
||||
to indicate when the callback should be done.
|
||||
|
||||
<P>There can only be one callback of each type for a file descriptor. <tt>
|
||||
Fl::remove_fd()</tt> gets rid of <I>all</I> the callbacks for a given
|
||||
file descriptor.
|
||||
|
||||
<P>Under UNIX <I>any</I> file descriptor can be monitored (files,
|
||||
devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows,
|
||||
WIN32 applications can only monitor sockets.
|
||||
|
||||
<h3><A name=add_handler>static void Fl::add_handler(int (*f)(int))</A></h3>
|
||||
|
||||
Install a function to parse unrecognized events. If FLTK cannot
|
||||
figure out what to do with an event, it calls each of these functions
|
||||
(most recent first) until one of them returns non-zero. If none of
|
||||
them returns non zero then the event is ignored. Events that cause
|
||||
this to be called are:
|
||||
|
||||
<UL>
|
||||
<LI><tt>FL_SHORTCUT</tt> events that are not recognized by any widget.
|
||||
This lets you provide global shortcut keys. </LI>
|
||||
<LI>System events that FLTK does not recognize. See <A href=osissues.html#fl_xevent>
|
||||
<tt>fl_xevent</tt></A>. </LI>
|
||||
<LI><I>Some</I> other events when the widget FLTK selected returns
|
||||
zero from its <tt>handle()</tt> method. Exactly which ones may change
|
||||
in future versions, however. </LI>
|
||||
</UL>
|
||||
|
||||
<h3><A name=add_idle>static Fl::add_idle(void (*cb)(void*), void*)</A></h3>
|
||||
|
||||
Adds a callback function that is called every time by
|
||||
<tt>Fl::wait()</tt> and also makes it act as though the timeout is
|
||||
zero (this makes <tt>Fl::wait()</tt> return immediately, so if it is
|
||||
in a loop it is called repeatedly, and thus the idle fucntion is
|
||||
called repeatedly). The idle function can be used to get background
|
||||
processing done.
|
||||
|
||||
<P>You can have multiple idle callbacks. To remove an idle callback use <A
|
||||
href=#remove_idle><tt>Fl::remove_idle()</tt></A>.
|
||||
|
||||
<P><tt>Fl::wait()</tt> and <tt>Fl::check()</tt> call idle callbacks,
|
||||
but <tt>Fl::ready()</tt> does not.
|
||||
|
||||
<P>The idle callback can call any FLTK functions, including
|
||||
<tt>Fl::wait()</tt>, <tt>Fl::check()</tt>, and <tt>Fl::ready()</tt>.
|
||||
Fltk will not recursively call the idle callback.
|
||||
|
||||
<h3><A name=add_timeout>static void Fl::add_timeout(float t, void (*cb)(void*),void*v=0)</A></h3>
|
||||
|
||||
Add a one-shot timeout callback. The function will be called by
|
||||
<tt>Fl::wait()</tt> at <i>t</i> seconds after this function is called.
|
||||
The optional <tt>void*</tt> argument is passed to the callback.
|
||||
|
||||
<h3><A name=repeat_timeout>static void Fl::repeat_timeout(float t, void (*cb)(void*),void*v=0)</A></h3>
|
||||
|
||||
Inside a timeout callback you can call this to add another timeout.
|
||||
Rather than the time being measured from "now", it is measured from
|
||||
when the system call elapsed that caused this timeout to be called. This
|
||||
will result in far more accurate spacing of the timeout callbacks, it
|
||||
also has slightly less system call overhead. (It will also use all
|
||||
your machine time if your timeout code and fltk's overhead take more
|
||||
than <i>t</i> seconds, as the real timeout will be reduced to zero).
|
||||
|
||||
<p>It is undefined what this does if called from outside a timeout
|
||||
callback.
|
||||
|
||||
<P>This code will print "TICK" each second on stdout, with a
|
||||
fair degree of accuracy:
|
||||
|
||||
<UL><PRE>void callback(void*) {
|
||||
printf("TICK\n");
|
||||
Fl::repeat_timeout(1.0,callback);
|
||||
}
|
||||
|
||||
main() {
|
||||
Fl::add_timeout(1.0,callback);
|
||||
return Fl::run();
|
||||
}</PRE></UL>
|
||||
|
||||
<h3><A name=add_timeout>static void Fl::add_check(void (*cb)(void*),void*v=0)</A></h3>
|
||||
|
||||
Fltk will call this callback just before it flushes the display and
|
||||
waits for events. This is different than an idle callback because it
|
||||
is only called once, then fltk calls the system and tells it not to
|
||||
return until an event happens.
|
||||
|
||||
<p>This can be used by code that wants to monitor the
|
||||
application's state, such as to keep a display up to date. The
|
||||
advantage of using a check callback is that it is called only when no
|
||||
events are pending. If events are coming in quickly, whole blocks of
|
||||
them will be processed before this is called once. This can save
|
||||
significant time and avoid the application falling behind the events.
|
||||
|
||||
<p>Sample code:
|
||||
|
||||
<ul><pre>bool state_changed; // anything that changes the display turns this on
|
||||
|
||||
void callback(void*) {
|
||||
if (!state_changed) return;
|
||||
state_changed = false;
|
||||
do_expensive_calculation();
|
||||
widget->redraw();
|
||||
}
|
||||
|
||||
main() {
|
||||
Fl::add_check(1.0,callback);
|
||||
return Fl::run();
|
||||
}</pre></ul>
|
||||
|
||||
<h3><A name=arg>static int Fl::arg(int argc, char **argv, int &i)</A></h3>
|
||||
|
||||
Consume a single switch from <tt>argv</tt>, starting at word i.
|
||||
Returns the number of words eaten (1 or 2, or 0 if it is not
|
||||
recognized) and adds the same value to <tt>i</tt>. You can use this
|
||||
function if you prefer to control the incrementing through the
|
||||
arguments yourself.
|
||||
|
||||
<h3><A name=args>static int Fl::args(int argc, char **argv, int &i, int
|
||||
(*callback)(int, char**,int &)=0)
|
||||
<BR>void Fl::args(int argc, char **argv)</A></h3>
|
||||
|
||||
FLTK provides an <I>entirely optional</I> command-line switch parser.
|
||||
You don't have to call it if you don't like them! Everything it can do
|
||||
can be done with other calls to FLTK.
|
||||
|
||||
<P>To use the switch parser, call <tt>Fl::args(...)</tt> near the start
|
||||
of your program. This does <I>not</I> open the display, instead
|
||||
switches that need the display open are stashed into static variables.
|
||||
Then you <I>must</I> display your first window by calling <A href=Fl_Window.html#Fl_Window.show>
|
||||
window->show(argc,argv)</A>, which will do anything stored in the
|
||||
static variables.
|
||||
|
||||
<P><tt>callback</tt> lets you define your own switches. It is called
|
||||
with the same <tt>argc</tt> and <tt>argv</tt>, and with <tt>i</tt> the
|
||||
index of each word. The callback should return zero if the switch is
|
||||
unrecognized, and not change <tt>i</tt>. It should return non-zero if
|
||||
the switch is recognized, and add at least 1 to <tt>i</tt> (it can add
|
||||
more to consume words after the switch). This function is called
|
||||
<i>before</i> any other tests, so <i>you can override any FLTK
|
||||
switch</i> (this is why fltk can use very short switches instead of
|
||||
the long ones all other toolkits force you to use).
|
||||
|
||||
<P>On return <tt>i</tt> is set to the index of the first non-switch.
|
||||
This is either:
|
||||
|
||||
<UL>
|
||||
<LI>The first word that does not start with '-'. </LI>
|
||||
<LI>The word '-' (used by many programs to name stdin as a file) </LI>
|
||||
<LI>The first unrecognized switch (return value is 0). </LI>
|
||||
<LI><tt>argc</tt></LI>
|
||||
</UL>
|
||||
The return value is <tt>i</tt> unless an unrecognized switch is found,
|
||||
in which case it is zero. If your program takes no arguments other
|
||||
than switches you should produce an error if the return value is less
|
||||
than <tt>argc</tt>.
|
||||
|
||||
<P>All switches except -bg2 may be abbreviated one letter and case is ignored:
|
||||
|
||||
<UL>
|
||||
<LI><tt>-display host:n.n</tt> The X display to use (ignored under
|
||||
WIN32). </LI>
|
||||
<LI><tt>-geometry WxH+X+Y</tt> The window position and size will be
|
||||
modified according the the standard X geometry string. </LI>
|
||||
<LI><tt>-name string</tt> Fl_Window::xclass(string) will be done to
|
||||
the window, possibly changing its icon. </LI>
|
||||
<LI><tt>-title string</tt> Fl_Window::label(string) will be done to
|
||||
the window, changing both its title and the icontitle. </LI>
|
||||
<LI><tt>-iconic</tt> Fl_Window::iconize() will be done to the window. </LI>
|
||||
<LI><tt>-bg color</tt> XParseColor is used to lookup the passed color
|
||||
and then Fl::background() is done. Under WIN32 only color names of
|
||||
the form "#xxxxxx" are understood. </LI>
|
||||
<LI><tt>-bg2 color</tt> XParseColor is used to lookup the passed color
|
||||
and then Fl::background2() is done. </LI>
|
||||
<LI><tt>-fg color</tt> XParseColor is used to lookup the passed color
|
||||
and then Fl::foreground() is done. </LI>
|
||||
</UL>
|
||||
|
||||
The second form of <tt>Fl::args()</tt> is useful if your program does
|
||||
not have command line switches of its own. It parses all the switches,
|
||||
and if any are not recognized it calls <tt>Fl::abort(Fl::help)</tt>.
|
||||
|
||||
<h3><A name=background>static void Fl::background(uchar, uchar, uchar)</A>
|
||||
</h3>
|
||||
|
||||
Changes <tt>fl_color(FL_GRAY)</tt> to the given color, and changes the
|
||||
gray ramp from 32 to 56 to black to white. These are the colors used
|
||||
as backgrounds by almost all widgets and used to draw the edges of all
|
||||
the boxtypes.
|
||||
|
||||
<h3><A name=background2>static void Fl::background2(uchar, uchar, uchar)</A>
|
||||
</h3>
|
||||
|
||||
Changes <tt>fl_color(FL_WHITE)</tt> and the same colors as <tt>
|
||||
Fl::foreground()</tt>. This color is used as a background by <tt>
|
||||
Fl_Input</tt> and other text widgets.
|
||||
|
||||
<h3><A name=belowmouse>static Fl_Widget *Fl::belowmouse() const
|
||||
<br>static void Fl::belowmouse(Fl_Widget *)</A></h3>
|
||||
|
||||
Get or set the widget that is below the mouse. This is for
|
||||
highlighting buttons. It is not used to send <tt>FL_PUSH</tt> or <tt>
|
||||
FL_MOVE</tt> directly, for several obscure reasons, but those events
|
||||
typically go to this widget. This is also the first widget tried for <tt>
|
||||
FL_SHORTCUT</tt> events.
|
||||
|
||||
<P>If you change the belowmouse widget, the previous one and all
|
||||
parents (that don't contain the new widget) are sent <tt>FL_LEAVE</tt>
|
||||
events. Changing this does <I>not</I> send <tt>FL_ENTER</tt> to this
|
||||
or any widget, because sending <tt>FL_ENTER</tt> is supposed to <I>test</I>
|
||||
if the widget wants the mouse (by it returning non-zero from <tt>
|
||||
handle()</tt>).
|
||||
|
||||
<h3><A name=box_dh>static int Fl::box_dh(Fl_Boxtype)</A></h3>
|
||||
|
||||
Returns the height offset for the given boxtype.
|
||||
|
||||
<h3><A name=box_dw>static int Fl::box_dw(Fl_Boxtype)</A></h3>
|
||||
|
||||
Returns the width offset for the given boxtype.
|
||||
|
||||
<h3><A name=box_dx>static int Fl::box_dx(Fl_Boxtype)</A></h3>
|
||||
|
||||
Returns the X offset for the given boxtype.
|
||||
|
||||
<h3><A name=box_dy>static int Fl::box_dy(Fl_Boxtype)</A></h3>
|
||||
|
||||
Returns the Y offset for the given boxtype.
|
||||
|
||||
<h3><A name=check>static int Fl::check()</A></h3>
|
||||
|
||||
Same as <tt>Fl::wait(0)</tt>. Calling this during a big calculation
|
||||
will keep the screen up to date and the interface responsive:
|
||||
|
||||
<ul><pre>while (!calculation_done()) {
|
||||
calculate();
|
||||
Fl::check();
|
||||
if (user_hit_abort_button()) break;
|
||||
}</pre></ul>
|
||||
|
||||
The returns non-zero if any windows are displayed, and 0 if no
|
||||
windows are displayed (this is likely to change in future versions of
|
||||
fltk).
|
||||
|
||||
<h3><A name=damage>static int Fl::damage()</A></h3>
|
||||
|
||||
If true then <A href=#flush><tt>flush()</tt></A> will do something.
|
||||
|
||||
<h3><A name=display>static void Fl::display(const char *)</A></h3>
|
||||
|
||||
Sets the X display to use for all windows. Actually this just sets
|
||||
the environment variable $DISPLAY to the passed string, so this only
|
||||
works before you show() the first window or otherwise open the display,
|
||||
and does nothing useful under WIN32.
|
||||
|
||||
<h3><A name=enable_symbols>static void Fl::enable_symbols()</A></h3>
|
||||
|
||||
Enables the symbol drawing code.
|
||||
|
||||
<h3><A name=event_button>static int Fl::event_button()</A></h3>
|
||||
|
||||
Returns which mouse button was pressed. This returns garbage if the
|
||||
most recent event was not a <tt>FL_PUSH</tt> or <tt>FL_RELEASE</tt>
|
||||
event.
|
||||
|
||||
<h3><A name=event_clicks>int Fl::event_clicks()
|
||||
<br>void Fl::event_clicks(int)</A></h3>
|
||||
|
||||
The first form returns non-zero if the most recent <tt>FL_PUSH</tt> or
|
||||
<tt>FL_KEYBOARD</tt> was a "double click". Returns N-1 for
|
||||
N clicks. A double click is counted if the same button is pressed
|
||||
again while <tt>event_is_click()</tt> is true.
|
||||
|
||||
<P>The second form directly sets the number returned by <tt>
|
||||
Fl::event_clicks()</tt>. This can be used to set it to zero so that
|
||||
later code does not think an item was double-clicked.
|
||||
|
||||
<h3><A name=event_inside>int Fl::event_inside(const Fl_Widget *) const
|
||||
<br>int Fl::event_inside(int x, int y, int w, int h)</A></h3>
|
||||
|
||||
Returns non-zero if the current <tt>event_x</tt> and <tt>event_y</tt>
|
||||
put it inside the widget or inside an arbitrary bounding box. You
|
||||
should always call this rather than doing your own comparison so you
|
||||
are consistent about edge effects.
|
||||
|
||||
<h3><A name=event_is_click>int Fl::event_is_click()
|
||||
<br>void Fl::event_is_click(0)</A></h3>
|
||||
|
||||
The first form returns non-zero if the mouse has not moved far enough
|
||||
and not enough time has passed since the last <tt>FL_PUSH</tt> or <tt>
|
||||
FL_KEYBOARD</tt> event for it to be considered a "drag" rather than a
|
||||
"click". You can test this on <tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt>,
|
||||
and <tt>FL_MOVE</tt> events. The second form clears the value returned
|
||||
by <tt>Fl::event_is_click()</tt>. Useful to prevent the <I>next</I>
|
||||
click from being counted as a double-click or to make a popup menu
|
||||
pick an item with a single click. Don't pass non-zero to this.
|
||||
|
||||
<h3><A name=event_key>int Fl::event_key()
|
||||
<br>int Fl::event_key(int)</A>
|
||||
<br><A name=get_key>int Fl::get_key(int)</A></h3>
|
||||
|
||||
<tt>Fl::event_key()</tt> returns which key on the keyboard was last
|
||||
pushed. It returns zero if the last event was not a key press or release.
|
||||
|
||||
<P><tt>Fl::event_key(int)</tt> returns true if the given key was held
|
||||
down (or pressed) <I>during</I> the last event. This is constant until
|
||||
the next event is read from the server.
|
||||
|
||||
<P><tt>Fl::get_key(int)</tt> returns true if the given key is held down <I>
|
||||
now</I>. Under X this requires a round-trip to the server and is <I>
|
||||
much</I> slower than <tt>Fl::event_key(int)</tt>.
|
||||
|
||||
<P>Keys are identified by the <I>unshifted</I> values. FLTK defines a
|
||||
set of symbols that should work on most modern machines for every key
|
||||
on the keyboard:
|
||||
|
||||
<UL>
|
||||
<LI>All keys on the main keyboard producing a printable ASCII
|
||||
character use the value of that ASCII character (as though shift,
|
||||
ctrl, and caps lock were not on). The space bar is 32. </LI>
|
||||
<LI>All keys on the numeric keypad producing a printable ASCII
|
||||
character use the value of that ASCII character plus <tt>FL_KP</tt>.
|
||||
The highest possible value is <tt>FL_KP_Last</tt> so you can
|
||||
range-check to see if something is on the keypad. </LI>
|
||||
<LI>All numbered function keys use the number on the function key plus <tt>
|
||||
FL_F</tt>. The highest possible number is <tt>FL_F_Last</tt>, so you
|
||||
can range-check a value. </LI>
|
||||
<LI>Buttons on the mouse are considered keys, and use the button
|
||||
number (where the left button is 1) plus <tt>FL_Button</tt>. </LI>
|
||||
<LI>All other keys on the keypad have a symbol: <tt>FL_Escape,
|
||||
FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause,
|
||||
FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down,
|
||||
FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R,
|
||||
FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R,
|
||||
FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</tt>. Be
|
||||
careful not to confuse these with the very similar, but all-caps,
|
||||
symbols used by <A href="#event_state"><tt>Fl::event_state()</tt>
|
||||
</A>. </LI>
|
||||
</UL>
|
||||
|
||||
On X <tt>Fl::get_key(FL_Button+n)</tt> does not work.
|
||||
|
||||
<P>On WIN32 <tt>Fl::get_key(FL_KP_Enter)</tt> and <tt>
|
||||
Fl::event_key(FL_KP_Enter)</tt> do not work.
|
||||
|
||||
<h3><A name=event_length>char *Fl::event_length()</A></h3>
|
||||
|
||||
Returns the length of the text in <tt>Fl::event_text()</tt>. There
|
||||
will always be a nul at this position in the text. However there may
|
||||
be a nul before that if the keystroke translates to a nul character or
|
||||
you paste a nul character.
|
||||
|
||||
<h3><A name=event_state>ulong Fl::event_state()
|
||||
<br>unsigned int Fl::event_state(ulong)</A></h3>
|
||||
|
||||
This is a bitfield of what shift states were on and what mouse buttons
|
||||
were held down during the most recent event. The second version
|
||||
returns non-zero if any of the passed bits are turned on. The legal
|
||||
bits are:
|
||||
|
||||
<UL>
|
||||
<LI><tt>FL_SHIFT</tt></LI>
|
||||
<LI><tt>FL_CAPS_LOCK</tt></LI>
|
||||
<LI><tt>FL_CTRL</tt></LI>
|
||||
<LI><tt>FL_ALT</tt></LI>
|
||||
<LI><tt>FL_NUM_LOCK</tt></LI>
|
||||
<LI><tt>FL_META</tt></LI>
|
||||
<LI><tt>FL_SCROLL_LOCK</tt></LI>
|
||||
<LI><tt>FL_BUTTON1</tt></LI>
|
||||
<LI><tt>FL_BUTTON2</tt></LI>
|
||||
<LI><tt>FL_BUTTON3</tt></LI>
|
||||
</UL>
|
||||
|
||||
X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and
|
||||
FL_SCROLL_LOCK may not work. The values were selected to match the
|
||||
XFree86 server on Linux. In addition there is a bug in the way X works
|
||||
so that the shift state is not correctly reported until the first event <I>
|
||||
after</I> the shift key is pressed or released.
|
||||
|
||||
<h3><A name=event_text>char *Fl::event_text()</A></h3>
|
||||
|
||||
Returns the ASCII text (in the future this may be UTF-8) produced by
|
||||
the last <tt>FL_KEYBOARD</tt> or <tt>FL_PASTE</tt> or possibly other
|
||||
event. A zero-length string is returned for any keyboard function keys
|
||||
that do not produce text. This pointer points at a static buffer and is
|
||||
only valid until the next event is processed.
|
||||
|
||||
<P>Under X this is the result of calling <tt>XLookupString()</tt>.
|
||||
|
||||
<h3><A name=event_x>static int Fl::event_x()
|
||||
<br><A name=event_y>static int Fl::event_y()</A></A></h3>
|
||||
|
||||
Returns the mouse position of the event relative to the <tt>Fl_Window</tt>
|
||||
it was passed to.
|
||||
|
||||
<h3><A name=event_x_root>static int Fl::event_x_root()
|
||||
<br><A name=event_y_root>static int Fl::event_y_root()</A></A></h3>
|
||||
|
||||
Returns the mouse position on the screen of the event. To find the
|
||||
absolute position of an <tt>Fl_Window</tt> on the screen, use the
|
||||
difference between <tt>event_x_root(),event_y_root()</tt> and <tt>
|
||||
event_x(),event_y()</tt>.
|
||||
|
||||
<h3><A name=first_window>static Fl_Window *Fl::first_window()</A></h3>
|
||||
|
||||
Returns the first top-level window in the list of shown() windows. If
|
||||
a modal() window is shown this is the top-most modal window, otherwise
|
||||
it is the most recent window to get an event.
|
||||
|
||||
<h3><A name=next_window>static Fl_Window *Fl::next_window(Fl_Window *)</A></h3>
|
||||
|
||||
Returns the next top-level window in the list of shown() windows. You can
|
||||
use this call to iterate through all the windows that are shown().
|
||||
|
||||
<h3>static void Fl::first_window(Fl_Window*)</h3>
|
||||
|
||||
Sets the window that is returned by first_window. The window is
|
||||
removed from wherever it is in the list and inserted at the top. This
|
||||
is not done if Fl::modal() is on or if the window is not shown().
|
||||
Because the first window is used to set the "parent" of modal windows,
|
||||
this is often useful.
|
||||
|
||||
<h3><A name=flush>static void Fl::flush()</A></h3>
|
||||
|
||||
Causes all the windows that need it to be redrawn and graphics forced
|
||||
out through the pipes. This is what <tt>wait()</tt> does before
|
||||
looking for events.
|
||||
|
||||
<h3><A name=focus>static Fl_Widget *Fl::focus() const
|
||||
<br>static void Fl::focus(Fl_Widget *)</A></h3>
|
||||
|
||||
Get or set the widget that will receive <tt>FL_KEYBOARD</tt> events.
|
||||
|
||||
<P>If you change <tt>Fl::focus()</tt>, the previous widget and all
|
||||
parents (that don't contain the new widget) are sent <tt>FL_UNFOCUS</tt>
|
||||
events. Changing the focus does <I>not</I> send <tt>FL_FOCUS</tt> to
|
||||
this or any widget, because sending <tt>FL_FOCUS</tt> is supposed to <I>
|
||||
test</I> if the widget wants the focus (by it returning non-zero from <tt>
|
||||
handle()</tt>).
|
||||
|
||||
<h3><A name=foreground>static void Fl::foreground(uchar, uchar, uchar)</A></h3>
|
||||
|
||||
Changes <tt>fl_color(FL_BLACK)</tt>. Also changes <tt>
|
||||
FL_INACTIVE_COLOR</tt> and <tt>FL_SELECTION_COLOR</tt> to be a ramp
|
||||
between this and <tt>FL_WHITE</tt>.
|
||||
|
||||
<h3><A name=free_color>static void Fl::free_color(Fl_Color, int overlay = 0)</A></h3>
|
||||
|
||||
Frees the specified color from the colormap, if applicable. If <tt>
|
||||
overlay</tt> is non-zero then the color is freed from the overlay
|
||||
colormap.
|
||||
|
||||
<h3><A name=get_color>static unsigned Fl::get_color(Fl_Color)
|
||||
<br>static void Fl::get_color(Fl_Color, uchar &r, uchar &g, uchar &b)</A></h3>
|
||||
|
||||
Returns the color index or RGB value for the given FLTK color index.
|
||||
|
||||
<h3><A name=get_font>static const char *Fl::get_font(int face)</A></h3>
|
||||
|
||||
Get the string for this face. This string is different for each
|
||||
face. Under X this value is passed to XListFonts to get all the sizes
|
||||
of this face.
|
||||
|
||||
<h3><A name=get_font_name>static const char *Fl::get_font_name(int
|
||||
face, int *attributes = 0)</A></h3>
|
||||
|
||||
Get a human-readable string describing the family of this face. This
|
||||
is useful if you are presenting a choice to the user. There is no
|
||||
guarantee that each face has a different name. The return value points
|
||||
to a static buffer that is overwritten each call.
|
||||
|
||||
<P>The integer pointed to by <tt>attributes</tt> (if the pointer is not
|
||||
zero) is set to zero, <tt>FL_BOLD</tt> or <tt>FL_ITALIC</tt> or <tt>
|
||||
FL_BOLD | FL_ITALIC</tt>. To locate a "family" of fonts, search
|
||||
forward and back for a set with non-zero attributes, these faces along
|
||||
with the face with a zero attribute before them constitute a family.
|
||||
|
||||
<h3><A name=get_font_sizes>int get_font_sizes(int face, int *&sizep)</A></h3>
|
||||
|
||||
Return an array of sizes in <tt>sizep</tt>. The return value is the
|
||||
length of this array. The sizes are sorted from smallest to largest
|
||||
and indicate what sizes can be given to <tt>fl_font()</tt> that will
|
||||
be matched exactly (<tt>fl_font()</tt> will pick the closest size for
|
||||
other sizes). A zero in the first location of the array indicates a
|
||||
scalable font, where any size works, although the array may list sizes
|
||||
that work "better" than others. Warning: the returned array
|
||||
points at a static buffer that is overwritten each call. Under X this
|
||||
will open the display.
|
||||
|
||||
<h3><A name=get_mouse>static void Fl::get_mouse(int &x, int &y)</A></h3>
|
||||
|
||||
Return where the mouse is on the screen by doing a round-trip query to
|
||||
the server. You should use <tt>Fl::event_x_root()</tt> and <tt>
|
||||
Fl::event_y_root()</tt> if possible, but this is necessary if you are
|
||||
not sure if a mouse event has been processed recently (such as to
|
||||
position your first window). If the display is not open, this will
|
||||
open it.
|
||||
|
||||
<h3><A name=get_system_colors>static void Fl::get_system_colors()</A></h3>
|
||||
|
||||
Read the user preference colors from the system and use them to call
|
||||
<tt> Fl::foreground()</tt>, <tt>Fl::background()</tt>, and <tt>
|
||||
Fl::background2()</tt>. This is done by
|
||||
<tt>Fl_Window::show(argc,argv)</tt> before applying the -fg and -bg
|
||||
switches.
|
||||
|
||||
<P>On X this reads some common values from the Xdefaults database.
|
||||
KDE users can set these values by running the "krdb" program, and
|
||||
newer versions of KDE set this automatically if you check the "apply
|
||||
style to other X programs" switch in their control panel.
|
||||
|
||||
<h3><A name=gl_visual>static int Fl::gl_visual(int)</A></h3>
|
||||
|
||||
This does the same thing as <A
|
||||
href=#visual><tt>Fl::visual(int)</tt></A> but also requires OpenGL
|
||||
drawing to work. This <I>must</I> be done if you want to draw in
|
||||
normal windows with OpenGL with <A href=opengl.html#gl_start>
|
||||
<tt>gl_start()</tt></A> and <tt>gl_end()</tt>. It may be useful to
|
||||
call this so your X windows use the same visual as an <A
|
||||
href=Fl_Gl_Window.html#Fl_Gl_Window> <tt>Fl_Gl_Window</tt></A>, which
|
||||
on some servers will reduce colormap flashing.
|
||||
|
||||
<P>See <A href=Fl_Gl_Window.html#Fl_Gl_Window.mode><tt>Fl_Gl_Window</tt></A>
|
||||
for a list of additional values for the argument.
|
||||
|
||||
<h3><A name=grab>static void Fl::grab(Fl_Window*)
|
||||
<br>static Fl_Window* Fl::grab()</A></h3>
|
||||
|
||||
This is used when pop-up menu systems are active. Send all events to
|
||||
the passed window no matter where the pointer or focus is (including
|
||||
in other programs). The window <I>does not have to be
|
||||
<tt>shown()</tt></I> , this lets the <tt>handle()</tt> method of a
|
||||
"dummy" window override all event handling and allows you to
|
||||
map and unmap a complex set of windows (under both X and WIN32
|
||||
<I>some</I> window must be mapped because the system interface needs a
|
||||
window id).
|
||||
|
||||
<P>If <tt>grab()</tt> is on it will also affect show() of windows by
|
||||
doing system-specific operations (on X it turns on
|
||||
override-redirect). These are designed to make menus popup reliably
|
||||
and faster on the system.
|
||||
|
||||
<P>To turn off grabbing do <tt>Fl::grab(0)</tt>.
|
||||
|
||||
<P><I>Be careful that your program does not enter an infinite loop
|
||||
while <tt>grab()</tt> is on. On X this will lock up your screen!</I>
|
||||
|
||||
<h3><A name=h>static int Fl::h()</A></h3>
|
||||
|
||||
Returns the height of the screen in pixels.
|
||||
|
||||
<h3><A name=handle>static int Fl::handle(int, Fl_Window *)</A></h3>
|
||||
|
||||
Sends the event to a window for processing. Returns non-zero if any
|
||||
widget uses the event.
|
||||
|
||||
<h3><A name=help>static const char *Fl::help</A></h3>
|
||||
|
||||
This is the usage string that is displayed if <tt>Fl::args()</tt>
|
||||
detects an invalid argument on the command-line.
|
||||
|
||||
<h3><A name=modal>static Fl_Window *Fl::modal()</A></h3>
|
||||
|
||||
Returns the top-most <tt>modal()</tt> window currently shown.
|
||||
This is the most recently <tt>
|
||||
shown()</tt> window with <A href=Fl_Window.html#Fl_Window.modal><tt>
|
||||
modal()</tt></A> true, or <tt>NULL</tt> if there are no <tt>modal()</tt>
|
||||
windows <tt>shown()</tt>.
|
||||
The <tt>modal()</tt> window has its <tt>handle()</tt> method called
|
||||
for all events, and no other windows will have <tt>handle()</tt>
|
||||
called (<A href=#grab><tt>grab()</tt></A> overrides this).
|
||||
|
||||
<h3><A name=own_colormap>static void Fl::own_colormap()</A></h3>
|
||||
|
||||
Makes FLTK use its own colormap. This may make FLTK display better
|
||||
and will reduce conflicts with other programs that want lots of colors.
|
||||
However the colors may flash as you move the cursor between windows.
|
||||
|
||||
<P>This does nothing if the current visual is not colormapped.
|
||||
|
||||
<h3><A name=paste>static void Fl::paste(Fl_Widget *receiver)</A></h3>
|
||||
|
||||
Set things up so the receiver widget will be called with an <A href="enumerations.html#events">
|
||||
<tt>FL_PASTE</tt></A> event some time in the future. The reciever
|
||||
should be prepared to be called <I>directly</I> by this, or for it to
|
||||
happen <I>later</I>, or possibly <I>not at all</I>. This allows the
|
||||
window system to take as long as necessary to retrieve the paste buffer
|
||||
(or even to screw up completely) without complex and error-prone
|
||||
synchronization code in FLTK.
|
||||
|
||||
<h3><A name=pushed>static Fl_Widget *Fl::pushed() const
|
||||
<br>static void Fl::pushed(Fl_Widget *)</A></h3>
|
||||
|
||||
Get or set the widget that is being pushed. <tt>FL_DRAG</tt> or <tt>
|
||||
FL_RELEASE</tt> (and any more <tt>FL_PUSH</tt>) events will be sent to
|
||||
this widget.
|
||||
|
||||
<P>If you change the pushed widget, the previous one and all parents
|
||||
(that don't contain the new widget) are sent <tt>FL_RELEASE</tt>
|
||||
events. Changing this does <I>not</I> send <tt>FL_PUSH</tt> to this
|
||||
or any widget, because sending <tt>FL_PUSH</tt> is supposed to <I>test</I>
|
||||
if the widget wants the mouse (by it returning non-zero from <tt>
|
||||
handle()</tt>).
|
||||
|
||||
<h3><A name=readqueue>static Fl_Widget *Fl::readqueue()</A></h3>
|
||||
|
||||
All <tt>Fl_Widgets</tt> that don't have a callback defined use a
|
||||
default callback that puts a pointer to the widget in this queue, and
|
||||
this method reads the oldest widget out of this queue.
|
||||
|
||||
<h3><A name=ready>static int Fl::ready()</A></h3>
|
||||
|
||||
This is similar to <tt>Fl::check()</tt> except this does <I>not</I>
|
||||
call <tt>Fl::flush()</tt> or any callbacks, which is useful if your
|
||||
program is in a state where such callbacks are illegal. This returns
|
||||
true if <tt>Fl::check()</tt> would do anything (it will continue to
|
||||
return true until you call <tt>Fl::check()</tt> or <tt>Fl::wait()</tt>).
|
||||
|
||||
<ul><pre>while (!calculation_done()) {
|
||||
calculate();
|
||||
if (Fl::ready()) {
|
||||
do_expensive_cleanup();
|
||||
Fl::check();
|
||||
if (user_hit_abort_button()) break;
|
||||
}
|
||||
}</pre></ul>
|
||||
|
||||
<h3><A name=redraw>static void Fl::redraw()</A></h3>
|
||||
|
||||
Redraws all widgets.
|
||||
|
||||
<h3><A name=has_idle>static int Fl::has_idle(void (*cb)(void*), void* = 0)</A></h3>
|
||||
|
||||
Returns true if the specified idle callback is currently installed.
|
||||
|
||||
<h3><A name=remove_idle>static void Fl::remove_idle(void (*cb)(void*), void* = 0)</A></h3>
|
||||
|
||||
Removes the specified idle callback, if it is installed.
|
||||
|
||||
<h3><A name=has_timeout>static int Fl::has_timeout(void (*cb)(void*), void* = 0)</A></h3>
|
||||
|
||||
Returns true if the timeout exists and has not been called yet.
|
||||
|
||||
<h3><A name=remove_timeout>static void Fl::remove_timeout(void (*cb)(void*), void* = 0)</A></h3>
|
||||
|
||||
Removes a timeout callback. It is harmless to remove a timeout
|
||||
callback that no longer exists.
|
||||
|
||||
<h3><A name=has_check>static int Fl::has_check(void (*cb)(void*), void* = 0)</A></h3>
|
||||
|
||||
Returns true if the check exists and has not been called yet.
|
||||
|
||||
<h3><A name=remove_check>static void Fl::remove_check(void (*cb)(void*), void* = 0)</A></h3>
|
||||
|
||||
Removes a check callback. It is harmless to remove a check
|
||||
callback that no longer exists.
|
||||
|
||||
<h3><A name=run>static Fl::run()</A></h3>
|
||||
|
||||
As long as any windows are displayed this calls <tt>Fl::wait()</tt>
|
||||
repeatedly. When all the windows are closed it returns zero
|
||||
(supposedly it would return non-zero on any errors, but fltk calls
|
||||
exit directly for these). A normal program will end <tt>main()</tt>
|
||||
with <tt>return Fl::run();</tt>.
|
||||
|
||||
<h3><A name=selection>static void Fl::selection(Fl_Widget *owner, const
|
||||
char *stuff, int len)
|
||||
<br>static const char* Fl::selection()
|
||||
<br>static int Fl::selection_length()</A></h3>
|
||||
|
||||
The first form changes the current selection. The block of text is
|
||||
copied to an internal buffer by FLTK (be careful if doing this in
|
||||
response to an <tt>FL_PASTE</tt> as this <I>may</I> be the same buffer
|
||||
returned by <tt>event_text()</tt>). The <tt>selection_owner()</tt>
|
||||
widget is set to the passed owner (possibly sending <tt>
|
||||
FL_SELECTIONCLEAR</tt> to the previous owner). The second form looks
|
||||
at the buffer containing the current selection. The contents of this
|
||||
buffer are undefined if this program does not own the current
|
||||
selection.
|
||||
|
||||
<h3><A name=selection_owner>static Fl_Widget *Fl::selection_owner() const
|
||||
<br>static void Fl::selection_owner(Fl_Widget *)</A></h3>
|
||||
|
||||
The single-argument <tt>selection_owner(x)</tt> call can be used to
|
||||
move the selection to another widget or to set the owner to
|
||||
<tt>NULL</tt>, without changing the actual text of the
|
||||
selection. <tt>FL_SELECTIONCLEAR</tt> is sent to the previous
|
||||
selection owner, if any.
|
||||
|
||||
<P><I>Copying the buffer every time the selection is changed is
|
||||
obviously wasteful, especially for large selections. An interface will
|
||||
probably be added in a future version to allow the selection to be made
|
||||
by a callback function. The current interface will be emulated on top
|
||||
of this.</I>
|
||||
|
||||
<h3><A name=set_boxtype>static void Fl::set_boxtype(Fl_Boxtype,
|
||||
Fl_Box_Draw_F *, uchar, uchar, uchar, uchar)
|
||||
<br>static void Fl::set_boxtype(Fl_Boxtype, Fl_Boxtype from)</A></h3>
|
||||
|
||||
The first form sets the function to call to draw a specific boxtype.
|
||||
|
||||
<P>The second form copies the <tt>from</tt> boxtype.
|
||||
|
||||
<h3><A name=set_color>static void Fl::set_color(Fl_Color, uchar r,
|
||||
uchar g, uchar b)</A></h3>
|
||||
|
||||
Sets an entry in the <tt>fl_color</tt> index table. You can set it to
|
||||
any 8-bit RGB color. The color is not allocated until <tt>fl_color(i)</tt>
|
||||
is used.
|
||||
|
||||
<h3><A name=set_font>static int Fl::set_font(int face, const char *)
|
||||
<br>static int Fl::set_font(int face, int from)</A></h3>
|
||||
|
||||
The first form changes a face. The string pointer is simply stored,
|
||||
the string is not copied, so the string must be in static memory.
|
||||
|
||||
<P>The second form copies one face to another.
|
||||
|
||||
<h3><A name=set_fonts>int Fl::set_fonts(const char * = 0)</A></h3>
|
||||
|
||||
FLTK will open the display, and add every font on the server to the
|
||||
face table. It will attempt to put "families" of faces together, so
|
||||
that the normal one is first, followed by bold, italic, and bold
|
||||
italic.
|
||||
|
||||
<P>The optional argument is a string to describe the set of fonts to
|
||||
add. Passing <tt>NULL</tt> will select only fonts that have the
|
||||
ISO8859-1 character set (and are thus usable by normal text). Passing
|
||||
"-*" will select all fonts with any encoding as long as they have
|
||||
normal X font names with dashes in them. Passing "*" will list every
|
||||
font that exists (on X this may produce some strange output). Other
|
||||
values may be useful but are system dependent. With WIN32 <tt>NULL</tt>
|
||||
selects fonts with ISO8859-1 encoding and non-<tt>NULL</tt> selects
|
||||
all fonts.
|
||||
|
||||
<P>The return value is how many faces are in the table after this is
|
||||
done.
|
||||
|
||||
<h3><A name=set_labeltype>static void Fl::set_labeltype(Fl_Labeltype,
|
||||
Fl_Label_Draw_F *, Fl_Label_Measure_F *)
|
||||
<br>static void Fl:set_labeltype(Fl_Labeltype, Fl_Labeltype from)</A></h3>
|
||||
|
||||
The first form sets the functions to call to draw and measure a
|
||||
specific labeltype.
|
||||
|
||||
<P>The second form copies the <tt>from</tt> labeltype.
|
||||
|
||||
<h3><A name=test_shortcut>int Fl::test_shortcut(ulong) const</A></h3>
|
||||
|
||||
Test the current event, which must be an <tt>FL_KEYBOARD</tt> or <tt>
|
||||
FL_SHORTCUT</tt>, against a shortcut value (described in <A href=Fl_Button.html#Fl_Button.shortcut>
|
||||
<tt>Fl_Button</tt></A>). Returns non-zero if there is a match. Not to
|
||||
be confused with <A href="subclassing.html#test_shortcut"><tt>
|
||||
Fl_Widget::test_shortcut()</tt></A>.
|
||||
|
||||
<h3><A name=visual>static int Fl::visual(int)</A></h3>
|
||||
|
||||
Selects a visual so that your graphics are drawn correctly. This is
|
||||
only allowed before you call show() on any windows. This does nothing
|
||||
if the default visual satisfies the capabilities, or if no visual
|
||||
satisfies the capabilities, or on systems that don't have such
|
||||
brain-dead notions.
|
||||
|
||||
<P>Only the following combinations do anything useful:
|
||||
|
||||
<UL>
|
||||
<LI><tt>Fl::visual(FL_RGB)</tt>
|
||||
<BR>Full/true color (if there are several depths FLTK chooses the
|
||||
largest). Do this if you use <A href="drawing.html#fl_draw_image"><tt>fl_draw_image</tt>
|
||||
</A> for much better (non-dithered) output.
|
||||
<BR> </LI>
|
||||
<LI><tt>Fl::visual(FL_RGB8)</tt>
|
||||
<BR>Full color with at least 24 bits of color. <tt>FL_RGB</tt> will
|
||||
always pick this if available, but if not it will happily return a
|
||||
less-than-24 bit deep visual. This call fails if 24 bits are not
|
||||
available.
|
||||
<BR> </LI>
|
||||
<LI><tt>Fl::visual(FL_DOUBLE|FL_INDEX)</tt>
|
||||
<BR>Hardware double buffering. Call this if you are going to use <A href=Fl_Double_Window.html#Fl_Double_Window>
|
||||
<tt>Fl_Double_Window</tt></A>.
|
||||
<BR> </LI>
|
||||
<LI><tt>Fl::visual(FL_DOUBLE|FL_RGB)</tt></LI>
|
||||
<LI><tt>Fl::visual(FL_DOUBLE|FL_RGB8)</tt>
|
||||
<BR>Hardware double buffering and full color.
|
||||
</UL>
|
||||
|
||||
This returns true if the system has the capabilities by default or
|
||||
FLTK suceeded in turing them on. Your program will still work even if
|
||||
this returns false (it just won't look as good).
|
||||
|
||||
<h3><A name=w>static int Fl::w()</A></h3>
|
||||
|
||||
Returns the width of the screen in pixels.
|
||||
|
||||
<h3><A name=wait>static int Fl::wait()</a></h3>
|
||||
|
||||
Waits until "something happens" and then returns. Call this
|
||||
repeatedly to "run" your program. You can also check what happened
|
||||
each time after this returns, which is quite useful for managing
|
||||
program state.
|
||||
|
||||
<P>What this really does is call all idle callbacks, all elapsed
|
||||
timeouts, call <tt>Fl::flush()</tt> to get the screen to update, and
|
||||
then wait some time (zero if there are idle callbacks, the shortest of
|
||||
all pending timeouts, or infinity), for any events from the user or
|
||||
any <tt>Fl::add_fd()</tt> callbacks. It then handles the events and
|
||||
calls the callbacks and then returns.
|
||||
|
||||
<P>The return value is non-zero if there are any visible windows (this
|
||||
may change in future versions of fltk).
|
||||
|
||||
<h3>static double Fl::wait(double time)</h3>
|
||||
|
||||
Same as <tt>Fl::wait()</tt> except it waits a maximum of <i>time</i>
|
||||
seconds. <i>It can return much sooner if something happens.</i>
|
||||
|
||||
<P>The return value is positive if an event or fd happens before the
|
||||
time elapsed. It is zero if nothing happens (on Win32 this will only
|
||||
return zero if <i>time</i> is zero). It is negative if an error
|
||||
occurs (this will happen on Unix if a signal happens).
|
||||
|
||||
<h3><A name=warning>static void (*Fl::warning)(const char *, ...)</A>
|
||||
<br><A name=error>static void (*Fl::error)(const char *, ...)</A>
|
||||
<br><A name=fatal>static void (*Fl::fatal)(const char *, ...)</A></h3>
|
||||
|
||||
FLTK will call these to print messages when unexpected conditions
|
||||
occur. By default they <tt>fprintf</tt> to <tt>stderr</tt>, and <tt>
|
||||
Fl::error</tt> and <tt>Fl::fatal</tt> call <tt>exit(1)</tt>. You can
|
||||
override the behavior by setting the function pointers to your own
|
||||
routines.
|
||||
|
||||
<P><tt>Fl::warning</tt> means that there was a recoverable problem, the
|
||||
display may be messed up but the user can probably keep working (all X
|
||||
protocol errors call this). <tt>Fl::error</tt> means there is a
|
||||
recoverable error, but the display is so messed up it is unlikely the
|
||||
user can continue (very little calls this now). <tt>Fl::fatal</tt> must
|
||||
not return, as FLTK is in an unusable state, however your version may
|
||||
be able to use <tt>longjmp</tt> or an exception to continue, as long as
|
||||
it does not call FLTK again.
|
||||
|
||||
</body></html>
|
||||
</body>
|
||||
</html>
|
||||
|
@ -1,75 +1,94 @@
|
||||
<HTML><BODY>
|
||||
<H1 ALIGN=RIGHT><A NAME=widgets>A - Widget Reference</A></H1>
|
||||
|
||||
This appendix describes all of the widget classes in FLTK. For a
|
||||
description of the <TT>fl_</TT> functions and <TT">Fl::</TT> methods,
|
||||
see <A href=functions.html#functions>Appendix B</A>.
|
||||
This appendix describes all of the classes in FLTK. For a
|
||||
description of the <TT>fl_</TT> functions, see
|
||||
<A href="functions.html">Appendix B</A>.
|
||||
|
||||
<H2>Alphabetical List of Classes</H2>
|
||||
|
||||
<CENTER><TABLE WIDTH=80% SUMMARY="List of Widget Classes">
|
||||
<CENTER><TABLE WIDTH=80% SUMMARY="List of FLTK Classes">
|
||||
<TR ALIGN=LEFT VALIGN=TOP>
|
||||
<TD>
|
||||
<A HREF="Fl_Adjuster.html#Fl_Adjuster">Fl_Adjuster</A><BR>
|
||||
<A HREF="Fl_Box.html#Fl_Box">Fl_Box</A><BR>
|
||||
<A HREF="Fl_Browser.html#Fl_Browser">Fl_Browser</A><BR>
|
||||
<A HREF="Fl_Browser_.html#Fl_Browser_">Fl_Browser_</A><BR>
|
||||
<A HREF="Fl_Button.html#Fl_Button">Fl_Button</A><BR>
|
||||
<A HREF="Fl_Chart.html#Fl_Chart">Fl_Chart</A><BR>
|
||||
<A HREF="Fl_Check_Button.html#Fl_Check_Button">Fl_Check_Button</A><BR>
|
||||
<A HREF="Fl_Choice.html#Fl_Choice">Fl_Choice</A><BR>
|
||||
<A HREF="Fl_Clock.html#Fl_Clock">Fl_Clock</A><BR>
|
||||
<A HREF="Fl_Color_Chooser.html#Fl_Color_Chooser">Fl_Color_Chooser</A><BR>
|
||||
<A HREF="Fl_Counter.html#Fl_Counter">Fl_Counter</A><BR>
|
||||
<A HREF="Fl_Dial.html#Fl_Dial">Fl_Dial</A><BR>
|
||||
<A HREF="Fl_Double_Window.html#Fl_Double_Window">Fl_Double_Window</A><BR>
|
||||
<A HREF="Fl_End.html#Fl_End">Fl_End</A><BR>
|
||||
<A HREF="Fl_File_Browser.html#Fl_File_Browser">Fl_File_Browser</A><BR>
|
||||
<A HREF="Fl_File_Chooser.html#Fl_File_Chooser">Fl_File_Chooser</A><BR>
|
||||
<A HREF="Fl_File_Icon.html#Fl_File_Icon">Fl_File_Icon</A><BR>
|
||||
<A HREF="Fl_Float_Input.html#Fl_Float_Input">Fl_Float_Input</A><BR>
|
||||
<A HREF="Fl_Free.html#Fl_Free">Fl_Free</A><BR>
|
||||
<A HREF="Fl_Gl_Window.html#Fl_Gl_Window">Fl_Gl_Window</A><BR>
|
||||
<A HREF="Fl_Group.html#Fl_Group">Fl_Group</A><BR>
|
||||
<A HREF="Fl_Help_Dialog.html#Fl_Help_Dialog">Fl_Help_Dialog</A><BR>
|
||||
<A HREF="Fl_Help_View.html#Fl_Help_View">Fl_Help_View</A><BR>
|
||||
<A HREF="Fl_Hold_Browser.html#Fl_Hold_Browser">Fl_Hold_Browser</A><BR>
|
||||
<A HREF="Fl_Input.html#Fl_Input">Fl_Input</A><BR>
|
||||
<A HREF="Fl_Input_.html#Fl_Input_">Fl_Input_</A><BR>
|
||||
<A HREF="Fl_Int_Input.html#Fl_Int_Input">Fl_Int_Input</A><BR>
|
||||
<A HREF="Fl_Light_Button.html#Fl_Light_Button">Fl_Light_Button</A><BR>
|
||||
<A HREF="Fl_Menu_.html#Fl_Menu_">Fl_Menu_</A><BR>
|
||||
<A HREF="Fl_Menu_Bar.html#Fl_Menu_Bar">Fl_Menu_Bar</A><BR>
|
||||
<A HREF="Fl_Menu_Button.html#Fl_Menu_Button">Fl_Menu_Button</A><BR>
|
||||
<A HREF="Fl_Menu_Item.html#Fl_Menu_Item">Fl_Menu_Item</A><BR>
|
||||
<A HREF="Fl_Menu_Window.html#Fl_Menu_Window">Fl_Menu_Window</A><BR>
|
||||
<A HREF="Fl_Multi_Browser.html#Fl_Multi_Browser">Fl_Multi_Browser</A><BR>
|
||||
<A HREF="Fl_Multiline_Input.html#Fl_Multiline_Input">Fl_Multiline_Input</A><BR>
|
||||
<A HREF="Fl_Multiline_Output.html#Fl_Multiline_Output">Fl_Multiline_Output</A><BR>
|
||||
<A HREF="Fl_Output.html#Fl_Output">Fl_Output</A><BR>
|
||||
<A HREF="Fl_Overlay_Window.html#Fl_Overlay_Window">Fl_Overlay_Window</A><BR>
|
||||
<A HREF="Fl_Pack.html#Fl_Pack">Fl_Pack</A><BR>
|
||||
<A HREF="Fl_Positioner.html#Fl_Positioner">Fl_Positioner</A><BR>
|
||||
<A HREF="Fl_Repeat_Button.html#Fl_Repeat_Button">Fl_Repeat_Button</A><BR>
|
||||
<A HREF="Fl_Return_Button.html#Fl_Return_Button">Fl_Return_Button</A><BR>
|
||||
<A HREF="Fl_Roller.html#Fl_Roller">Fl_Roller</A><BR>
|
||||
<A HREF="Fl_Round_Button.html#Fl_Round_Button">Fl_Round_Button</A><BR>
|
||||
<A HREF="Fl_Scroll.html#Fl_Scroll">Fl_Scroll</A><BR>
|
||||
<A HREF="Fl_Scrollbar.html#Fl_Scrollbar">Fl_Scrollbar</A><BR>
|
||||
<A HREF="Fl_Secret_Input.html#Fl_Secret_Input">Fl_Secret_Input</A><BR>
|
||||
<A HREF="Fl_Select_Browser.html#Fl_Select_Browser">Fl_Select_Browser</A><BR>
|
||||
<A HREF="Fl_Single_Window.html#Fl_Single_Window">Fl_Single_Window</A><BR>
|
||||
<A HREF="Fl_Slider.html#Fl_Slider">Fl_Slider</A><BR>
|
||||
<A HREF="Fl_Tabs.html#Fl_Tabs">Fl_Tabs</A><BR>
|
||||
<A HREF="Fl_Tile.html#Fl_Tile">Fl_Tile</A><BR>
|
||||
<A HREF="Fl_Timer.html#Fl_Timer">Fl_Timer</A><BR>
|
||||
<A HREF="Fl_Valuator.html#Fl_Valuator">Fl_Valuator</A><BR>
|
||||
<A HREF="Fl_Value_Input.html#Fl_Value_Input">Fl_Value_Input</A><BR>
|
||||
<A HREF="Fl_Value_Output.html#Fl_Value_Output">Fl_Value_Output</A><BR>
|
||||
<A HREF="Fl_Value_Slider.html#Fl_Value_Slider">Fl_Value_Slider</A><BR>
|
||||
<A HREF="Fl_Widget.html#Fl_Widget">Fl_Widget</A><BR>
|
||||
<A HREF="Fl_Window.html#Fl_Window">Fl_Window</A><BR>
|
||||
<A HREF="Fl_Wizard.html#Fl_Wizard">Fl_Wizard</A><BR>
|
||||
<A HREF="Fl.html">Fl</A><BR>
|
||||
<A HREF="Fl_Adjuster.html">Fl_Adjuster</A><BR>
|
||||
<A HREF="Fl_Bitmap.html">Fl_Bitmap</A><BR>
|
||||
<A HREF="Fl_Box.html">Fl_Box</A><BR>
|
||||
<A HREF="Fl_Browser_.html">Fl_Browser_</A><BR>
|
||||
<A HREF="Fl_Browser.html">Fl_Browser</A><BR>
|
||||
<A HREF="Fl_Button.html">Fl_Button</A><BR>
|
||||
<A HREF="Fl_Chart.html">Fl_Chart</A><BR>
|
||||
<A HREF="Fl_Check_Button.html">Fl_Check_Button</A><BR>
|
||||
<A HREF="Fl_Choice.html">Fl_Choice</A><BR>
|
||||
<A HREF="Fl_Clock.html">Fl_Clock</A><BR>
|
||||
<A HREF="Fl_Color_Chooser.html">Fl_Color_Chooser</A><BR>
|
||||
<A HREF="Fl_Counter.html">Fl_Counter</A><BR>
|
||||
<A HREF="Fl_Dial.html">Fl_Dial</A><BR>
|
||||
<A HREF="Fl_Double_Window.html">Fl_Double_Window</A><BR>
|
||||
<A HREF="Fl_End.html">Fl_End</A><BR>
|
||||
<A HREF="Fl_File_Browser.html">Fl_File_Browser</A><BR>
|
||||
<A HREF="Fl_File_Chooser.html">Fl_File_Chooser</A><BR>
|
||||
<A HREF="Fl_File_Icon.html">Fl_File_Icon</A><BR>
|
||||
<A HREF="Fl_Float_Input.html">Fl_Float_Input</A><BR>
|
||||
<A HREF="Fl_Free.html">Fl_Free</A><BR>
|
||||
<A HREF="Fl_GIF_Image.html">Fl_GIF_Image</A><BR>
|
||||
<A HREF="Fl_Gl_Window.html">Fl_Gl_Window</A><BR>
|
||||
<A HREF="Fl_Group.html">Fl_Group</A><BR>
|
||||
<A HREF="Fl_Help_Dialog.html">Fl_Help_Dialog</A><BR>
|
||||
<A HREF="Fl_Help_View.html">Fl_Help_View</A><BR>
|
||||
<A HREF="Fl_Hold_Browser.html">Fl_Hold_Browser</A><BR>
|
||||
<A HREF="Fl.html">Fl</A><BR>
|
||||
<A HREF="Fl_Image.html">Fl_Image</A><BR>
|
||||
<A HREF="Fl_Input_.html">Fl_Input_</A><BR>
|
||||
<A HREF="Fl_Input.html">Fl_Input</A><BR>
|
||||
<A HREF="Fl_Int_Input.html">Fl_Int_Input</A><BR>
|
||||
<A HREF="Fl_JPEG_Image.html">Fl_JPEG_Image</A><BR>
|
||||
<A HREF="Fl_Light_Button.html">Fl_Light_Button</A><BR>
|
||||
<A HREF="Fl_Menu_Bar.html">Fl_Menu_Bar</A><BR>
|
||||
<A HREF="Fl_Menu_Button.html">Fl_Menu_Button</A><BR>
|
||||
<A HREF="Fl_Menu_.html">Fl_Menu_</A><BR>
|
||||
<A HREF="Fl_Menu_Item.html">Fl_Menu_Item</A><BR>
|
||||
</TD><TD>
|
||||
<A HREF="Fl_Menu_Window.html">Fl_Menu_Window</A><BR>
|
||||
<A HREF="Fl_Multi_Browser.html">Fl_Multi_Browser</A><BR>
|
||||
<A HREF="Fl_Multiline_Input.html">Fl_Multiline_Input</A><BR>
|
||||
<A HREF="Fl_Multiline_Output.html">Fl_Multiline_Output</A><BR>
|
||||
<A HREF="Fl_Output.html">Fl_Output</A><BR>
|
||||
<A HREF="Fl_Overlay_Window.html">Fl_Overlay_Window</A><BR>
|
||||
<A HREF="Fl_Pack.html">Fl_Pack</A><BR>
|
||||
<A HREF="Fl_Pixmap.html">Fl_Pixmap</A><BR>
|
||||
<A HREF="Fl_PNG_Image.html">Fl_PNG_Image</A><BR>
|
||||
<A HREF="Fl_PNM_Image.html">Fl_PNM_Image</A><BR>
|
||||
<A HREF="Fl_Positioner.html">Fl_Positioner</A><BR>
|
||||
<A HREF="Fl_Repeat_Button.html">Fl_Repeat_Button</A><BR>
|
||||
<A HREF="Fl_Return_Button.html">Fl_Return_Button</A><BR>
|
||||
<A HREF="Fl_RGB_Image.html">Fl_RGB_Image</A><BR>
|
||||
<A HREF="Fl_Roller.html">Fl_Roller</A><BR>
|
||||
<A HREF="Fl_Round_Button.html">Fl_Round_Button</A><BR>
|
||||
<A HREF="Fl_Scrollbar.html">Fl_Scrollbar</A><BR>
|
||||
<A HREF="Fl_Scroll.html">Fl_Scroll</A><BR>
|
||||
<A HREF="Fl_Secret_Input.html">Fl_Secret_Input</A><BR>
|
||||
<A HREF="Fl_Select_Browser.html">Fl_Select_Browser</A><BR>
|
||||
<A HREF="Fl_Shared_Image.html">Fl_Shared_Image</A><BR>
|
||||
<A HREF="Fl_Single_Window.html">Fl_Single_Window</A><BR>
|
||||
<A HREF="Fl_Slider.html">Fl_Slider</A><BR>
|
||||
<A HREF="Fl_Tabs.html">Fl_Tabs</A><BR>
|
||||
<A HREF="Fl_Text_Buffer.html">Fl_Text_Buffer</A><BR>
|
||||
<A HREF="Fl_Text_Display.html">Fl_Text_Display</A><BR>
|
||||
<A HREF="Fl_Text_Editor.html">Fl_Text_Editor</A><BR>
|
||||
<A HREF="Fl_Tiled_Image.html">Fl_Tiled_Image</A><BR>
|
||||
<A HREF="Fl_Tile.html">Fl_Tile</A><BR>
|
||||
<A HREF="Fl_Timer.html">Fl_Timer</A><BR>
|
||||
<A HREF="Fl_Tooltip.html">Fl_Tooltip</A><BR>
|
||||
<A HREF="Fl_Valuator.html">Fl_Valuator</A><BR>
|
||||
<A HREF="Fl_Value_Input.html">Fl_Value_Input</A><BR>
|
||||
<A HREF="Fl_Value_Output.html">Fl_Value_Output</A><BR>
|
||||
<A HREF="Fl_Value_Slider.html">Fl_Value_Slider</A><BR>
|
||||
<A HREF="Fl_Widget.html">Fl_Widget</A><BR>
|
||||
<A HREF="Fl_Window.html">Fl_Window</A><BR>
|
||||
<A HREF="Fl_Wizard.html">Fl_Wizard</A><BR>
|
||||
<A HREF="Fl_XBM_Image.html">Fl_XBM_Image</A><BR>
|
||||
<A HREF="Fl_XPM_Image.html">Fl_XPM_Image</A><BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE></CENTER>
|
||||
@ -77,90 +96,117 @@ see <A href=functions.html#functions>Appendix B</A>.
|
||||
<H2>Class Hierarchy</H2>
|
||||
|
||||
<UL>
|
||||
<LI><A HREF="Fl_End.html#Fl_End">Fl_End</A>
|
||||
<LI><A HREF="Fl_File_Icon.html#Fl_File_Icon">Fl_File_Icon</A>
|
||||
<LI><A HREF="Fl_Menu_Item.html#Fl_Menu_Item">Fl_Menu_Item</A>
|
||||
<LI><A HREF="Fl_Widget.html#Fl_Widget">Fl_Widget</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Box.html#Fl_Box">Fl_Box</A>
|
||||
<LI><A HREF="Fl_Browser_.html#Fl_Browser_">Fl_Browser_</A>
|
||||
<LI><A HREF="Fl.html">Fl</A>
|
||||
<LI><A HREF="Fl_End.html#Fl_End">Fl_End</A>
|
||||
<LI><A HREF="Fl_File_Icon.html#Fl_File_Icon">Fl_File_Icon</A>
|
||||
<LI><A HREF="Fl_Image.html">Fl_Image</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Browser.html#Fl_Browser">Fl_Browser</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_File_Browser.html#Fl_File_Browser">Fl_File_Browser</A>
|
||||
<LI><A HREF="Fl_Hold_Browser.html#Fl_Hold_Browser">Fl_Hold_Browser</A>
|
||||
<LI><A HREF="Fl_Multi_Browser.html#Fl_Multi_Browser">Fl_Multi_Browser</A>
|
||||
<LI><A HREF="Fl_Select_Browser.html#Fl_Select_Browser">Fl_Select_Browser</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Bitmap.html">Fl_Bitmap</A><BR>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_XBM_Image.html">Fl_XBM_Image</A><BR>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Pixmap.html">Fl_Pixmap</A><BR>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_GIF_Image.html">Fl_GIF_Image</A><BR>
|
||||
<LI><A HREF="Fl_XPM_Image.html">Fl_XPM_Image</A><BR>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_RGB_Image.html">Fl_RGB_Image</A><BR>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_JPEG_Image.html">Fl_JPEG_Image</A><BR>
|
||||
<LI><A HREF="Fl_PNG_Image.html">Fl_PNG_Image</A><BR>
|
||||
<LI><A HREF="Fl_PNM_Image.html">Fl_PNM_Image</A><BR>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Shared_Image.html">Fl_Shared_Image</A><BR>
|
||||
<LI><A HREF="Fl_Tiled_Image.html">Fl_Tiled_Image</A><BR>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Button.html#Fl_Button">Fl_Button</A>
|
||||
<LI><A HREF="Fl_Menu_Item.html#Fl_Menu_Item">Fl_Menu_Item</A>
|
||||
<LI><A HREF="Fl_Text_Buffer.html">Fl_Text_Buffer</A>
|
||||
<LI><A HREF="Fl_Tooltip.html">Fl_Tooltip</A>
|
||||
<LI><A HREF="Fl_Widget.html#Fl_Widget">Fl_Widget</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Check_Button.html#Fl_Check_Button">Fl_Check_Button</A>
|
||||
<LI><A HREF="Fl_Light_Button.html#Fl_Light_Button">Fl_Light_Button</A>
|
||||
<LI><A HREF="Fl_Repeat_Button.html#Fl_Repeat_Button">Fl_Repeat_Button</A>
|
||||
<LI><A HREF="Fl_Return_Button.html#Fl_Return_Button">Fl_Return_Button</A>
|
||||
<LI><A HREF="Fl_Round_Button.html#Fl_Round_Button">Fl_Round_Button</A>
|
||||
<LI><A HREF="Fl_Box.html#Fl_Box">Fl_Box</A>
|
||||
<LI><A HREF="Fl_Browser_.html#Fl_Browser_">Fl_Browser_</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Browser.html#Fl_Browser">Fl_Browser</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_File_Browser.html#Fl_File_Browser">Fl_File_Browser</A>
|
||||
<LI><A HREF="Fl_Hold_Browser.html#Fl_Hold_Browser">Fl_Hold_Browser</A>
|
||||
<LI><A HREF="Fl_Multi_Browser.html#Fl_Multi_Browser">Fl_Multi_Browser</A>
|
||||
<LI><A HREF="Fl_Select_Browser.html#Fl_Select_Browser">Fl_Select_Browser</A>
|
||||
</UL>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Button.html#Fl_Button">Fl_Button</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Check_Button.html#Fl_Check_Button">Fl_Check_Button</A>
|
||||
<LI><A HREF="Fl_Light_Button.html#Fl_Light_Button">Fl_Light_Button</A>
|
||||
<LI><A HREF="Fl_Repeat_Button.html#Fl_Repeat_Button">Fl_Repeat_Button</A>
|
||||
<LI><A HREF="Fl_Return_Button.html#Fl_Return_Button">Fl_Return_Button</A>
|
||||
<LI><A HREF="Fl_Round_Button.html#Fl_Round_Button">Fl_Round_Button</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Chart.html#Fl_Chart">Fl_Chart</A>
|
||||
<LI><A HREF="Fl_Clock.html#Fl_Clock">Fl_Clock</A>
|
||||
<LI><A HREF="Fl_Free.html#Fl_Free">Fl_Free</A>
|
||||
<LI><A HREF="Fl_Group.html#Fl_Group">Fl_Group</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Color_Chooser.html#Fl_Color_Chooser">Fl_Color_Chooser</A>
|
||||
<LI><A HREF="Fl_File_Chooser.html#Fl_File_Chooser">Fl_File_Chooser</A>
|
||||
<LI><A HREF="Fl_Help_Dialog.html#Fl_Help_Dialog">Fl_Help_Dialog</A>
|
||||
<LI><A HREF="Fl_Help_View.html#Fl_Help_View">Fl_Help_View</A>
|
||||
<LI><A HREF="Fl_Pack.html#Fl_Pack">Fl_Pack</A>
|
||||
<LI><A HREF="Fl_Scroll.html#Fl_Scroll">Fl_Scroll</A>
|
||||
<LI><A HREF="Fl_Tabs.html#Fl_Tabs">Fl_Tabs</A>
|
||||
<LI><A HREF="Fl_Text_Display.html">Fl_Text_Display</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Text_Editor.html">Fl_Text_Editor</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Tile.html#Fl_Tile">Fl_Tile</A>
|
||||
<LI><A HREF="Fl_Window.html#Fl_Window">Fl_Window</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Double_Window.html#Fl_Double_Window">Fl_Double_Window</A>
|
||||
<LI><A HREF="Fl_Gl_Window.html#Fl_Gl_Window">Fl_Gl_Window</A>
|
||||
<LI><A HREF="Fl_Menu_Window.html#Fl_Menu_Window">Fl_Menu_Window</A>
|
||||
<LI><A HREF="Fl_Overlay_Window.html#Fl_Overlay_Window">Fl_Overlay_Window</A>
|
||||
<LI><A HREF="Fl_Single_Window.html#Fl_Single_Window">Fl_Single_Window</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Wizard.html#Fl_Wizard">Fl_Wizard</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Input_.html#Fl_Input_">Fl_Input_</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Input.html#Fl_Input">Fl_Input</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Float_Input.html#Fl_Float_Input">Fl_Float_Input</A>
|
||||
<LI><A HREF="Fl_Int_Input.html#Fl_Int_Input">Fl_Int_Input</A>
|
||||
<LI><A HREF="Fl_Multiline_Input.html#Fl_Multiline_Input">Fl_Multiline_Input</A>
|
||||
<LI><A HREF="Fl_Secret_Input.html#Fl_Secret_Input">Fl_Secret_Input</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Output.html#Fl_Output">Fl_Output</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Multiline_Output.html#Fl_Multiline_Output">Fl_Multiline_Output</A>
|
||||
</UL>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Menu_.html#Fl_Menu_">Fl_Menu_</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Choice.html#Fl_Choice">Fl_Choice</A>
|
||||
<LI><A HREF="Fl_Menu_Bar.html#Fl_Menu_Bar">Fl_Menu_Bar</A>
|
||||
<LI><A HREF="Fl_Menu_Button.html#Fl_Menu_Button">Fl_Menu_Button</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Positioner.html#Fl_Positioner">Fl_Positioner</A>
|
||||
<LI><A HREF="Fl_Timer.html#Fl_Timer">Fl_Timer</A>
|
||||
<LI><A HREF="Fl_Valuator.html#Fl_Valuator">Fl_Valuator</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Adjuster.html#Fl_Adjuster">Fl_Adjuster</A>
|
||||
<LI><A HREF="Fl_Counter.html#Fl_Counter">Fl_Counter</A>
|
||||
<LI><A HREF="Fl_Dial.html#Fl_Dial">Fl_Dial</A>
|
||||
<LI><A HREF="Fl_Roller.html#Fl_Roller">Fl_Roller</A>
|
||||
<LI><A HREF="Fl_Slider.html#Fl_Slider">Fl_Slider</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Scrollbar.html#Fl_Scrollbar">Fl_Scrollbar</A>
|
||||
<LI><A HREF="Fl_Value_Slider.html#Fl_Value_Slider">Fl_Value_Slider</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Value_Input.html#Fl_Value_Input">Fl_Value_Input</A>
|
||||
<LI><A HREF="Fl_Value_Output.html#Fl_Value_Output">Fl_Value_Output</A>
|
||||
</UL>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Chart.html#Fl_Chart">Fl_Chart</A>
|
||||
<LI><A HREF="Fl_Clock.html#Fl_Clock">Fl_Clock</A>
|
||||
<LI><A HREF="Fl_Free.html#Fl_Free">Fl_Free</A>
|
||||
<LI><A HREF="Fl_Group.html#Fl_Group">Fl_Group</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Color_Chooser.html#Fl_Color_Chooser">Fl_Color_Chooser</A>
|
||||
<LI><A HREF="Fl_File_Chooser.html#Fl_File_Chooser">Fl_File_Chooser</A>
|
||||
<LI><A HREF="Fl_Help_Dialog.html#Fl_Help_Dialog">Fl_Help_Dialog</A>
|
||||
<LI><A HREF="Fl_Help_View.html#Fl_Help_View">Fl_Help_View</A>
|
||||
<LI><A HREF="Fl_Pack.html#Fl_Pack">Fl_Pack</A>
|
||||
<LI><A HREF="Fl_Scroll.html#Fl_Scroll">Fl_Scroll</A>
|
||||
<LI><A HREF="Fl_Tabs.html#Fl_Tabs">Fl_Tabs</A>
|
||||
<LI><A HREF="Fl_Tile.html#Fl_Tile">Fl_Tile</A>
|
||||
<LI><A HREF="Fl_Window.html#Fl_Window">Fl_Window</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Double_Window.html#Fl_Double_Window">Fl_Double_Window</A>
|
||||
<LI><A HREF="Fl_Gl_Window.html#Fl_Gl_Window">Fl_Gl_Window</A>
|
||||
<LI><A HREF="Fl_Menu_Window.html#Fl_Menu_Window">Fl_Menu_Window</A>
|
||||
<LI><A HREF="Fl_Overlay_Window.html#Fl_Overlay_Window">Fl_Overlay_Window</A>
|
||||
<LI><A HREF="Fl_Single_Window.html#Fl_Single_Window">Fl_Single_Window</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Wizard.html#Fl_Wizard">Fl_Wizard</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Input_.html#Fl_Input_">Fl_Input_</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Input.html#Fl_Input">Fl_Input</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Float_Input.html#Fl_Float_Input">Fl_Float_Input</A>
|
||||
<LI><A HREF="Fl_Int_Input.html#Fl_Int_Input">Fl_Int_Input</A>
|
||||
<LI><A HREF="Fl_Multiline_Input.html#Fl_Multiline_Input">Fl_Multiline_Input</A>
|
||||
<LI><A HREF="Fl_Secret_Input.html#Fl_Secret_Input">Fl_Secret_Input</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Output.html#Fl_Output">Fl_Output</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Multiline_Output.html#Fl_Multiline_Output">Fl_Multiline_Output</A>
|
||||
</UL>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Menu_.html#Fl_Menu_">Fl_Menu_</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Choice.html#Fl_Choice">Fl_Choice</A>
|
||||
<LI><A HREF="Fl_Menu_Bar.html#Fl_Menu_Bar">Fl_Menu_Bar</A>
|
||||
<LI><A HREF="Fl_Menu_Button.html#Fl_Menu_Button">Fl_Menu_Button</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Positioner.html#Fl_Positioner">Fl_Positioner</A>
|
||||
<LI><A HREF="Fl_Timer.html#Fl_Timer">Fl_Timer</A>
|
||||
<LI><A HREF="Fl_Valuator.html#Fl_Valuator">Fl_Valuator</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Adjuster.html#Fl_Adjuster">Fl_Adjuster</A>
|
||||
<LI><A HREF="Fl_Counter.html#Fl_Counter">Fl_Counter</A>
|
||||
<LI><A HREF="Fl_Dial.html#Fl_Dial">Fl_Dial</A>
|
||||
<LI><A HREF="Fl_Roller.html#Fl_Roller">Fl_Roller</A>
|
||||
<LI><A HREF="Fl_Slider.html#Fl_Slider">Fl_Slider</A>
|
||||
<UL>
|
||||
<LI><A HREF="Fl_Scrollbar.html#Fl_Scrollbar">Fl_Scrollbar</A>
|
||||
<LI><A HREF="Fl_Value_Slider.html#Fl_Value_Slider">Fl_Value_Slider</A>
|
||||
</UL>
|
||||
<LI><A HREF="Fl_Value_Input.html#Fl_Value_Input">Fl_Value_Input</A>
|
||||
<LI><A HREF="Fl_Value_Output.html#Fl_Value_Output">Fl_Value_Output</A>
|
||||
</UL>
|
||||
</UL>
|
||||
</UL>
|
||||
|
||||
</BODY></HTML>
|
||||
|
@ -1,5 +1,5 @@
|
||||
//
|
||||
// "$Id: Fl.cxx,v 1.24.2.41.2.9 2001/11/28 18:00:17 easysw Exp $"
|
||||
// "$Id: Fl.cxx,v 1.24.2.41.2.10 2001/11/28 20:43:44 easysw Exp $"
|
||||
//
|
||||
// Main event handling code for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
@ -802,7 +802,7 @@ void Fl_Widget::damage(uchar flags, int X, int Y, int W, int H) {
|
||||
// if we already have damage we must merge with existing region:
|
||||
if (i->region) {
|
||||
#ifdef WIN32
|
||||
Region R = XRectangleRegion(X, Y, W, H);
|
||||
Fl_Region R = XRectangleRegion(X, Y, W, H);
|
||||
CombineRgn(i->region, i->region, R, RGN_OR);
|
||||
XDestroyRegion(R);
|
||||
#elif defined(__APPLE__)
|
||||
@ -834,5 +834,5 @@ void Fl_Window::flush() {
|
||||
}
|
||||
|
||||
//
|
||||
// End of "$Id: Fl.cxx,v 1.24.2.41.2.9 2001/11/28 18:00:17 easysw Exp $".
|
||||
// End of "$Id: Fl.cxx,v 1.24.2.41.2.10 2001/11/28 20:43:44 easysw Exp $".
|
||||
//
|
||||
|
@ -1,5 +1,5 @@
|
||||
//
|
||||
// "$Id: Fl_Tooltip.cxx,v 1.38.2.7 2001/11/18 20:52:28 easysw Exp $"
|
||||
// "$Id: Fl_Tooltip.cxx,v 1.38.2.8 2001/11/28 20:43:44 easysw Exp $"
|
||||
//
|
||||
// Tooltip source file for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
@ -35,8 +35,8 @@
|
||||
// Fl_Tooltip global variables...
|
||||
//
|
||||
|
||||
void (*Fl_Tooltip::tooltip_callback_)(void *) = 0;
|
||||
void (*Fl_Tooltip::tooltip_exit_)(void *) = 0;
|
||||
void (*Fl_Tooltip::tooltip_callback_)(void *) = Fl_Tooltip::tooltip_timeout;
|
||||
void (*Fl_Tooltip::tooltip_exit_)(void *) = Fl_Tooltip::tooltip_exit;
|
||||
float Fl_Tooltip::delay_ = 0.5;
|
||||
Fl_TooltipBox *Fl_Tooltip::box = 0;
|
||||
Fl_Menu_Window *Fl_Tooltip::window = 0;
|
||||
@ -189,5 +189,5 @@ Fl_Tooltip::tooltip_timeout(void *v) {
|
||||
|
||||
|
||||
//
|
||||
// End of "$Id: Fl_Tooltip.cxx,v 1.38.2.7 2001/11/18 20:52:28 easysw Exp $".
|
||||
// End of "$Id: Fl_Tooltip.cxx,v 1.38.2.8 2001/11/28 20:43:44 easysw Exp $".
|
||||
//
|
||||
|
@ -1,5 +1,5 @@
|
||||
//
|
||||
// "$Id: Fl_Widget.cxx,v 1.5.2.4.2.7 2001/11/22 15:35:01 easysw Exp $"
|
||||
// "$Id: Fl_Widget.cxx,v 1.5.2.4.2.8 2001/11/28 20:43:44 easysw Exp $"
|
||||
//
|
||||
// Base widget class for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
@ -99,11 +99,6 @@ Fl_Widget::Fl_Widget(int X, int Y, int W, int H, const char* L) {
|
||||
if (Fl_Group::current()) Fl_Group::current()->add(this);
|
||||
}
|
||||
|
||||
void Fl_Widget::tooltip(const char *t) {
|
||||
Fl_Tooltip::enable();
|
||||
tooltip_ = t;
|
||||
}
|
||||
|
||||
void Fl_Widget::resize(int X, int Y, int W, int H) {
|
||||
x_ = X; y_ = Y; w_ = W; h_ = H;
|
||||
}
|
||||
@ -249,5 +244,5 @@ int Fl_Widget::contains(const Fl_Widget *o) const {
|
||||
}
|
||||
|
||||
//
|
||||
// End of "$Id: Fl_Widget.cxx,v 1.5.2.4.2.7 2001/11/22 15:35:01 easysw Exp $".
|
||||
// End of "$Id: Fl_Widget.cxx,v 1.5.2.4.2.8 2001/11/28 20:43:44 easysw Exp $".
|
||||
//
|
||||
|
@ -1,5 +1,5 @@
|
||||
//
|
||||
// "$Id: gl_start.cxx,v 1.6.2.5.2.2 2001/11/27 17:44:08 easysw Exp $"
|
||||
// "$Id: gl_start.cxx,v 1.6.2.5.2.3 2001/11/28 20:43:44 easysw Exp $"
|
||||
//
|
||||
// OpenGL context routines for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
@ -54,7 +54,7 @@ static int pw, ph;
|
||||
static Fl_Gl_Choice* gl_choice;
|
||||
#endif
|
||||
|
||||
Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.cxx
|
||||
Fl_Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.cxx
|
||||
|
||||
void gl_start() {
|
||||
if (!context) {
|
||||
@ -117,5 +117,5 @@ int Fl::gl_visual(int mode, int *alist) {
|
||||
#endif
|
||||
|
||||
//
|
||||
// End of "$Id: gl_start.cxx,v 1.6.2.5.2.2 2001/11/27 17:44:08 easysw Exp $".
|
||||
// End of "$Id: gl_start.cxx,v 1.6.2.5.2.3 2001/11/28 20:43:44 easysw Exp $".
|
||||
//
|
||||
|
Loading…
Reference in New Issue
Block a user