This file contained nearly only platform-specific code.
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Still unclear whether the implementation of the flush() functions follows the plan.
The Fl_Printer class is fully rewritten under the driver model.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11364 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
These functions become therefore platform-independent.
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Adding two new driver types for each platform. Fl_..._System_Drivers exist once per application and provide an interface for to file and filename handling, timers, locking, multithreading, etc. .
The Fl_..._Window_Driver class is instantiated once for every window in the system and corresponds closely to (and actually inherits from) Fl_X. The difference now is, that there is one Fl_X/Fl_Window_Driver base class, and one platform version that derives from it.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11193 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
fl_gc remains usable by the application as a hook into the system.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11189 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Searching for __APPLE, WIN32 or X11 did give me many false results. I instead marked most ifdef's that I would like to get rid of with the text // PORTME:, so they can be easily found by a global search.
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This commit is the accumulated patch introduced in branch 1.3
in svn r 11094, 11095, and 11096.
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that triggers a warning when FL_PORTING is ON and with a default platform-neutral
implementation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11074 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
and whether we are printing: virtual int Fl_Graphics_Driver::has_feature(driver_feature feature)
This is also because it is not convenient to derive a printer-specific driver with its own
implementation of virtual functions when this implementation differs only in one line of code.
2) Solved the problem of inclusion of non public header by the public header FL/Fl_Device.H:
bracket this with #if FL_LIBRARY / #endif so this non public header is included only when building
FLTK itself.
3) Removed several (but not all) of the FLTK_ABI_VERSION guards that are no longer
useful for code targeting FLTK 1.4.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11063 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2) Advance branch-1.3-porting with new function Fl_X::capture_titlebar_and_borders()
that contains all the platform-specific code of all operations related to drawing
window borders and title bars. What is platform-specific and what is not
is therefore much clearer, to ease porting.
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
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that allows customization of the application menu on the Mac platform.
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The -[NSWindow makeKeyAndOrderFront:] message used to make the window appear on the screen,
but, starting with 10.10 (approximately), this changed, and it became necessary to query for events
for a new window to appear on the screen. With 10.11 two event messages are needed.
The solution is therefore to implement Fl_Window::wait_for_expose().
- Calling NSDisableScreenUpdates()()/NSEnableScreenUpdates() before and after window updates
greatly accelerates multi-window update operations.
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All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
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