In this first version, we assume that the code file is newer whenever it is written,
until the current design is modified in any way. So instead of a status bar at the bottom
of the main window, the title bar will now show the status of the design and the code at
the same place.
The shell properties toolbox is completely redesigned:
This dialog box offers a field for a command line and three check buttons
to generate and save various files before the command is run.
If the fourth checkbox, "use settings in .fl design files" is checked,
all shell settings will be store in the current .fl file, and they will
be read and restored when the .fl is loaded again.
Fluid will save different shell settings for different operating system as
it is common that a different OS requires a different shell command.
Fluid comes with default shell settings. Pressing the "save as default" button
will store the current setting in the Fluid app settings and are used for new
designs, or if the "use settings..." box is not checked.
Fluid app settings are saved per user and per machine.
tl;dr : making Fluid maintainable, no changes in code execution and logic.
This is a pretty extensive restructuring of the Fluid source tree.
It was neccessary because source and header files were getting
much too big to handle. Many source files had no header, and many
headers declared functions that were in diffrent source files.
Reorganized much of the include statements.
Added comments to some of the files.
Added Doxygen configuration file for standalone Fluid docs.
Tested everything by rebuilding Fluid .fl designs with the resorted
version of Fluid.
The new function fl_write_png() was moved to its own file and is now
publicly available ("exported") so other programs can use it.
This function was used in fluid to write a window screenshot (.png)
together with a template (.fl) to preferences storage.
See fltk.coredev thread "fltk-1.4 fluid build broken on 32-bit mingw"
https://groups.google.com/g/fltkcoredev/c/W9LWbsNuGZg/m/MW1BVAkeAgAJ
This regression was introduced in commit c8c1f51db7bd8929 in an
attempt to fix a Visual Studio (MSVC) warning but broke "old" MinGW
builds that define 'fileno' as a macro.
The fluid version and other values in .fl files are written as float
values which means that locale settings apply since we enabled the
locale with "setlocale()".
Update the "rebuild" target in fluid and src folders to update
the fluid (.fl) files and related {.cxx|.h} files.
- remove obsolete svn '$Id$' tags from all source files
- update .fl files and generated files accordingly
- replace 'http://www.fltk.org' URL's with 'https://...'
- replace bug report URL 'str.php' with 'bugs.php'
- remove trailing whitespace
- fix other whitespace errors flagged by Git
- add and/or fix missing or wrong standard headers
- convert tabs to spaces in all source files
The only relevant code changes are in the fluid/ folder where
some .fl files and other source files were used to generate
the '$Id' headers and footers.
Metrowerks CodeWarrior was an ancient macOS compiler (discontinued
since 2005) that defined the macro __MWERKS__. Code using this macro
and several comments have been removed.
Replace compiler/preprocessor/platform macro "WIN32" with "_WIN32".
Replace "WIN32" in text and documentation with "Windows".
Replace "MSWindows" with "Windows".
To do: README.Windows.txt (and maybe other documentation as well)
needs updates.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12655 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This second step replaces FL/x.H with FL/platform.H in all source files.
Dependencies have been adjusted as well.
This commit completes the replacement of FL/x.H with FL/platform.H.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12641 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
Note: this is in parts temporary since some of the functions redefined
for Visual Studio will be replaced with fl_*() functions in later commits.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12498 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
... except in driver code that uses Fl_System_Driver::getenv().
Todo: Check if all remaining calls of getenv() in driver code are correct
or might use ::getenv() to avoid one calling level for optimization.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12492 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit changes all files except src/Fl_File_Chooser2.cxx.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11590 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
IDE generated with CMake, still many warnings, but compiles and runs.
Note: we *must* get rid of all VisualStudio-specific #define's like:
#define unlink _unlink
This one led to a compilation error (not a warning).
src/Fl_File_Icon.cxx: I had to add _MSC_VER (WIN32) distinction as in
previous code (FLTK 1.3). Obviously MinGW is more Unixy than MS VC++
since MinGW compiled and linked the code. Needs a better fix ...
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11580 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This option opens a fluid ('.fl') file and saves it overwriting the old
file with the current syntax and library version number.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10611 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
TODO: Xcode 4 ide needs fl_gleam.cxx added
Test of Visual Studio IDE mods (which were hand-modified)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10113 ea41ed52-d2ee-0310-a9c1-e6b18d33e121