Use cairo-PostScript to output PostScript when pango is available.
This allows to draw in vectorial form any script.
Before, only the Latin script could be drawn to PostScript in vectorial form.
Make maximum box corner radius and shadow width configurable.
See Fl::box_border_radius_max() and Fl::box_shadow_width().
Documentation: update image of box types.
Fixes#130
Test programs that open files don't use platform specific code.
They don't open files from macOS bundles.
Support files must either be in the current working directory or
given on the command line.
On macOS this requires a full path when using bundles.
Allows and preserves unix style paths if user specifies them,
otherwise uses Windows style. This allows end users to use either
style path and get behavior they expect in cross-platform environments.
Addresses problems raised by issue #122
- create subdir test/images
- copy images used by test/help_dialog to this subdir
- fix image URL's in test/help_dialog.html accordingly
CMake: copy the entire test/images folder to the <build>/data folder
This enables the demo test/help_dialog.cxx to find its images.
Resources like demo.menu and help_dialog.html are no longer read
from the bundle directory on macOS. They are read from the build
folder build/data or in case of classic autoconf/make builds from
the source directory. We don't need to copy the files into the
bundle folder, they are copied to the build/data folder on all
platforms anyway.
Albrecht:
- move fl_chdir(data_path) up before fl_getcwd() prints it
- add statements to open the argument (i.e. file) with data_path
- update comments, remove obsolete code
Greg:
- on Mac we need absolute path for child filename parameters
This is an attempt to unify the code for all build systems (CMake,
autotools with make), platforms (operating systems) and toolchains
(make + gcc/clang, Visual Studio IDE, Xcode ...) to avoid duplicate
code and clarify the differences for future devs and to simplify
maintenance.
The goal is to minimize the platform specific code.
Much of the new code are comments to describe the different situations.
The main program does now all the "hard work" to construct the paths
necessary to access the other applications and data files.
Use macOS specific code to determine the application path (app_path)
in main() instead of function dobut(), when test apps are activated.
Remove obsolete comments and dead code.
Tested on Windows and Linux with both autotools/configure/make
and CMake with make (Linux + MinGW), Visual Studio.
- move target (demo) specific code from macro to CMakeLists.txt
- refactor macOS specific code for a cleaner structure
- improve documentation
Note: CMake ignores platform specific code like creating bundles on
other platforms, hence the entire code could be simplified (less
conditional code)
The changes proposed by Tadej Panjtar (tpanj) were obsolete WRT
current Git repo. Thanks to tpanj anyway, I did also apply the
simplifications of sudoku.rc.
- raise minimum CMake version from 2.6.3 to 3.2.3 (Jun 01, 2015)
- indent all CMake files according to the CMP (2 col.)
- refactor FLTK version number definitions and usage
- unify CMake and autoconf/configure variable names:
- FL_VERSION -> FLTK_VERSION
- FL_MAJOR_VERSION -> FLTK_VERSION_MAJOR
- etc. for _MINOR_ and _PATCH_, respectively
- note: this does not affect FL_VERSION etc. in source code
- generate "export headers" for all libraries (experimental: OFF)
- port some forgotten goodies from branch-1.3 to master
- merge and improve macro 'create_example' (WIP)
- remove "temporary" options and code for older CMake versions
- include and use 'GenerateExportHeader' (experimental, WIP: OFF)
- note: created header files are not yet used
- build only *one* DLL with Visual Studio (tested, works)
- similar to the bundled IDE projects in 1.3.x
- add some dynamically linked test/demo programs ('*-shared')
if shared libraries are built (WIP)
- split 'macros.cmake': use one file per macro
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
Test programs device and pixmap_browser use these new classes.
Class Fl_SVG_File_Surface can be optionally made non functional using the
--disable-svg configure option or turning off OPTION_USE_SVG in CMake.
Class Fl_EPS_File_Surface can be optionally made non functional using the
--disable-print configure option or turning off OPTION_PRINT_SUPPORT in CMake.
Some of the test programs were linked with libfltk_forms which was
unnecessary. The only one requiring this is the forms demo.
[CMake] reordered linked FLTK libs in dependency order.
Clean up library and variable names.
Remove '_SHARED' suffix from library (output) filenames.
This commit was inspired by David Runge ('dvzrv'), thanks.
See PR #21.
Fixes#21
We use the host system's `fluid` when cross-compiling. This must be
executable as `fluid`, i.e. it must be in the PATH or otherwise
defined, for instance as an alias.
Add argument 'center' to position the message box centered over
the given x/y coordinates.
Add another method to supply a widget or window to center the
message box over.
Fix documentation and don't use INT_MIN to avoid having to
include limits.h in user code.
Metrowerks CodeWarrior was an ancient macOS compiler (discontinued
since 2005) that defined the macro __MWERKS__. Code using this macro
and several comments have been removed.
That doc says:
"Top-level windows initially have visible() set to 0 and parent() set to NULL"
and here sw is created as a top-level window, so it must be made visible
either by set_visible() or by show().
The demo exhibits a sometimes annoying /feature/ to spin the entire
puzzle if a user happens to click and/or drag the mouse somewhere on
the puzzle's background rather than on a puzzle piece.
A new command line option '-n' disables this feature entirely.
The extended menu and keyboard commands learned a new option and
keyboard shortcut 'n' => "Normal Position" to stop spinning and
to reset the puzzle to its original position.
The space key is another (hidden) shortcut for 'n'.