Update README.txt and CREDITS.txt
- README.txt: typos, names, FLTK URL and other minor changes - CREDITS.txt: update current maintainers, remove mail addresses
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CREDITS.txt
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CREDITS.txt
@ -15,26 +15,26 @@ CORE DEVELOPERS
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Greg Ercolano
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Manolo Gouy
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Lauri Kasanen
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Ian MacArthur
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Pierre Ossman
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Matthias Melcher
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Albrecht Schlosser
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These people have previously been active developers of FLTK:
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Fabien Costantini (fabien67@users.sf.net)
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Fabien Costantini
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Craig P. Earls
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Curtis Edwards (trilec@users.sourceforge.net)
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Gustavo Hime (hime@users.sourceforge.net)
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Curtis Edwards
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Gustavo Hime
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Talbot Hughes
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Robert Kesterson (robertk@users.sourceforge.net)
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Matthias Melcher (mm@robowerk.com)
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James Dean Palmer (jamespalmer@users.sourceforge.net)
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Vincent Penne (vincentp@users.sourceforge.net)
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Bill Spitzak (spitzak@users.sourceforge.net)
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Michael Sweet (easysw@users.sourceforge.net)
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Carl Thompson (clip@users.sourceforge.net)
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Nafees Bin Zafar (nafees@users.sourceforge.net)
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Lauri Kasanen
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Robert Kesterson
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Pierre Ossman
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James Dean Palmer
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Vincent Penne
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Bill Spitzak
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Michael Sweet
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Carl Thompson
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Nafees Bin Zafar
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OTHER CONTRIBUTORS
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41
README.txt
41
README.txt
@ -5,17 +5,21 @@ WHAT IS FLTK?
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The Fast Light Tool Kit is a cross-platform C++ GUI toolkit for
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UNIX(r)/Linux(r) (X11 or Wayland), Microsoft(r) Windows(r), and
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macOS(r). FLTK provides modern GUI functionality without the bloat
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macOS(r). FLTK provides modern GUI functionality without bloat
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and supports 3D graphics via OpenGL(r) and its built-in GLUT
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emulation. It was originally developed by Mr. Bill Spitzak and is
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currently maintained by a small group of developers across
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the world with a central repository in the US.
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the world with a central repository on GitHub.
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https://www.fltk.org/
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https://github.com/fltk/fltk/
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LICENSING
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FLTK comes with complete free source code. FLTK is available
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under the terms of the GNU Library General Public License.
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under the terms of the GNU Library General Public License with
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exceptions (e.g. for static linking).
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Contrary to popular belief, it can be used in commercial
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software! (Even Bill Gates could use it.)
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@ -43,6 +47,9 @@ BUILDING AND INSTALLING FLTK UNDER UNIX AND macOS
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be aware that the following information may be outdated
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because it is no longer actively maintained.
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Note: autoconf + configure + make is still supported in FLTK 1.4.x
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but will be removed in FLTK 1.5.0 or any higher version.
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In most cases you can just type "make". This will run configure
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with the default (no) options and then compile everything.
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@ -62,8 +69,10 @@ BUILDING AND INSTALLING FLTK UNDER UNIX AND macOS
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You can run configure yourself to get the exact setup you
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need. Type "./configure <options>". Options include:
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--enable-cygwin - Enable the Cygwin libraries (Windows)
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--help - display help and exit
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--enable-cygwin - Enable the Cygwin DLL (Cygwin only)
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--enable-debug - Enable debugging code & symbols
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--disable-forms - Disable generation of the forms library
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--disable-gl - Disable OpenGL support
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--enable-shared - Enable generation of shared libraries
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--enable-threads - Enable multithreading support
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@ -82,6 +91,8 @@ BUILDING AND INSTALLING FLTK UNDER UNIX AND macOS
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--prefix=/dir - Set the directory prefix for files
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[default = /usr/local]
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For more options please see './configure --help'.
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When the configure script is done you can just run the
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"make" command. This will build the library, FLUID tool, and
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all of the test programs.
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@ -100,8 +111,8 @@ GIT USERS
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If you've just checked out a fresh copy of FLTK from GIT,
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you'll need to generate an initial version of 'configure'
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by running 'make makeinclude' (we don't include a copy
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of configure in git).
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by running 'make makeinclude' or 'make clean' (we don't
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include a copy of configure in git).
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MAKE TARGETS
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@ -116,15 +127,15 @@ MAKE TARGETS
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BUILDING FLTK UNDER MICROSOFT WINDOWS
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There are two ways to build FLTK under Microsoft Windows.
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The first is to use CMake to create the Visual C++ project files
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in your favorite development directory, then build FLTK with
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Visual Studio.
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The second method is to use a GNU-based development tool.
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To build with the Cygwin or MinGW tools, use the supplied
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configure script as specified in the UNIX section above:
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The first is to use CMake to create the Visual C++ project or NMake files
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in your favorite development directory, then build FLTK with Visual Studio.
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sh configure ...options...
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The second method is to use a GNU-based development tool. To build with
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the Cygwin or MinGW tools, use the supplied configure script as specified
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in the UNIX section above:
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./configure ...options...
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See README.Windows.txt and README.CMake.txt for more info.
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@ -185,14 +196,14 @@ TRADEMARKS
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Microsoft and Windows are registered trademarks of Microsoft
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Corporation. UNIX is a registered trademark of the X/Open
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Group, Inc. OpenGL is a registered trademark of Silicon
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Graphics, Inc. Mac OS is a registered trademark of Apple
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Graphics, Inc. macOS is a registered trademark of Apple
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Computers, Inc.
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COPYRIGHT
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FLTK is copyright 1998-2023 by Bill Spitzak and others,
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see the CREDITS file for more info.
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see the CREDITS.txt file for more info.
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This library is free software. Distribution and use rights are
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outlined in the file "COPYING" which should have been included with
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