a system yet that this doesn't work on, and you get smaller executables...
FLUID source needs Windows headers for GetTempPath and MAX_PATH definitions.
Visual C++ complained about the "char **/*argv*/" in CubeMain; added a space
so that */ is not seen.
Include <stdlib.h> to get argc/argv definitions rather than hardcoding
the declarations. This seems to work in all modes.
Add can_do_overlay() method for WIN32 (seems to work on my TNT card at least)
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strings.h, etc.
Add check for strings.h in fluid/factory.cxx.
Add directories and man page rules to makeinclude.in
Rename man page sources; these are formatted to the correct extensions.
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to cut the curve into.
Right-ctrl does not delete selected text in Fl_Input, until you type a
composed character.
Added simple fltk.3 and fluid.1 manual pages and "make install" in the
documentation directory installs them.
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(Bill, please look at the Fl_Menu_Type.cxx code around line 171; the
previous code didn't initialize level before it was used; I hope I
captured the original intent...)
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this should also get similar warnings Solaris produces.
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older versions of fltk, I restored this. (bug 108771)
Removed 8-bit colormap drawing code that was not doing anything in
fl_draw_image due to Mike's changes. I also made fl_color(r,g,b)
actually allocate the requested color rather than the nearest fltk
color-cube color (this is only done for the first color that maps to a
given entry in the fltk color cube), the result is that pixmaps with a
small number of colors are drawn much more accurately. The resulting
code seems to produce better images and is a good deal smaller!
Fixed makeinclude.in so CFLAGS are used for c source code instead of
CXXFLAGS. (bug 108694)
Better fix for gif files suggested by pauly (bug 108770)
Performance of Fl_Gl_Window may be improved on some types of OpenGL
implementations, in particular MESA or other software emulators, by
setting the GL_SWAP_TYPE environment variable. This variable
declares what is in the back buffer after you do a swapbuffers.
setenv GL_SWAP_TYPE COPY
This indicates that the back buffer is copied to the front buffer,
and still contains it's old data. This is true of many hardware
implementations. Setting this will speed up emulation of
overlays, and widgets that can do partial update can take
advantage of this as damage() will not be cleared to -1.
setenv GL_SWAP_TYPE NODAMAGE
This indicates that nothing changes the back buffer except drawing
into it. This is true of MESA and Win32 software emulation and
perhaps some hardware emulation on systems with lots of memory.
All other values for GL_SWAP_TYPE, and not setting the variable,
cause fltk to assumme that the back buffer must be completely
redrawn after a swap.
This is easily tested by running the gl_overlay demo program and
seeing if the display is correct when you drag another window over
it or if you drag the window off the screen and back on. You have to
exit and run the program again for it to see any changes to the
environment variable.
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files in version 1.0.9.
Fix for OpenGL hardware overlays with the transparent index != 0.
Tested on the brand new HP Linux Workstations, this is the only bug
encountered. Both X and OpenGL hardware overlay works perfectly on
these, though configue may not enable it by default...)
Fl_Choice and all other Fl_Menu_ subclasses draw the items using
textcolor() as the default color of the text.
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identifiers with trailing whitespace.
Fluid can now read in .xpm files with more than 2048 lines in them.
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Updated email addresses to point to fltk.org domain...
Updated README and CHANGES files accordingly.
Updated makeinclude and Makefile files to put -L../lib before the
LDFLAGS/GLDFLAGS to avoid problem reported by Alexander.
documentation/Makefile wasn't including makeinclude.
Updated FLUID about window to show version 1.0.9.
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Added new "msgnum()" method to Fl_Type to handle computing the message
number on the fly.
Now initialize nl_catd and locale settings directly in the static
variables so that menu labels are correctly looked up. This hack shouldn't
be necessary in 2.0...
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Updated the configure script for *BSD and GCC 2.95 (-fno-exceptions)
Added install rule to documentation directory.
Dumped old packages directory; added traditional RPM spec file and EPM
list file (that replace all of the packages stuff)
The FLUID man page is now "fluid.1" for the formatted page and "fluid.man"
for the non-formatted page, since only IRIX uses pack'd formatted man pages.
Whew!
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the global pointer (caused random crashes.)
Now default to no file variable for catgets() mode, and declare and
initialize (as needed) a static _catalog variable when a global file
variable is not provided. The catalog name is the basename of the
fluid file (no .fl)...
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to the input field values, so weird things would happen (like empty text
fields, no gettext in front of the strings, etc.)
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will work on changes for 2.0 later this week...
(please let me know what you think...)
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Requires the symbol __CYGWIN__ to be defined, appears to disable the
special meaning of backslash and colon in file names.
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FLUID GUI tweeks (OK and Cancel use now consistent, spacing now consistent,
Courier font for code, etc.)
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Applied colors patch.
Updated doco makefile for current version of HTMLDOC.
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Fl_add_idle adds new functions to the end of the queue ring, rather than the
start, so they are executed in the order added, and a callback that adds
itself does not prevent others from being called.
Fluid lets you type in code that starts with '#' for cpp directives.
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Slightly modified version of the second version submitted.
It reuses the resizing code for the mouse drag and does not turn on the overlay
if it has been toggled off. Also cleaned up some very hard to understand
code for handling FL_KEYBOARD.
Arrows move the selected widgets by 1 pixel
Shift moves the right+bottom edge of the selected region
Ctrl moves by the current grid step
Also typing the letter 'o' in a window is a shortcut to toggle the overlay
on and off.
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if desired.
Added Chrisophe Kalt's patch to let you create Fl_Pack.
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header file in the correct order, before anything written by an later
object in the fl file. It used to write the extern callback definitions
first, this would fail if they used a type that was in the header file.
This also simplified the (still messy) code by getting rid of the
write_declare() virtual function.
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(the ??x sequences) by accident. It also should produce somewhat
shorter output by using only 1 or 2 digits in some \oct characters
and using string constant pasting ("") to shorten some sequences.
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Fluid writes "class foo;" to the header and c file without prepending
"extern" or "static". This patch also does this to "class foo bar;"
which is wrong...
Tabs draw very short labels.
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under BCC.
Fluid will output A::B::C names for nested classes.
Fl_Browser::lineposition(n, BOTTOM) will align the bottom of the line
rather than the top with the bottom of the browser.
The connect program does wait() so that it does not leave a zombie for
every one of your ppp connections.
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Function returns same class as the outermost widget.
Couldn't figure out how/whether to include files and
class forward declarations, though.
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They act like up/down arrows except they circulate around at the end.
Fixed a typo in fluid that made it not write when() correctly.
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FLUID makefile referenced LDFLAGS, but we only define CFLAGS and CXXFLAGS.
Fl_Browser::item_height() didn't handle blank lines (returned 2 for the
height). Also, didn't use textfont() when figuring out text height.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@551 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Fixed missing fdsets variable in Fl_win32.cxx
Removed unused maxfd variable in Fl_win32.cxx
FLUID now outputs the window constructor with x,y arguments if
the class name is Fl_Group (this allows you to setup classes
using FLUID) Add extra code after all the widgets to move them
to the desired offset within the window.
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compiled this on BC++ 5.0 upgraded to 5.0B via the two monster patches.
I didn't turn on optimization because my version of BC++ doesn't seem to
do much in the way of optimization (FLUID was only 1k smaller when
optimized for size). VC++ generates smaller code.
The examples that use OpenGL don't work because Borland's linker can't find
"wglShareLists". I'm sure this is a simple problem, but I don't know how
to fix it.
Borland's C++ compiler won't allow you to call main() from C++, so I had
to add a c function in "fl_call_main.c" to call it so that you don't have
to do that WinMain crap. However, when I added this file to the Visual C++
project it converted the whole thing from 5.0 format to 6.0 format. The
files look the nearly identical so I don't think this should be a problem
for 5.0 users, but if it is then you can revert them back to the previous
version and just add this one source file.
Borland really doesn't suck that bad. It doesn't look as polished as VC++
and it refused to supress some warnings for no reason, but I forgot how
much I liked the feel of Borlands compilers... Much more intuitive then
MS VC++.
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Updated makefiles and makeincludes to use DSONAME and GLDLIBS.
Updated configure.in to use DSONAME instead of LIBNAME.
Updated editor example code in documentation.
Added ANSI C++ changes to make things compile with the latest EGCS
compiler.
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Changed a comment in Fl.cxx
Changed valuators demo to remove code to set value() on some widgets and
put the value into the gui box instead.
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classname:: to the callback function name. This was not consistent
with how it declares the callback or with normal widget's use of
callback names. Fixed.
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Changed configure.in, makeinclude, and src/Makefile to use DSOCOMMAND
instead of replacing LIBCOMMAND.
src/Makefile now creates both static and shared libraries if
--enable-shared is requested.
fluid/Makefile always uses the static library so that a CVS build will
always work, even if libfltk.so.1 isn't installed (problem for Solaris
and Linux, which don't support LD_LIBRARY_PATH).
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index we need to use the current menu item (q) and not the current menu.
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owner. This isn't necessary for root installs, but is for user-level
installs.
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- Fluid fixes for menu item numbering and adding of #define stuff to
include file to prevent multiple inclusion.
- Fixed contrast function (again).
- Fixed fractals demo (not using glutMainLoop()...
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- Fl_Clock now uses the Fl_Clock_Output base class to get the
system time.
- Fl_Window::iconize() and Fl_Window::icon() now coexist
peacefully with all X window managers.
- Minor fixes to mandelbrot and shape demos.
- Menu code cleanup.
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- Double-buffered window fixes.
- Tabs fixes.
- X/WIN32 fixes.
- Fl_Input fixes.
- Support for vsnprintf and friends.
- Support for printf-style arguments in utility functions.
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before the widgets that use them so that include files will get included
properly.
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