Update README.txt and CREDITS.txt

- README.txt: typos, names, FLTK URL and other minor changes

- CREDITS.txt: update current maintainers, remove mail addresses
This commit is contained in:
Albrecht Schlosser 2023-12-20 17:05:18 +01:00
parent bc5d7e77aa
commit 9023648e6c
2 changed files with 39 additions and 28 deletions

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@ -15,26 +15,26 @@ CORE DEVELOPERS
Greg Ercolano
Manolo Gouy
Lauri Kasanen
Ian MacArthur
Pierre Ossman
Matthias Melcher
Albrecht Schlosser
These people have previously been active developers of FLTK:
Fabien Costantini (fabien67@users.sf.net)
Fabien Costantini
Craig P. Earls
Curtis Edwards (trilec@users.sourceforge.net)
Gustavo Hime (hime@users.sourceforge.net)
Curtis Edwards
Gustavo Hime
Talbot Hughes
Robert Kesterson (robertk@users.sourceforge.net)
Matthias Melcher (mm@robowerk.com)
James Dean Palmer (jamespalmer@users.sourceforge.net)
Vincent Penne (vincentp@users.sourceforge.net)
Bill Spitzak (spitzak@users.sourceforge.net)
Michael Sweet (easysw@users.sourceforge.net)
Carl Thompson (clip@users.sourceforge.net)
Nafees Bin Zafar (nafees@users.sourceforge.net)
Lauri Kasanen
Robert Kesterson
Pierre Ossman
James Dean Palmer
Vincent Penne
Bill Spitzak
Michael Sweet
Carl Thompson
Nafees Bin Zafar
OTHER CONTRIBUTORS

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@ -5,17 +5,21 @@ WHAT IS FLTK?
The Fast Light Tool Kit is a cross-platform C++ GUI toolkit for
UNIX(r)/Linux(r) (X11 or Wayland), Microsoft(r) Windows(r), and
macOS(r). FLTK provides modern GUI functionality without the bloat
macOS(r). FLTK provides modern GUI functionality without bloat
and supports 3D graphics via OpenGL(r) and its built-in GLUT
emulation. It was originally developed by Mr. Bill Spitzak and is
currently maintained by a small group of developers across
the world with a central repository in the US.
the world with a central repository on GitHub.
https://www.fltk.org/
https://github.com/fltk/fltk/
LICENSING
FLTK comes with complete free source code. FLTK is available
under the terms of the GNU Library General Public License.
under the terms of the GNU Library General Public License with
exceptions (e.g. for static linking).
Contrary to popular belief, it can be used in commercial
software! (Even Bill Gates could use it.)
@ -43,6 +47,9 @@ BUILDING AND INSTALLING FLTK UNDER UNIX AND macOS
be aware that the following information may be outdated
because it is no longer actively maintained.
Note: autoconf + configure + make is still supported in FLTK 1.4.x
but will be removed in FLTK 1.5.0 or any higher version.
In most cases you can just type "make". This will run configure
with the default (no) options and then compile everything.
@ -62,8 +69,10 @@ BUILDING AND INSTALLING FLTK UNDER UNIX AND macOS
You can run configure yourself to get the exact setup you
need. Type "./configure <options>". Options include:
--enable-cygwin - Enable the Cygwin libraries (Windows)
--help - display help and exit
--enable-cygwin - Enable the Cygwin DLL (Cygwin only)
--enable-debug - Enable debugging code & symbols
--disable-forms - Disable generation of the forms library
--disable-gl - Disable OpenGL support
--enable-shared - Enable generation of shared libraries
--enable-threads - Enable multithreading support
@ -82,6 +91,8 @@ BUILDING AND INSTALLING FLTK UNDER UNIX AND macOS
--prefix=/dir - Set the directory prefix for files
[default = /usr/local]
For more options please see './configure --help'.
When the configure script is done you can just run the
"make" command. This will build the library, FLUID tool, and
all of the test programs.
@ -100,8 +111,8 @@ GIT USERS
If you've just checked out a fresh copy of FLTK from GIT,
you'll need to generate an initial version of 'configure'
by running 'make makeinclude' (we don't include a copy
of configure in git).
by running 'make makeinclude' or 'make clean' (we don't
include a copy of configure in git).
MAKE TARGETS
@ -116,15 +127,15 @@ MAKE TARGETS
BUILDING FLTK UNDER MICROSOFT WINDOWS
There are two ways to build FLTK under Microsoft Windows.
The first is to use CMake to create the Visual C++ project files
in your favorite development directory, then build FLTK with
Visual Studio.
The second method is to use a GNU-based development tool.
To build with the Cygwin or MinGW tools, use the supplied
configure script as specified in the UNIX section above:
The first is to use CMake to create the Visual C++ project or NMake files
in your favorite development directory, then build FLTK with Visual Studio.
sh configure ...options...
The second method is to use a GNU-based development tool. To build with
the Cygwin or MinGW tools, use the supplied configure script as specified
in the UNIX section above:
./configure ...options...
See README.Windows.txt and README.CMake.txt for more info.
@ -185,14 +196,14 @@ TRADEMARKS
Microsoft and Windows are registered trademarks of Microsoft
Corporation. UNIX is a registered trademark of the X/Open
Group, Inc. OpenGL is a registered trademark of Silicon
Graphics, Inc. Mac OS is a registered trademark of Apple
Graphics, Inc. macOS is a registered trademark of Apple
Computers, Inc.
COPYRIGHT
FLTK is copyright 1998-2023 by Bill Spitzak and others,
see the CREDITS file for more info.
see the CREDITS.txt file for more info.
This library is free software. Distribution and use rights are
outlined in the file "COPYING" which should have been included with