The new constants are the API and ABI versions in int format, resp.
The new static methods return the compiled-in API and ABI versions, resp.
FLTK_ABI_VERSION is deprecated, but still defined (same as FL_ABI_VERSION).
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10673 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
All changes are mac-specific, except a very minor change in file src/gl_draw.cxx
where string drawing wrongly claimed to support @symbol, not possible
because symbols are drawn using non-GL primitives.
Unchanged application code can use the new FLTK code.
In addition, the new code allows mac applications to draw OpenGL scenes
at high resolution on so-called 'retina' displays, but this requires some
support from app code. They must call, before opening GL windows,
Fl::use_high_resolution(1);
and change their glViewport() calls as follows
glViewport(0, 0, pxel_w(), pixel_h());
This uses 2 new member functions of the Fl_Gl_Window class,
pixel_w() and pixel_h() returning the window dimensions in pixel
units, that is, twice the w() and h() when the window is mapped
on a retina display.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Hopefully this doesn't break Windows or Mac OX IDE builds, please help
testing.
Short story: these functions showed compatibility problems, lacked some
quality (regarding interruption by signals), and maybe more.
This is a combined commit that reverts three (3) svn commits. The following
lists are extracted from git, but show the svn revisions and files:
Remove Fl::*sleep() family, part 1: revert svn r 10287.
:100644 100644 a988702... 794920f... M ide/Xcode4/FLTK.xcodeproj/project.pbxproj
Remove Fl::*sleep() family, part 2: revert svn r 10151.
:100644 100644 cf839e6... bfde9c4... M ide/Xcode3/FLTK.xcodeproj/project.pbxproj
:100644 100644 794920f... c0c772a... M ide/Xcode4/FLTK.xcodeproj/project.pbxproj
Remove Fl::*sleep() family, part 2b: revert svn r 10151 (continued).
:100644 100644 bfde9c4... abf2922... M ide/Xcode3/FLTK.xcodeproj/project.pbxproj
Remove Fl::*sleep() family, part 3: revert svn r 10150.
:100644 100644 b469018... e76a3e5... M FL/Fl.H
:100644 100644 7bb7899... 4d4755d... M ide/VisualC2008/fltk.lib.vcproj
:100644 100644 9d9a2cf... 334aef8... M ide/VisualC2008/fltkdll.vcproj
:100644 100644 5533a54... e30058b... M ide/VisualC2010/fltk.lib.vcxproj
:100644 100644 e49f691... 1259c87... M ide/VisualC2010/fltk.lib.vcxproj.filters
:100644 100644 946f31a... d53ab80... M src/CMakeLists.txt
:100644 000000 fed36fd... 0000000... D src/Fl_sleep.cxx
:100644 100644 3d9656c... 3b265f9... M src/Makefile
:100644 100644 6eadbcb... 5dd5872... M test/sudoku.cxx
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10419 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This needs to be done from FLTK as it affects the window interaction,
which FLTK is largely responsible for.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10314 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This gives applications the means to handle some low level
integration with the system that might otherwise not be possible
without modifying FLTK itself.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10310 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Added Fl_Image_Surface class to draw into an Fl_Image object.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10159 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
in question also affected widget focus in a broader way, but apparently not..
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10136 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This is a convenience method to support easier implementation of
scheme-specific code in draw() methods and elsewhere.
Also improved Fl::scheme(const char *name) documentation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10075 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
some key opens a window with possible accented characters. This feature is used by the Fl_Input_ and
Fl_Text_Editor widgets. User-defined text input widgets can optionally use this feature, but the default
behavior is to not use it. Fl_Secret_Input turns it off, for example.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9792 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This introduces 3 new functions
static void Fl::screen_work_area(X,Y,W,H)
static void Fl::screen_work_area(X,Y,W,H,mx,my)
static void Fl::screen_work_area(X,Y,W,H,screen_no)
that compute screen work areas and are used by FLTK to position menu windows.
The Fl::x(),y(),w(),h() functions are made consistent across platforms: they return
the origin/size of the work area of the main screen (as far as possible, see below).
On the Mac OS platform, all screen functions reflect changes in screen number and
positions without requiring the application to restart.
On the X11 platform, I did not find an API to compute the main screen work area
in all conditions. What's used does compute the correct work area when there's
a single screen, but not when there are several, because it returns an area that
encompasses all screens. The implemented workaround is that Fl::x(),y(),w(),h()
and Fl::screen_work_area(X,Y,W,H,0) return the exact work area when there's
a single screen, and return the full screen area when there are several.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9084 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
main screen's work area (system-occupied space excluded); Fl::screen_xywh() functions
instead compute the full width and height of a screen.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8724 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
for middle-mouse paste and DnD, and "clipboard" for copy/paste.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8105 ea41ed52-d2ee-0310-a9c1-e6b18d33e121