9023648e6c
- README.txt: typos, names, FLTK URL and other minor changes - CREDITS.txt: update current maintainers, remove mail addresses
213 lines
7.8 KiB
Plaintext
213 lines
7.8 KiB
Plaintext
README - Fast Light Tool Kit (FLTK) Version 1.4.0
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WHAT IS FLTK?
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The Fast Light Tool Kit is a cross-platform C++ GUI toolkit for
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UNIX(r)/Linux(r) (X11 or Wayland), Microsoft(r) Windows(r), and
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macOS(r). FLTK provides modern GUI functionality without bloat
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and supports 3D graphics via OpenGL(r) and its built-in GLUT
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emulation. It was originally developed by Mr. Bill Spitzak and is
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currently maintained by a small group of developers across
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the world with a central repository on GitHub.
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https://www.fltk.org/
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https://github.com/fltk/fltk/
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LICENSING
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FLTK comes with complete free source code. FLTK is available
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under the terms of the GNU Library General Public License with
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exceptions (e.g. for static linking).
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Contrary to popular belief, it can be used in commercial
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software! (Even Bill Gates could use it.)
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ON-LINE DOCUMENTATION
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The documentation in HTML and PDF forms can be created by
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Doxygen from the source files. HTML and PDF versions of this
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documentation is also available from the FLTK web site at:
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https://www.fltk.org/documentation.php
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BUILDING AND INSTALLING FLTK UNDER UNIX AND macOS
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Beginning with FLTK 1.4 the main and recommended build system
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is CMake. CMake is a "build system generator" and can be used
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to create Makefile's, Ninja build files, Xcode (macOS),
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Visual Studio (Windows) IDE files and many more.
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Please see README.CMake.txt for further information.
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Alternatively FLTK can be built with autoconf + make, the
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build system used in FLTK 1.3 and earlier versions. Please
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be aware that the following information may be outdated
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because it is no longer actively maintained.
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Note: autoconf + configure + make is still supported in FLTK 1.4.x
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but will be removed in FLTK 1.5.0 or any higher version.
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In most cases you can just type "make". This will run configure
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with the default (no) options and then compile everything.
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FLTK uses GNU autoconf to configure itself for your UNIX
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platform. The main things that the configure script will
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look for are the X11, OpenGL (or Mesa), and JPEG header and
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library files. Make sure that they are in the standard
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include/library locations. If they aren't you need to
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define the CFLAGS, CXXFLAGS, and LDFLAGS environment
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variables.
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If you aren't using "gcc", "g++", "c++", or "CC" for your
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C++ compiler, you'll also need to set the CXX environment
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variable. Similarly, if you aren't using "gcc" or "cc" for
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your C compiler you'll need to set the CC environment variable.
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You can run configure yourself to get the exact setup you
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need. Type "./configure <options>". Options include:
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--help - display help and exit
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--enable-cygwin - Enable the Cygwin DLL (Cygwin only)
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--enable-debug - Enable debugging code & symbols
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--disable-forms - Disable generation of the forms library
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--disable-gl - Disable OpenGL support
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--enable-shared - Enable generation of shared libraries
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--enable-threads - Enable multithreading support
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--enable-xdbe - Enable the X double-buffer extension
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--enable-xft - Enable the Xft library (anti-aliased fonts)
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--enable-pango - Draw text with the pango library
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--disable-wayland - Force building for X11 only (no Wayland support)
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--enable-x11 - Force building for X11 (macOS and Cygwin)
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--disable-x11 - Force building for Wayland only (Linux/Unix)
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--bindir=/path - Set the location for executables
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[default = /usr/local/bin]
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--libdir=/path - Set the location for libraries
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[default = /usr/local/lib]
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--includedir=/path - Set the location for include files.
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[default = /usr/local/include]
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--prefix=/dir - Set the directory prefix for files
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[default = /usr/local]
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For more options please see './configure --help'.
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When the configure script is done you can just run the
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"make" command. This will build the library, FLUID tool, and
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all of the test programs.
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To install the library, become root and type "make
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install". This will copy the "fluid" executable to
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"bindir", the header files to "includedir", and the library
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files to "libdir".
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To install additional files and icons to be used by the main
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desktop environments such as KDE, GNOME and XFCE, you will also
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need to run "make install-desktop" as root.
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GIT USERS
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If you've just checked out a fresh copy of FLTK from GIT,
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you'll need to generate an initial version of 'configure'
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by running 'make makeinclude' or 'make clean' (we don't
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include a copy of configure in git).
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MAKE TARGETS
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make -- builds the library + test programs (does not install)
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make install -- builds and installs
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make clean -- clean for a rebuild
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make distclean -- like 'clean', but also removes docs, configure, fltk-config
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( cd src; make ) -- builds just the fltk libraries
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BUILDING FLTK UNDER MICROSOFT WINDOWS
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There are two ways to build FLTK under Microsoft Windows.
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The first is to use CMake to create the Visual C++ project or NMake files
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in your favorite development directory, then build FLTK with Visual Studio.
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The second method is to use a GNU-based development tool. To build with
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the Cygwin or MinGW tools, use the supplied configure script as specified
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in the UNIX section above:
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./configure ...options...
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See README.Windows.txt and README.CMake.txt for more info.
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BUILDING HTML DOCUMENTATION
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If you want to build the HTML documentation:
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( cd documentation && make html )
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If you want to build the PDF documentation:
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( cd documentation && make pdf )
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FLTK uses doxygen for documentation, so you'll at least need doxygen
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installed for creating html docs, and LaTeX for creating PDF docs.
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INTERNET RESOURCES
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FLTK is available on the 'net in a bunch of locations:
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- WWW: https://www.fltk.org/
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https://www.fltk.org/bugs.php [for reporting bugs]
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https://www.fltk.org/software.php [source code]
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GENERAL QUESTIONS
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To join the FLTK mailing list, go the following web page:
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https://groups.google.com/forum/#!forum/fltkgeneral
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You can find detailed instructions how you can register for the mailing
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list (even w/o a Google mail address) at the bottom of this page:
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https://www.fltk.org/newsgroups.php
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REPORTING BUGS
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If you are new to FLTK, or have general questions about how to use FLTK,
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or aren't sure if you found a bug, please ask first on the fltk.general
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group forum at:
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https://groups.google.com/forum/#!forum/fltkgeneral
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See paragraph GENERAL QUESTIONS above for more info.
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If you are sure you found a bug, please see the following page for
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further information:
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https://www.fltk.org/bugs.php
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TRADEMARKS
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Microsoft and Windows are registered trademarks of Microsoft
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Corporation. UNIX is a registered trademark of the X/Open
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Group, Inc. OpenGL is a registered trademark of Silicon
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Graphics, Inc. macOS is a registered trademark of Apple
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Computers, Inc.
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COPYRIGHT
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FLTK is copyright 1998-2023 by Bill Spitzak and others,
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see the CREDITS.txt file for more info.
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This library is free software. Distribution and use rights are
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outlined in the file "COPYING" which should have been included with
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this file. If this file is missing or damaged, see the license at:
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https://www.fltk.org/COPYING.php
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