This new fl_read_image() function for Windows is *much* faster than

reading individual pixels as before (STR #2387), but there is still
room for improvement...


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8048 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Albrecht Schlosser 2010-12-16 20:23:57 +00:00
parent e1887bf09c
commit ff4cafeb30
2 changed files with 76 additions and 14 deletions

View File

@ -1,5 +1,6 @@
CHANGES IN FLTK 1.3.0
- Much faster fl_read_image() for Windows (STR #2387).
- Added general Options dialog (STR #2471)
- Fixed Compiling with mingw-w64 (STR #2308).
- Fixed crashes when detecting illegal utf 8 sequences

View File

@ -36,10 +36,8 @@ fl_read_image(uchar *p, // I - Pixel buffer or NULL to allocate
int w, // I - Width of area to read
int h, // I - Height of area to read
int alpha) { // I - Alpha value for image (0 for none)
int x, y; // Looping vars
int d; // Depth of image
uchar *ptr; // Pointer in image data
int d; // Depth of image
// Allocate the image data array as needed...
d = alpha ? 4 : 3;
@ -49,24 +47,87 @@ fl_read_image(uchar *p, // I - Pixel buffer or NULL to allocate
// Initialize the default colors/alpha in the whole image...
memset(p, alpha, w * h * d);
// Grab all of the pixels in the image, one at a time...
// MRS: there has to be a better way than this!
for (y = 0, ptr = p; y < h; y ++) {
for (x = 0; x < w; x ++, ptr += d) {
COLORREF c = GetPixel(fl_gc, X + x, Y + y);
// Grab all of the pixels in the image...
ptr[0] = (uchar)c;
c >>= 8;
ptr[1] = (uchar)c;
c >>= 8;
ptr[2] = (uchar)c;
// Assure that we are not trying to read non-existing data. If it is so, the
// function should still work, but the out-of-bounds part of the image is
// untouched (initialized with the alpha value or 0 (black), resp.).
int ww = w; // We need the original width for output data line size
int shift_x = 0; // X target shift if X modified
int shift_y = 0; // Y target shift if X modified
if (X < 0) {
shift_x = -X;
w += X;
X = 0;
}
if (Y < 0) {
shift_y = -Y;
h += Y;
Y = 0;
}
if (h < 1 || w < 1) return p; // nothing to copy
int line_size = ((3*w+3)/4) * 4; // each line is aligned on a DWORD (4 bytes)
uchar *dib = new uchar[line_size*h]; // create temporary buffer to read DIB
// fill in bitmap info for GetDIBits
BITMAPINFO bi;
bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bi.bmiHeader.biWidth = w;
bi.bmiHeader.biHeight = -h; // negative => top-down DIB
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biBitCount = 24; // 24 bits RGB
bi.bmiHeader.biCompression = BI_RGB;
bi.bmiHeader.biSizeImage = 0;
bi.bmiHeader.biXPelsPerMeter = 0;
bi.bmiHeader.biYPelsPerMeter = 0;
bi.bmiHeader.biClrUsed = 0;
bi.bmiHeader.biClrImportant = 0;
// copy bitmap from original DC (Window, Fl_Offscreen, ...)
HDC hdc = CreateCompatibleDC(fl_gc);
HBITMAP hbm = CreateCompatibleBitmap(fl_gc,w,h);
int save_dc = SaveDC(hdc); // save context for cleanup
SelectObject(hdc,hbm); // select bitmap
BitBlt(hdc,0,0,w,h,fl_gc,X,Y,SRCCOPY); // copy image section to DDB
// copy RGB image data to the allocated DIB
GetDIBits(hdc, hbm, 0, h, dib, (BITMAPINFO *)&bi, DIB_RGB_COLORS);
// finally copy the image data to the user buffer
for (int j = 0; j<h; j++) {
const uchar *src = dib + j * line_size; // source line
uchar *tg = p + (j + shift_y) * d * ww + shift_x * d; // target line
for (int i = 0; i<w; i++) {
uchar b = *src++;
uchar g = *src++;
*tg++ = *src++; // R
*tg++ = g; // G
*tg++ = b; // B
if (alpha)
*tg++ = alpha; // alpha
}
}
// free used GDI and other structures
RestoreDC(hdc,save_dc); // reset DC
DeleteDC(hdc);
DeleteObject(hbm);
delete[] dib; // delete DIB temporary buffer
return p;
}
//
// End of "$Id$".
//