Fix CMake building under Apple platform that used to set HAVE_GL_GLU_H to 0
On the Mac OS platform, file glu.h is not in a directory called GL. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11864 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -149,6 +149,9 @@ if(OPTION_USE_GL)
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set(OPENGL_FOUND FALSE)
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set(OPENGL_FOUND FALSE)
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else()
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else()
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include(FindOpenGL)
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include(FindOpenGL)
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if(APPLE)
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set(HAVE_GL_GLU_H ${HAVE_OPENGL_GLU_H})
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endif(APPLE)
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endif(OPTION_APPLE_X11)
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endif(OPTION_APPLE_X11)
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endif(OPTION_USE_GL)
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endif(OPTION_USE_GL)
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