gcc issued lots of warnings if compiled with -Wundef. This shows access
to undefined preprocessor macros, particularly for config tests.
This update is similar, but not identical to fltk-cpp-fixes.patch as
posted on STR #2988 (file #1). There have been changes in the configure
script and the macros in configh.in and configh.cmake.in meanwhile.
This commit compiles with -Wundef w/o such warnings under Linux and
Windows (MinGW).
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This gives the same drawing capabilities to all supported drawing
surfaces: display, printer, clipboard, in-memory bitmap image,
PostScript file.
Also, completed the Mac OS implementation of
Fl_Copy_Surface::draw_decorated_window(Fl_Window *win, int delta_x=0, int delta_y=0)
that did not honor non-zero last arguments.
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Methods Fl::event_x_pixel() and Fl::event_y_pixel() committed at r.10941
are removed. Instead method Fl_Gl_Window::pixels_per_unit() is added.
The documentation explains in more detail how to write cross-platform
FLTK code supporting high resolution OpenGL windows on retina displays.
The examples/OpenGL3test.cxx app exercises Fl_Gl_Window::pixels_per_unit().
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that allows customization of the application menu on the Mac platform.
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The -[NSWindow makeKeyAndOrderFront:] message used to make the window appear on the screen,
but, starting with 10.10 (approximately), this changed, and it became necessary to query for events
for a new window to appear on the screen. With 10.11 two event messages are needed.
The solution is therefore to implement Fl_Window::wait_for_expose().
- Calling NSDisableScreenUpdates()()/NSEnableScreenUpdates() before and after window updates
greatly accelerates multi-window update operations.
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All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
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With true subwindows, several members of Fl_X became useless.
This change recycle two of them for new uses:
- Fl_Region subRegion is used as a pointer to a CGRect
- Fl_X *xidChildren is used to indicate the resolution of the display
containing a window
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The new field bool Fl_X::mapped_to_retina is updated when needed, that is, when the window is moved.
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On such displays, one drawing unit equals two pixels.
The fl_xyline() and fl_yxline() functions are modified to perform
extra operations when drawing to a window on a retina display.
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Before, the fl_find(Window) function was not accessible from .mm source files.
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window is just another window with Mac OS as it was already with MSWindows and X11.
This requires Mac OS X 10.2. Window nesting to any depth is possible.
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With this, no public FLTK header includes system header files anymore on the mac.
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Also change our fallback cursors to use this method, so that fallback
cursors are handled in a platform independent manner. STR #2660.
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Added Fl_Image_Surface class to draw into an Fl_Image object.
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Some code is transferred from Fl_cocoa.mm thus reducing somewhat this very large source file.
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some key opens a window with possible accented characters. This feature is used by the Fl_Input_ and
Fl_Text_Editor widgets. User-defined text input widgets can optionally use this feature, but the default
behavior is to not use it. Fl_Secret_Input turns it off, for example.
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